With every introduction of a new patch/expansion there seems to always be changes forced upon the players even when it is clear during the PTS that player feedback being given show glaring problems with aspects being introduced whether it be new sets or ability changes. In the end the players lose out and although there may be minor changes to some of the grievences, the main issue with them generally go unresolved. It is then that we get 3 months of overperforming sets or buggy skills (ring a bell?). Finally, after these 3 months we get a new set of patch notes and instead of the developers being able to branch out and look at making fresh new changes to the game we are given fixes and adjustments to the same things we were given the patch before that were clearly stated by the playerbase as being problematic. Take the live patch right now for example, we were given sloads and changes to crystal fragments which to my understanding hasnt been touched for a very long time if ever. The amount of feedback and complaints about these two changes alone should have been enough to set off red flags that the playerbase was confused as to why a proc set was being introduced after the proc-calypse and why frags, a staple of magicka sorc was being fiddled with. Now 3 months later we get a patch whose majority of balance changes outside of the WW skill line have to do with things in the previous patch that shouldnt have been introduced as they were at all. This is nothing new, its a constant cycle and I guarantee that the patch 3-4 months from now will be addressing overperforming aspects of the WW changes coming and probably more fiddling with rune cage as the change that will be going live now seems subpar and for the most part will only benefit stam classes in the avoidability of rune cage.
If it is true, like it seems, that the playerbase knows more about the game then the developers perhaps you should listen to them during the weeks of player testing done before the final push through of a patch. Sure every player will have there own opinions on how to fix a problem of an overperforming set or buggy skill but it should be clear regardless that there is indeed a problem if there is a resounding amount of outcry about an element of a change (not the change itself in most cases). Prior to release it needs to either be fixed or pulled from the patch entirely and saved for a later set of notes once you feel like you have gotten it right. You cant get everything right the first time but you have to atleast get something right.
I would say its a sense of stubborness from the developers, they think they know what is best and they are going to implement what they think is best with as little amount of changes to their idea as possible whether its to just push out new aspects into the game such as poisons or uber buffing something into usefullness. Unfortunately much of the changes that are made are never going to be reverted because doing so would mean that they were wrong in the original concept all the way to putting them into the game. 1 piece items counting as 2 pieces, the bow not being able to be held at full charge, frags losing its CC, implementing the CP system without putting into place a foreseeable guaranteed cap etc etc. these are just a few of the things that will never be reverted. Not to mention if things like a CP cap or reversion of 1 piece = 2 piece were even proposed there would be large amount of players who would complain (rightfully so in a sense) because they were introduced or have been in the game for a long time and then taken away. Something needs to change.
Day one Xbox player