Swift is op in terms of open world mobility and it is honestly pay to win.
Swift is op in terms of open world mobility and it is honestly pay to win.
It’s not pay to win, nor is it broken OP, all it does is increases movement speed which is doesn’t include any damage buff or any defensive buffs. It’s a normal trait that has its counter play. How about snaring your super fast target? What’s he going to do? Run around you to death? Run away? Nothing in this game is pay to win, just an argument noobs use because they can’t access such features. Smh I’m more than sure someone who doesn’t have summerset can just ask a crafter to craft them a specific jewlery. Or l2p
Swift is op in terms of open world mobility and it is honestly pay to win.
It’s not pay to win, nor is it broken OP, all it does is increases movement speed which is doesn’t include any damage buff or any defensive buffs. It’s a normal trait that has its counter play. How about snaring your super fast target? What’s he going to do? Run around you to death? Run away? Nothing in this game is pay to win, just an argument noobs use because they can’t access such features. Smh I’m more than sure someone who doesn’t have summerset can just ask a crafter to craft them a specific jewlery. Or l2p
Takes-No-Prisoner wrote: »I use a multiple builds. My magic toons primarily use arcane, stamina robust/sometimes protective. For my StamDK bloodthrist.
I've personally not had a problem with people running high speed builds. But seeing so many people here saying Swift being as strong as it is, I would be curious to hear more of your thoughts on it.
I understand how powerful mobility in general is, as a Fighting Game player who enjoys using high mobility characters -- I get how strong this is in concept. I feel I am missing something and wish to learn about why Swift is powerful from those perspectives.
Takes-No-Prisoner wrote: »I use a multiple builds. My magic toons primarily use arcane, stamina robust/sometimes protective. For my StamDK bloodthrist.
I've personally not had a problem with people running high speed builds. But seeing so many people here saying Swift being as strong as it is, I would be curious to hear more of your thoughts on it.
I understand how powerful mobility in general is, as a Fighting Game player who enjoys using high mobility characters -- I get how strong this is in concept. I feel I am missing something and wish to learn about why Swift is powerful from those perspectives.
I'll put it this way. In a big group swift doesn't mean much. It's with the solo and small groups where you use it and see a noticeable difference. Mainly it has a huge impact with Stam builds but I am running 2 swift rings on both my mag toons I play. The movement speed buff from them stacks with Immovable speed pot and then throw fm on top of it. On my magnb i run 2h/resto, if I pull too many and start getting chased by like 10 people, normally I would die. However with swift>fm>pot I'm hauling butt and unless you're also in swift there is absolutely no way you're going to catch and kill me. Aaaaaannd on top of that those poor guys chasing you are stung out and stam drained so you turn back and pick then all off. If you're into the small group thing in cyro you're probably all about that swift
Takes-No-Prisoner wrote: »Takes-No-Prisoner wrote: »I use a multiple builds. My magic toons primarily use arcane, stamina robust/sometimes protective. For my StamDK bloodthrist.
I've personally not had a problem with people running high speed builds. But seeing so many people here saying Swift being as strong as it is, I would be curious to hear more of your thoughts on it.
I understand how powerful mobility in general is, as a Fighting Game player who enjoys using high mobility characters -- I get how strong this is in concept. I feel I am missing something and wish to learn about why Swift is powerful from those perspectives.
I'll put it this way. In a big group swift doesn't mean much. It's with the solo and small groups where you use it and see a noticeable difference. Mainly it has a huge impact with Stam builds but I am running 2 swift rings on both my mag toons I play. The movement speed buff from them stacks with Immovable speed pot and then throw fm on top of it. On my magnb i run 2h/resto, if I pull too many and start getting chased by like 10 people, normally I would die. However with swift>fm>pot I'm hauling butt and unless you're also in swift there is absolutely no way you're going to catch and kill me. Aaaaaannd on top of that those poor guys chasing you are stung out and stam drained so you turn back and pick then all off. If you're into the small group thing in cyro you're probably all about that swift
I also take it, with Swift being active, you are spending less resources on sprinting / using stamina as well? Since for every time you commit to moving a direction, you get a lot of millage/distance from just moving in general versus not having the buff active.
I don't know enough peoples to run small scale, I just know to leave a guy a lone if he's getting 1vX'ed, unless of course he decides to mess with me. There is typically 0 reasons to chase a guy who is outnumbered from my perspective.
Interesting you're running a 2H/Resto MagNB with Swift, how does this build play out? If you don't mind me asking. I've run it before, but this was well prior to MagNB getting better buffs that we see today.
Has to be swift, I was VERY skeptical of it being useful but after reading countless forum posts I've decided to actually try it and well...it just blew my mind how good it is. Playing without swift feels like being snared 100% of the time and I will trade that lousy 980x3 stam for 30% move speed ALL THE TIME ANY TIME. Paired it with an orc sorc (which I've been playing for ages now) and I don't want to try anything else anymore)))
Swift is op in terms of open world mobility and it is honestly pay to win.
It’s not pay to win, nor is it broken OP, all it does is increases movement speed which is doesn’t include any damage buff or any defensive buffs. It’s a normal trait that has its counter play. How about snaring your super fast target? What’s he going to do? Run around you to death? Run away? Nothing in this game is pay to win, just an argument noobs use because they can’t access such features. Smh I’m more than sure someone who doesn’t have summerset can just ask a crafter to craft them a specific jewlery. Or l2p
I play mostly healers so protective is indespensible. On a warden with heal gap closer swift is just not worth it. I plan to use swift on melee templar tho.
17k vigor on back bar. Higher on 2h. I have just over 5k weapon damage and a hair under 40k (39 and change) stamina.
I heal for days. I sit at 47% crit as well so my crit surge is going off like crazy.
Swift is op in terms of open world mobility and it is honestly pay to win.
It’s not pay to win, nor is it broken OP, all it does is increases movement speed which is doesn’t include any damage buff or any defensive buffs. It’s a normal trait that has its counter play. How about snaring your super fast target? What’s he going to do? Run around you to death? Run away? Nothing in this game is pay to win, just an argument noobs use because they can’t access such features. Smh I’m more than sure someone who doesn’t have summerset can just ask a crafter to craft them a specific jewlery. Or l2p