The ridiculousness of these forums always astounds me.
not sure I'm understanding the problem here.
let's recap:
This is a team based game. WIth archetypes tank / dps / healer.
The BG's for instanced pvp have teams of 4 facing off.
One team brings a healer and 3 dps
One team elects to bring 4 dps.
the team with 4 dps can't beat the team with 3 dps and one healer.
so - nerf healing?
think i got the recap correct. now - if you are the team with 4 dps.. have you tried swapping one to healing? is that beneath you? do you just want no healers in game? should this just be only dps?
This thread was created by a cry baby DK most likely. Let's just make PvP DK only will that help you out.
BoL nerfs so far already
Cost (Twice I believe)
Major mending removed
Third heal removed
Second heal nerfed 30%
Los
180 degrees
What more do you want.
@Joy_Division should know if there are anymore or if these are wrong
I have an argument. Stop nerfing everything but DKs. I don't know what game this guy is playing but honestly my heals aren't that OP. Just another whiner, who wants his class enhanced or everyone else's nerfed.
The ridiculousness of these forums always astounds me.
oof, not even a minute after posting. I wonder who didn't read the post.
"Only elitist cry babies cry about zergs. Good players don't cry on forums. Been like this for 15+ years." Noseying around a little bit. You are almost definitely one of those low skilled players who rely on them aren't you?
Create a debuff that lowers outgoing heals: This would match mending much the same way that defile matches vitality. Call it something like minor/major desecration.
The ridiculousness of these forums always astounds me.
oof, not even a minute after posting. I wonder who didn't read the post.
"Only elitist cry babies cry about zergs. Good players don't cry on forums. Been like this for 15+ years." Noseying around a little bit. You are almost definitely one of those low skilled players who rely on them aren't you?
I mean I'd probably drop you and I'm not even max CP.
The ridiculousness of these forums always astounds me.
oof, not even a minute after posting. I wonder who didn't read the post.
"Only elitist cry babies cry about zergs. Good players don't cry on forums. Been like this for 15+ years." Noseying around a little bit. You are almost definitely one of those low skilled players who rely on them aren't you?
I mean I'd probably drop you and I'm not even max CP.
No, you'd bring your pocket healer, and neither of us would die. If you come alone, (OW build, no duel only) you'd get dropped and bagged.
BoL nerfs so far already
Cost (Twice I believe)
Major mending removed
Third heal removed
Second heal nerfed 30%
Los
180 degrees
What more do you want.
@Joy_Division should know if there are anymore or if these are wrong
DeadlyRecluse wrote: »Its way too easy for players with low skill/chromosome count
Congrats, you're needlessly offensive!Create a debuff that lowers outgoing heals: This would match mending much the same way that defile matches vitality. Call it something like minor/major desecration.
...that's actually a pretty cool idea. Especially if it was a relatively rare debuff (i.e. no Durok's style or similar AOE application) and had to be intentionally applied to healers via a single target skill, creating more defined "healer dive" role (which already exists, but this would but this would really let people specialize in focusing healers). IMO, defile would been to be heavily adjusted to compensate (or mending/vitality made a little more available), but it's a cool idea.
BoL nerfs so far already
Cost (Twice I believe)
Major mending removed
Third heal removed
Second heal nerfed 30%
Los
180 degrees
What more do you want.
@Joy_Division should know if there are anymore or if these are wrong
Joy_Division wrote: »BoL nerfs so far already
Cost (Twice I believe)
Major mending removed
Third heal removed
Second heal nerfed 30%
Los
180 degrees
What more do you want.
@Joy_Division should know if there are anymore or if these are wrong
That's the start of it. Other relevant passives in Restoring Light also got nerfed that have made BoL a shadow of what it once was.
I'm not sure a productive conversation can be had with the OP's obvious distaste and bias for a legitimate play-style. Has no problem mocking healbots, deeming it over-simplified, intoducing additional counters, calling for radical changes and yet at the same time made a post the other day trying to tell everyone that playing a stand your ground class is too hard, been too nerfed, and apparently is much harder than duct-taping down the block-key.
Because it's totally fair to demean a play-style and call for blanket nerfs and then get bent out of shape when your own playstyle, arguably just as oversimplified, receives the same treatment.
Here's a little newsflash: ESO is not an intricate-complex-in depth tactical PvP game. It isn't and was never meant to be. It's bear & pretzels. And that's perfectly fine. Bear & Pretzel game can be incredibly fun. So everything is easy in this game: blocking, healng, DPs. It's fine.
But apparently "healbots" are the cancer of ESO and not the brain-dead job of DPSing in a "ball group" Because wearing Vicious Death and gap closing with Destro ultimate active is so intellectually and motor-skill demanding.
The_Outsider wrote: »Buff Defile. Wait wat... Yas, buff Defile. IDK.
.____.
Joy_Division wrote: »BoL nerfs so far already
Cost (Twice I believe)
Major mending removed
Third heal removed
Second heal nerfed 30%
Los
180 degrees
What more do you want.
@Joy_Division should know if there are anymore or if these are wrong
That's the start of it. Other relevant passives in Restoring Light also got nerfed that have made BoL a shadow of what it once was.
I'm not sure a productive conversation can be had with the OP's obvious distaste and bias for a legitimate play-style. Has no problem mocking healbots, deeming it over-simplified, intoducing additional counters, calling for radical changes and yet at the same time made a post the other day trying to tell everyone that playing a stand your ground class is too hard, been too nerfed, and apparently is much harder than duct-taping down the block-key.
Because it's totally fair to demean a play-style and call for blanket nerfs and then get bent out of shape when your own playstyle, arguably just as oversimplified, receives the same treatment.
Here's a little newsflash: ESO is not an intricate-complex-in depth tactical PvP game. It isn't and was never meant to be. It's bear & pretzels. And that's perfectly fine. Bear & Pretzel game can be incredibly fun. So everything is easy in this game: blocking, healng, DPs. It's fine.
But apparently "healbots" are the cancer of ESO and not the brain-dead job of DPSing in a "ball group" Because wearing Vicious Death and gap closing with Destro ultimate active is so intellectually and motor-skill demanding.
You, @Joy_Division , should know exactly what the issue of healbots have done to temps. Defile meta being one of them that doesn't work. The unnecessary nerfs to classes since ZOS can't separate the bad from the normal. Take this for example. It is super hard to play a templar or DK stand your ground solo after block/heal/whatever nerfs. But within the ball of a zerg it is incredibly easy and powerful.
You also know the difference between a legitamate playstyle (Tonks, smaller healers, DPS, and non viable overperforming playstyles, megatonks, healbots, and counterless instakills) The counters that they put in hurts the smaller players who already are at a disadvantage and glosses over the larger problems.
So what happens, people say: Oh templar/DK/warden is too strong because of the place they overperform. But the devs don't target that places do they? Instead they blanket nerf it so that the tough playstyle gets tougher, and the easier one remains. Read the changes. Non of them kill healers, the one that did I stated would be bad. It would however uncap certain classes from the potential OP areas by targetting that directly, and allowing them to reinstate buffs to classes. For instance the mending buff was removed because of the maluplar healbot era. Heavily hurting temp when defiles came around. But if they add it back as vitality+mending, (external heal+internal heal) they can change some defiles to desecrates (external heal debuff) and tadaa, you fix two birds with one stone.
Exactly the same happened to sorc didn't it this patch. Super easy to play rune/wrath behind a ballgroup, but now rune for some players is near non viable with nothing back because the groups will abuse it.
Joy_Division wrote: »Joy_Division wrote: »BoL nerfs so far already
Cost (Twice I believe)
Major mending removed
Third heal removed
Second heal nerfed 30%
Los
180 degrees
What more do you want.
@Joy_Division should know if there are anymore or if these are wrong
That's the start of it. Other relevant passives in Restoring Light also got nerfed that have made BoL a shadow of what it once was.
I'm not sure a productive conversation can be had with the OP's obvious distaste and bias for a legitimate play-style. Has no problem mocking healbots, deeming it over-simplified, intoducing additional counters, calling for radical changes and yet at the same time made a post the other day trying to tell everyone that playing a stand your ground class is too hard, been too nerfed, and apparently is much harder than duct-taping down the block-key.
Because it's totally fair to demean a play-style and call for blanket nerfs and then get bent out of shape when your own playstyle, arguably just as oversimplified, receives the same treatment.
Here's a little newsflash: ESO is not an intricate-complex-in depth tactical PvP game. It isn't and was never meant to be. It's bear & pretzels. And that's perfectly fine. Bear & Pretzel game can be incredibly fun. So everything is easy in this game: blocking, healng, DPs. It's fine.
But apparently "healbots" are the cancer of ESO and not the brain-dead job of DPSing in a "ball group" Because wearing Vicious Death and gap closing with Destro ultimate active is so intellectually and motor-skill demanding.
You, @Joy_Division , should know exactly what the issue of healbots have done to temps. Defile meta being one of them that doesn't work. The unnecessary nerfs to classes since ZOS can't separate the bad from the normal. Take this for example. It is super hard to play a templar or DK stand your ground solo after block/heal/whatever nerfs. But within the ball of a zerg it is incredibly easy and powerful.
You also know the difference between a legitamate playstyle (Tonks, smaller healers, DPS, and non viable overperforming playstyles, megatonks, healbots, and counterless instakills) The counters that they put in hurts the smaller players who already are at a disadvantage and glosses over the larger problems.
So what happens, people say: Oh templar/DK/warden is too strong because of the place they overperform. But the devs don't target that places do they? Instead they blanket nerf it so that the tough playstyle gets tougher, and the easier one remains. Read the changes. Non of them kill healers, the one that did I stated would be bad. It would however uncap certain classes from the potential OP areas by targetting that directly, and allowing them to reinstate buffs to classes. For instance the mending buff was removed because of the maluplar healbot era. Heavily hurting temp when defiles came around. But if they add it back as vitality+mending, (external heal+internal heal) they can change some defiles to desecrates (external heal debuff) and tadaa, you fix two birds with one stone.
Exactly the same happened to sorc didn't it this patch. Super easy to play rune/wrath behind a ballgroup, but now rune for some players is near non viable with nothing back because the groups will abuse it.
Yes, I know exactly. The many posts such as yours and especially the crusade-like rants of a prominent streamer have prompted Zenimax to neuter the healing capability of my class. And yet, here we are again, still complaining about "healbots." I'm looking forward to the 8th nerf to BoL. I can't wait.
Yes, I know the differences between "legit" play-styles and hiding in a zerg. But I also know it's not realistic to have Vicious Death destro bombing nightblades on easy-mode and then demand healers to go through the sort of convoluted tactics you want them too just to put out a heal on a one of the 8 players who just blow up at the same time. You don't like smart healing? OK, maybe healers don't like 360 degree blocking that makes zero sacrifice to how strong offensive skills are.
Yes, Zenimax tends to target the lowest common denominator and blanket nerfs. Which is why I don't find rants particularly useful. The more people get into an uproar about "healbots" what follows is another nerf to BoL and thus making it even more absurdly difficult to play the very sort of style that you want to promote.
As to your question what would happen in ZOS gave me back Major Mending and introduced this "desecrate" debuff, I can list 3 scenarios, all of which would happen:
- The standard "OMG look at my leet damage!" NB/Sorcerer would not use the tool available to them, come to these forums complaining about invincible healbots, which would then prompt ZOS to again remove the Major Memding (while keeping in the "desecrate")
- The intelligent player who actually knows the games mechanics, would do exactly what they are doing now: using overtuned CP/gear enabled anti-healing measure to completely destroy the only defensive tool I have. Now I'll have to contend with two of them instead of just one.
- "Ball groups" would be the main beneficiaries and thus become stronger. Because they can have dedicated healing specs to ensure everyone in that group receives the heal bonus and a dedicated spec to ensure those they are fighting get "desecrated". Ungrouped players simply do not have the resources or flexibility to ensure they always have both.
The game at its core has mechanics that are easy to learn and the game is such that players can find relative safety and zerg-surf. I'm fine with that. OK, this means I'm going to get Rune Cage+Meteored, multiple Jesus Beams spammed, and Xv1 stealth sniped, etc. It's going to happen in such a bear & pretzels game. What makes up for this is that when you do corner the Xv1ers such they do not have the security of their zerg, they get absolutely destroyed, the "easy" approach absolutely helps here as it is not a convoluted process to kill them (unless. of course, you are a masochist and play a magplar), and can achieve things that they are convinced you macro or use CE. That's ESO. It's always been the charm of the game.
But when people complain, get in an uproar, says things are too strong, etc., what has happened without fail over the past 4 years is that we all have been hit with nerfs, which has made the "reward" part of trashing Xv1ers more and more difficult.
So I am of the opinion that over-exaggerations and demeaning any play-style falls into whole saying of "he who lives in glass houses" and are counterproductive to improving the game.
These are problems too yano, which is why destro ult got nerfed, and sload DPSers are a problem too. These link to healers, being the DDs who dish out high damage with low defense synergising with healbots high defense low damage.But apparently "healbots" are the cancer of ESO and not the overly-simplified job of DPSing in a "ball group." Because wearing Vicious Death and gap closing with Destro ultimate active is so intellectually and motor-skill demanding.