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https://forums.elderscrollsonline.com/en/discussion/683901

Jumping should cost stamina!!!

  • Kuramas9tails
    Kuramas9tails
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    Ramber wrote: »
    lol i agree, this might cut down on all the "people" that constantly jump all over as if it actually helps them in any way :neutral:
    It's not a disadvantage or advantage. lol.

    People are literally so annoyed of people jumping around that they want it to cost stamina.

    How about we focus on finding balancing issues, eh?

    Not to mention every time something is "fixed" that don't need touching, it will break a balance somehow like "it costs too much stamina...no it costs not nearly as much" and then ZOS has to work on finding a way to "decrease the cost of jumping" sets and passives.

    Like please stop trying to "fix" things that aren't broken.

    All because some people are annoyed of it. smdh
    Edited by Kuramas9tails on August 31, 2018 7:45PM
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    • Valrien
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      I wish all these people with aim issues knew how to press Tab
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    • scipionumatia
      scipionumatia
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      keevil111 wrote: »
      #Buffjuststandingthere

      they have meditate and templars got rite of passage tho
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    • Danksta
      Danksta
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      [snip]

      [snip]

      Shouldn't it proc Tremorscale then. :trollface:

      [edited to remove quote]
      Edited by ZOS_Icy on March 2, 2025 7:21PM
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    • Lieblingsjunge
      Lieblingsjunge
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      It shouldn't cost anything. If you jump and you get knockbacked mid-air, you already fly longer than if you didn't jump. You don't gain anything by jumping so you shouldn't lose anything on it either.
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    • MehrunesFlagon
      MehrunesFlagon
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      Tirps wrote: »
      If they add the stamina cost for jumping then walking should cost stamina, default running should cost stamina, swimming should cost stamina and everything else physical should cost stamina. Also realistic diseases and wounds that affect yours performance would be really nice too.

      Oh and having to drink and eat to avoid starving should be a thing.

      if this were to even be considered we would need to be able to walk over basic objects too.
    • MasterSpatula
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      giphy.gif

      Diamond Dave had enough stamina to do a do a whole song.
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    • Kanar
      Kanar
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      To keep it fair it should cost magicka if your magicka pool is higher.
    • BigBragg
      BigBragg
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      Turning should cost stamina. Many players turn for no reason.
    • Soleya
      Soleya
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      A much better solution would be you lose momentum when jumping, so if you keep bunny hopping you'll end up in one place doing it. Lots of FPS games do this to keep people from hopping around, and because frankly it's more realistic.
    • brandonv516
      brandonv516
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      Jumping could cost stamina during combat.

      Alternatively jumping could make the person set off-balance for 2-3s during combat.

      Or jumping could add a Minor Fatigue debuff during combat slowing the person down by 15%.

      Should any of these be implemented? It's a matter of opinion but I feel some testing should take place.

      What should be fixed?

      Minor terrain snags preventing players from walking over them.
      Edited by brandonv516 on August 31, 2018 9:48PM
    • Ragebull
      Ragebull
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      Only cheese ball brothas jump
    • ZOS_GregoryV
      Greetings,

      As this thread is simply to troll, we have decided to go ahead and close it.

      Thank you for your understanding,
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    This discussion has been closed.