The difficulty in this game is completely broken. Content is either too easy or way too hard. Just "challenging" is very, very rare.
I think the main reason is that the combat in this game just doesnt work. With animation canceling, Attackweaving and the whole shabang dps do between 10k and 60(!)k damage. No encounterdesigner in the gaming-industriy can account for that.
So unless they come up with a genius idea to close that gap, there will never be balanced content in ESO.
Pretty much a sum up why I abandoned the game. The combat, its just so sad.Wifeaggro13 wrote: »When a developer creates a bug like animation canceling, puts it on the back burner for so long they decide to call a feature. Then create content that you need to master the bug to do the dps check. You may have a problem. This game rewound its design so far that it barely resembles a MMO anymore.the linear progression system is like the games emblem a serpent eating its tail. Very disappointing when you hit the back end of the content
Most of Craglorn has the harder difficulty and yet no one is really there doing anything other than farming nodes or trash mobs. I haven't seen anyone doing an overworld boss since last year. The public dungeons are always empty. I went into Skyreach Hold for the 1st time, and was able to solo everything until the Arch boss (he spams orbs that seem to power up his damage if they reach him) and got nothing in WC as no one else was in there and was out of repair kits.
Point is, making it harder doesn't make it better. If all overland mobs hit harder and had increased health, it'd be beyond annoying. For areas like Craglorn where mobs/mini bosses are actually harder, no one spends time there.
The only way to get people to go into areas (harder/easier) not assuming generic quests that drop green-quality non set GARBAGE, is to have sets people want there. IF they do that in say a harder public dungeon that was previously ignored, you'd see people in them.
Most of Craglorn has the harder difficulty and yet no one is really there doing anything other than farming nodes or trash mobs. I haven't seen anyone doing an overworld boss since last year. The public dungeons are always empty. I went into Skyreach Hold for the 1st time, and was able to solo everything until the Arch boss (he spams orbs that seem to power up his damage if they reach him) and got nothing in WC as no one else was in there and was out of repair kits.
Point is, making it harder doesn't make it better. If all overland mobs hit harder and had increased health, it'd be beyond annoying. For areas like Craglorn where mobs/mini bosses are actually harder, no one spends time there.
The only way to get people to go into areas (harder/easier) not assuming generic quests that drop green-quality non set GARBAGE, is to have sets people want there. IF they do that in say a harder public dungeon that was previously ignored, you'd see people in them.
This. Craglorn is harder and the majority of players don’t go there. Proof positive that harder content will only satisfy a niche audience and the money is with us casuals.
Most of Craglorn has the harder difficulty and yet no one is really there doing anything other than farming nodes or trash mobs. I haven't seen anyone doing an overworld boss since last year. The public dungeons are always empty. I went into Skyreach Hold for the 1st time, and was able to solo everything until the Arch boss (he spams orbs that seem to power up his damage if they reach him) and got nothing in WC as no one else was in there and was out of repair kits.
Point is, making it harder doesn't make it better. If all overland mobs hit harder and had increased health, it'd be beyond annoying. For areas like Craglorn where mobs/mini bosses are actually harder, no one spends time there.
The only way to get people to go into areas (harder/easier) not assuming generic quests that drop green-quality non set GARBAGE, is to have sets people want there. IF they do that in say a harder public dungeon that was previously ignored, you'd see people in them.
This. Craglorn is harder and the majority of players don’t go there. Proof positive that harder content will only satisfy a niche audience and the money is with us casuals.
You're right. Craglorn won't be packed with players craving a "challenge" when there's nothing new to do or gain by repeating the same content they've already done for years. Proof positive that a single zone doesn't provide enough replay value for an MMO.