Sevalaricgirl wrote: »I'd prefer an RP server if they were going to do that. Since they never are, we get what we get.
I dont know if we need to fracture the game population more than it is now. We already have a seperation of PvE and PvP, although it needs to be seperated even more down to the skill level. As much as I would like a PVE Instance of Cyrodiil, it needs to be a PVP zone.
President_PUG wrote: »The term Megaserver refers to the type of server implementation used in The Elder Scrolls Online.
This differs from most current massively multiplayer games, which typically use separate servers referred to as "shards," in that every player is connected to the same logical server. This means that there is no need to switch to a different server in order to avoid lag or connect with friends. However, it isn't possible for every single player to co-exist within the same game space. Because of this, the megaserver utilizes phasing in order to group players with friends and like-minded gamers.
Technically the megaserver is not one single physical server, but rather a network of servers combined into a single logical unit.
Not sure if its possible...
Personally, I think the mix is pretty good right now. Mostly I prefer roleplaying servers, because you get a different kind of player showing up (aside from the entry areas where the haters will show up... and the Goldshire crowd). Having PvP based on zone is nice and I like that. Some days I'm going to solo a lot of content because I woke up at 2 am and no one I now is on. Some days I'm going to mesh with people I know and we log in and have fun in group content. Some days I just go out and harvest things and enjoy the scenery. Some days I go hang out with the roleplaying group (yep, even on an Xbox) hanging out and being nerdy. Some days I go play D&D with my friends. Currently, I can do all of that with the way the server is setup, well... D&D being sort of an exception, though I guess we could if we had to... just have to use the honor system on the dice rolls... but it's better in person. Anyway, digression aside, I actually am enjoying that segments of the servers are set aside for specific activities and much of it is malleable. Kudos!
I didn't always feel that way in Everquest (I & II), Warcraft, Rifts, Guild Wars (I & II), etc. So, all in all, I'm enjoying the experience and the differences and similarities of a game I've been playing since Daggerfall.
The megaserver was a tremendous advance over the old crap of having to choose servers. I would not want to go backwards.
Confusing poll.
All I want is them to do something about alliance switching for nefarious reasons. Boosting / Flipping / scroll moving
The OP makes not sense. The poor choice of wording in the poll probably has an influence.
If OP is thinking (s)he is influencing having multiple gaming servers based on game play interest I will save him/her the time. It is not happening for very obvious reasons. For each type of server it means adding 6 entire servers so the cost scales up very fast.
If OP is not meaning this the OP is even less clear.
You know what the ESO playerbase needs? More fragmentation. Yes.
TheShadowScout wrote: »The only thing I would find interesting was a roleplay dedicated server. With an entry check, to keep out the "funny names" and such... Since that is unlikely to happen... eh.