JitchDaddy wrote: »I am fully aware that playing ESO on XBOX makes me an afterthought. PC players can put in their 2 cents all they want. However at the end of the day, they sit back in front of that computer, boot up ESO and benefit from at least two add ons (usually many more than two).
In general, PC is easier. There is no middle man for customization, making it easier for zos to achieve. That being said, console seems ignored most of the time. This new HDR issue really seals the deal. I know at least a dozen people who just gave up on ESO after the most recent announcement.
The amount of money that people pour into this game warrants more attention towards the customer base. Console players far outnumber PC players, but PC is where the changes are focused and then they trickle to console. From a business standpoint, things don't look good for ESO on the current track.
Regarding the addons on console argument: I’ve said it before and it’s a hard pill to swallow. If a LUA error dialog ever pops up it’s totally unacceptable to the quality control people at Sony and Microsoft.
Regarding the addons on console argument: I’ve said it before and it’s a hard pill to swallow. If a LUA error dialog ever pops up it’s totally unacceptable to the quality control people at Sony and Microsoft. It’s a support nightmare.
Addons are useful but the inconsistent interface and look appears as lack of polish to the typical demographic Sony and Microsoft are considering. Another reason you won’t see them.
Regarding adding addon functionality like combat metrics to the base game, it can never be as good as the addon on PC. Because all that complex information with tiny fonts, looks unpolished and overwhelming to the typical demographic suits at Sony and Microsoft target.
Again it’s a support nightmare. Sucks for console players that are hardcore ESO players. Most console players are not hardcore. And the changes to ESO that hardcore players want would result in decreased sales, bad reviews, and support phone calls to Sony and Microsoft that no body wants to waste time on. It’s business and a numbers game. And the suits determined the numbers don’t align to give you what you want on conole. Sorry.
I could be wrong. I’m not expert. But this explanation is more plausible to me than this notion that they don’t care about console players. That’s illogical. They care about the money they generate. And if your QoL improvements would generate more money they would do them. But reality may be that they would probably cost more money and result in minimal gain of player base and increased revenue.
Regarding the addons on console argument: I’ve said it before and it’s a hard pill to swallow. If a LUA error dialog ever pops up it’s totally unacceptable to the quality control people at Sony and Microsoft. It’s a support nightmare.
Addons are useful but the inconsistent interface and look appears as lack of polish to the typical demographic Sony and Microsoft are considering. Another reason you won’t see them.
Regarding adding addon functionality like combat metrics to the base game, it can never be as good as the addon on PC. Because all that complex information with tiny fonts, looks unpolished and overwhelming to the typical demographic suits at Sony and Microsoft target.
Again it’s a support nightmare. Sucks for console players that are hardcore ESO players. Most console players are not hardcore. And the changes to ESO that hardcore players want would result in decreased sales, bad reviews, and support phone calls to Sony and Microsoft that no body wants to waste time on. It’s business and a numbers game. And the suits determined the numbers don’t align to give you what you want on conole. Sorry.
I could be wrong. I’m not expert. But this explanation is more plausible to me than this notion that they don’t care about console players. That’s illogical. They care about the money they generate. And if your QoL improvements would generate more money they would do them. But reality may be that they would probably cost more money and result in minimal gain of player base and increased revenue.
madchuska83 wrote: »I've been playing on console since release and I've always felt as though the console player base is just an afterthought to ZOS. With 2/3 of the player base you would think our opinion would be valued. But patch after patch more things are broken and then placed on the back-burner.
So how do you, as a console player, feel about the current state of the game? Do you feel valued, appreciated, or generally ignored when it comes to issues on console?
madchuska83 wrote: »I've been playing on console since release and I've always felt as though the console player base is just an afterthought to ZOS. With 2/3 of the player base you would think our opinion would be valued. But patch after patch more things are broken and then placed on the back-burner.
So how do you, as a console player, feel about the current state of the game? Do you feel valued, appreciated, or generally ignored when it comes to issues on console?
Uh no. We wait longer for fixes. We wait longer for updates. Cyrodil is pretty much unplayable on console, where as on PC its not as bad. We have never gotten lorebooks and skyshards on our maps.. Something that is easily available on pc, via add ons, and should have been added to the base game for console players so long ago. The difference between the time it takes for PC players vs console players to grind skyshards and lorebooks is massive.
Also the fact that we werent getting twitch drops while PC players were. However zos did fix this and now as long as we log in at the time of the streams we get the drops, although i have done it twice, i think, and still have gotten nothing.
To me the worst part is the state of the game on console. Like i said cyrodil is pretty much unplayable and even dueling in capitol cities can be unplayable. Sometimes even early morning with a very small player amount on. And while i cant say that zos doesnt care about us at all, i do think they undervalue console players a lot.
Azuramoonstar wrote: »madchuska83 wrote: »I've been playing on console since release and I've always felt as though the console player base is just an afterthought to ZOS. With 2/3 of the player base you would think our opinion would be valued. But patch after patch more things are broken and then placed on the back-burner.
So how do you, as a console player, feel about the current state of the game? Do you feel valued, appreciated, or generally ignored when it comes to issues on console?
Uh no. We wait longer for fixes. We wait longer for updates. Cyrodil is pretty much unplayable on console, where as on PC its not as bad. We have never gotten lorebooks and skyshards on our maps.. Something that is easily available on pc, via add ons, and should have been added to the base game for console players so long ago. The difference between the time it takes for PC players vs console players to grind skyshards and lorebooks is massive.
Also the fact that we werent getting twitch drops while PC players were. However zos did fix this and now as long as we log in at the time of the streams we get the drops, although i have done it twice, i think, and still have gotten nothing.
To me the worst part is the state of the game on console. Like i said cyrodil is pretty much unplayable and even dueling in capitol cities can be unplayable. Sometimes even early morning with a very small player amount on. And while i cant say that zos doesnt care about us at all, i do think they undervalue console players a lot.
updates on console have to go through a cert process. blame sony and microsoft on that one. (reason for update waits)
Regarding the addons on console argument: I’ve said it before and it’s a hard pill to swallow. If a LUA error dialog ever pops up it’s totally unacceptable to the quality control people at Sony and Microsoft. It’s a support nightmare.
Addons are useful but the inconsistent interface and look appears as lack of polish to the typical demographic Sony and Microsoft are considering. Another reason you won’t see them.
Regarding adding addon functionality like combat metrics to the base game, it can never be as good as the addon on PC. Because all that complex information with tiny fonts, looks unpolished and overwhelming to the typical demographic suits at Sony and Microsoft target.
Again it’s a support nightmare. Sucks for console players that are hardcore ESO players. Most console players are not hardcore. And the changes to ESO that hardcore players want would result in decreased sales, bad reviews, and support phone calls to Sony and Microsoft that no body wants to waste time on. It’s business and a numbers game. And the suits determined the numbers don’t align to give you what you want on conole. Sorry.
I could be wrong. I’m not expert. But this explanation is more plausible to me than this notion that they don’t care about console players. That’s illogical. They care about the money they generate. And if your QoL improvements would generate more money they would do them. But reality may be that they would probably cost more money and result in minimal gain of player base and increased revenue.
IwakuraLain42 wrote: »Azuramoonstar wrote: »madchuska83 wrote: »I've been playing on console since release and I've always felt as though the console player base is just an afterthought to ZOS. With 2/3 of the player base you would think our opinion would be valued. But patch after patch more things are broken and then placed on the back-burner.
So how do you, as a console player, feel about the current state of the game? Do you feel valued, appreciated, or generally ignored when it comes to issues on console?
Uh no. We wait longer for fixes. We wait longer for updates. Cyrodil is pretty much unplayable on console, where as on PC its not as bad. We have never gotten lorebooks and skyshards on our maps.. Something that is easily available on pc, via add ons, and should have been added to the base game for console players so long ago. The difference between the time it takes for PC players vs console players to grind skyshards and lorebooks is massive.
Also the fact that we werent getting twitch drops while PC players were. However zos did fix this and now as long as we log in at the time of the streams we get the drops, although i have done it twice, i think, and still have gotten nothing.
To me the worst part is the state of the game on console. Like i said cyrodil is pretty much unplayable and even dueling in capitol cities can be unplayable. Sometimes even early morning with a very small player amount on. And while i cant say that zos doesnt care about us at all, i do think they undervalue console players a lot.
updates on console have to go through a cert process. blame sony and microsoft on that one. (reason for update waits)
That is no excuse. The patches can be certified very fast (only content changes need to be certified by a longer process). This can happen in a day. Releasing Console patches rarely is a pure business decision made by ZOS.