@Lord-Otto thanks for the feedback. so i have swapped curse for ward and done the gear swap like you said. Got a question in regards to Major sorcery you get this from power surge so why would i need potions to do it? or where you saying swap that skill for mines
Going to go destro as you said and will run destructive reach instead of rune cage.
do you by any chance have a CP build for PVP sorc?
Hi All,
Have posted my build hoping that some people with more time and experience then me can help refine it.
64 Magkica
Food - Jugged rabbit in preserves
Mundus - Atronach
Helm - Infernal guardian - Light
Shoulders - Infernal guardian - Light
Chest - Shacklebreaker - Heavy
Gloves - Shacklebreaker - Light
Belt - Shacklebreaker - Light
Legs - Shacklebreaker - Medium
Boots - Shacklebreaker - Light
Neck and Rings - Lich - One Magkica rec two spell damage
Front bar weapons - 2x sword Torug's pact - one Nirn other Sharpened
Back bar wrapons - Lich - Resto - Defnding
Trait - Impen
Enchant - Magkica on small, Tri on big
Front barb
- Crystal frag
- Endless fury
- Haunting curse
- Rune cage
- Dark conversion
- Ice comet
Back bar
- Power surge
- Illustrious healing
- Hardened ward
- Harness magicka
- Ball of lightning
- Life giver
I have not done the CP yet as want to get skills and gear sorted to know where to put the points
Waffennacht wrote: »Just to add:
Definitely fire staff as above - more damage from LAs, from enchantment or poisons, passives, ult gain and range
I'd drop infernal for 1/1 or Slimecraw
Waffennacht wrote: »Just to add:
Definitely fire staff as above - more damage from LAs, from enchantment or poisons, passives, ult gain and range
I'd drop infernal for 1/1 or Slimecraw
I used Infernal and it worked really good when it procs right before you cage some guy and they take 6K or so in fire bombs. Without cage? Yeah pick something else.
Waffennacht wrote: »Just to add:
Definitely fire staff as above - more damage from LAs, from enchantment or poisons, passives, ult gain and range
I'd drop infernal for 1/1 or Slimecraw
I used Infernal and it worked really good when it procs right before you cage some guy and they take 6K or so in fire bombs. Without cage? Yeah pick something else.
The thing is, when DO you shield right before a cage? Only in really defensive situations, and then IG won't help much. The max mag and additional stam from Domi/Groth is always useful, on the other hand.
Waffennacht wrote: »Just to add:
Definitely fire staff as above - more damage from LAs, from enchantment or poisons, passives, ult gain and range
I'd drop infernal for 1/1 or Slimecraw
I used Infernal and it worked really good when it procs right before you cage some guy and they take 6K or so in fire bombs. Without cage? Yeah pick something else.
The thing is, when DO you shield right before a cage? Only in really defensive situations, and then IG won't help much. The max mag and additional stam from Domi/Groth is always useful, on the other hand.
Could see using it differently then, if you go IG + Defensive Rune + Mines?
Waffennacht wrote: »Just to add:
Definitely fire staff as above - more damage from LAs, from enchantment or poisons, passives, ult gain and range
I'd drop infernal for 1/1 or Slimecraw
I used Infernal and it worked really good when it procs right before you cage some guy and they take 6K or so in fire bombs. Without cage? Yeah pick something else.
The thing is, when DO you shield right before a cage? Only in really defensive situations, and then IG won't help much. The max mag and additional stam from Domi/Groth is always useful, on the other hand.
Could see using it differently then, if you go IG + Defensive Rune + Mines?
Insanely specific, and you're wasting the "good" prison morph and the mine slot just to make your proc set work. May help at times, but your overall performance will very likely suffer.