PouletRico wrote: »Won't it be made as a Shadowfen like ? I don't expect anything else from ZOS, even if I would love a more Argonian style region
CyberSkooma wrote: »PouletRico wrote: »Won't it be made as a Shadowfen like ? I don't expect anything else from ZOS, even if I would love a more Argonian style region
Shadowfen 2.0 is pretty much the expectation, at least for me. I'm sure it will look a lot better at this point though because the team has more experience under their belt.
dodgehopper_ESO wrote: »The land of the Argonians really should be something truly alien.CyberSkooma wrote: »PouletRico wrote: »Won't it be made as a Shadowfen like ? I don't expect anything else from ZOS, even if I would love a more Argonian style region
Shadowfen 2.0 is pretty much the expectation, at least for me. I'm sure it will look a lot better at this point though because the team has more experience under their belt.
CyberSkooma wrote: »dodgehopper_ESO wrote: »The land of the Argonians really should be something truly alien.CyberSkooma wrote: »PouletRico wrote: »Won't it be made as a Shadowfen like ? I don't expect anything else from ZOS, even if I would love a more Argonian style region
Shadowfen 2.0 is pretty much the expectation, at least for me. I'm sure it will look a lot better at this point though because the team has more experience under their belt.
At this point it looks like TES is over anything "alien."
But we can hope.
WhiteCoatSyndrome wrote: »It's pretty easy to grasp, actually. When 'Elder Scrolls' first became a thing, it wasn't a fully fleshed out lore yet. It's 'lore' is being built by the day. Some of those older games are simply being course corrected these days.
That might have been a reasonable excuse for Oblivion, or retconning something from Arena. It's not an excuse that holds water for ESO, especially when one of those 'older games' is ESO itself.
It's not an excuse, it just is what it is bud. Elder Scrolls has NEVER had fluent lore and to pretend otherwise is just silly.
Darkmage1337 wrote: »Murkmire may be myserious; but, it's ESO, so expect massive, impassable mountains.
But I would like some well thought out lore to explain why both the first empire and Talos did not go fully in on invading all of Argonia. I could accept that the first empire bought into the propaganda of the land being inhospitable. But by Talos time, I would have to believe that the man/men werent so easily fooled. Give us something to chew on while marching deeper into the swamps.
WhiteCoatSyndrome wrote: »It's not an excuse, it just is what it is bud. Elder Scrolls has NEVER had fluent lore and to pretend otherwise is just silly.
FYI you're contradicting yourself here.Darkmage1337 wrote: »Murkmire may be myserious; but, it's ESO, so expect massive, impassable mountains.
It would not surprise me in the least if they took their original planned map and split it in half to be released as two DLCs.
Oh? Enlighten me. How is stating that Elder Scrolls has never been fluent and consistent with it's lore contradicting myself.
Elder Scrolls has NEVER had easily changed and adapted lore and to pretend otherwise is just silly.
grizzledcroc wrote: »Did you watch the stream? I like that there are argonians that look like the ones from oblivion there. Least the tribe they showed didnt look like the traditional ones ingame so far. Plus the whole naga thing and undead rising out of the water thing is great.
CyberSkooma wrote: »I'm concerned about how ZOS is going to handle heading into Black Marsh for Murkmire. Obviously, we don't know very much about Murkmire yet. But I'm still going to say what's on my mind about it. (TES and it's infamous lore inconsistencies, oof.)
Since you're reading the lore section of the forum, I'll assume that you already know the basics of Black Marsh. Practically completely inhospitable except to the Argonians, who are immune to poisons and disease. Mysterious and uncharted by those except the native Argonians.. The landscape is littered with poisonous animals, insects, plants, and parasites lurking in the waters; things that have helped prevent successful invasions on the territory. Even Tiber Septim avoided all except the borders.
I am worried that Murkmire will downplay all of these things, and kill the mystery and the danger that the region holds by even just traveling. Yes, we currently have Shadowfen in the game, but it's not very deep into the region, so at least you can play with the excuse that it's not the "heart" of Black Marsh. The last thing I want to see in The Elder Scrolls is another "Inhospitable" region ruined, and made very, very hospitable. *cough* Skyrim *cough*
Do not forget that there's also been a rather grand fire in Black Marsh when it got invaded by Reman Cyrodiil, resulting in the death of quite a lot of flora and fauna.
WhiteCoatSyndrome wrote: »Do not forget that there's also been a rather grand fire in Black Marsh when it got invaded by Reman Cyrodiil, resulting in the death of quite a lot of flora and fauna.
Isn't that from one of the datamined books that we haven't officially gotten though?
(I do acknowledge that dish made from two poisons made it into Summerset, and that was in one of those books too, but there have other things from previous datamines *cough*varlines*cough* that have been cut.)
WhiteCoatSyndrome wrote: »Oh? Enlighten me. How is stating that Elder Scrolls has never been fluent and consistent with it's lore contradicting myself.
Sure. Fluent. So using the actual definition of that word, your sentance reads:Elder Scrolls has NEVER had easily changed and adapted lore and to pretend otherwise is just silly.
Fluent does not mean what you apparently think it means.grizzledcroc wrote: »Did you watch the stream? I like that there are argonians that look like the ones from oblivion there. Least the tribe they showed didnt look like the traditional ones ingame so far. Plus the whole naga thing and undead rising out of the water thing is great.
I saw it, I'm still not terribly impressed with that lizard mount design. (I do allow the glowy bits that appeared in its animation were kind of cool, but not sufficiently so to make me excited for it. It still just looks like a lizard.) I was happy to hear about the voriplasm (previously mentioned in the Argonian Account) and a little concerned that they mentioned it'll be about the size of Clockwork City.
I'm tentatively looking forward to seeing it on the PTS, if for no other reason than to see if it's going to be worthwhile content.
WhiteCoatSyndrome wrote: »Oh? Enlighten me. How is stating that Elder Scrolls has never been fluent and consistent with it's lore contradicting myself.
Sure. Fluent. So using the actual definition of that word, your sentance reads:Elder Scrolls has NEVER had easily changed and adapted lore and to pretend otherwise is just silly.
Fluent does not mean what you apparently think it means.grizzledcroc wrote: »Did you watch the stream? I like that there are argonians that look like the ones from oblivion there. Least the tribe they showed didnt look like the traditional ones ingame so far. Plus the whole naga thing and undead rising out of the water thing is great.
I saw it, I'm still not terribly impressed with that lizard mount design. (I do allow the glowy bits that appeared in its animation were kind of cool, but not sufficiently so to make me excited for it. It still just looks like a lizard.) I was happy to hear about the voriplasm (previously mentioned in the Argonian Account) and a little concerned that they mentioned it'll be about the size of Clockwork City.
I'm tentatively looking forward to seeing it on the PTS, if for no other reason than to see if it's going to be worthwhile content.
Announced 4 years ago and only the size of CWC? Wow that's just sad.
I hope that it may be the size of CWC but they crammed in a lot more than they did with CWC. I would be totally fine with that, still sad it wasn't bigger but fine with it nonetheless.
@Koronach
@CyberSkooma
I only looked at your avatars and literally thought you were the same person talking to themselves for a second, lmao.
If it's the size of CwC, perhaps those deady Black Marsh swamps do play a role in the area, possibly blocking off large chunks of it.
CyberSkooma wrote: »@Koronach
@CyberSkooma
I only looked at your avatars and literally thought you were the same person talking to themselves for a second, lmao.
If it's the size of CwC, perhaps those deady Black Marsh swamps do play a role in the area, possibly blocking off large chunks of it.
Yeah, lmao. I think I'm going to change my avatar back to my original one as I'm starting to realize how many people are using this! lol
CyberSkooma wrote: »dodgehopper_ESO wrote: »I know how you feel. I want those poison storms to be real. I want the subsurface cities to be a thing as well... which means they probably should add water breathing and 3d swimming.
Indeed.. I've always called for 3D swimming anyway. Unfortunately ESO has almost ruined many of the previously unseen zones for me. I know they'd probably be portrayed differently in a main-line game but... sheesh.
psychotrip wrote: »CyberSkooma wrote: »dodgehopper_ESO wrote: »I know how you feel. I want those poison storms to be real. I want the subsurface cities to be a thing as well... which means they probably should add water breathing and 3d swimming.
Indeed.. I've always called for 3D swimming anyway. Unfortunately ESO has almost ruined many of the previously unseen zones for me. I know they'd probably be portrayed differently in a main-line game but... sheesh.
They won't be though, since ESO has been confirmed as canon, and Bethesda at least provides input for a lot of the lore and visuals. Sure, in a mainline game we'll see more variety in the cities, more diverse regions etc., but the basics of what we've seen in each province is as close to "canon" as exists in this series.
I know, I don't like it either. But that's the way it is.
WhiteCoatSyndrome wrote: »Oh? Enlighten me. How is stating that Elder Scrolls has never been fluent and consistent with it's lore contradicting myself.
Sure. Fluent. So using the actual definition of that word, your sentance reads:Elder Scrolls has NEVER had easily changed and adapted lore and to pretend otherwise is just silly.
Fluent does not mean what you apparently think it means.grizzledcroc wrote: »Did you watch the stream? I like that there are argonians that look like the ones from oblivion there. Least the tribe they showed didnt look like the traditional ones ingame so far. Plus the whole naga thing and undead rising out of the water thing is great.
I saw it, I'm still not terribly impressed with that lizard mount design. (I do allow the glowy bits that appeared in its animation were kind of cool, but not sufficiently so to make me excited for it. It still just looks like a lizard.) I was happy to hear about the voriplasm (previously mentioned in the Argonian Account) and a little concerned that they mentioned it'll be about the size of Clockwork City.
I'm tentatively looking forward to seeing it on the PTS, if for no other reason than to see if it's going to be worthwhile content.