First thing I want to say is I know other threads like this exist and I'm a causal player.
I play this game maybe 1 or 2 hours a day at the most. I came from guild wars 2 and world of Warcraft (not much wow though) before playing this. In guild wars 2 I'll say I died a lot and had a huge challenge in the open world content. I mean events and huge mobs often times wiped me out fast.
I've been on and off Eso for several years and the one thing that's always bothered me as a BAD player who never even weapon swaps as it's to difficult for me I still kill mobs basically instantly without even trying. I literally look at them and they pretty much die. It's boring.
I know people have suggested for this issue well don't use champion points or don't use gear???? Ok well then this isn't an mmorpg if your really having to basically make no goals to have fun.
So what exactly is the issue with a 100% optional hard mode setting? Basically instead of the fights scaling to cp160 they scale to your current cp. Again an OPTIONAL setting in the game.
This would have exactly 0% change for players who don't want it but make players like myself who find combat to be rather brain dead easy a bit more fun.
Do you see a change like this ever happening in the future? I just find the open world content nothing more then a book I'm reading as anything that stands in my way to kill just vanishes when I hit a button.
Doctordarkspawn wrote: »
Doctordarkspawn wrote: »
Done. Can solo with my main.
GW2 isn't exactly comparable honestly. It largely depends on map type and where your at in said map <Due to downscaling which I am kinda shocked wasn't mentioned>. You claim you don't like having someone tell you don't use CP etc. What DO you think GW2 does when your level 70 character is now level 4 <At least back when I played it around launch to first fractals patch>. It is the same thing as no CP/PL gear, its just forced upon you.
Maybe DLC zones in the future need a boost in difficulty mode and I would be totally ok with that. Old world needs to contain its difficulty as is. It would be like revamping the entire old world dungeons to mimic DLC ones. Sure it would make them harder, but honestly do we really need a tank and spank fight to last 4 minutes instead of 1-2?
However if they do boost difficulty the idea of "I don't like to bar swap" is gonna be painful, unless you are a golden class who doesn't need to do it for stuff like VMA.
Honestly for me, I would LOVE a buff to world bosses to make them equal to craglorn normal trial difficulty and adjust their loot to match. That would be FAR more entertaining for casual guilds to organize raids without the 12 man limit to kill some raid like mobs. Difficult solo content is nice till its not new and nobody cares about it anymore, and I hate to break it to people. The minute people have done the quests once, if the gear isn't BIS they probably will never come back.
First thing I want to say is I know other threads like this exist and I'm a causal player.
I play this game maybe 1 or 2 hours a day at the most. I came from guild wars 2 and world of Warcraft (not much wow though) before playing this. In guild wars 2 I'll say I died a lot and had a huge challenge in the open world content. I mean events and huge mobs often times wiped me out fast.
I've been on and off Eso for several years and the one thing that's always bothered me as a BAD player who never even weapon swaps as it's to difficult for me I still kill mobs basically instantly without even trying. I literally look at them and they pretty much die. It's boring.
I know people have suggested for this issue well don't use champion points or don't use gear???? Ok well then this isn't an mmorpg if your really having to basically make no goals to have fun.
So what exactly is the issue with a 100% optional hard mode setting? Basically instead of the fights scaling to cp160 they scale to your current cp. Again an OPTIONAL setting in the game.
This would have exactly 0% change for players who don't want it but make players like myself who find combat to be rather brain dead easy a bit more fun.
Do you see a change like this ever happening in the future? I just find the open world content nothing more then a book I'm reading as anything that stands in my way to kill just vanishes when I hit a button.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »
Done. Can solo with my main.
That tells me you've mastered the game and that's why it's so easy for you. We shouldn't alter the game based on that.
Balancing based on 1% will never be a good idea.
Overland bosses haven't become easier. In fact, they have become much, much more difficult. Before One Tamriel, I could take most (not all) overland bosses by myself. Now, it is impossible for nearly all overland bosses. Most of my characters can't do any of them.
And now is the time when I need to be able to do them because there is rarely anyone else around to do them with. Most people don't seem to be interested in them. If someone comes by, they just keep going.
Taleof2Cities wrote: »
With the inherent power scaling coming from an ever increasing potential of CP points, I find it hard to conceive of the need to allow mobs to scale up to only CP160.
I would like future expansion/DLC zones to allow scaling to increase much higher, to lets say CP300 or beyond.
In this way, the players yet to achive such level would not be adversely affected, while the player base that is in excess of this target could enjoy a slight challenge on overland mobs, all without the messiness of a toggle or separate shards.
I say slight, because we'll never have truly difficult overland content; I am sure the devs would much rather have you test yourselves in vet dungeons and trials. Still, a little bit harder is better than nothing.
We could still do with more zones like Craglorn. Overland group content is something I would imagine a lot of players would desire, or aspire to.
Hayden_Knight wrote: »As a veteran player at over 1000 cp . i would LOVE the overland content to be more difficult, its so dumb and un-rewarding. i kinda wish CP wasnt acount wide tbh so it would at leased give a challenge there.
But Zo$ are all about cutting corners.