dodgehopper_ESO wrote: »On the whole I would say the Altmer tend to be more magically knowledgeable and magic seems to be woven in their daily lives to a greater levels. Sapiarchs would be pretty comparable to a Telvanni archmagister if not more so. Divayth Fyr is a huge exception to normal Dunmer. In short I would say it is really difficult to compare them. Building houses out of magical trees or magical mushrooms seems more a mystical or esthetic choice by the Bosmer and Dunmer respectively. I believe the Altmer are more likely interested in the older interests of their forebears: the magic of light, the source of all magic, aetherius, Magnus. I would suggest that Dunmer and Altmer are simply interested in different things and have a very different world view which shapes the kinds of technology they will utilize.
Just take a look more deeply into the Crystal Tower. It exists across all the planes and acts as a gateway to all realities. Pretty impressive. It is said there are greater advancements in the Arcane University, but there is much shrouded from outside eyes. This doesn't mean the Altmer treat outsiders kindly. But the "advancement" is certainly there.
I'm going to put up a counter argument to the idea that Vivec's smooth buildings are really that much of a feat. I've read quite a bit in this thread, but that seems lacking..
Has no one mentioned adobe architecture? Sure, we see a lot of it in Abah's and Alik'r but it doesn't seem that dramatically different from the round shapes we're talking about in Vivec city. Yeah, there's more effort, but it's not actually *that* hard to do that.
No harder, no more difficult than the cathedral-esque style of the Altmer. It's literally just a different aesthetic and architectural design unless someone with a degree in architecture can tell me one or the other is easier or harder, I really don't think it is.
With Telvanni making mushroom houses, it doesn't seem like that big of a deal when you have bosmer literally spinning and weaving trees into homes because they need them. Alteration is a mage skill, and it's known that the Telvanni are using it, and likely Bosmer too, and also, coincidentally so are the Altmer.
There's a mention in the book 'Price of Praxis' that describes the Altmer Calian (a coming of age talisman of sorts) as made of Aethquartz and Sunblown glass.
Which *has* to be made from some kind of magical manipulation, because there's no modern way to blow glass, however there is a machine that utilizes the sun in the -desert- to 3D print objects.. It looks horrid. Meaning the Altmer are either, using magic to blow glass around a bit of polished round quartz, to make a perfect glass sphere around something or they've figured out how to literally use the sun (which isn't even a sun!) aka Magnus to make glass.
I know it's an obscure reference but it's one I feel compelled to throw in the hat. Altmer may not be as showy as Dunmer, but since Bosmer can innately grow their own homes I think it makes mushroom houses much less impressive.
The Altmer are also touted as having one of the most, if not greatest naval forces in the TES universe. Greater than Maormer, even. The reality is that the references are smaller, and we have less to go on.
And no one has mentioned taming Gryphon's or indrik's yet, I Imagine?
psychotrip wrote: »
Aristocles22 wrote: »This is a tricky one. I'll do my best to keep this one short. There are somethings that the Dunmer can do that the Altmer probably cannot, such as grow mushroom towers and clone themselves. However, when it comes to the most advanced, I have to give it to the Altmer, with the exception of Sotha Sil who could throw a wrench into this if he is counted.
Clockwork City is ahead of anything anyone else has or has probably ever had, including the Dwemer; Sotha Sil's machines even developed beyond their somewhat crude forms into something which might as well be total science fiction. Even the Psijics don't use anything that complicated, despite the fact that Sotha Sil visits them often enough to have a room reserved in Cephorah tower. For our purposes, let's leave Artaeum and Clockwork City out of the discussion; neither is fully Altmer and Dunmer anyway, and Sotha Sil's long lifespan and possibly his knowledge are owed to an Aedric artifact (the Heart of Lorkhan), not a product of Dunmer society.
Even apart from the Psijics, the Altmer have shown an understanding of time, space, and dimensions which few if any Dunmer can match apart from Sotha Sil. The closest the Dunmer have to anyone from the college of Sapiarchs in terms of what we would call high-end physics is Divayth Fyr, and his superlative knowledge in that field is mostly (from what we know) in the area of transdimensional travel; ie, going from Nirn to a realm of Oblivion or another plane further removed, such as Aetherius.
In terms of architecture, the most advanced things we see the Dunmer make are comparable to Mesopotamian Ziggurats, vaguely Romanesque-level castles and towers (such as in most mainland Morrowind cities seen in ESO), and whatever style the Tribunal Temple in Mournhold is. While impressive, none of them match the complexity of the Gothic Architecture seen in Summerset, an example which very clearly shows the inspiration that the High Elves (and Ayleids) gave the Imperials for their chapels. It takes fairly advanced math, architectural skill, and yes, some trial and error to get the angles correct, along with many innovations rarely seen in Morrowind. Athough both cultures use pointed arches, the Altmer makes greater use of it for their buildings as a load-bearing structure, while it seems like it is mostly decorative in Morrowind. To make it brief, Gothic Architecture is hard to do; the walls are thin, the windows large, and the height is great. Tall buildings prior to Gothic architecture had to sacrifice internal space in order to support the walls, limiting the usefulness of the building on the inside. Gothic buildings aren't just big and tall; they are incredibly voluminous on the inside, and the structure has to hold itself up with minimal support from pillars and/or significantly wider lower levels on which smaller levels rest.
Then we have the fact that the best magic school in Summerset (the College of Sapiarchs) is clearly ahead of the best in Morrowind (Shad Astula), although there may be others in each land which we haven't seen. There are no less than two-hundred-and-twenty-three Sapiarchs at any given time, each one studying his or her own subject, each with his or her own students. That alone should give one an idea of the sheer breadth of knowledge the Altmer have. It is also safe to assume that these two-hundred-and-twenty-three subjects all relative to magic or other complex subjects, so these two-hundred-and-twenty-three subjects likely don't even begin to cover the more practical and down-to-nirn skills possessed by the Altmer, such as making their famous glass armor or their ships.
On that note, I have to give the Altmer points for more advanced shipbuilding techniques than the Dunmer, whose vessels appear ancient and inefficient, whereas the Altmer have ships which would fit in just fine in the 1700s. There is even a quest where a member of House Telvanni attempts to steal ship designs from Redguard vessels. Now, the Redguards make fine ships, but it is widely accepted that the Altmer have the strongest navy in all Tamriel (and if you think the Maormer are more advanced in that way, keep in mind that they are not from Tamriel). So, if the Dunmer felt the need to steal ship designs from a group of humans to advance themselves, imagine how far behind they are compared to the Altmer.
Finally, the Altmer are more advanced in a way which few other people seem to touch on; government. In this, they are likely matched only by the Imperials. It is clear that the Altmer have a single united state directly ruled by a single body, with little need for local rulers to administer matters.They also seem to have abolished the concept of private armies (at least, legal ones) inside of their territory, with the exception of the fighter's guild, which is a licensed and official organization. The only military in Summerset is accountable to the crown, including several distinct groups of special forces and intelligence services (First Auridon Marines, Eyes of the Queen, Fists of Thalmor, etc).
By contrast, the Dunmer have at least five houses which rule over their land, each one of which could be a state in itself. The houses have their own small armies, have been known to fight each other, and they co-exist alongside the Temple, an institution with its own force of Ordinators, which can be further subdivided into different groups. The closest thing they have to an intelligence service outside of the Three Banners War (with the Hidden Armigers, a group which is better described as part of the Ebonheart Pact rather than Morrowind, as they report to King Jorunn directly) is the Morag Tong, a group of assassins loyal to Mephala's teachings first and everything else a distinct second. The Dunmer also have the private armies of their three gods, at least as long as the Tribunal remains intact (Buoyant Armigers, Hands of Almalexia, and the machines and disciples of Sotha Sil), none of which report to any central authority. Even when Morrowind selects a King, he is little more than a figurehead. The situation is so chaotic that it is a wonder Morrowind didn't fall in on itself several times over. It might have done just that if not for the Tribunal, come to think of it.
To be fair, most other races in Tamriel have pretty poor governments. The Nordic Jarls are basically rulers of their own private realms, with a High King usually being a nominal ruler, more in charge of his own hold than anything else. The Khajiit are usually divided into two kingdoms, if not several more (and they are pretty lawless as it is). The Bosmer King seems to have little control over his own territory (most of which seems to be ruled directly by the Treethanes). High Rock is famous for being a fractious mess of petty kingdoms always fighting each other (until the Warp in the West), and the Argonians barely have a government beyond the tribal level. Many villages seem to have no real government at all; the only native Argonian leader in his own land that we have seen (not the Vicecanons, two of who aren't Argonian) is the war-chief of the Nagas in Dead-Water Village, a crazed Tree-Minder who dies at the end of the Ruins of Mazzatun dungeon, and whoever you select to run a ruined village at the end of Murkmire's main questline. And the Redguards have been divided between Crowns and Forebears for centuries. Hammerfell itself doesn't seem to even have one ruler. Faharajad seems to only rule over Sentinel, not the entire country. And the Orcs don't even have a country most of the time. Building and maintaining a stable government for millennia is a feat even the Imperials cannot manage, as their empire has declined and/or fallen at least three times by the start of Skyrim.
So, for all of the above, I'd have to give it to the Altmer.
notimetocare wrote: »Easy, neither. Racial purity, racism, slavery, and the like are far from advanced.
MythicEmperor wrote: »notimetocare wrote: »Easy, neither. Racial purity, racism, slavery, and the like are far from advanced.
It isn’t ‘racism’ if it is directed towards animals
Scythe_Mercer wrote: »MythicEmperor wrote: »notimetocare wrote: »Easy, neither. Racial purity, racism, slavery, and the like are far from advanced.
It isn’t ‘racism’ if it is directed towards animals
So the races of Redguards and Imperials are 'animals?' :thinking: I think they meant racism in general and not just thinking like someone obsessed with TES III.
TelvanniWizard wrote: »This thread wasn´t needed at all. We all know dunmer are best. There is no point in comparing advanced, glorious and unique dunmer culture (sthetically, socially, philosophically) with lame altmers, just booked from some european medieval fairytale.
PC USStraight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
TelvanniWizard wrote: »This thread wasn´t needed at all. We all know dunmer are best. There is no point in comparing advanced, glorious and unique dunmer culture (sthetically, socially, philosophically) with lame altmers, just booked from some european medieval fairytale.
LickingHistSap wrote: »Neither. No race in Tamriel is any more advanced than any other, with the exception of the races that have been denied opportunities to advance, like Goblins, Minotaurs, or to a much lesser extent, Argonians.
Dunmer aren't any more advanced than any of the other races, they just managed to have 3 people stumble into godhood thanks to the lanky nerd of their group reverse engineering what the Dwemer did to the Heart of Lorkhan. As a whole, Dunmeri civilization hasn't done anything that is impossible for any other civilization on Tamriel to do under the right circumstances. Creating houses out of carpaces and mushrooms is interesting, but it's not something impossible for another civilization to do had they had giant insects or mushrooms where they lived.
(Yes, individuals like Divayth Fyr exist, but so do people like Shalidor, Vanus Galerion, and Zurin Arctus)
Similarly, Altmer aren't more advanced than any other race in Tamriel, they're just obsessed with tradition. Summerset is meant to be a perfect, idealized society, but they aren't really any more advanced than any other society in Tamriel. The Sapiarchs don't teach anything that isn't taught also on Eyevea, and as a whole, again, the Altmer have done nothing that couldn't have been replicated by any other civilization on Tamriel under the same circumstances.
Ajaxandriel wrote: »LickingHistSap wrote: »Neither. No race in Tamriel is any more advanced than any other, with the exception of the races that have been denied opportunities to advance, like Goblins, Minotaurs, or to a much lesser extent, Argonians.
Dunmer aren't any more advanced than any of the other races, they just managed to have 3 people stumble into godhood thanks to the lanky nerd of their group reverse engineering what the Dwemer did to the Heart of Lorkhan. As a whole, Dunmeri civilization hasn't done anything that is impossible for any other civilization on Tamriel to do under the right circumstances. Creating houses out of carpaces and mushrooms is interesting, but it's not something impossible for another civilization to do had they had giant insects or mushrooms where they lived.
(Yes, individuals like Divayth Fyr exist, but so do people like Shalidor, Vanus Galerion, and Zurin Arctus)
Similarly, Altmer aren't more advanced than any other race in Tamriel, they're just obsessed with tradition. Summerset is meant to be a perfect, idealized society, but they aren't really any more advanced than any other society in Tamriel. The Sapiarchs don't teach anything that isn't taught also on Eyevea, and as a whole, again, the Altmer have done nothing that couldn't have been replicated by any other civilization on Tamriel under the same circumstances.
-QFT-
Each time one is comparing such thing like "advancement", he's comparing chosen criteria. Why these criteria? Because these criteria comfort the hierarchy he intends to make happen.
People already reviewed some "relevant" criteria regarding the OP.
- Magics, I'd say "so-so" : Tribunal/Psijics, Telvanni/Sapiarchs, Red Mountain (robbed of the Dwemer)/Crystal-Like-Law (inherited from the aldmeri)...
- Architecture : I'd give the point to the Altmer if the value to judge this criterium is refinement
- Administration : as shown by @Aristocles22 the Altmer win the point if we judge in matters of stillness and order.
(To sum up, the OP point is that the Altmer are depicted in a very underwhelming manner in ESO. Which is true if one expected some stunning civilisation like the high-elves of Warhammer, Warcraft/WoW or other fantasy settings. In comparison the Altmer seems quite mundane, but from an in-universe perspective, they are not so ...)