Joy_Division wrote: »"Ball groups" would be the main beneficiaries and thus become stronger. Because they can have dedicated healing specs to ensure everyone in that group receives the heal bonus and a dedicated spec to ensure those they are fighting get "desecrated". Ungrouped players simply do not have the resources or flexibility to ensure they always have both.
VaranisArano wrote: »Joy_Division wrote: »"Ball groups" would be the main beneficiaries and thus become stronger. Because they can have dedicated healing specs to ensure everyone in that group receives the heal bonus and a dedicated spec to ensure those they are fighting get "desecrated". Ungrouped players simply do not have the resources or flexibility to ensure they always have both.
This is exactly the issue I have with most "Let's nerf the skills that let organized raids do really well." Because 9 times out of 10, its not the skills that let the large organized raids do well. Its their organization that lets them do things like run those specialized builds and adapt to changes - far better than any disorganized mass of ungrouped or casually grouped players can.
So, OP, if your goal is to ensure the dominance of organized raids over disorganized zergs even more than they already are, by all means, carry on. I strongly suspect it'll turn out as well as the "Just remove the AOE caps, that'll let us beat those organized raids!" idea did.
I'm gonna hazard a guess that empowering organized raids wasn't the end result you were hoping for...
Ragnaroek93 wrote: »No, healers suffered from enough nerfs and that's most likely the case because of all the rants from popular streamers who got angry that "healbots" ruined their 1vX. The only nerfs which were justified were Malubeth and vitality potions imo (and maybe heavy armor to some extend but that wasn't a healer only issue).
Healing and supporting your teammates is the niche which magplar is strong at and there the class really shines. They basically lack in almost everything else, don't take away the last reason to play a magplar.
Of course a group with a supporter should have an advantage over a group full of dds in a battleground, it's the same in other games like Dota, LoL, Overwatch etc. Everything else wouldn't make sense. Also there is nothing wrong with people who enjoy playing a supporter, in fact I have a lot of respect for them and always enjoy to team up with them.
Please stop pretending that other playstyles would take much more skill, ESO doesn't really have high skill ceiling. The only thing which I consider as impressive are the people who come up with new build ideas and set up new metas, everything else can be learned pretty easily.
Lol ok now I have heard it all.
"Screw that healer for healing. Next thing we have to do its nerf dps for dpsing. And wtf are those tanks doing, why are they able to tank." -op
Lol ok now I have heard it all.
"Screw that healer for healing. Next thing we have to do its nerf dps for dpsing. And wtf are those tanks doing, why are they able to tank." -op
I like the idea of smart healing, the issue is that most zerg healers use springs and to be honest the only skills that really would be affected would be bol and healing ward.
The idea of an outgoing heal debuff I also like, the issue is that major defile is everywhere, if the make minor defile and the minor heal debuff as common as major defile is now, such that the healers self healing is around the same, and 15% outgoing reduction, I’d like that. If however you have major defile as common as it is now combined with the major heal debuff, that would end up being an incredible nerf to healers self healing.
Healers also aren’t terribly common, they tend to be fairly easy to locate, templar ult heal once and everybody will know immediately who is the healer.
Ragnaroek93 wrote: »No, healers suffered from enough nerfs and that's most likely the case because of all the rants from popular streamers who got angry that "healbots" ruined their 1vX. The only nerfs which were justified were Malubeth and vitality potions imo (and maybe heavy armor to some extend but that wasn't a healer only issue).
Healing and supporting your teammates is the niche which magplar is strong at and there the class really shines. They basically lack in almost everything else, don't take away the last reason to play a magplar.
Of course a group with a supporter should have an advantage over a group full of dds in a battleground, it's the same in other games like Dota, LoL, Overwatch etc. Everything else wouldn't make sense. Also there is nothing wrong with people who enjoy playing a supporter, in fact I have a lot of respect for them and always enjoy to team up with them.
Please stop pretending that other playstyles would take much more skill, ESO doesn't really have high skill ceiling. The only thing which I consider as impressive are the people who come up with new build ideas and set up new metas, everything else can be learned pretty easily.
Hold your horses - Some of us are still on max damage builds, killing it.
Healing is literally mind numbing to me.Lol ok now I have heard it all.
"Screw that healer for healing. Next thing we have to do its nerf dps for dpsing. And wtf are those tanks doing, why are they able to tank." -op
What do you mean? That's exactly what happens already...
Sorc does too much of this = a nerf for damage in one way or another - That applies to any class.
In other games there are counters for healers (That don't gimp you vs the rest) - As it stands, you literally would have to be against an absolute braindead player to kill them 2v1 or be running wet sets that just gimp you everywhere else.
I don't think there is a direct issue with healing, more so the zerg in general - It's too easy to sit back, take no damage and cast springs or whatever they're doing; the same way it's too easy to sit back, take no damage and hold heavy attacks with proc sets.
It's the cluster of below average and new players that's aren't punished accordingly rather than the healing imo.
Healing =/= Easy brainless healing mate.
Healing =/= Easy brainless healing mate.
Have you ever tried healing a group large enough to need a dedicated healer in PVP? It's far from brainless. Good healers are priceless.
The super tanky heavy armor templar block casting BoL and surviving a while against several players isn't a very effective group healer any more than the super tanky heavy armor DPS does a lot of damage.
If you think smart healing with BOL is what allows a pvp healer to keep a zerg alive, you probably have never actually tried to heal a zerg or any group for that matter. BOL spam only happens (if it is even happening) when a healer is pressured themselves and are just trying to hold out a few more seconds for help. If a healer is spamming BOL, they are probably already or close to dying.
A good healer is dropping healing springs and keeping mutagen up on players. Mutagen is not a smart heal BTW. it picks random targets when you cast it. BOL is only used in zergs for extremely low health targets and even then it doesn't just magically go to the correct one.
I kept an entire defensive force alive in a breach at BRK on my trials healer (not built for PVP) against a full zerg by mostly spamming healing springs and keeping extended ritual up. Good healers are going to keep healing. Nerfing BOL again isn't going to bring to ceiling down, it's just going to ruin the skill in the already niche situations it is useful in.
Healing =/= Easy brainless healing mate.
Have you ever tried healing a group large enough to need a dedicated healer in PVP? It's far from brainless. Good healers are priceless.
The super tanky heavy armor templar block casting BoL and surviving a while against several players isn't a very effective group healer any more than the super tanky heavy armor DPS does a lot of damage.
Why do you think its what people used to recommend to get AP quick and easy. Spam mutagen and heal springs and you are set. Not hard at all, and near no danger.
BoL nerfs so far already
Cost (Twice I believe)
Major mending removed
Third heal removed
Second heal nerfed 30%
Los
180 degrees
What more do you want.
@Joy_Division should know if there are anymore or if these are wrong