Now...if there are 11 million players playing this game...why are people unable to find a group for hours via the group finder?
Shadowmaster wrote: »“Game is dying” No it’s not.
https://bethesda.net/en/article/4awHlcFLHWKaGWeCCu4uWm/the-elder-scrolls-online-murkmire-wolfhunter
^ That link says and I quote: "With 11 million players – including 1 million new players in the past year alone – The Elder Scrolls Online continues to grow."
Now...if there are 11 million players playing this game...why are people unable to find a group for hours via the group finder? Why do I keep fighting the same people in bgs, and then getting them in my groups the very next "public random"?
11 million players may have bought this game at one point but I'd be shocked if there are more than 2-3000 playing it on NA on a given non-spike time.
Shadowmaster wrote: »“Game is dying” No it’s not.
https://bethesda.net/en/article/4awHlcFLHWKaGWeCCu4uWm/the-elder-scrolls-online-murkmire-wolfhunter
^ That link says and I quote: "With 11 million players – including 1 million new players in the past year alone – The Elder Scrolls Online continues to grow."
Now...if there are 11 million players playing this game...why are people unable to find a group for hours via the group finder? Why do I keep fighting the same people in bgs, and then getting them in my groups the very next "public random"?
11 million players may have bought this game at one point but I'd be shocked if there are more than 2-3000 playing it on NA on a given non-spike time.
Why queue for random vet? better to take an random normal and do the easy dungeons for double key.Shadowmaster wrote: »Saint314Louis1985 wrote: »If your taking a long time in pledges you probably couldn’t pass a dps race.
WTF are you babbling about.
If you queue solo there is no telling what you could be paired with. Stop talking out of your @$$ or get past 300cp ffs.
this is really what has triggered me the random queuing. Why not just put an option in the group Q for non-dlc only? Oh right that would mean even less people would do the *** dungeons.
99% of the time when u see things that look like mechanics, u failed the dps-check. afaik dungeons r meant to be run w/ 3 or 4 magblades who can pull >40k dps (and optionally a tank).
very few times, there is "mechanics" like in icp, where u need 2 ppl to push a lever.
u could count "endless chain of generic rooms filled with generic mobs" (like in dragon *** dungeons) as a mechanic to prevent u from wanting to go there ever again. In a "mobs win when u give up"-way, is kinda stretch to call that mechanic.
I want dungeons faster and I am tired of the stupid mechanics and explaining them or learning them just for a helm I want in pvpI don't want to play the game in its intended format, I want to run through dungeons because I'm a Fortniteboi who thinks tea bagging is cool. I am also selfish and don't care for the 3 weights I'm carrying with my impen build, their healing and attention to mechanics is slowing me from running all the way to the final boss. its *** straight up. Trials should be have the mechanics, dungeons should be fast dps races get your reward and gtfo out.
Battle_Hymn wrote: »Millennial thread.
If it isn't a trial what's the point? ZOS, see how many people actually take the non-dlc pledges and maybe stop wasting server space on your ***. Pledges should be a dps race and fast.
Ain't nobody got time for anything else. If they do you'll find them in trials.
Do you remember when games were just games and not retardation..
And one of that mechanics is dumb skills animations, that must be skipped.