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Stamina shouldn’t be a resource for skills attack

  • coop500
    coop500
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    coop500 wrote: »
    I know we should make a thread focused around how many Lucifer GIFS we can relate to ESO with~

    tumblr_p1at7ay44o1vggg7ao2_540.gif

    There's so many lovely choices, wouldn't you say~?
    Hoping for more playable races
  • f047ys3v3n
    f047ys3v3n
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    While there are a few posts in spite of others, on a serious thought, stamina should not be a resource used for skill attacks.

    Sprinting, heavy attack, blocking...sure

    Any skill should use only Magicka because many are not possible without a power. I don’t recall TES having another main resource

    KISS

    Basically, correct.

    Many of us suggested changing magica to "power" back in the 1.5 days and having it scale all attacks whereas stam would be only defense. ZOS was making plans to balance magica and stam at this point in development. They made perhaps the more lore friendly choice but certainly the one that would be more difficult to balance, lead to most skills having no real choice on morphs, and restricting weapon choices a lot more.

    Since we are 3 years later, balance is not in a good place, and people are finding the stam / mag morphs and weapon choices pretty limiting, it is pretty clear that you know who made the wrong call on that one. It was a pretty big wrong call but not as big as: ignoring cheat engine, ending soft caps, or adding champion points. Lots of wrong calls on very basic decisions that ZOS got lots of good player feedback on.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
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