Its intended, a member from the itemization team verified it.So it's really intended to that the damage gain comes from consumed ult and not what it costs? Or ZOS just failed to fix it?
So it's really intended to that the damage gain comes from consumed ult and not what it costs? Or ZOS just failed to fix it?
If you let someone dance around until 500 then its on you. They have less burst pressure, lose a monster set bonus that could be more active at lower ult costs, and it is also pretty mediocre for outnumbered scenarios, since you want to ult near enough on CD then.Its intended, a member from the itemization team verified it.So it's really intended to that the damage gain comes from consumed ult and not what it costs? Or ZOS just failed to fix it?
If you let someone dance around until 500 then its on you. They have less burst pressure, lose a monster set bonus that could be more active at lower ult costs, and it is also pretty mediocre for outnumbered scenarios, since you want to ult near enough on CD then.
TrinityBreaker wrote: »Well I have a (serious)question. Lets say Im a bomb blade emp and Im constantly rolling my destro ult and getting 500 ultimate. Will all that spell damge stack from constant use? Like, I roll it 4 times back to back or something aong those lines.
Face the reality that +1000 damage from a proc is severely unbalanced so it's best done the way it is. +500 for some common charged ultimate abilities is on par with set bonuses so it seems legit to me. I'm sure it'll get nerfed down once someone advertises their rapid ultimate gen damage combo.
CatchMeTrolling wrote: »How does this set work with werewolf and how long does it last? The latter might be the better question
IZZEFlameLash wrote: »CatchMeTrolling wrote: »How does this set work with werewolf and how long does it last? The latter might be the better question
It lasts about 10 seconds but when you transform that is another second or two lost.
If you let someone dance around until 500 then its on you. They have less burst pressure, lose a monster set bonus that could be more active at lower ult costs, and it is also pretty mediocre for outnumbered scenarios, since you want to ult near enough on CD then.Its intended, a member from the itemization team verified it.So it's really intended to that the damage gain comes from consumed ult and not what it costs? Or ZOS just failed to fix it?
Stratforge wrote: »If you let someone dance around until 500 then its on you. They have less burst pressure, lose a monster set bonus that could be more active at lower ult costs, and it is also pretty mediocre for outnumbered scenarios, since you want to ult near enough on CD then.Its intended, a member from the itemization team verified it.So it's really intended to that the damage gain comes from consumed ult and not what it costs? Or ZOS just failed to fix it?
Haha this is insane. I couldn't bring myself to care when I thought the set only gave 2x ulti COST but it actually gives 500x2?? That's the dumbest thing I've ever heard ZoS wtf
DeadlyRecluse wrote: »The uptime argument really doesn't work, imo--Balorgh IS pretty balanced in controlled 1 on 1s, or in large, organic fights, BGs, etc. etc....
It's imbalanced for ganking if you save up 500 ult. Wildly so. It's imbalanced for bombing out of stealth. It being pretty balanced in every other context doesn't give it a free pass in two situations where it overperforms.
DeadlyRecluse wrote: »The uptime argument really doesn't work, imo--Balorgh IS pretty balanced in controlled 1 on 1s, or in large, organic fights, BGs, etc. etc....
It's imbalanced for ganking if you save up 500 ult. Wildly so. It's imbalanced for bombing out of stealth. It being pretty balanced in every other context doesn't give it a free pass in two situations where it overperforms.
It is not stronger for ganking than Veli, Zaan or Caluurion. And if bombers are an issue, simply stop zerging :P
As long op dmg procs exist, op stat sets should exist too so there are good alternatives for those who don't like the former.
Balorg with clever alchemist and bone pirate on a medium stam warden is insanity...... permafrost, clever alchemist proc, bird of prey, deadly cloak, sub assault, steel tornado is just.... unreal... I'm literally wiping entire groups with it in Bgs. 2 quad kills with one ultimate..... it basically will give you 6,000 weapon power with 5,000 spell power for the duration of your permafrost. So not only are you hitting everyone with undodgable hard hitting aoe damage, you also have major protection lol
Balorg with clever alchemist and bone pirate on a medium stam warden is insanity...... permafrost, clever alchemist proc, bird of prey, deadly cloak, sub assault, steel tornado is just.... unreal... I'm literally wiping entire groups with it in Bgs. 2 quad kills with one ultimate..... it basically will give you 6,000 weapon power with 5,000 spell power for the duration of your permafrost. So not only are you hitting everyone with undodgable hard hitting aoe damage, you also have major protection lol
Waffennacht wrote: »You guys do realize a ZoS solution will be to lower total ult possible right?
So this is now a Nerf sorc thread lol
leepalmer95 wrote: »Looking forward to 100k soul assaulers.
It's 1k unbuffed wpn dmg and spell dmg, people keep stating 1k but they should really do the maths for it properly.
It's 1200 at the very least just with brutality or sorcery.
Medium gets 12%
Classes such a stamplar get extra 6%
Fighters guild etc..
Gonna be great getting melted by soul assaults from magplar heal bots who go from hitting me with 800 dmg sweeps to 4k soul assault ticks.
Waffennacht wrote: »leepalmer95 wrote: »Looking forward to 100k soul assaulers.
It's 1k unbuffed wpn dmg and spell dmg, people keep stating 1k but they should really do the maths for it properly.
It's 1200 at the very least just with brutality or sorcery.
Medium gets 12%
Classes such a stamplar get extra 6%
Fighters guild etc..
Gonna be great getting melted by soul assaults from magplar heal bots who go from hitting me with 800 dmg sweeps to 4k soul assault ticks.
I had 100k pre Bal
But makes me wonder what I can get it to now....
Bal x2
Moon-hunter 3 jewelry 1 body
Alchemist 4 body
Back bar dw alchemist 1 and moon 1, poison slotted
Front bar Torug staff (I think spell dmg modifiers would make the spell dmg worth a bit more than willpower, but if not willpower) Nirn, beserk glyph
Proc everything backbar,
Swap front, 500 ult
Gotta be around 150k I'd guess