JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
exeeter702 wrote: »Edit: just as a side note. I some games against coordinated teams or strong players, healers do tend to have very little breathing room when they become target numero uno in every waking second of a match. In these scenarios where you are sweating your ass off staying alive, the low score can indeed suck.
CatchMeTrolling wrote: »If you got 2000 points for just healing that means a dps that can put up 200-300k healing plus get kills and assists will dominate the score. But I already said that before the update dropped.
With that being said even if they buff it some more you’ll still be at the bottom simply because you’re only healing.
brandonv516 wrote: »Maybe assists should be defined as more than doing x amount of damage towards a kill. To me that's one of the problems for support players.
I feel like I assist my teammates plenty. For example when they are about to die, they get that beefy heal, survive, and kill the enemy instead.
What's the most effective way to score in DM as a healer right now? Find a spot on your bar to slot Elemental Blockade. It just has to do some damage (your teammates don't even have to get the kills) and when enemies die you will rack up those assists.
Fake Remedy wrote: »JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
Not zero but close. Here is a game pre Wolfhunterexeeter702 wrote: »Edit: just as a side note. I some games against coordinated teams or strong players, healers do tend to have very little breathing room when they become target numero uno in every waking second of a match. In these scenarios where you are sweating your ass off staying alive, the low score can indeed suck.
Good side edit as this is pretty much what happened. Have full recording to confirm.CatchMeTrolling wrote: »If you got 2000 points for just healing that means a dps that can put up 200-300k healing plus get kills and assists will dominate the score. But I already said that before the update dropped.
With that being said even if they buff it some more you’ll still be at the bottom simply because you’re only healing.
Almost all of green had ~200k healing. Have end of matches screenshots to confirm.
Never been interested in battleground medals or even debating on here a particular pvp play style guys. ESO stated, Healing Medals in Team Deathmatch now contribute more scoring value towards the end of game scoreboard, as well as weekly Leaderboards. Which I am calling bs on.
exeeter702 wrote: »JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
This. Too many healers turtle up and provide zero lethal and wonder why their scores post update are still low in DM games. The change really rewards healers that balance offense with healing support.
Frankly, zero assists is inexcusable for any team memeber in death match, especially seeing how hard red got thrashed that game. I find it hard to believe green alone was putting out so much offensive pressure that you had zero breathing room to assist with pressure of your own.
Just an observation
Edit: just as a side note. I some games against coordinated teams or strong players, healers do tend to have very little breathing room when they become target numero uno in every waking second of a match. In these scenarios where you are sweating your ass off staying alive, the low score can indeed suck.
exeeter702 wrote: »JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
This. Too many healers turtle up and provide zero lethal and wonder why their scores post update are still low in DM games. The change really rewards healers that balance offense with healing support.
Frankly, zero assists is inexcusable for any team memeber in death match, especially seeing how hard red got thrashed that game. I find it hard to believe green alone was putting out so much offensive pressure that you had zero breathing room to assist with pressure of your own.
Just an observation
Edit: just as a side note. I some games against coordinated teams or strong players, healers do tend to have very little breathing room when they become target numero uno in every waking second of a match. In these scenarios where you are sweating your ass off staying alive, the low score can indeed suck.
On the other end of the spectrum, my wife does a perfect weave during her heals, is constantly putting out lights and heavies on top of all her healing and ccs, she gets 0 assists everytime even though her heals are literally carrying the *** outa us and shes light/heavy attacking nearly everyone shes usually 1-1-0 with over 200k dmg and 1mil heals
exeeter702 wrote: »exeeter702 wrote: »JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
This. Too many healers turtle up and provide zero lethal and wonder why their scores post update are still low in DM games. The change really rewards healers that balance offense with healing support.
Frankly, zero assists is inexcusable for any team memeber in death match, especially seeing how hard red got thrashed that game. I find it hard to believe green alone was putting out so much offensive pressure that you had zero breathing room to assist with pressure of your own.
Just an observation
Edit: just as a side note. I some games against coordinated teams or strong players, healers do tend to have very little breathing room when they become target numero uno in every waking second of a match. In these scenarios where you are sweating your ass off staying alive, the low score can indeed suck.
On the other end of the spectrum, my wife does a perfect weave during her heals, is constantly putting out lights and heavies on top of all her healing and ccs, she gets 0 assists everytime even though her heals are literally carrying the *** outa us and shes light/heavy attacking nearly everyone shes usually 1-1-0 with over 200k dmg and 1mil heals
200k with zero assists? She is doing something very wrong then. Or that is useless damage accumulated over a full duration BG. Weak light weaves trickled in is not going to offer much.
exeeter702 wrote: »exeeter702 wrote: »JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
This. Too many healers turtle up and provide zero lethal and wonder why their scores post update are still low in DM games. The change really rewards healers that balance offense with healing support.
Frankly, zero assists is inexcusable for any team memeber in death match, especially seeing how hard red got thrashed that game. I find it hard to believe green alone was putting out so much offensive pressure that you had zero breathing room to assist with pressure of your own.
Just an observation
Edit: just as a side note. I some games against coordinated teams or strong players, healers do tend to have very little breathing room when they become target numero uno in every waking second of a match. In these scenarios where you are sweating your ass off staying alive, the low score can indeed suck.
On the other end of the spectrum, my wife does a perfect weave during her heals, is constantly putting out lights and heavies on top of all her healing and ccs, she gets 0 assists everytime even though her heals are literally carrying the *** outa us and shes light/heavy attacking nearly everyone shes usually 1-1-0 with over 200k dmg and 1mil heals
200k with zero assists? She is doing something very wrong then. Or that is useless damage accumulated over a full duration BG. Weak light weaves trickled in is not going to offer much.
brandonv516 wrote: »exeeter702 wrote: »exeeter702 wrote: »JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
This. Too many healers turtle up and provide zero lethal and wonder why their scores post update are still low in DM games. The change really rewards healers that balance offense with healing support.
Frankly, zero assists is inexcusable for any team memeber in death match, especially seeing how hard red got thrashed that game. I find it hard to believe green alone was putting out so much offensive pressure that you had zero breathing room to assist with pressure of your own.
Just an observation
Edit: just as a side note. I some games against coordinated teams or strong players, healers do tend to have very little breathing room when they become target numero uno in every waking second of a match. In these scenarios where you are sweating your ass off staying alive, the low score can indeed suck.
On the other end of the spectrum, my wife does a perfect weave during her heals, is constantly putting out lights and heavies on top of all her healing and ccs, she gets 0 assists everytime even though her heals are literally carrying the *** outa us and shes light/heavy attacking nearly everyone shes usually 1-1-0 with over 200k dmg and 1mil heals
200k with zero assists? She is doing something very wrong then. Or that is useless damage accumulated over a full duration BG. Weak light weaves trickled in is not going to offer much.
Doesn't sound like she's doing anything wrong. 200k is really good for "useless damage" as you call it when she kept her team alive with 1m+ heals.
Not sure what you have against dedicated healers but I personally welcome a good one when I see them. If you have three capable damage dealers, what's the problem with allowing one player to play the inverse role?
Assists need to count for more than assisting with damage.
exeeter702 wrote: »JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
This. Too many healers turtle up and provide zero lethal and wonder why their scores post update are still low in DM games. The change really rewards healers that balance offense with healing support.
Frankly, zero assists is inexcusable for any team memeber in death match, especially seeing how hard red got thrashed that game. I find it hard to believe green alone was putting out so much offensive pressure that you had zero breathing room to assist with pressure of your own.
Just an observation
Edit: just as a side note. I some games against coordinated teams or strong players, healers do tend to have very little breathing room when they become target numero uno in every waking second of a match. In these scenarios where you are sweating your ass off staying alive, the low score can indeed suck.
brandonv516 wrote: »exeeter702 wrote: »exeeter702 wrote: »JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
This. Too many healers turtle up and provide zero lethal and wonder why their scores post update are still low in DM games. The change really rewards healers that balance offense with healing support.
Frankly, zero assists is inexcusable for any team memeber in death match, especially seeing how hard red got thrashed that game. I find it hard to believe green alone was putting out so much offensive pressure that you had zero breathing room to assist with pressure of your own.
Just an observation
Edit: just as a side note. I some games against coordinated teams or strong players, healers do tend to have very little breathing room when they become target numero uno in every waking second of a match. In these scenarios where you are sweating your ass off staying alive, the low score can indeed suck.
On the other end of the spectrum, my wife does a perfect weave during her heals, is constantly putting out lights and heavies on top of all her healing and ccs, she gets 0 assists everytime even though her heals are literally carrying the *** outa us and shes light/heavy attacking nearly everyone shes usually 1-1-0 with over 200k dmg and 1mil heals
200k with zero assists? She is doing something very wrong then. Or that is useless damage accumulated over a full duration BG. Weak light weaves trickled in is not going to offer much.
Doesn't sound like she's doing anything wrong. 200k is really good for "useless damage" as you call it when she kept her team alive with 1m+ heals.
Not sure what you have against dedicated healers but I personally welcome a good one when I see them. If you have three capable damage dealers, what's the problem with allowing one player to play the inverse role?
Assists need to count for more than assisting with damage.
exeeter702 wrote: »brandonv516 wrote: »exeeter702 wrote: »exeeter702 wrote: »JXNwarrior wrote: »you had one kill, NO assists and still had 2k+ points just from healing. imo thats fair, wouldve been almost 0 points a week ago so...
This. Too many healers turtle up and provide zero lethal and wonder why their scores post update are still low in DM games. The change really rewards healers that balance offense with healing support.
Frankly, zero assists is inexcusable for any team memeber in death match, especially seeing how hard red got thrashed that game. I find it hard to believe green alone was putting out so much offensive pressure that you had zero breathing room to assist with pressure of your own.
Just an observation
Edit: just as a side note. I some games against coordinated teams or strong players, healers do tend to have very little breathing room when they become target numero uno in every waking second of a match. In these scenarios where you are sweating your ass off staying alive, the low score can indeed suck.
On the other end of the spectrum, my wife does a perfect weave during her heals, is constantly putting out lights and heavies on top of all her healing and ccs, she gets 0 assists everytime even though her heals are literally carrying the *** outa us and shes light/heavy attacking nearly everyone shes usually 1-1-0 with over 200k dmg and 1mil heals
200k with zero assists? She is doing something very wrong then. Or that is useless damage accumulated over a full duration BG. Weak light weaves trickled in is not going to offer much.
Doesn't sound like she's doing anything wrong. 200k is really good for "useless damage" as you call it when she kept her team alive with 1m+ heals.
Not sure what you have against dedicated healers but I personally welcome a good one when I see them. If you have three capable damage dealers, what's the problem with allowing one player to play the inverse role?
Assists need to count for more than assisting with damage.
It is absolutely useless damage when a DM bg goes its full length and that 200k damage was from entropy ticks and a few light attacks here and there. At 200k damage with zero assists, that tells me none of that 200k was used as well timed burst to seal any kills.
I have nothing agaisnt healers. As someone who has been a pvp healer for over a decade, i take issue with healers that behave as if they are doing well by simply healing instead of playing the role to its fullest. I take issue with heal bot players (which is significantly easy) that get upset when they are asked to actually perform.
Dedicated healer does not equal healer that only heals.
im ok with healers getting medals and point for doing their work, but you should never get more points that someone that is getting a lot of kills. Being an offensive player should always being more rewarding than being a healbot, specially on BGs. We dont want to promote players queuing as healers just to stack point on the leaderboards