ZOS just added an indicator that shows that a player can see you although you are hidden. So do you think your suggestion is one that’s reasonably expected to be put into the game?
Silver_Strider wrote: »Sure, NB can lose cloak entirely.
While we're at it, lets remove every skill that breaks cloak too.
Goodbye Curse, Hurricane, Streak, PotL, Jabs, Volatile, Inhale and all the previously mentioned methods in the OP.
You'll all be missed.
Silver_Strider wrote: »Sure, NB can lose cloak entirely.
While we're at it, lets remove every skill that breaks cloak too.
Goodbye Curse, Hurricane, Streak, PotL, Jabs, Volatile, Inhale and all the previously mentioned methods in the OP.
You'll all be missed.
dwemer_paleologist wrote: »horrible idea, i hope this never happens.
Dalsinthus wrote: »NBs would be complete trash in pvp without cloak. Doing away with it entirely would make them largely defenseless targets. I get that stealth is frustrating to fight against, but at times I feel the same against shield stacking, massive heals, permablock, etc.
Cloak is an easy skill to counter, perhaps the easiest of the major types of defense. The option to counter it with a potion allows you to slot it in and out as needed, which is exactly what I do. Any AoE skill also works well for NBs that are ganking in melee.
I do agree that mage light, expert/camo hunter, and flare are all pretty weak skills for detecting stealth targets. They could use some buffing or a total rework. I've never tried antistealth poisons but they also seem weak.
Ragnaroek93 wrote: »I'd much rather have just a blatant nerf to Cloak (50-100% costincrease or sth like that) than some kind of hard counters (just imagine you would have to slot a counter against every class lol).
Nbs did fine when Cloak didn't work well and often broke for no reason. The current state of Cloak is just ridiculous and fighting someone who Cloaks between every attack is no fun at all.
HeroOfNone wrote: »Flare is in the trash bin as it covers an area about as bit as caltrops with less damage and a slow cast time. It's time to improve these or replace them.
HeroOfNone wrote: »Currently Expert Hunter, Mage's Light, Flare, anti-stealth poisons suck at detecting or preventing stealthing players. Even when first introduced they were used more by stealth players than the people trying to find them due to the extra damage, empower, and extra magicka. With the changes to reduce damage from stealth and empower only affecting light attacks though, the best reason to use them is the max magicka increase and the anti-stun from stealth effects. Flare is in the trash bin as it covers an area about as bit as caltrops with less damage and a slow cast time. It's time to improve these or replace them.
Note I did not put marked target or detection pots since they currently seem to work as intended, though the prospect of using a detection pot and losing my recovery item for 30 seconds is still kind of a harshort tradeoff to counter one ability.
First thought that comes to mind is just remove or nerf shadow cloak entirely. It's not a pleasant thought for nightblades I know, but when we have 6 ways to counter one ability, and 4 of them don't work as well as a slew of AOE abilities, I think we messed something up on how we're balancing things. I can go one and on with the points and counter points, but the point I keep coming back to is this: When you have an ability where a player takes almost total advatage of the fight to recover, there better be a hard counter that can be used despite latency, it better be something a player can not cast repeatedly, and/or its something available to multiple classes in various ways.
So, assuming we're not going to see a change to nightblades shadow cloak, the counters need improvements, cause they aren't doing the job. A few ways we can do this:
- Give a large area "ping" to find enemies: say every time you cast mages light/expert hunter it scans a 50m or 100m area a points out where all hidden enemies are. It wouldn't reveal them nor continue to track them, just give you their last location's direction so you can search. This would focus more on detection, rather than prevention.
- Increase the stealth suppression duration: the current 3 seconds is short and easily lost due to a variety of other variables. It should have a meaningful impact when you get hit with the poison magelight/expert hunter and try to go into stealth other than a few roll dodges then hitting shadow cloak again.
- Speed up the cast time & increase the damage on flare: Even with a buff to stealth suppression, flare needs a boost in several ways. Caltrops does its job and better in so man ways. Often you see flare coming players can move back, and fightng in it isnt a huge detriment. If it's damage were increased to be a bit more in line to be a magicka version of caltrops, or other effects like reducing critical damage were added, it could be a bigger boon to the PVP tool set.
- Give expert hunter a max stamina boost or stamina related improvements: just for parity with magelight's morph to increase max magicka, boosting stamina, stamina recovery, or maybe giving back more stamina on return when fighting daedra would help improve them
- Simply replace them: finally, rather than rework something that's always been broken, maybe just replace them and balancing cloak a little better. I'm sure there are other neat abilities that don't revolve around one ability.
That's my small rant on the current stealth detection abilities, feel free to put your own ideas up. Hopefully this doesn't become a nightblade debate, but let's face it, it's the forums and when ever we talk stealth abilities they are always the centerfolds.
Anyhow, thanks for reading.
Ragnaroek93 wrote: »I'd much rather have just a blatant nerf to Cloak (50-100% costincrease or sth like that) than some kind of hard counters (just imagine you would have to slot a counter against every class lol).
Nbs did fine when Cloak didn't work well and often broke for no reason. The current state of Cloak is just ridiculous and fighting someone who Cloaks between every attack is no fun at all.
Stop crying cloak is incredibly easy and incredibly strong with awful counters.
Use magelight/EH? Well done it either did nothing and cost you 4k mag, or revealed them for a staggering 3s and cost 4k mag. Flare is similar.
Use any AoE bar hurricane? Either you miss and cost yourself resources, or you hit and they recloak.
Use det pots? You have a target on your head saying "avoid me" and are out a potion effect, only 20m(?) and 15s, so nothing
Either way the counter user is at a loss... Unless its mark, an NB skill.
Now look at cloak:
Force misses
Full dot prevention
Untargetability
Full invisibility
No target limits like shimmer/wings
Great balance.
Stop crying cloak is incredibly easy and incredibly strong with awful counters.
Use magelight/EH? Well done it either did nothing and cost you 4k mag, or revealed them for a staggering 3s and cost 4k mag. Flare is similar.
Use any AoE bar hurricane? Either you miss and cost yourself resources, or you hit and they recloak.
Use det pots? You have a target on your head saying "avoid me" and are out a potion effect, only 20m(?) and 15s, so nothing
Either way the counter user is at a loss... Unless its mark, an NB skill.
Now look at cloak:
Force misses
Full dot prevention
Untargetability
Full invisibility
No target limits like shimmer/wings
Great balance.
Septimus_Magna wrote: »My problem with the stealth detect skills is that the NB can just Cloak again after being detected. People seem to forget stealth is avoiding/mitigating 100% dmg so its by far the effecient way to take less dmg.
If you shield/block/dodge/heal you still take dmg, can be CCed and you’re visible. Stealth is just a superior kind of dmg mitigation.
Even with Cloak breaking skills like Curse I find it hard to stop a NB who tries to escape. The reason why Streak was nerfed into the ground was because the devs felt sorcs could disengage at any moment. Well the exact same thing is happening for a while now with NBs, probably even more so because of the recent Shade buff.
The double standard should surprise me but it doesnt, NBs are ZOS’ favorite child and get all the nice toys.
I dont know what the best fix would be, maybe surpress stealth for 3 seconds after being revealed. Or increase the cost for spamming Cloak (like Streak) but increase the duration. Or maybe something entirely different.