usmcjdking wrote: »The detection options outside of RML are bad. Absolutely awful.
Detection potion duration is too short.
Savos_Saren wrote: »I like how Nightblades in this game will argue that the cloak mechanic isn't overpowered- yet your own class representatives acknowledge this:
"Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
This is from the class representative notes of June 7th. Located here:
https://forums.elderscrollsonline.com/en/discussion/418184/class-reps-meeting-notes-june-7/p1
But yeah. Argue until you're blue in the face that cloak isn't OP.
Savos_Saren wrote: »I like how Nightblades in this game will argue that the cloak mechanic isn't overpowered- yet your own class representatives acknowledge this:
"Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
This is from the class representative notes of June 7th. Located here:
https://forums.elderscrollsonline.com/en/discussion/418184/class-reps-meeting-notes-june-7/p1
But yeah. Argue until you're blue in the face that cloak isn't OP.
Middle ground implies some other kind of soft counters, and that doesn't have much relation with your post asking to nuke cloak to obvilion (actually, making your mDK easy mode by allowing you to constant pressure a NB while on cloak knowing that a nighblade can't outheal mDK pressure like all the other stam classes) . Also the opinion of one class representative is not going to represent the opinion of everyone, is just one guy's opinion.
Your lack of understanding of the class, in conjuction with your lack of understanding of basic mechanics like projectile travel time (reason why your chains "miss" -nothing to do with dodge mechanics-, otherwise you will be pulling people out of stealth with a single target ability), are the reasons of this post.
DocFrost72 wrote: »Which aoes? As far as i am aware every single aoe in the game pulls nightblades out of cloak.Savos_Saren wrote: »Kinda correct. The reason taking any action in cloak removes you from it is entirely because it would be broken if you could. However, on the opposite end of the spectrum, your dots are stopped by a nightblade cloak because it would functionally pointless if they didn't. You can do absolutely nothing to defend yourself, despite the fact that literally any aoe in the game removes you from stealth. You are asking for dots to damage cloaked nightblades. You give a good reason: it doesn't really make "sense". Howver, sense and balance are often askew.
Again- not all AOEs remove a NB from cloak. It's a broken mechanic.And being invisible IS the way to defend yourself.
If you cannot block, cannot roll, cannot purge and cannot heal, then having (example) Poison inject, rending, axe bleeds, or carve/brawler bleeds with no healing means dead nightblade. Also fun fact: you use a detect pot, that nb is absolutely boned.You'd just redirect yourself behind a tree or barrier to heal... just like the rest of us have to do. Unfortunately, in the current state of cloaking- NBs just cloak until the DOTs are complete and then immediately attack again. Constant pressure and "free" heals.
No stamblade can cloak for all dots, period. If a magblade cloaks the entire duration of a dot, they're giving you 8-10 seconds of time to heal and restore resources or move to a different position. There is zero pressure doing nothing but cloaking dots, in addition to them giving up no less than 8k mag for your one dot's cost.Strawman argument. I never argued specifically leap got any bonuses. My exact words were your stamina based abilities. Ultimates do no scale with magicka or stamina (iirc they scale off total resource pools). If you as a dragonknight bosmer use an invis pot and then light attack or use an ability like uppercut, you get the bonus.Uh...you actually can get a stealth bonus as a dragonknight. Your stamina based attacks get a stun in pvp. Remember the damage bonus is gone in pvp now (barring certain class passives). You can even stealth mid fight with a properly timed invisible pot (have one for health restore, lingering health restore, invisibility on my stam sorc).
Uh... a Dragon Leap stuns regardless. It doesn't mean that it's receiving a stun bonus from stealth. Hop on the PTS and compare a Dragon Leap on a Bosmer (who gets an extra 10% damage from stealth attacks) and see if he ever gets that extra 10%. Last I checked- Leap always pulls you from stealth and you never receive the extra 10% bonus.
I think it is a case of hard counter. You seem to be a dk based on your replies so far, and my bet is stam (though that is an assumption, please feel free to correct me). You rely on dots to pressure until leap burst is ready. Have you considered wings is a very hard counter to mnb? They have very little in the toolkit that goes through wings at all.
If you want to stop a class' main defense from working, you need to spec into it.
For dks, it's bleeds to go through block.
For mag sorcs it is oblivion damage to go through wards.
For stam anything and mag templar it is defile to counter vigor and troll king.
For nightblades, you can slot an aoe, use a detect pot, or use drain magicka poisons to make cloak much more costly.
Savos_Saren wrote: »I like how Nightblades in this game will argue that the cloak mechanic isn't overpowered- yet your own class representatives acknowledge this:
"Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
This is from the class representative notes of June 7th. Located here:
https://forums.elderscrollsonline.com/en/discussion/418184/class-reps-meeting-notes-june-7/p1
But yeah. Argue until you're blue in the face that cloak isn't OP.
thankyourat wrote: »Savos_Saren wrote: »I like how Nightblades in this game will argue that the cloak mechanic isn't overpowered- yet your own class representatives acknowledge this:
"Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
This is from the class representative notes of June 7th. Located here:
https://forums.elderscrollsonline.com/en/discussion/418184/class-reps-meeting-notes-june-7/p1
But yeah. Argue until you're blue in the face that cloak isn't OP.
Cloak isn't op at all. What's op is all the medium armor mobility and dodge rolling combined with cloak. I play magblade and I've taken cloak off my bar completely on both heavy and light armor builds. The reason being is cloak without snare removal is useless. Any player can snare you as a magblade and make it impossible to reposition with cloak, and there is no reason to cloak after you teleport to your shade because you are already repositioned. Not only that, but cloak stops all the pressure to your opponent. So if a nightblade is cloaking too much he won't have the pressure needed to burst you down. Cloak is overrated.
leepalmer95 wrote: »If cloak didn't surpass dots then nb's would be melted by anything.
.
scipionumatia wrote: »Has no one in this thread tried slotting detect potions? Its kinda a game changer
Ragnarock41 wrote: »scipionumatia wrote: »Has no one in this thread tried slotting detect potions? Its kinda a game changer
Its not. I'm tired of answering this question. You use a detect potion, and the nightblade will kite you cause he used a proper speed potion and can now run a lot faster than you do as a result. Besides, this is not the point. You see the nightblade or not, there is no reason for your dots to miss. Its just dumb.
Ragnarock41 wrote: »scipionumatia wrote: »Has no one in this thread tried slotting detect potions? Its kinda a game changer
Its not. I'm tired of answering this question. You use a detect potion, and the nightblade will kite you cause he used a proper speed potion and can now run a lot faster than you do as a result. Besides, this is not the point. You see the nightblade or not, there is no reason for your dots to miss. Its just dumb.
IZZEFlameLash wrote: »thankyourat wrote: »Savos_Saren wrote: »I like how Nightblades in this game will argue that the cloak mechanic isn't overpowered- yet your own class representatives acknowledge this:
"Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
This is from the class representative notes of June 7th. Located here:
https://forums.elderscrollsonline.com/en/discussion/418184/class-reps-meeting-notes-june-7/p1
But yeah. Argue until you're blue in the face that cloak isn't OP.
Cloak isn't op at all. What's op is all the medium armor mobility and dodge rolling combined with cloak. I play magblade and I've taken cloak off my bar completely on both heavy and light armor builds. The reason being is cloak without snare removal is useless. Any player can snare you as a magblade and make it impossible to reposition with cloak, and there is no reason to cloak after you teleport to your shade because you are already repositioned. Not only that, but cloak stops all the pressure to your opponent. So if a nightblade is cloaking too much he won't have the pressure needed to burst you down. Cloak is overrated.
That very same Cloak allows you to force miss every single skill in the game. Even Sload's in PTS. Snare immunity, all the melee mNBs have figured out. Fully ranged builds are less likely to be subjected to snares due to the distance they can maintain and reposition themselves. Rarely do I find my ranged mNB in literal sticky snare situation unless few others showed up to help my target. Even the melee mNBs without FM have better chance at escaping than all the other classes due to how Cloak works currently which turns you into invulnerable chameleon basically. But anyways, all we are asking for is that Cloak not turning NBs into invulnerable chameleon. This way, NBs have to be really tactical instead of 'oh I messed up, time to restart the fight'. All the while other classes suffer the consequence of their messup.
Ragnarock41 wrote: »leepalmer95 wrote: »If cloak didn't surpass dots then nb's would be melted by anything.
.
Like the rest of us do? Oh yeah, that would be totally unfair.
thankyourat wrote: »IZZEFlameLash wrote: »thankyourat wrote: »Savos_Saren wrote: »I like how Nightblades in this game will argue that the cloak mechanic isn't overpowered- yet your own class representatives acknowledge this:
"Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
This is from the class representative notes of June 7th. Located here:
https://forums.elderscrollsonline.com/en/discussion/418184/class-reps-meeting-notes-june-7/p1
But yeah. Argue until you're blue in the face that cloak isn't OP.
Cloak isn't op at all. What's op is all the medium armor mobility and dodge rolling combined with cloak. I play magblade and I've taken cloak off my bar completely on both heavy and light armor builds. The reason being is cloak without snare removal is useless. Any player can snare you as a magblade and make it impossible to reposition with cloak, and there is no reason to cloak after you teleport to your shade because you are already repositioned. Not only that, but cloak stops all the pressure to your opponent. So if a nightblade is cloaking too much he won't have the pressure needed to burst you down. Cloak is overrated.
That very same Cloak allows you to force miss every single skill in the game. Even Sload's in PTS. Snare immunity, all the melee mNBs have figured out. Fully ranged builds are less likely to be subjected to snares due to the distance they can maintain and reposition themselves. Rarely do I find my ranged mNB in literal sticky snare situation unless few others showed up to help my target. Even the melee mNBs without FM have better chance at escaping than all the other classes due to how Cloak works currently which turns you into invulnerable chameleon basically. But anyways, all we are asking for is that Cloak not turning NBs into invulnerable chameleon. This way, NBs have to be really tactical instead of 'oh I messed up, time to restart the fight'. All the while other classes suffer the consequence of their messup.
Range magblade is always vulnerable to snares in cyrodiil because damage comes from all directions and it all passively snares you. You are never just fighting one person and this what makes cloak weak on magblade and why a lot of magblades are starting to drop the ability again. You can't really maintain range either even in destro magblade fear and death stroke are both key abilities and both melee so you are going to have to get into melee range to kill someone.Ragnarock41 wrote: »leepalmer95 wrote: »If cloak didn't surpass dots then nb's would be melted by anything.
.
Like the rest of us do? Oh yeah, that would be totally unfair.
Not true all classes have access to either some type of purge, damage shield or major mending to help deal with dots. The only classes that don't are stamblade and stamsorc. Stamsorc has additional healing from dark deal and crit surge. Every class can claim something is unfair. as a magblade I feel wings are the most frustrating thing in the game but I'm not going to come to the forums and complain about it
Agreed! Let dots continue to run, while NOT breaking their cloak.
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.
.
.
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And also add an increased cost on repeated use of cloak.
This is now officially an #NerfNB thread!
thankyourat wrote: »IZZEFlameLash wrote: »thankyourat wrote: »Savos_Saren wrote: »I like how Nightblades in this game will argue that the cloak mechanic isn't overpowered- yet your own class representatives acknowledge this:
"Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
This is from the class representative notes of June 7th. Located here:
https://forums.elderscrollsonline.com/en/discussion/418184/class-reps-meeting-notes-june-7/p1
But yeah. Argue until you're blue in the face that cloak isn't OP.
Cloak isn't op at all. What's op is all the medium armor mobility and dodge rolling combined with cloak. I play magblade and I've taken cloak off my bar completely on both heavy and light armor builds. The reason being is cloak without snare removal is useless. Any player can snare you as a magblade and make it impossible to reposition with cloak, and there is no reason to cloak after you teleport to your shade because you are already repositioned. Not only that, but cloak stops all the pressure to your opponent. So if a nightblade is cloaking too much he won't have the pressure needed to burst you down. Cloak is overrated.
That very same Cloak allows you to force miss every single skill in the game. Even Sload's in PTS. Snare immunity, all the melee mNBs have figured out. Fully ranged builds are less likely to be subjected to snares due to the distance they can maintain and reposition themselves. Rarely do I find my ranged mNB in literal sticky snare situation unless few others showed up to help my target. Even the melee mNBs without FM have better chance at escaping than all the other classes due to how Cloak works currently which turns you into invulnerable chameleon basically. But anyways, all we are asking for is that Cloak not turning NBs into invulnerable chameleon. This way, NBs have to be really tactical instead of 'oh I messed up, time to restart the fight'. All the while other classes suffer the consequence of their messup.
Range magblade is always vulnerable to snares in cyrodiil because damage comes from all directions and it all passively snares you. You are never just fighting one person and this what makes cloak weak on magblade and why a lot of magblades are starting to drop the ability again. You can't really maintain range either even in destro magblade fear and death stroke are both key abilities and both melee so you are going to have to get into melee range to kill someone.Ragnarock41 wrote: »leepalmer95 wrote: »If cloak didn't surpass dots then nb's would be melted by anything.
.
Like the rest of us do? Oh yeah, that would be totally unfair.
Not true all classes have access to either some type of purge, damage shield or major mending to help deal with dots. The only classes that don't are stamblade and stamsorc. Stamsorc has additional healing from dark deal and crit surge. Every class can claim something is unfair. as a magblade I feel wings are the most frustrating thing in the game but I'm not going to come to the forums and complain about it
No matter how much you complain about whineblade superiority, whineblades will find something to complain about your class more and most intensively than you can do it. They always win the forum tear contest hence the more buffs
No matter how much you complain about whineblade superiority, whineblades will find something to complain about your class more and most intensively than you can do it. They always win the forum tear contest hence the more buffs
so zos listens the community but at the same time they dont listen? amazing.
schrodinger's zos.
Savos_Saren wrote: »thankyourat wrote: »IZZEFlameLash wrote: »thankyourat wrote: »Savos_Saren wrote: »I like how Nightblades in this game will argue that the cloak mechanic isn't overpowered- yet your own class representatives acknowledge this:
"Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
This is from the class representative notes of June 7th. Located here:
https://forums.elderscrollsonline.com/en/discussion/418184/class-reps-meeting-notes-june-7/p1
But yeah. Argue until you're blue in the face that cloak isn't OP.
Cloak isn't op at all. What's op is all the medium armor mobility and dodge rolling combined with cloak. I play magblade and I've taken cloak off my bar completely on both heavy and light armor builds. The reason being is cloak without snare removal is useless. Any player can snare you as a magblade and make it impossible to reposition with cloak, and there is no reason to cloak after you teleport to your shade because you are already repositioned. Not only that, but cloak stops all the pressure to your opponent. So if a nightblade is cloaking too much he won't have the pressure needed to burst you down. Cloak is overrated.
That very same Cloak allows you to force miss every single skill in the game. Even Sload's in PTS. Snare immunity, all the melee mNBs have figured out. Fully ranged builds are less likely to be subjected to snares due to the distance they can maintain and reposition themselves. Rarely do I find my ranged mNB in literal sticky snare situation unless few others showed up to help my target. Even the melee mNBs without FM have better chance at escaping than all the other classes due to how Cloak works currently which turns you into invulnerable chameleon basically. But anyways, all we are asking for is that Cloak not turning NBs into invulnerable chameleon. This way, NBs have to be really tactical instead of 'oh I messed up, time to restart the fight'. All the while other classes suffer the consequence of their messup.
Range magblade is always vulnerable to snares in cyrodiil because damage comes from all directions and it all passively snares you. You are never just fighting one person and this what makes cloak weak on magblade and why a lot of magblades are starting to drop the ability again. You can't really maintain range either even in destro magblade fear and death stroke are both key abilities and both melee so you are going to have to get into melee range to kill someone.Ragnarock41 wrote: »leepalmer95 wrote: »If cloak didn't surpass dots then nb's would be melted by anything.
.
Like the rest of us do? Oh yeah, that would be totally unfair.
Not true all classes have access to either some type of purge, damage shield or major mending to help deal with dots. The only classes that don't are stamblade and stamsorc. Stamsorc has additional healing from dark deal and crit surge. Every class can claim something is unfair. as a magblade I feel wings are the most frustrating thing in the game but I'm not going to come to the forums and complain about it
Brawler (2H skill), Reinforced (CP passive), Blade Cloak (DW skill), Imbue Weapon (Psijic Skill that gives the 5000 damage shield passive) and Shield Wall (SnB skill) are all stamina-based shields that StamBlades and StamSorcs can use.
IZZEFlameLash wrote: »thankyourat wrote: »IZZEFlameLash wrote: »thankyourat wrote: »Savos_Saren wrote: »I like how Nightblades in this game will argue that the cloak mechanic isn't overpowered- yet your own class representatives acknowledge this:
"Nightblades
The Cloak-Detect play-counterplay is too extreme. Either cloak is *really* strong if a player can disappear with impunity or is *really* weak when the player can not disappear at all and their main skill feels useless. Need more of a middle ground."
This is from the class representative notes of June 7th. Located here:
https://forums.elderscrollsonline.com/en/discussion/418184/class-reps-meeting-notes-june-7/p1
But yeah. Argue until you're blue in the face that cloak isn't OP.
Cloak isn't op at all. What's op is all the medium armor mobility and dodge rolling combined with cloak. I play magblade and I've taken cloak off my bar completely on both heavy and light armor builds. The reason being is cloak without snare removal is useless. Any player can snare you as a magblade and make it impossible to reposition with cloak, and there is no reason to cloak after you teleport to your shade because you are already repositioned. Not only that, but cloak stops all the pressure to your opponent. So if a nightblade is cloaking too much he won't have the pressure needed to burst you down. Cloak is overrated.
That very same Cloak allows you to force miss every single skill in the game. Even Sload's in PTS. Snare immunity, all the melee mNBs have figured out. Fully ranged builds are less likely to be subjected to snares due to the distance they can maintain and reposition themselves. Rarely do I find my ranged mNB in literal sticky snare situation unless few others showed up to help my target. Even the melee mNBs without FM have better chance at escaping than all the other classes due to how Cloak works currently which turns you into invulnerable chameleon basically. But anyways, all we are asking for is that Cloak not turning NBs into invulnerable chameleon. This way, NBs have to be really tactical instead of 'oh I messed up, time to restart the fight'. All the while other classes suffer the consequence of their messup.
Range magblade is always vulnerable to snares in cyrodiil because damage comes from all directions and it all passively snares you. You are never just fighting one person and this what makes cloak weak on magblade and why a lot of magblades are starting to drop the ability again. You can't really maintain range either even in destro magblade fear and death stroke are both key abilities and both melee so you are going to have to get into melee range to kill someone.Ragnarock41 wrote: »leepalmer95 wrote: »If cloak didn't surpass dots then nb's would be melted by anything.
.
Like the rest of us do? Oh yeah, that would be totally unfair.
Not true all classes have access to either some type of purge, damage shield or major mending to help deal with dots. The only classes that don't are stamblade and stamsorc. Stamsorc has additional healing from dark deal and crit surge. Every class can claim something is unfair. as a magblade I feel wings are the most frustrating thing in the game but I'm not going to come to the forums and complain about it
DestroNBs have a lot easier time maintaining the range because of their toolkit. They gapclose you? Give them CC. They gapclosing on you through sprint? Good luck taking all that damage and only to find out that you moved away after Cloak. NB's ability to keep things at a range even outclasses that of Sorc. NB type of ranging, staff DKs/Templars can only dream of.
I haven't seen mNBs dropping Cloak of any shape or form. Some even use Dark Cloak if they are tank. Not on PC NA for sure. Most of better NB players slot secondary defense skills to be used as failsafe measure. Pretty sure these people will still survive very well even if the DoTs went through Cloak to damage without breaking it.
The_Protagonist wrote: »Soooooo here we are again, with another nerf thread.
This time it's cloak.
What other abilities were scrubs saying are OP?
1. Mass Hysteria, because the break mechanic is bugged
2. Shadow Image, because a rouge play style can escape?
3. Incap, so OP
4. Impale, ranged execute sorc has a ranged execute along with a passive RNG execute
5. Ambush, becaue it's a gap closer
6. Relentless Focus Proc, because of reasons LOL
There are 9 other abilities and 2 ultimates that are not mentioned here, so should we be looking for nerf threads on those too?
L2P guys, stop posting this non-sense, really getting tired of these stupid threads, had one about ele drain nerf of all things, seems like there is some type of brain disorder epidemic going on in the forums.
The_Protagonist wrote: »Soooooo here we are again, with another nerf thread.
This time it's cloak.
What other abilities were scrubs saying are OP?
1. Mass Hysteria, because the break mechanic is bugged
2. Shadow Image, because a rouge play style can escape?
3. Incap, so OP
4. Impale, ranged execute sorc has a ranged execute along with a passive RNG execute
5. Ambush, becaue it's a gap closer
6. Relentless Focus Proc, because of reasons LOL
There are 9 other abilities and 2 ultimates that are not mentioned here, so should we be looking for nerf threads on those too?
L2P guys, stop posting this non-sense, really getting tired of these stupid threads, had one about ele drain nerf of all things, seems like there is some type of brain disorder epidemic going on in the forums.