AhPook_Is_Here wrote: »bloodthirstyvampire wrote: »AhPook_Is_Here wrote: »bloodthirstyvampire wrote: »AhPook_Is_Here wrote: »Cool vampire armor mods!
What armour
She has DARKNESS protecting her, what other armor do you need!
That is Darkness incarnate.
It's awesome, but this is even darknesser
bloodthirstyvampire wrote: »Ok It's been a very long time since I made a vampire thread, so here goes I guess.
What vampire aspects and Items would you take from previous Elder Scrolls titles, if you could have them in ESO.
I personally would take a lot of the aesthetics from the Elder Scrolls V Dawnguard. I absolutely adored the Vampire armour in skyrim, and the best thing is, it doesn't have a cape, thus this design would be perfect for vampires in ESO, sure I know there's a similar outfit, but its just not the same .
I know I sound like a mad man when I say I would love sun damage to return from Oblivion, it always made everything so difficult (wwwwwwwwwwwwhy!!!) and I always really enjoyed the hardships of being an Immortal monster (that's why), yes I know Lamae Bals bloodline is Immune to sun damage.
And the last thing I swear. I would love it if zos ever brought in a Vampire home with inspiration from Castle Volkihar.
Look at it, the whole thing just reeks of blood and death.. perfect.
bloodthirstyvampire wrote: »My hope is that @zos when they make a vampire home, It's a gigantic castle, and some common mortal peasants home.
dodgehopper_ESO wrote: »bloodthirstyvampire wrote: »My hope is that @zos when they make a vampire home, It's a gigantic castle, and some common mortal peasants home.
The undercroft of Hakkvild would be a great Vampire home (of current homes) in my view.
bloodthirstyvampire wrote: »The bite animation would be lit asf, It's not so much the bite It's self, but like... how the hell do NPCs not die immediately from that much blood loss.
bloodthirstyvampire wrote: »The bite animation would be lit asf, It's not so much the bite It's self, but like... how the hell do NPCs not die immediately from that much blood loss.
HeroOfNone wrote: »bloodthirstyvampire wrote: »The bite animation would be lit asf, It's not so much the bite It's self, but like... how the hell do NPCs not die immediately from that much blood loss.
I understand why it's like that as when they started the game they were working with limited function under direct X 9 or 10? But as of dark brotherhood they have shown they can figure out how to do a close in animation for 2 actors, so it should be workable. Also I like how the crown store advertises a vampire bite as being someone lunging to bite, but there are no fangs or actual bite animation =s
AhPook_Is_Here wrote: »HeroOfNone wrote: »bloodthirstyvampire wrote: »The bite animation would be lit asf, It's not so much the bite It's self, but like... how the hell do NPCs not die immediately from that much blood loss.
I understand why it's like that as when they started the game they were working with limited function under direct X 9 or 10? But as of dark brotherhood they have shown they can figure out how to do a close in animation for 2 actors, so it should be workable. Also I like how the crown store advertises a vampire bite as being someone lunging to bite, but there are no fangs or actual bite animation =s
If you ever get bit by a player, the animation used to be that they knock you down on your belly, jump on your back pinning you down and then they bite you. Maybe they changed that since it's been a while since i have needed a bite but that's the way it used to look.
HeroOfNone wrote: »AhPook_Is_Here wrote: »HeroOfNone wrote: »bloodthirstyvampire wrote: »The bite animation would be lit asf, It's not so much the bite It's self, but like... how the hell do NPCs not die immediately from that much blood loss.
I understand why it's like that as when they started the game they were working with limited function under direct X 9 or 10? But as of dark brotherhood they have shown they can figure out how to do a close in animation for 2 actors, so it should be workable. Also I like how the crown store advertises a vampire bite as being someone lunging to bite, but there are no fangs or actual bite animation =s
If you ever get bit by a player, the animation used to be that they knock you down on your belly, jump on your back pinning you down and then they bite you. Maybe they changed that since it's been a while since i have needed a bite but that's the way it used to look.
Rhat would havebissues if they break free. Maybe they just need to take out player feeding in pvp, few if no one ever does it. Stick to feeding on NPCS and things become much more simple.
AhPook_Is_Here wrote: »HeroOfNone wrote: »AhPook_Is_Here wrote: »HeroOfNone wrote: »bloodthirstyvampire wrote: »The bite animation would be lit asf, It's not so much the bite It's self, but like... how the hell do NPCs not die immediately from that much blood loss.
I understand why it's like that as when they started the game they were working with limited function under direct X 9 or 10? But as of dark brotherhood they have shown they can figure out how to do a close in animation for 2 actors, so it should be workable. Also I like how the crown store advertises a vampire bite as being someone lunging to bite, but there are no fangs or actual bite animation =s
If you ever get bit by a player, the animation used to be that they knock you down on your belly, jump on your back pinning you down and then they bite you. Maybe they changed that since it's been a while since i have needed a bite but that's the way it used to look.
Rhat would havebissues if they break free. Maybe they just need to take out player feeding in pvp, few if no one ever does it. Stick to feeding on NPCS and things become much more simple.
I think we are talking about different things, you mentioned the look of the art for the crownstore "bite", and I think you are talking about feeding now, not biting other players to spread vampirism.





And i think ZOS will never make neck bite animation, because of possible differences in height of characters. Try to imagine how shortest possible Bosmer try to bite tallest possible Altmer or vice versa.
The only option that come to my mind is if vampire will jump on the back of victim to compensate height difference.
LMAO. I just imahined how it would look when max height altmer will sit like that on dwarf bosmer xDAnd i think ZOS will never make neck bite animation, because of possible differences in height of characters. Try to imagine how shortest possible Bosmer try to bite tallest possible Altmer or vice versa.
The only option that come to my mind is if vampire will jump on the back of victim to compensate height difference.
https://www.youtube.com/watch?v=Y7A5Rrf_f08 
I honestly feel like this would be the best make over for the current vampire look
just kidding!
But foreal though they really need to get rid of the nasty vains on the face. And bring back the glowing eyes without the pale nastyness. Like Ms. Serana!
ApostateHobo wrote: »Vamp lord form so it could compete more with werewolf ability wise, and the more bat/monster like appearance from skyrim aesthetic wise (I'm a sucker for monsters lol). I think it's vampires were probably the best done out of all TES games so far, oblivion's just ehhh albino raisin XD and morrowind way too difficult since every npc wants to kill you.