Reverb was 10 seconds of major defile. 6 seconds for cc cool down. So hitting reverb every 6 seconds is essentially constant cc with 100% uptime on major defile. Heroic is a 4 second snare with minor maim. Honestly stamDK’s are just fine how they are... especially with the fact that they can apply so many debuff’s and be extremely tanky. A good stamDK can perma defile,snare, and maim their opponent while keeping up pressure.
Reverb was 10 seconds of major defile. 6 seconds for cc cool down. So hitting reverb every 6 seconds is essentially constant cc with 100% uptime on major defile. Heroic is a 4 second snare with minor maim. Honestly stamDK’s are just fine how they are... especially with the fact that they can apply so many debuff’s and be extremely tanky. A good stamDK can perma defile,snare, and maim their opponent while keeping up pressure.
Stam deep breath. Phys and poison. Instead of restoring stats based on people hit at end, it increases the damage of the direct attacks for 2s.
Wings: 4s immunity to snares. Also fall damage immunity. (Willing to sacrifice reflect into deflect for the criers) So DK has some worth while mobility for such an expensive ability and a unique movement pattern like shade/streak.
Nox breath: Minor defile. Works like 2h light/heavy attacks, tagged on one target, and then those around them too. (Does full damage though)
Claw: 8m range.
Volatile armour: Poison damage (makes sense, poison spines) on return and AoE. Works with combustion and WOR. Costs mag and scales of highest stat, needs to cost mag because it is a utility and MDKs use it too, but unlike FOO, it'll be stronger for stam.
All of the changes will keep stamDKs tanky brawler theme especially deep breath, which would function as a beserker rage giving a dynamic and not too strong buff to a leap combo.
Can we get a stam dk buff? We currently are pigeon holed to run heroic and revered slash. Heroic slash recently had its snare reduced to 4 seconds, and reverb is about to get its defile reduced to 4 seconds.
Stam deep breath. Phys and poison. Instead of restoring stats based on people hit at end, it increases the damage of the direct attacks for 2s.
Wings: 4s immunity to snares. Also fall damage immunity. (Willing to sacrifice reflect into deflect for the criers) So DK has some worth while mobility for such an expensive ability and a unique movement pattern like shade/streak.
Nox breath: Minor defile. Works like 2h light/heavy attacks, tagged on one target, and then those around them too. (Does full damage though)
Claw: 8m range.
Volatile armour: Poison damage (makes sense, poison spines) on return and AoE. Works with combustion and WOR. Costs mag and scales of highest stat, needs to cost mag because it is a utility and MDKs use it too, but unlike FOO, it'll be stronger for stam.
All of the changes will keep stamDKs tanky brawler theme especially deep breath, which would function as a beserker rage giving a dynamic and not too strong buff to a leap combo.
Wings idea is cool. Maybe make Reflective Plate into Deflective Plate and keep Dragon Fire Scale. The reflect is a cool feature for DKs. But this way you can really go to town with Deflective.
Additionally I'd take your idea one step further and change Elder Dragon into a passive that deals AoE damage anytime you land based on time spent falling. This would be a buff to Leap and make dropping of towers into zergs a very unique experience for DKs. Obviously damage would have to be capped to prevent abuse but I think it would be really cool.
The other ideas are all QoL changes that would go a long way as well.
Although I don't think taking Deep Breath away is a good idea. That would probably cause a lot of backlash. Draw Essence is really nice in certain PvE situations.
Stam deep breath. Phys and poison. Instead of restoring stats based on people hit at end, it increases the damage of the direct attacks for 2s.
Wings: 4s immunity to snares. Also fall damage immunity. (Willing to sacrifice reflect into deflect for the criers) So DK has some worth while mobility for such an expensive ability and a unique movement pattern like shade/streak.
Nox breath: Minor defile. Works like 2h light/heavy attacks, tagged on one target, and then those around them too. (Does full damage though)
Claw: 8m range.
Volatile armour: Poison damage (makes sense, poison spines) on return and AoE. Works with combustion and WOR. Costs mag and scales of highest stat, needs to cost mag because it is a utility and MDKs use it too, but unlike FOO, it'll be stronger for stam.
All of the changes will keep stamDKs tanky brawler theme especially deep breath, which would function as a beserker rage giving a dynamic and not too strong buff to a leap combo.
Wings idea is cool. Maybe make Reflective Plate into Deflective Plate and keep Dragon Fire Scale. The reflect is a cool feature for DKs. But this way you can really go to town with Deflective.
Additionally I'd take your idea one step further and change Elder Dragon into a passive that deals AoE damage anytime you land based on time spent falling. This would be a buff to Leap and make dropping of towers into zergs a very unique experience for DKs. Obviously damage would have to be capped to prevent abuse but I think it would be really cool.
The other ideas are all QoL changes that would go a long way as well.
Although I don't think taking Deep Breath away is a good idea. That would probably cause a lot of backlash. Draw Essence is really nice in certain PvE situations.
Deep breath the interrupt and stun morph which is kind of useless since interrupts have a cooldown and interrupting stuns at base. Draw essence is a decent ability and would still be mag.
Can we get a stam dk buff? We currently are pigeon holed to run heroic and revered slash. Heroic slash recently had its snare reduced to 4 seconds, and reverb is about to get its defile reduced to 4 seconds.
Heoric slash, dizzyswing, crushing weapon, rendering slashes, steel tornado ...... so, the same that every other stambuild in the game, except for surprise attack and jabs builds lol. Old argument that never made sense, specially now that DW&2h builds are widely used by many stamDKs
stamDK doesn't need any buffs, what they need is some QoL changes to some skills like depth breath that are clumsy or too unreliable to use. But i woudn't call that a buff, just fixing the stuff that is already there.
Asking for more buffs to wings is hilarous, isn't already the best skill in the entire class? I would love to trade shuffle for wings in all my stam classes lol
Stam deep breath. Phys and poison. Instead of restoring stats based on people hit at end, it increases the damage of the direct attacks for 2s.
Wings: 4s immunity to snares. Also fall damage immunity. (Willing to sacrifice reflect into deflect for the criers) So DK has some worth while mobility for such an expensive ability and a unique movement pattern like shade/streak.
Nox breath: Minor defile. Works like 2h light/heavy attacks, tagged on one target, and then those around them too. (Does full damage though)
Claw: 8m range.
Volatile armour: Poison damage (makes sense, poison spines) on return and AoE. Works with combustion and WOR. Costs mag and scales of highest stat, needs to cost mag because it is a utility and MDKs use it too, but unlike FOO, it'll be stronger for stam.
All of the changes will keep stamDKs tanky brawler theme especially deep breath, which would function as a beserker rage giving a dynamic and not too strong buff to a leap combo.
Wings idea is cool. Maybe make Reflective Plate into Deflective Plate and keep Dragon Fire Scale. The reflect is a cool feature for DKs. But this way you can really go to town with Deflective.
Additionally I'd take your idea one step further and change Elder Dragon into a passive that deals AoE damage anytime you land based on time spent falling. This would be a buff to Leap and make dropping of towers into zergs a very unique experience for DKs. Obviously damage would have to be capped to prevent abuse but I think it would be really cool.
The other ideas are all QoL changes that would go a long way as well.
Although I don't think taking Deep Breath away is a good idea. That would probably cause a lot of backlash. Draw Essence is really nice in certain PvE situations.
Ragnarock41 wrote: »
except deep breath is not even a stamDK skill. Sometimes I really wonder can the community even tell the difference between a stam and magDk... because it really doesn't feel like it.
Ragnarock41 wrote: »
And wings is nothing compared to shimmering or cloak, without the recent buffs it was not even an option for stamina. That is how bad wings were. Yeah, best skill in the entire class that nobody even bothered to use till they added snare immunity to it
Ragnarock41 wrote: »
except deep breath is not even a stamDK skill. Sometimes I really wonder can the community even tell the difference between a stam and magDk... because it really doesn't feel like it.
my bad, i confused the names with noxius breath.Ragnarock41 wrote: »
And wings is nothing compared to shimmering or cloak, without the recent buffs it was not even an option for stamina. That is how bad wings were. Yeah, best skill in the entire class that nobody even bothered to use till they added snare immunity to it
With the current version of wings in 4.1.2 in PTS, wings are amazing, It doesn't need more buffs. An even on live, most of the stamdk are using it for a reason, with the ammount of sorcs and snipers around wings are simply too good not to use, and next patch with snare inmunity, wings will be on the bars of every stam and magdk.
Ragnarock41 wrote: »Can we get a stam dk buff? We currently are pigeon holed to run heroic and revered slash. Heroic slash recently had its snare reduced to 4 seconds, and reverb is about to get its defile reduced to 4 seconds.
Heoric slash, dizzyswing, crushing weapon, rendering slashes, steel tornado ...... so, the same that every other stambuild in the game, except for surprise attack and jabs builds lol. Old argument that never made sense, specially now that DW&2h builds are widely used by many stamDKs
stamDK doesn't need any buffs, what they need is some QoL changes to some skills like depth breath that are clumsy or too unreliable to use. But i woudn't call that a buff, just fixing the stuff that is already there.
Asking for more buffs to wings is hilarous, isn't already the best skill in the entire class? I would love to trade shuffle for wings in all my stam classes lol
except deep breath is not even a stamDK skill. Sometimes I really wonder can the community even tell the difference between a stam and magDk... because it really doesn't feel like it.
And wings is nothing compared to shimmering or cloak, without the recent buffs it was not even an option for stamina. That is how bad wings were. Yeah, best skill in the entire class that nobody even bothered to use till they added snare immunity to it.
Except Stam DKs can only cast it once or twice if they still wanna be able to use volatile and fragmented shield for the major mending.
Ragnarock41 wrote: »
except deep breath is not even a stamDK skill. Sometimes I really wonder can the community even tell the difference between a stam and magDk... because it really doesn't feel like it.
my bad, i confused the names with noxius breath.Ragnarock41 wrote: »
And wings is nothing compared to shimmering or cloak, without the recent buffs it was not even an option for stamina. That is how bad wings were. Yeah, best skill in the entire class that nobody even bothered to use till they added snare immunity to it
With the current version of wings in 4.1.2 in PTS, wings are amazing, It doesn't need more buffs. An even on live, most of the stamdk are using it for a reason, with the ammount of sorcs and snipers around wings are simply too good not to use, and next patch with snare inmunity, wings will be on the bars of every stam and magdk.
Except Stam DKs can only cast it once or twice if they still wanna be able to use volatile and fragmented shield for the major mending.
And that's why stamblades for example invest in magika sustain, otherwise they won't be able to sustain cloak/fear/shadowimage. For example, with the return from constitution + resources from battle roar + shackebreaker and a couple of tri-start glyphs to increase your magika pool and get great magika sustain, you will be able to sustain wings really well.
Build better, so you can take advantage of your class toolkit. If you are still going for those "50k stamina 4kweapon damage, 0 sustain builds" from a couple patches ago, then you are doing it wrong.
So it is Ok to pigeonhole an entire spec just to be able to run one skill?
If Stamblades are able to build magicka and magicka regen is due to some passives that allow them to do it easily, just to name 3: executioner, refreshing shadows and Magicka flood... which are way more reliable than combustion and battleroar, which as a corner stone for sustain is just bad... nobody goes spamming ultis just to recover magicka without dynamic ult generation...
Please, avoid extrapolations, if something works on one clase it doesn't mean it will work on the other... what if I tell you that what you said it is as silly as saying than any stamblade can build permablock just using CP points, some sets and sloting defensive posture, permablocking as good as any DK?
So it is Ok to pigeonhole an entire spec just to be able to run one skill?
Invest a little bit in magika susain is pigeonhole a class? lol. Talk about overeacting.....Also this is a rule for all stam classes, maybe except stamden because of shimerring shield being op, but stamblades and stamsorcs always had to invest in magika sustain, all their class tools are expensive magika-bases skills.If Stamblades are able to build magicka and magicka regen is due to some passives that allow them to do it easily, just to name 3: executioner, refreshing shadows and Magicka flood... which are way more reliable than combustion and battleroar, which as a corner stone for sustain is just bad... nobody goes spamming ultis just to recover magicka without dynamic ult generation...
Yeah 15% mag recovery on a baseline 500 recovery (in CP campains) is great sustain /sarcasm. Executioner only restores of your highest pool, so it would return stam not magika, and magika flood is virtualy useless on a stamblade, it only increase the max magika of a single bar because the only 2 skills that a stamblade could slot from that tree are siphoning and MAYBE soul theater (and if you happend to use both skills, is almost sure that you have to arrange them in the same bar)
Magika sustain on a stamdk is WAY better than on a stamblade. The diferennce is that stamblades (and stamsorcs) learned to invest in magika sustain years ago, and many DKs ar still building based off the meta of 3 major patches ago, the era of full damage build with 40-50k mag stam and redguard pasive to sustain is long pass, deal with it.Please, avoid extrapolations, if something works on one clase it doesn't mean it will work on the other... what if I tell you that what you said it is as silly as saying than any stamblade can build permablock just using CP points, some sets and sloting defensive posture, permablocking as good as any DK?
Is not extrapolation, is correlation, and is on point. Wings is going to be an amazing tool for stamdks next patch, if you don't sustain magika to take advantage of it, you are building it wrong.
Reverb was 10 seconds of major defile. 6 seconds for cc cool down. So hitting reverb every 6 seconds is essentially constant cc with 100% uptime on major defile. Heroic is a 4 second snare with minor maim. Honestly stamDK’s are just fine how they are... especially with the fact that they can apply so many debuff’s and be extremely tanky. A good stamDK can perma defile,snare, and maim their opponent while keeping up pressure.
So it is Ok to pigeonhole an entire spec just to be able to run one skill?
Invest a little bit in magika susain is pigeonhole a class? lol. Talk about overeacting.....Also this is a rule for all stam classes, maybe except stamden because of shimerring shield being op, but stamblades and stamsorcs always had to invest in magika sustain, all their class tools are expensive magika-bases skills.If Stamblades are able to build magicka and magicka regen is due to some passives that allow them to do it easily, just to name 3: executioner, refreshing shadows and Magicka flood... which are way more reliable than combustion and battleroar, which as a corner stone for sustain is just bad... nobody goes spamming ultis just to recover magicka without dynamic ult generation...
Yeah 15% mag recovery on a baseline 500 recovery (in CP campains) is great sustain /sarcasm. Executioner only restores of your highest pool, so it would return stam not magika, and magika flood is virtualy useless on a stamblade, it only increase the max magika of a single bar because the only 2 skills that a stamblade could slot from that tree are siphoning and MAYBE soul theater (and if you happend to use both skills, is almost sure that you have to arrange them in the same bar)
Magika sustain on a stamdk is WAY better than on a stamblade. The diferennce is that stamblades (and stamsorcs) learned to invest in magika sustain years ago, and many DKs ar still building based off the meta of 3 major patches ago, the era of full damage build with 40-50k mag stam and redguard pasive to sustain is long pass, deal with it.Please, avoid extrapolations, if something works on one clase it doesn't mean it will work on the other... what if I tell you that what you said it is as silly as saying than any stamblade can build permablock just using CP points, some sets and sloting defensive posture, permablocking as good as any DK?
Is not extrapolation, is correlation, and is on point. Wings is going to be an amazing tool for stamdks next patch, if you don't sustain magika to take advantage of it, you are building it wrong.
it creates a vicious cycle. the nightblade naturally hits harder then the stam dk(Suprise attack, bow proc, incap), and that is just the nature of it.
It would be less punishable for a nb to sacrifice for mag sustain then for a stam dk to. The stam dk cant afford to lose more damage then it has already. Our spammables *cough* DOTS *cough* would hit like spaghetti noodles if we decided to build for mag sustain as well. If you are not understanding this, then you really don't have a position to argue against this..
Can we get a stam dk buff? We currently are pigeon holed to run heroic and revered slash. Heroic slash recently had its snare reduced to 4 seconds, and reverb is about to get its defile reduced to 4 seconds.
Heoric slash, dizzyswing, crushing weapon, rendering slashes, steel tornado ...... so, the same that every other stambuild in the game, except for surprise attack and jabs builds lol. Old argument that never made sense, specially now that DW&2h builds are widely used by many stamDKs
stamDK doesn't need any buffs, what they need is some QoL changes to some skills like depth breath noxious breath that are clumsy or too unreliable to use. But i woudn't call that a buff, just fixing the stuff that is already there.
Asking for more buffs to wings is hilarous, isn't already the best skill in the entire class? I would love to trade shuffle for wings in all my stam classes lol
So it is Ok to pigeonhole an entire spec just to be able to run one skill?
Invest a little bit in magika susain is pigeonhole a class? lol. Talk about overeacting.....Also this is a rule for all stam classes, maybe except stamden because of shimerring shield being op, but stamblades and stamsorcs always had to invest in magika sustain, all their class tools are expensive magika-bases skills.If Stamblades are able to build magicka and magicka regen is due to some passives that allow them to do it easily, just to name 3: executioner, refreshing shadows and Magicka flood... which are way more reliable than combustion and battleroar, which as a corner stone for sustain is just bad... nobody goes spamming ultis just to recover magicka without dynamic ult generation...
Yeah 15% mag recovery on a baseline 500 recovery (in CP campains) is great sustain /sarcasm. Executioner only restores of your highest pool, so it would return stam not magika, and magika flood is virtualy useless on a stamblade, it only increase the max magika of a single bar because the only 2 skills that a stamblade could slot from that tree are siphoning and MAYBE soul theater (and if you happend to use both skills, is almost sure that you have to arrange them in the same bar)
Magika sustain on a stamdk is WAY better than on a stamblade. The diferennce is that stamblades (and stamsorcs) learned to invest in magika sustain years ago, and many DKs ar still building based off the meta of 3 major patches ago, the era of full damage build with 40-50k mag stam and redguard pasive to sustain is long pass, deal with it.Please, avoid extrapolations, if something works on one clase it doesn't mean it will work on the other... what if I tell you that what you said it is as silly as saying than any stamblade can build permablock just using CP points, some sets and sloting defensive posture, permablocking as good as any DK?
Is not extrapolation, is correlation, and is on point. Wings is going to be an amazing tool for stamdks next patch, if you don't sustain magika to take advantage of it, you are building it wrong.
So you are saying that DK should be build just like a stamblade? I don't think so.
SDK has a bad resource management
Just think about this, the best set you can pair with Battle Roar is Witchman, hence no serious stamDK has ever used it
So it is Ok to pigeonhole an entire spec just to be able to run one skill?
Invest a little bit in magika susain is pigeonhole a class? lol. Talk about overeacting.....Also this is a rule for all stam classes, maybe except stamden because of shimerring shield being op, but stamblades and stamsorcs always had to invest in magika sustain, all their class tools are expensive magika-bases skills.If Stamblades are able to build magicka and magicka regen is due to some passives that allow them to do it easily, just to name 3: executioner, refreshing shadows and Magicka flood... which are way more reliable than combustion and battleroar, which as a corner stone for sustain is just bad... nobody goes spamming ultis just to recover magicka without dynamic ult generation...
Yeah 15% mag recovery on a baseline 500 recovery (in CP campains) is great sustain /sarcasm. Executioner only restores of your highest pool, so it would return stam not magika, and magika flood is virtualy useless on a stamblade, it only increase the max magika of a single bar because the only 2 skills that a stamblade could slot from that tree are siphoning and MAYBE soul theater (and if you happend to use both skills, is almost sure that you have to arrange them in the same bar)
Magika sustain on a stamdk is WAY better than on a stamblade. The diferennce is that stamblades (and stamsorcs) learned to invest in magika sustain years ago, and many DKs ar still building based off the meta of 3 major patches ago, the era of full damage build with 40-50k mag stam and redguard pasive to sustain is long pass, deal with it.Please, avoid extrapolations, if something works on one clase it doesn't mean it will work on the other... what if I tell you that what you said it is as silly as saying than any stamblade can build permablock just using CP points, some sets and sloting defensive posture, permablocking as good as any DK?
Is not extrapolation, is correlation, and is on point. Wings is going to be an amazing tool for stamdks next patch, if you don't sustain magika to take advantage of it, you are building it wrong.
it creates a vicious cycle. the nightblade naturally hits harder then the stam dk(Suprise attack, bow proc, incap), and that is just the nature of it.
It would be less punishable for a nb to sacrifice for mag sustain then for a stam dk to. The stam dk cant afford to lose more damage then it has already. Our spammables *cough* DOTS *cough* would hit like spaghetti noodles if we decided to build for mag sustain as well. If you are not understanding this, then you really don't have a position to argue against this..
its true that stamblades hits harder, but investing in magika sustain is not exactly free for a stamblade, neither for stamsorcs. Utility skills are always magika based, with a few exceptions like vigor and shuffle, and that's why all stam classes had to invest on magika sustain (Again, with the exception of stamdem because shimmering shield because is OP).
StamDKs didn't had to investing much in magika sustain before for 2 reasons: 1) they already get some sustain from their passives (even more if they use heavy armor) and that was enought for volatile armor + igneuos 2) wings were useless so there was no reason to use them and modify the build for sustaining them. Now that wings are going to be great, its time to invest A LITTLE in magika sustain, is not like you need a lot, a 11k mag pool 600 regen and constituion (just to give one example of the plethora of builds that you can do, tip: atronach mundus works really well on stambuilds) is enought. Is a positive thing, i really don't understand how people can complain about it, wings is going to make the class way more effective
I stand by my original opinion, stamdk doesn't need buffs, they just need some QoL changes on some skills like noxious breath or claws. Can't say much about magDK because it not really my thing, but i imagine that they don't need much more, they are performing really well and wings with snare removal+inmunity is a huge buff for they lack of mobility.
Nah, wings is probably one of the worst. Its worse than shimmering, harness, cloak, and mayybe equal to purge (but purge is good vs sload/bleed meta) Wings is 4 LA.
Also, deal. I'd trade for shuffle right now. I'd love the ability to dodge any direct attack passively instead of 4 "projectiles" and 0.5s extra immunity, whilst being able to unchain it so its cheap.