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Difficulty of this game.....

  • Wifeaggro13
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    Uviryth wrote: »
    The difficulty in this game is completely broken. Content is either too easy or way too hard. Just "challenging" is very, very rare.
    I think the main reason is that the combat in this game just doesnt work. With animation canceling, Attackweaving and the whole shabang dps do between 10k and 60(!)k damage. No encounterdesigner in the gaming-industriy can account for that.

    So unless they come up with a genius idea to close that gap, there will never be balanced content in ESO.

    When a developer creates a bug like animation canceling, puts it on the back burner for so long they decide to call a feature. Then create content that you need to master the bug to do the dps check. You may have a problem. This game rewound its design so far that it barely resembles a MMO anymore.the linear progression system is like the games emblem a serpent eating its tail. Very disappointing when you hit the back end of the content
  • Uviryth
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    When a developer creates a bug like animation canceling, puts it on the back burner for so long they decide to call a feature. Then create content that you need to master the bug to do the dps check. You may have a problem. This game rewound its design so far that it barely resembles a MMO anymore.the linear progression system is like the games emblem a serpent eating its tail. Very disappointing when you hit the back end of the content
    Pretty much a sum up why I abandoned the game. The combat, its just so sad.
    But, I havent given up hope that ZOS will turn the ship around. Other mmos managed it. Until then, back to WoW I guess.

  • Strider__Roshin
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    This game's PvE is wonderful for those suffering from insomnia.
  • sevomd69
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    Raraaku wrote: »
    Go to Craglorn and open a Celestial Rift. :wink:

    This right here...I remember back in the day when I was solo and I opened one of those for the first time...lol...
  • AdicusDio
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    Most of Craglorn has the harder difficulty and yet no one is really there doing anything other than farming nodes or trash mobs. I haven't seen anyone doing an overworld boss since last year. The public dungeons are always empty. I went into Skyreach Hold for the 1st time, and was able to solo everything until the Arch boss (he spams orbs that seem to power up his damage if they reach him) and got nothing in WC as no one else was in there and was out of repair kits.

    Point is, making it harder doesn't make it better. If all overland mobs hit harder and had increased health, it'd be beyond annoying. For areas like Craglorn where mobs/mini bosses are actually harder, no one spends time there.

    The only way to get people to go into areas (harder/easier) not assuming generic quests that drop green-quality non set GARBAGE, is to have sets people want there. IF they do that in say a harder public dungeon that was previously ignored, you'd see people in them.
  • max_only
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    AdicusDio wrote: »
    Most of Craglorn has the harder difficulty and yet no one is really there doing anything other than farming nodes or trash mobs. I haven't seen anyone doing an overworld boss since last year. The public dungeons are always empty. I went into Skyreach Hold for the 1st time, and was able to solo everything until the Arch boss (he spams orbs that seem to power up his damage if they reach him) and got nothing in WC as no one else was in there and was out of repair kits.

    Point is, making it harder doesn't make it better. If all overland mobs hit harder and had increased health, it'd be beyond annoying. For areas like Craglorn where mobs/mini bosses are actually harder, no one spends time there.

    The only way to get people to go into areas (harder/easier) not assuming generic quests that drop green-quality non set GARBAGE, is to have sets people want there. IF they do that in say a harder public dungeon that was previously ignored, you'd see people in them.

    This. Craglorn is harder and the majority of players don’t go there. Proof positive that harder content will only satisfy a niche audience and the money is with us casuals.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • mb10
    mb10
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    The problem is ZOS just increase their health and damage done when addressing difficulty.

    When really it's just that the opponents attacks are sooo slow and predictable with no combinations what so ever.

    Yawn.
  • Kolache
    Kolache
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    max_only wrote: »
    AdicusDio wrote: »
    Most of Craglorn has the harder difficulty and yet no one is really there doing anything other than farming nodes or trash mobs. I haven't seen anyone doing an overworld boss since last year. The public dungeons are always empty. I went into Skyreach Hold for the 1st time, and was able to solo everything until the Arch boss (he spams orbs that seem to power up his damage if they reach him) and got nothing in WC as no one else was in there and was out of repair kits.

    Point is, making it harder doesn't make it better. If all overland mobs hit harder and had increased health, it'd be beyond annoying. For areas like Craglorn where mobs/mini bosses are actually harder, no one spends time there.

    The only way to get people to go into areas (harder/easier) not assuming generic quests that drop green-quality non set GARBAGE, is to have sets people want there. IF they do that in say a harder public dungeon that was previously ignored, you'd see people in them.

    This. Craglorn is harder and the majority of players don’t go there. Proof positive that harder content will only satisfy a niche audience and the money is with us casuals.

    You're right. Craglorn won't be packed with players craving a "challenge" when there's nothing new to do or gain by repeating the same content they've already done for years. Proof positive that a single zone doesn't provide enough replay value for an MMO.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • max_only
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    Kolache wrote: »
    max_only wrote: »
    AdicusDio wrote: »
    Most of Craglorn has the harder difficulty and yet no one is really there doing anything other than farming nodes or trash mobs. I haven't seen anyone doing an overworld boss since last year. The public dungeons are always empty. I went into Skyreach Hold for the 1st time, and was able to solo everything until the Arch boss (he spams orbs that seem to power up his damage if they reach him) and got nothing in WC as no one else was in there and was out of repair kits.

    Point is, making it harder doesn't make it better. If all overland mobs hit harder and had increased health, it'd be beyond annoying. For areas like Craglorn where mobs/mini bosses are actually harder, no one spends time there.

    The only way to get people to go into areas (harder/easier) not assuming generic quests that drop green-quality non set GARBAGE, is to have sets people want there. IF they do that in say a harder public dungeon that was previously ignored, you'd see people in them.

    This. Craglorn is harder and the majority of players don’t go there. Proof positive that harder content will only satisfy a niche audience and the money is with us casuals.

    You're right. Craglorn won't be packed with players craving a "challenge" when there's nothing new to do or gain by repeating the same content they've already done for years. Proof positive that a single zone doesn't provide enough replay value for an MMO.

    Auridon is older than Craglorn, plenty of players of all levels.
    The Rift. Reapers March.
    Orsinium, Gold Cost
    Hew’s Bane.... all these are “old” and yet, consistently populated.
    Edited by max_only on August 1, 2018 11:48PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Waffennacht
    Waffennacht
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    Realistically, when you hit certain capabilities, you're gonna have this issue in any game.

    When you know the map like the back of your hand vs playing a game for the very first time. (Doesn't it seem so much bigger at first? Then once you start learning the boundaries all maps get "smaller"?)

    Then, do you want hard overland content when trying to get a piece of armor crafted?

    I was gonna agree but then was like... GD snares and &-+$ already....
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Sylvermynx
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    Well, hey - I've got a suggestion for OP: get satellite for your only connection, and deal with 1.5 - 2 second lag. Now, that will make overland content "interesting" - not to mention sometimes impossible. Of course, I'm new and my girls are lowbies. At this rate, it will be forever or until the game is dead before any of them get CP so I can see if it makes a difference....

    Even with 750 CP, I'd still have huge ping though....
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