Aka, instant ganking? Through all defense???1.Backstab...
Suuuure. And then wait for the nice "cease and desist" letter from the Game of Thrones lawyers? You know, faceless men of bravos and all that?2.Faceswap...
...to escape into stealth after your gankings? People are annoyed enough about invisibility potions and cloak skills... they don't need another to worry about. Besides, those already do something in this direction...3.Hide and seek...
...which lorewise belongs to mages and psijics (scrying!) and not thieves. And would be useless in anything but PvP, and a hassle to code, and all that...4.Eye of shadow...
TheShadowScout wrote: »Suuuure. And then wait for the nice "cease and desist" letter from the Game of Thrones lawyers? You know, faceless men of bravos and all that?
True enough. Doppelgänger and all that.Regardless of my thoughts on OPs suggestions, the suggested idea isn't new/unique to GoT.
TheShadowScout wrote: »Aka, instant ganking? Through all defense???1.Backstab...
Come on...Suuuure. And then wait for the nice "cease and desist" letter from the Game of Thrones lawyers? You know, faceless men of bravos and all that?2.Faceswap......to escape into stealth after your gankings? People are annoyed enough about invisibility potions and cloak skills... they don't need another to worry about. Besides, those already do something in this direction...3.Hide and seek......which lorewise belongs to mages and psijics (scrying!) and not thieves. And would be useless in anything but PvP, and a hassle to code, and all that...4.Eye of shadow...
...
If anything, such a scrying should come as consumable alliance war siege engine. Set up your scrying pool, get a ten second aerial glimpse, then it goes "poof"! if they ever add a new PvP region (which I suppose someday might come) they could bundle it in there, together with some more "magical siege engines"... like teleport gates that can pop one infiltratur behind walls (with a random landing point, which might just pop them in front of some guards...) or magical artillery, or beast summoning stones or whatever...
The way I read this OP suggesting is "please add overpowered PvP skills to those guilds so I can have an super-advantage!"
And that's not a good idea... especially not when tied to DLC guilds. PtW, anyone?
Personally I consider the DB "Blade of Woe" well worth their lack of actual active skill. Especially since it doesn't tkae up a skill slot...
And TG... are about the stealing for fun and profit. And getting away with it. And their guild helps a lot with it. Their "active skill" is "Clemency", as anyone who ever lost something really, really good to a unexpected guard spotting them will attest!
No need for anything more. Definitenly not PtW abilities, which shouldn't happen.
And no extra profit for adding anything more for ZOS there, so it won't happen.
Facefister wrote: »Guild related enchantments and poisons I can think of but no spells and skills. The previous games never deployed specific spells and/or skills.
No, not really.Ahh yeah my skill suggestions may lack considerations....but don't you want active skills for the 2 coolest guilds throughout elder scroll series?