Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Forcing locks and loot

ckrobinson83
ckrobinson83
✭✭✭✭
Maybe this has been answered, but does forcing locks reduce the loot you receive from the chest or whatever?
  • d3adkid
    d3adkid
    ✭✭
    no

    http://en.uesp.net/wiki/Online:Lockpicking

    Forcing the Lock
    If you do not want to go through the lock picking minigame, you can press R to force the lock. If you are successful, the lock is immediately opened. If you fail, you will need to wait a while before you are allowed to attempt the lock again. Note that forcing the lock will always break your pick, even if you are successful. Forcing a lock will not grant you experience or legerdemain points, so only use it sparingly.

    The default chance of forcing a lock depends on its difficulty (Trivial: 100%, Simple: 15%, Intermediate: 10%, Advanced: 5%, Master: 0%), but this chance can be improved by adding points to the Locksmith skill in the Legerdemain skill tree.
    I aspire to become a thin yet fat tank.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, it doesn't.
    The Moot Councillor
  • ckrobinson83
    ckrobinson83
    ✭✭✭✭
    Cool! Thanks. I just started using it for quick run throughs and since finding lockpicks isn't difficult, I figured why not.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    It does not reduce the loot you get. The only thing that changes the loot you get from overland chests is the Treasure Hunter CP passive, which improves the loot you get from chests, i.e. with Treasure Hunter passive, intermediate chests give the same loot as an advanced chest would if you did not have the Treasure Hunter passive.
  • vometia
    vometia
    ✭✭✭
    Speaking as someone who had *huge* problems with lockpicking... consider lag. I realised that was the entirety of my problem and my random hand-eye coordination was actually totally irrelevant. Do a test prod with each of the tumblers , take a note of where it started to rattle (there's only three positions) and do it again. Even when breaking a lockpick, even master locks are easy and the only time I fail is when they're mostly ¾ the way down as it takes the longest to do the test-and-retry thing. As someone who was quite outspoken about the "but this is impossible!" element of lock-picking I now think there's no reason to try to brute-force a chest.
    Edited by vometia on August 12, 2018 4:01PM
  • Salvas_Aren
    Salvas_Aren
    ✭✭✭✭✭
    ✭✭
    If your Legerdemain is lvl 20 and you like to spend 4 points, your forcing chance gets really high. Comes in handy if you want to rush a dungeon quite fast and loot everything.

    If one party member stays a bit behind, you usually get the time to force a chest 3 times with like 70 80% at each try.
  • Runs
    Runs
    ✭✭✭✭✭
    ✭✭✭
    The only change from forcing is not getting any exp from the chest.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    vometia wrote: »
    Speaking as someone who had *huge* problems with lockpicking... consider lag. I realised that was the entirety of my problem and my random hand-eye coordination was actually totally irrelevant. Do a test prod with each of the tumblers , take a note of where it started to rattle (there's only three positions) and do it again. Even when breaking a lockpick, even master locks are easy and the only time I fail is when they're mostly ¾ the way down as it takes the longest to do the test-and-retry thing. As someone who was quite outspoken about the "but this is impossible!" element of lock-picking I now think there's no reason to try to brute-force a chest.

    I do it for speed. I farm chests in a character with maxed out passive for forcing locks, so its much much faster for me to force the lock and move on.
  • vometia
    vometia
    ✭✭✭
    I do it for speed. I farm chests in a character with maxed out passive for forcing locks, so its much much faster for me to force the lock and move on.
    That's just bad form, though. I mean that's the sort of thing that can cause scabies.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    vometia wrote: »
    I do it for speed. I farm chests in a character with maxed out passive for forcing locks, so its much much faster for me to force the lock and move on.
    That's just bad form, though. I mean that's the sort of thing that can cause scabies.

    O.o oookay...

    I wound up use Force Lock to loot over 2000 chests for research purposes for this post: https://forums.elderscrollsonline.com/en/discussion/413835/double-checking-zos-force-lock-percentages

    Now I just use it because its a lot faster to force lock open the chests instead of using the lockpicking minigame every single time, even though I'm pretty good at the lockpicking minigame. So that's my reason for brute-forcing the chests.
Sign In or Register to comment.