On mag sorc I’m probably a 6/10, so 9/10 might be a little above my skill level. Do you have any tips that would make this build work for a worse player like me?
Should I put a shield on front bar?
Should I switch Axiom to Lich or Shackle or Julianos or literally any other mag set?
Should I swap my S+B for a resto staff with healing ward?
Thanks for sharing
This build works only against noobs or people who are busy fighting others. With 11k stamina you are just dead against most experienced pvp-ers in a 1vs1 situation. Dodging and breaking free are just too important.
I wish that magicka would get a break free mechanic. In regards of sorcs, streak would be the perfect choice. Then pure magicka builds would become viable.
Not a fan of this build. Thank you for sharing, and if you're doing well with it - great!
For me, the sustain is not enough. The moment you're forced to spam shields and Streak, with EG giving you health, you're done. Root spam will also cost you with that stam pool and regen.
16k health means the first stun when your shields drop spells your death. And they will drop, see above. Which makes 72 Bastion points redundant. More into Hardy, Elemental Defender and Thick Skinned would be my advice.
Frontbar shield to proc Frags under pressure, deal with barswap-denying lag and save the time for a barswap after a CC and such is a good idea. Your judgment is completely wrong.
Innate doesn't help your ult and spammable. I think Spinner's and putting points from Spell Erosion into Elfborn/Elemental Expert should give you higher burst.
Well, I don't see this build succeeding in drawn-out fights. I can imagine it being useful for a "Ninja Sorc" playstyle, where you quickly drop a few guys from afar, but get the hell out once they noticed you. Again, thanks for taking the time to share. Any information holds valuable insights.
Valera Progib wrote: »That moment when you kite and sustain dark conversion with 11k stamina
No front bar shield
No heal
No idea where your “big burst” and “if you get caught by my clench you are screwed” is coming from.
First magdk that you will see, will kill you faster than a mob in soul shriven
Gl thinking this is a good build
Why do you use innate axiom when it doesn't buff:
Light attacks, flame reach, elemental weapon and ice comet
Why do you wear a defending sword?
It doesn't provide you anything at all, a training sword will be just as effective
What is this CP allocation?
No points into staff expert??? Talk about damage loss
27 points wasted on resistant,
No points into expert defender,
Also you wasted so many points for a few more % when you can get much more damage if you allocated the CP better
Put a shield on your frontbar, it doesn't matter how tough you think you are, with lag around not having a shield on the frontbar will get you killed.
Your build isn't hard to master, its just outclassed by anything else.
You have bad sustain, bad healing, no room for error (every good build is there to cover you when you are doing mistakes) while your damage isn't high enough to set itself apart from other builds or compensates for the loss in other aspects in any way
I think the build is bad.
For somes reasons :
1) You have not enough magicka sustain to fight a stamina build, you will be OOM fast and kiting a stamina build for dark conversion is not possible since everysingle meta stam build outrun you.
2) You have not enough stamina sustain, if you have the time to heavy attack in 1v1, you will not in 1vX, and when people dodge or block it, you get nothing. You also can't rely on HA when you are kiting.
You also cannot dodge when needed, that's mean you're a dead sorc. Outnumbered you need to dodge to survive. You need it to buy GCD and not being stuck in a spam shield every second until CC come rotation. With 16k HP a LA + DBoS + Execute just one shot you.
3) You have no burst heal and no on demand heal, meaning you are reckt once you are in execute range, because you will not be able to leave it and keeping shield.
4) You rely on elemental drain for damage without master destro staff. You are supposed to do perfect weaving and you wear a set that doesn't increase LA, which mean less pressure (!) and less burst. You are also loosing damage without master staff on flame reach.
5) I'm curious to know your true rotation.
Is it LA/Curse -> LA/EW -> Reach -> LA/Frag -> LA/Fury ?
Because you will not kill someone with a halfbrain without CC. Also, the "rotation" you describe make the frag land 1 GCD after curse, you just loose the "burst".
Let's be honnest, your build is a true potato killer build, the PvE boy with 300 cp discovering the game have skill and not just left click will be murdered.
How about decent players ? And decent player when outnumbered ?
Stam sustain is perfectly as SnB heavy attacks gives me stam back. EG can give stam back.
Most people i only need to Curse, Flame, Endless, Elemental LA and Frag to kill. Id say thats for about 70% people i encounter.
Innate axiom is a terrible choice for sorc. You’re giving up light attack and ulti damage.
VirtualElizabeth wrote: »I stopped playing my Mag Sorc largely because it's boring - hard to vary builds and way too "meta" driven. I like the idea of what the OP is doing in trying to bring some variation - but the delivery of the message is what is making me just say "NO".
Stam sustain is perfectly as SnB heavy attacks gives me stam back. EG can give stam back.
Most people i only need to Curse, Flame, Endless, Elemental LA and Frag to kill. Id say thats for about 70% people i encounter.
1) If your stam and your mag sustain are connected to S&B heavy attacks and thus to being in melee range, why play a Sorc at all? Anything stam will be easier.
2) The build works because there really are a vast amount of bad players who don’t CC and pressure at all.
VirtualElizabeth wrote: »I stopped playing my Mag Sorc largely because it's boring - hard to vary builds and way too "meta" driven. I like the idea of what the OP is doing in trying to bring some variation - but the delivery of the message is what is making me just say "NO".
Thats the whole point of this build.. MagSorc since beta has always been pretty much the same skills.. same sets.. same combo, same weapon setup etc. It made it very dull and boring to play.
This build imo is much more effective than meta.. open world.. meta can def do better in 1v1 situations against a STAM toon, but against a experienced mag toon? This build would win just because of the amount of damage it can throw out
VirtualElizabeth wrote: »I stopped playing my Mag Sorc largely because it's boring - hard to vary builds and way too "meta" driven. I like the idea of what the OP is doing in trying to bring some variation - but the delivery of the message is what is making me just say "NO".
Thats the whole point of this build.. MagSorc since beta has always been pretty much the same skills.. same sets.. same combo, same weapon setup etc. It made it very dull and boring to play.
This build imo is much more effective than meta.. open world.. meta can def do better in 1v1 situations against a STAM toon, but against a experienced mag toon? This build would win just because of the amount of damage it can throw out
A " meta" magsorc will deal more damage,
First because they have proper CP allocation,
Second they don't have to stop any Kind of damage every 4 seconds just because they don't have any damage with their weaves on the back bar while also having the option just to stay in the front bar to keep damaging the enemy
Third they have higher damage because they use sets that buff their weave damage
Fourth if they run necro + shadowrend they will have better stronger shields, better necro uptime and the strongest ST magicka damage set
And that is just why a normal build is better damage wise, don't even get me started on sustain both magicka and Stamina wise and the loss of survivability with 16k health
Waffennacht wrote: »Just fyi; if you're wondering about naming and shaming; ask the individual if it would be ok to share their name.
If they are ok with it (like you described - just telling an experience) then just add that you have spoken with them and it's cool.
I've never had issues when I've done this
Waffennacht wrote: »Just fyi; if you're wondering about naming and shaming; ask the individual if it would be ok to share their name.
If they are ok with it (like you described - just telling an experience) then just add that you have spoken with them and it's cool.
I've never had issues when I've done this
Alright cool ty.. and when it comes to how ive said before (With Matt on how i dueled him 5 times etc etc) is that fine?
Id figure it is since its nothing negative
VirtualElizabeth wrote: »I stopped playing my Mag Sorc largely because it's boring - hard to vary builds and way too "meta" driven. I like the idea of what the OP is doing in trying to bring some variation - but the delivery of the message is what is making me just say "NO".
Thats the whole point of this build.. MagSorc since beta has always been pretty much the same skills.. same sets.. same combo, same weapon setup etc. It made it very dull and boring to play.
This build imo is much more effective than meta.. open world.. meta can def do better in 1v1 situations against a STAM toon, but against a experienced mag toon? This build would win just because of the amount of damage it can throw out
A " meta" magsorc will deal more damage,
First because they have proper CP allocation,
Second they don't have to stop any Kind of damage every 4 seconds just because they don't have any damage with their weaves on the back bar while also having the option just to stay in the front bar to keep damaging the enemy
Third they have higher damage because they use sets that buff their weave damage
Fourth if they run necro + shadowrend they will have better stronger shields, better necro uptime and the strongest ST magicka damage set
And that is just why a normal build is better damage wise, don't even get me started on sustain both magicka and Stamina wise and the loss of survivability with 16k health
I have fought PLENTY of "meta" magsorcs, and they deal no where near as the same damage as i do. Theyre frags hit for about how hard my Elemental hits for.
I have never had trouble sustaining on magicka and stam either. Idk why any Magsorc would need really more than 1600 recov with no pot. 1400 is perfectly fine as well.
Ive dueled plenty of "meta" MagSorcs on PC NA and some well known MagSorcs too.. the best MagSorc ive done a proper duel with is with Matt from Known Sh*tters, he runs Shadow Rend, Necro and Juli or Spinners.. beat him 4 outta the 5 times weve dueled.
Once you learn to play a build, it doesnt matter what the recovery is (As long as its at minimal for the class to do well) , doesnt matter about the weave etc.
My Hardened ward on back bar is 15k exactly as well.. front bar i get 13k WITH necro proc... 12k without.. any good player will burn through that very, very fast.. and sure the difference is only 2-3k but im still able to keep my shields up for about 5 seconds before i need to reapply.. hell with my damage output i usually got the enemy on defense for about 80% of the time and i dont need to worry about reapplying shields.
unless youre a MagSorc, or a more experienced player, itll take a few burst combo attempts to kill them.
16k health in pvp? 11k stam?
Oh, wow. Never gonna win a 1v1 against a good sorc who CCs on cooldown and is using mines so you cant heavy attack.
16k health in pvp? 11k stam?
Oh, wow. Never gonna win a 1v1 against a good sorc who CCs on cooldown and is using mines so you cant heavy attack.
Shouldn't lose either.
11k stam with no extra recov is fine in CP with enough cost-reduction for sustaining break-free only - as long as you have the discipline to not dodge (even to break roots) - The right Engine Guardian proc should let you throw in the odd dodge or dark-deal too.
16k health in pvp? 11k stam?
Oh, wow. Never gonna win a 1v1 against a good sorc who CCs on cooldown and is using mines so you cant heavy attack.
Shouldn't lose either.
11k stam with no extra recov is fine in CP with enough cost-reduction for sustaining break-free only - as long as you have the discipline to not dodge (even to break roots) - The right Engine Guardian proc should let you throw in the odd dodge or dark-deal too.
Maybe in a 1v1 when you never roll dodge but he is claiming to easily 1vX with this. And i highly doubt this.
1vX means perma snare, root and CC. And you wont do this with 11k stam. And Engine Guardian cant be taken as a reliable way for stam sustain or magicks sustain.
I run 50k magicka, 21k health and 15k stam in pvp. With 1.5 magicka rec (3k with lich) and 1.1k stam recovery. Dodge roll is really important in 1vX cause it provides the best form of mitigation. You need stam to break free, dodge roll out of root and dark conversion. No way you can 1vX some average players who know how to pvp.
Maybe some cp 80 who just joined pvp for the first time.
16k health in pvp? 11k stam?
Oh, wow. Never gonna win a 1v1 against a good sorc who CCs on cooldown and is using mines so you cant heavy attack.
Shouldn't lose either.
11k stam with no extra recov is fine in CP with enough cost-reduction for sustaining break-free only - as long as you have the discipline to not dodge (even to break roots) - The right Engine Guardian proc should let you throw in the odd dodge or dark-deal too.
Maybe in a 1v1 when you never roll dodge but he is claiming to easily 1vX with this. And i highly doubt this.
1vX means perma snare, root and CC. And you wont do this with 11k stam. And Engine Guardian cant be taken as a reliable way for stam sustain or magicks sustain.
I run 50k magicka, 21k health and 15k stam in pvp. With 1.5 magicka rec (3k with lich) and 1.1k stam recovery. Dodge roll is really important in 1vX cause it provides the best form of mitigation. You need stam to break free, dodge roll out of root and dark conversion. No way you can 1vX some average players who know how to pvp.
Maybe some cp 80 who just joined pvp for the first time.
I'm just responding to your 1v1 comment.. I said nothing about 1vX..