Jesus beam

Syiccal
Syiccal
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Can anybody on pts provide any feedback if this skill will be once again worth slotting or not?
  • Stibbons
    Stibbons
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    Still crap.
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  • Stibbons
    Stibbons
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    Sure in some pve scenarios it works. In wvw if you face tower monkeys or just tree huggers it basically is just self stun.
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  • UppGRAYxDD
    UppGRAYxDD
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    They need to increase the damage by simply making radient oppression fire dmg instead of “holy fire”
    "Stendarr's mercy be upon you, for the vigil has none to spare."
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  • SugaComa
    SugaComa
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    UppGRAYxDD wrote: »
    They need to increase the damage by simply making radient oppression fire dmg instead of “holy fire”

    And how would that increase the damage ?
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  • Zer0oo
    Zer0oo
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    Magica templers are kill stealing all my kills in bgs!!!!!!

    Too Soon?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
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  • FlamingBeard
    FlamingBeard
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    Zer0oo wrote: »
    Magica templers are kill stealing all my kills in bgs!!!!!!

    Too Soon?

    It's a lot easier for a magSorcerer to steal kills, since they can just put their execute on someone and let it do its thing all on its own while they're still attacking you.

    Radiant Oppression can be line-of-sighted, purged, and cloaked, and the casting Templar can't do anything else while using it. And it's interruptible.
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  • FakeFox
    FakeFox
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    They succeeded in forcing it into PvE. The skill is just crap, but because you don't really have anything better you still probably want to play it. Or switch to Magblade if you can, Impale does more damage while being instant cast, so much for balancing.
    Edited by FakeFox on July 28, 2018 10:53AM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
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  • WuffyCerulei
    WuffyCerulei
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    I like the change. It hits so much harder on the PTS.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
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  • Zer0oo
    Zer0oo
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    Zer0oo wrote: »
    Magica templers are kill stealing all my kills in bgs!!!!!!

    Too Soon?

    It's a lot easier for a magSorcerer to steal kills, since they can just put their execute on someone and let it do its thing all on its own while they're still attacking you.

    Radiant Oppression can be line-of-sighted, purged, and cloaked, and the casting Templar can't do anything else while using it. And it's interruptible.

    Not sure if you got the joke.

    But a little reminder why jBeam was nerfed quite often was that getting beamed and getting a little low was a dead sentence(early days of jbeam spam from whole templer armies).
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
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  • TheNightflame
    TheNightflame
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    I mean, if tons of people hit you with anything it should be dangerous, there are things rn that one person can do in a second vs a 3s channel that aren't survivable at all for certain builds
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  • UppGRAYxDD
    UppGRAYxDD
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    SugaComa wrote: »
    UppGRAYxDD wrote: »
    They need to increase the damage by simply making radient oppression fire dmg instead of “holy fire”

    And how would that increase the damage ?

    More access to burning status, 25% more dmg to undead, more BSW uptime, 4% more dmg on high elves and 7% more on dunmer..
    Edited by UppGRAYxDD on July 30, 2018 2:49PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
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  • SugaComa
    SugaComa
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    UppGRAYxDD wrote: »
    SugaComa wrote: »
    UppGRAYxDD wrote: »
    They need to increase the damage by simply making radient oppression fire dmg instead of “holy fire”

    And how would that increase the damage ?

    More access to burning status, 25% more dmg to undead, more BSW uptime, 4% more dmg on high elves and 7% more on dunmer..

    Don't use BSW, I get 4% as a high elf from it already burning status isn't a always going to happen,

    I feel like maybe you would like it if all class abities for all characters do same type of damage and we all just run one set, granted it would be easy to balance but boring to play

    Kudos for at least thinking about a change for the better ... But not the one I think would be best
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  • NBrookus
    NBrookus
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    Zer0oo wrote: »
    Zer0oo wrote: »
    Magica templers are kill stealing all my kills in bgs!!!!!!

    Too Soon?

    It's a lot easier for a magSorcerer to steal kills, since they can just put their execute on someone and let it do its thing all on its own while they're still attacking you.

    Radiant Oppression can be line-of-sighted, purged, and cloaked, and the casting Templar can't do anything else while using it. And it's interruptible.

    Not sure if you got the joke.

    But a little reminder why jBeam was nerfed quite often was that getting beamed and getting a little low was a dead sentence(early days of jbeam spam from whole templer armies).

    And this is PVP Jesus Beam in Summerset. With a buff it will probably continue to be good for psychological terror but I doubt the zergplars will be too painful. :D Hopefully they found a balance where it's decent in PVE.

    UA5kkLq.png
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  • Vesper_BR
    Vesper_BR
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    NBrookus wrote: »
    Zer0oo wrote: »
    Zer0oo wrote: »
    Magica templers are kill stealing all my kills in bgs!!!!!!

    Too Soon?

    It's a lot easier for a magSorcerer to steal kills, since they can just put their execute on someone and let it do its thing all on its own while they're still attacking you.

    Radiant Oppression can be line-of-sighted, purged, and cloaked, and the casting Templar can't do anything else while using it. And it's interruptible.

    Not sure if you got the joke.

    But a little reminder why jBeam was nerfed quite often was that getting beamed and getting a little low was a dead sentence(early days of jbeam spam from whole templer armies).

    And this is PVP Jesus Beam in Summerset. With a buff it will probably continue to be good for psychological terror but I doubt the zergplars will be too painful. :D Hopefully they found a balance where it's decent in PVE.

    UA5kkLq.png

    Why I'm not surprised that we have the sorc ability hitting like a truck....
    VESPER BR - MAGICKA DRAGONKNIGHT - GRAND OVERLORD + FLAWLESS CONQUEROR (1070 CP / 01-01-2018)
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  • TheDarkShadow
    TheDarkShadow
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    Buff jesus beam damage more so it can be on par with other exe that can be weave with LA, but nerf it range down to 12m so it cannot be use behind the zerg to stop the pvp crying (so they can focus on crying about the 28m sorc exe instead).
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  • NBrookus
    NBrookus
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    Vesper_BR wrote: »
    NBrookus wrote: »
    Zer0oo wrote: »
    Zer0oo wrote: »
    Magica templers are kill stealing all my kills in bgs!!!!!!

    Too Soon?

    It's a lot easier for a magSorcerer to steal kills, since they can just put their execute on someone and let it do its thing all on its own while they're still attacking you.

    Radiant Oppression can be line-of-sighted, purged, and cloaked, and the casting Templar can't do anything else while using it. And it's interruptible.

    Not sure if you got the joke.

    But a little reminder why jBeam was nerfed quite often was that getting beamed and getting a little low was a dead sentence(early days of jbeam spam from whole templer armies).

    And this is PVP Jesus Beam in Summerset. With a buff it will probably continue to be good for psychological terror but I doubt the zergplars will be too painful. :D Hopefully they found a balance where it's decent in PVE.

    UA5kkLq.png

    Why I'm not surprised that we have the sorc ability hitting like a truck....

    Eh, I was getting zerged. And obviously dying. It happens. 6k isn't that much except when it's a preloaded unavoidable execute.
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  • JXNwarrior
    JXNwarrior
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    Buffing Jesus Beam damage so it's usable is great but make it scale to health when cast instead of actively scaling so you don't have an issue with full health beam spam. Use it like it's intended...to execute.
    PC NA 300 CP
    PS4 NA 1200+ CP
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  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    NBrookus wrote: »
    Zer0oo wrote: »
    Zer0oo wrote: »
    Magica templers are kill stealing all my kills in bgs!!!!!!

    Too Soon?

    It's a lot easier for a magSorcerer to steal kills, since they can just put their execute on someone and let it do its thing all on its own while they're still attacking you.

    Radiant Oppression can be line-of-sighted, purged, and cloaked, and the casting Templar can't do anything else while using it. And it's interruptible.

    Not sure if you got the joke.

    But a little reminder why jBeam was nerfed quite often was that getting beamed and getting a little low was a dead sentence(early days of jbeam spam from whole templer armies).

    And this is PVP Jesus Beam in Summerset. With a buff it will probably continue to be good for psychological terror but I doubt the zergplars will be too painful. :D Hopefully they found a balance where it's decent in PVE.

    UA5kkLq.png

    Woah I'm confused. Totally off topic but that tip about Mark Target. Does it reduce your armor as well as theirs? I know it does on theirs, but I thought that the self debuff was removed a super long time ago. Maybe I'm just nuts...
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
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    • UppGRAYxDD
      UppGRAYxDD
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      SugaComa wrote: »
      UppGRAYxDD wrote: »
      SugaComa wrote: »
      UppGRAYxDD wrote: »
      They need to increase the damage by simply making radient oppression fire dmg instead of “holy fire”

      And how would that increase the damage ?

      More access to burning status, 25% more dmg to undead, more BSW uptime, 4% more dmg on high elves and 7% more on dunmer..

      Don't use BSW, I get 4% as a high elf from it already burning status isn't a always going to happen,

      I feel like maybe you would like it if all class abities for all characters do same type of damage and we all just run one set, granted it would be easy to balance but boring to play

      Kudos for at least thinking about a change for the better ... But not the one I think would be best

      Huh? I think you are missing the point. And no I’m against homogenization of the classes. The facts are: DKs have access to fire or poison, sorcs lightning, wardens frost, NBs disease, Templars magic (1 fire ability no ultimate). Now to bring Templars up to par either magic dmg should get a status effect( probably would be broken), or gain more access to fire dmg. I just never got why dawns wrath abilities were magic and not fire. Now considering balance issues, imo jbeam and solar barrage should both be changed to fire dmg to bring magplar pve/PvP more in line with other counterparts.
      "Stendarr's mercy be upon you, for the vigil has none to spare."
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    • danno8
      danno8
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      NBrookus wrote: »
      Zer0oo wrote: »
      Zer0oo wrote: »
      Magica templers are kill stealing all my kills in bgs!!!!!!

      Too Soon?

      It's a lot easier for a magSorcerer to steal kills, since they can just put their execute on someone and let it do its thing all on its own while they're still attacking you.

      Radiant Oppression can be line-of-sighted, purged, and cloaked, and the casting Templar can't do anything else while using it. And it's interruptible.

      Not sure if you got the joke.

      But a little reminder why jBeam was nerfed quite often was that getting beamed and getting a little low was a dead sentence(early days of jbeam spam from whole templer armies).

      And this is PVP Jesus Beam in Summerset. With a buff it will probably continue to be good for psychological terror but I doubt the zergplars will be too painful. :D Hopefully they found a balance where it's decent in PVE.

      UA5kkLq.png

      Woah I'm confused. Totally off topic but that tip about Mark Target. Does it reduce your armor as well as theirs? I know it does on theirs, but I thought that the self debuff was removed a super long time ago. Maybe I'm just nuts...

      Just another "hint" that was never updated.

      They removed the stun from Blazing Spear/Luminous Shards a year ago, and I still get told to use the skill "to even the odds".
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    • Jsmalls
      Jsmalls
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      I was talking to my other friends that play this about this.

      Does no one remember the freaking Mag Templar mobs that spammed radiant until someone else got you to 40% health and you instantly sizzled.

      Idk about other players but running into a group of MagPlars is one of the biggest pains in this game to date. And when you permanently have Radiant destruction being cast on your character you'll remember why it got nerfed so many patches ago.

      What are they going to do next rebuff all the proc sets and give them another go around?

      New meta ready.

      12 man Templar group with a couple of stamina NBs, Templars will have 2 bloodthirsty on (might only need one) they'll cast radiant on someone, the NB will incap and the player will drop dead from a 10k radiant destruction tick instantly.

      God I hated this meta and I cannot believe they are bringing it back.

      Glad I have a Magplar leveled.
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    • Qbiken
      Qbiken
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      Jsmalls wrote: »
      I was talking to my other friends that play this about this.

      Does no one remember the freaking Mag Templar mobs that spammed radiant until someone else got you to 40% health and you instantly sizzled.

      Idk about other players but running into a group of MagPlars is one of the biggest pains in this game to date. And when you permanently have Radiant destruction being cast on your character you'll remember why it got nerfed so many patches ago.

      What are they going to do next rebuff all the proc sets and give them another go around?

      New meta ready.

      12 man Templar group with a couple of stamina NBs, Templars will have 2 bloodthirsty on (might only need one) they'll cast radiant on someone, the NB will incap and the player will drop dead from a 10k radiant destruction tick instantly.

      God I hated this meta and I cannot believe they are bringing it back.

      Glad I have a Magplar leveled.

      Those nerf-threads about "rAdIaNt iS oP" is one of the most ridiculous times of ESO. Jesus Beam was never OP and reducing its damage by 21% was never justified. I´m glad ZOS is giving jesus beam some attention again.
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    • Destruent
      Destruent
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      UppGRAYxDD wrote: »
      SugaComa wrote: »
      UppGRAYxDD wrote: »
      They need to increase the damage by simply making radient oppression fire dmg instead of “holy fire”

      And how would that increase the damage ?

      More access to burning status, 25% more dmg to undead, more BSW uptime, 4% more dmg on high elves and 7% more on dunmer..

      + most important: 10% more if "Engulfing Flames" (DK) is active on the target...which usually should be the case in pve.
      SugaComa wrote: »
      UppGRAYxDD wrote: »
      SugaComa wrote: »
      UppGRAYxDD wrote: »
      They need to increase the damage by simply making radient oppression fire dmg instead of “holy fire”

      And how would that increase the damage ?

      More access to burning status, 25% more dmg to undead, more BSW uptime, 4% more dmg on high elves and 7% more on dunmer..

      Don't use BSW, I get 4% as a high elf from it already burning status isn't a always going to happen,
      The 4% bonus to elemental damage from highelves does nothing for radiant destruction/glory.

      Edited by Destruent on August 3, 2018 3:42PM
      Noobplar
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    • Jsmalls
      Jsmalls
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      Qbiken wrote: »
      Jsmalls wrote: »
      I was talking to my other friends that play this about this.

      Does no one remember the freaking Mag Templar mobs that spammed radiant until someone else got you to 40% health and you instantly sizzled.

      Idk about other players but running into a group of MagPlars is one of the biggest pains in this game to date. And when you permanently have Radiant destruction being cast on your character you'll remember why it got nerfed so many patches ago.

      What are they going to do next rebuff all the proc sets and give them another go around?

      New meta ready.

      12 man Templar group with a couple of stamina NBs, Templars will have 2 bloodthirsty on (might only need one) they'll cast radiant on someone, the NB will incap and the player will drop dead from a 10k radiant destruction tick instantly.

      God I hated this meta and I cannot believe they are bringing it back.

      Glad I have a Magplar leveled.

      Those nerf-threads about "rAdIaNt iS oP" is one of the most ridiculous times of ESO. Jesus Beam was never OP and reducing its damage by 21% was never justified. I´m glad ZOS is giving jesus beam some attention again.

      @Qbiken

      Radiant destruction was the fotm back then for a reason. History will repeat itself. And I'll be right there with everyone else abusing it, because it's ridiculously funny how OP it was before (with the potential to be even stronger this patch with bloodthirsty).

      It's not like Zos drew a ticket out of a hat and said Radiant destruction nerf it is. There was a solid reason behind it (21% was a bit much but that's what the Zergs of Fotm MagPlars deserved at the rate they abused it).

      Pretty sure I still have screenshots of all the Radiants put on me by 6 different Templars :smiley:
      Edited by Jsmalls on August 3, 2018 4:48PM
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    • Anazasi
      Anazasi
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      UppGRAYxDD wrote: »
      They need to increase the damage by simply making radient oppression fire dmg instead of “holy fire”

      Oh come on make it oblivion damage
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    • Destruent
      Destruent
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      Anazasi wrote: »
      UppGRAYxDD wrote: »
      They need to increase the damage by simply making radient oppression fire dmg instead of “holy fire”

      Oh come on make it oblivion damage

      dont-know-if-serious-or-trolling.jpg
      Noobplar
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    • Anazasi
      Anazasi
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      First off look at the damage example. The OP is using radiant glory. Yeah there is no damage bonuses because it heals the caster. Come on if we want to talk about RO lets get some real numbers from a morphed Magplar with a dps build. I should add lets make sure the target is under 50% health before they start the channel. Lets not forget they increased it from 330% to 400% on PTS and that 20% extra damage based on current magic pool is nothing to ignore.

      I'm just wondering at this point if the picture of the death recap came before the execute threshold or not.

      All of the templars that have been in the game since launch and went through the multitude of nerfs on this one ability really care anymore.
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    • Tremors
      Tremors
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      Yes the skill is good again. It carries magplars damage BIG TIME in pve. I’ve hit as high as 78k ticks on PTS solo. Look at beaming from 30-35 depending where your dots fall and the key is to be at as high magicka as possible.
      Edited by Tremors on August 4, 2018 10:47AM
      Passionfruit GM - PC NA
      Godslayer | Dawnbringer
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    • kojou
      kojou
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      UppGRAYxDD wrote: »
      SugaComa wrote: »
      UppGRAYxDD wrote: »
      SugaComa wrote: »
      UppGRAYxDD wrote: »
      They need to increase the damage by simply making radient oppression fire dmg instead of “holy fire”

      And how would that increase the damage ?

      More access to burning status, 25% more dmg to undead, more BSW uptime, 4% more dmg on high elves and 7% more on dunmer..

      Don't use BSW, I get 4% as a high elf from it already burning status isn't a always going to happen,

      I feel like maybe you would like it if all class abities for all characters do same type of damage and we all just run one set, granted it would be easy to balance but boring to play

      Kudos for at least thinking about a change for the better ... But not the one I think would be best

      Huh? I think you are missing the point. And no I’m against homogenization of the classes. The facts are: DKs have access to fire or poison, sorcs lightning, wardens frost, NBs disease, Templars magic (1 fire ability no ultimate). Now to bring Templars up to par either magic dmg should get a status effect( probably would be broken), or gain more access to fire dmg. I just never got why dawns wrath abilities were magic and not fire. Now considering balance issues, imo jbeam and solar barrage should both be changed to fire dmg to bring magplar pve/PvP more in line with other counterparts.

      Magicka Nightblades and Wardens also do magic damage...

      My personal opinion is that the type of staff you are using should determine the type of damage you do for Magicka abilities, but the game wasn't designed around that and it would be a huge change to do it now.
      Playing since beta...
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