Shadowshire wrote: »@MyNameIsElias
Thanks for the information. It is a known bug. Whether the ZOS developers will ever get a Round Tuit and rectify the problem remains to be seen. But I wouldn't hold your breath waiting, if I were you.
Hippie4927 wrote: »Don't know how true it is but I heard they did that to stop people from exploiting with the scrolls. I'll try to find the thread.
Edit: Found it........ https://forums.elderscrollsonline.com/en/discussion/421448/new-anti-cheat-mechanism-is-screwing-fishers-over#latest
VaranisArano wrote: »I'll be honest, when I did my Master Angler, I just assumed it was intended that there were only like 3 ocean holes and got my fish just fine.
ShellaSunshine wrote: »I don't even know why there's "Ocean" holes in Cyrodiil anyways.
Look at your map.
Cyrodiil is in the center.
There is no ocean.
Cryodiil is literally surrounded by land.
VaranisArano wrote: »ShellaSunshine wrote: »I don't even know why there's "Ocean" holes in Cyrodiil anyways.
Look at your map.
Cyrodiil is in the center.
There is no ocean.
Cryodiil is literally surrounded by land.
Apparently the salt water from Topal Bay washes all the way up to Bravil?
Okay, yeah, that's nonsense. I got nothing.
VaranisArano wrote: »ShellaSunshine wrote: »I don't even know why there's "Ocean" holes in Cyrodiil anyways.
Look at your map.
Cyrodiil is in the center.
There is no ocean.
Cryodiil is literally surrounded by land.
Apparently the salt water from Topal Bay washes all the way up to Bravil?
Okay, yeah, that's nonsense. I got nothing.
Salt Lake in Utah, has a higher salt rate then an ocean, and Utah is not near the ocean. Stuff happens.
MyNameIsElias wrote: »Good to see something got done about it! Makes me wonder though what plans they have for Bravil in the future....
MyNameIsElias wrote: »If anyone is curious, they moved the 2 Bravil ocean holes up north a bit, and they can be found on this tiny beach!
So in total we are now back to having 4 functional ocean holes in Cyrodiil! However, i have noticed that the 2 holes near the Mnem gate are still on a 2 minute respawn timer, meaning that if you deplete one of them, the other one will respawn in 2 minutes. It's a very strange behavior, and i'm still uncertain of what would cause it.