profundidob16_ESO wrote: »
profundidob16_ESO wrote: »
Maybe You should also first try and use it before judging ?
profundidob16_ESO wrote: »profundidob16_ESO wrote: »
Maybe You should also first try and use it before judging ?
Maybe you should first read the post before commenting so you would know I HAVE ?
Amdar_Godkiller wrote: »In PVP, healing taken is vital for any tanky build that wants to be able to self-heal with 3K vigor ticks.
It stacks with major and minor vitality and works mulitiplicative with all other healing buffs.
So the question is, if this set is used in PVP in conjuction with a taunt on a player, will it proc major maim on the player? I doubt it. If not, then this set needs a different 1 piece bonus, I agree, but if it does, then this is meant to be run in PVP, and it has the perfect 1 piece bonus
Still, I think the maim should be longer and the cooldown shorter, as Warden's are able to apply Major Maim every CC cooldown for 4 seconds using Frozen Device. It needs to at least approach 40% uptime I think. 4 second duration with a 10 secon cooldown is what I think it should be. This could be stretched to 56% uptime using Jorvuld which would be too OP in PVP but very strong in PVE I think (especially maelstrom arena and dragonstar)
profundidob16_ESO wrote: »profundidob16_ESO wrote: »
Maybe You should also first try and use it before judging ?
Maybe you should first read the post before commenting so you would know I HAVE ?
In Fungal Grotto I ? There is testing and TESTING. Also If You dont know that Major maim will not change much for tank because of how damage mitigation is calculated. Basicly there are situations where this 30% in fact will result in lowering tank dmg taken by 5-10%. What this set have chance to be useful in is protecting group members and tank from occasional hard hitting mechanics rather then beeing brainlesly applied debuff.
profundidob16_ESO wrote: »profundidob16_ESO wrote: »profundidob16_ESO wrote: »
Maybe You should also first try and use it before judging ?
Maybe you should first read the post before commenting so you would know I HAVE ?
In Fungal Grotto I ? There is testing and TESTING. Also If You dont know that Major maim will not change much for tank because of how damage mitigation is calculated. Basicly there are situations where this 30% in fact will result in lowering tank dmg taken by 5-10%. What this set have chance to be useful in is protecting group members and tank from occasional hard hitting mechanics rather then beeing brainlesly applied debuff.
In a min maxing build even as low as 10% extra mitigation is awesome ! And in your group setup I suppose you'll be requiring those dps/healer group members to equip and use a taunt as well as invest in bash cost reduction ? Right...
profundidob16_ESO wrote: »profundidob16_ESO wrote: »profundidob16_ESO wrote: »
Maybe You should also first try and use it before judging ?
Maybe you should first read the post before commenting so you would know I HAVE ?
In Fungal Grotto I ? There is testing and TESTING. Also If You dont know that Major maim will not change much for tank because of how damage mitigation is calculated. Basicly there are situations where this 30% in fact will result in lowering tank dmg taken by 5-10%. What this set have chance to be useful in is protecting group members and tank from occasional hard hitting mechanics rather then beeing brainlesly applied debuff.
In a min maxing build even as low as 10% extra mitigation is awesome ! And in your group setup I suppose you'll be requiring those dps/healer group members to equip and use a taunt as well as invest in bash cost reduction ? Right...
You do realize what major maim is doing ? It applies debuff on enemie so he'll deal less dmg to everyone , so if tank have Vykosa and use it all group members will take less dmg which can be very usefull in certain boss fights. in fact DDs and healers which are not mitigation specs will receive bigger mitigation from that major maim then tank.
profundidob16_ESO wrote: »profundidob16_ESO wrote: »profundidob16_ESO wrote: »profundidob16_ESO wrote: »
Maybe You should also first try and use it before judging ?
Maybe you should first read the post before commenting so you would know I HAVE ?
In Fungal Grotto I ? There is testing and TESTING. Also If You dont know that Major maim will not change much for tank because of how damage mitigation is calculated. Basicly there are situations where this 30% in fact will result in lowering tank dmg taken by 5-10%. What this set have chance to be useful in is protecting group members and tank from occasional hard hitting mechanics rather then beeing brainlesly applied debuff.
In a min maxing build even as low as 10% extra mitigation is awesome ! And in your group setup I suppose you'll be requiring those dps/healer group members to equip and use a taunt as well as invest in bash cost reduction ? Right...
You do realize what major maim is doing ? It applies debuff on enemie so he'll deal less dmg to everyone , so if tank have Vykosa and use it all group members will take less dmg which can be very usefull in certain boss fights. in fact DDs and healers which are not mitigation specs will receive bigger mitigation from that major maim then tank.
God I hope you are not just trolling but from the looks of it english is not your native language -just as it is not for me btw- so I'm gonna give you the benefit of the doubt that your misunderstandings are legit so I'll clarify to the point where mistakes become impossible:
Yes, I'm fully aware of what major maim does and was before posting this. Yes, I'm aware that the effect of the 30% dmge reduction from all boss outgoing dmge has alot more impact on the other group members than on the tank which is exactly the reason in the first place why I posted this and why I find this mechanic so interesting if it can be made usable/workable in practise.
My statement is that I tested it and it's not working good enough to be useful in practise in it's current form and not worth it to drop other useful monsters sets that also offer protections which in turn help save the group in an other (indirect) way. Try the monster set for yourself and see with your own eyes on PTS if you don't believe me. It looks good in theory and on paper but not in practise. I have explained the details here as to why it is not workable.
Bottomline I would gladly see this set become a worthy monster set for tanks in pve to protect their group during large phases of huge wide area boss dmge that tends to 1-shot people like for instance the six sword assault special attack and spinning/whirlwind attacks from Ra Kotu (first boss vHRC). It's just an example, there are many others. Without further changes I feel this is a missed opportunity. That's my message towards the devs. @ZOS_GinaBruno
I hope you see now that everything else you tried to drag into this thread so far is not even relevant. If you reread this thread now perhaps it will be clearer. If still not, God knows I sincerely tried and hereby give up on enlightening you.
ps: as I write this I see other people too are starting to make threads about this:
https://forums.elderscrollsonline.com/en/discussion/429361/vykosa-set-is-really-bad#latest
LiquidPony wrote: »Hmmm ... I don't know, I can see what I think are some pretty legitimate places where Vykosa would work in PvE.
For instance, Rockheaver in vSO. If the tank bashes him right before he goes into his triple ground pound, that'd be a big help to DPS. Might not be relevant to top groups but for your average raid group, that boss and that mechanic are a vitality killer. Or The Warrior right before fireworks. Hell, even Mantikora right before popcorn. Steamers in vHoF maybe? Or right before steam phase in execute on Assembly General HM?
Obviously just spitballing but I'm guessing there are a handful of places where it would be pretty nice.
So I guess the common theme here is that it might be viable on burst damage mechanics that are dangerous to DPS/healers but not necessarily to tanks.
LiquidPony wrote: »Hmmm ... I don't know, I can see what I think are some pretty legitimate places where Vykosa would work in PvE.
For instance, Rockheaver in vSO. If the tank bashes him right before he goes into his triple ground pound, that'd be a big help to DPS. Might not be relevant to top groups but for your average raid group, that boss and that mechanic are a vitality killer. Or The Warrior right before fireworks. Hell, even Mantikora right before popcorn. Steamers in vHoF maybe? Or right before steam phase in execute on Assembly General HM?
Obviously just spitballing but I'm guessing there are a handful of places where it would be pretty nice.
So I guess the common theme here is that it might be viable on burst damage mechanics that are dangerous to DPS/healers but not necessarily to tanks.
You know tanks dont need any new fancy mitigation sets that much when they're starting to borrow sets designed for DDs like Alkosh.
LiquidPony wrote: »LiquidPony wrote: »Hmmm ... I don't know, I can see what I think are some pretty legitimate places where Vykosa would work in PvE.
For instance, Rockheaver in vSO. If the tank bashes him right before he goes into his triple ground pound, that'd be a big help to DPS. Might not be relevant to top groups but for your average raid group, that boss and that mechanic are a vitality killer. Or The Warrior right before fireworks. Hell, even Mantikora right before popcorn. Steamers in vHoF maybe? Or right before steam phase in execute on Assembly General HM?
Obviously just spitballing but I'm guessing there are a handful of places where it would be pretty nice.
So I guess the common theme here is that it might be viable on burst damage mechanics that are dangerous to DPS/healers but not necessarily to tanks.
You know tanks dont need any new fancy mitigation sets that much when they're starting to borrow sets designed for DDs like Alkosh.
Right? I watched a tank handle The Warrior in vHRC HM tonight in Powerful Assault and Alkosh.