ZOS_JessicaFolsom wrote: »Currently the team is still discussing the "premium" banker NPCs and how to make them truly special. While they discuss options, these bankers are on hold.
ZOS_JessicaFolsom wrote: »generalmyrick wrote: »ah, so they will cost more?What will you offer those of us who own the normal ones if we would like to upgrade, as owning both would be useless?
Specifically asking this because you mentioned last year that they would not have any additional features over the regular ones.
While I already had the banker, the merchant was bought with the understanding that the new ones when released would have the same features.
The new banker and merchant that were datamined were intended to be premium, with special cosmetic differences and unique VO. The team is sensitive to the fact that adding more/better in-game functionality would not be fair to those who already bought the current banker and merchant NPC. How the team can make them really special while keeping that in mind is what is still in discussion.
(Also, we have a general rule of not commenting on datamined things for this very reason. They're subject to change. We made an exception in this case to help quell the rumors and concern.)
I want my merchant to repair my gear on the go. Cant give me that then I dont want cosmetic crap.
Regret buying my merchant because she cant repair my gear......oh well, she can collect dust in my collectibles
From....ZOS_JessicaFolsom wrote: »Currently the team is still discussing the "premium" banker NPCs and how to make them truly special. While they discuss options, these bankers are on hold.ZOS_JessicaFolsom wrote: »generalmyrick wrote: »ah, so they will cost more?What will you offer those of us who own the normal ones if we would like to upgrade, as owning both would be useless?
Specifically asking this because you mentioned last year that they would not have any additional features over the regular ones.
While I already had the banker, the merchant was bought with the understanding that the new ones when released would have the same features.
The new banker and merchant that were datamined were intended to be premium, with special cosmetic differences and unique VO. The team is sensitive to the fact that adding more/better in-game functionality would not be fair to those who already bought the current banker and merchant NPC. How the team can make them really special while keeping that in mind is what is still in discussion.
(Also, we have a general rule of not commenting on datamined things for this very reason. They're subject to change. We made an exception in this case to help quell the rumors and concern.)
Nah, its already 5k crowns. If another banker has actual utility functionality better, than its unfair. Things like customizing it would be fine.
I'd love additional functionality on merchant/banker (actually function like others do), be worth the 5k crowns each then.
Side question, is it 'ehem' or 'ahem'?
Their all a ripoff. Im happy to wait 30 seconds traveling to town.
They add "better" homes all the time for ludicrous real world money, so how is a "better" merchant/banker any different?
They should split the difference.
Premium = same as the game counterparts which would be repairs, access to guild banking/buying/selling, etc.. and new VO/models and maybe cyro spawning inside home keeps that are not under attack (similar to how siege merchants inside keeps can only be interacted with under calm instances), along with what's added below for normal.
Normal = Allowing us to either reskin/dress them with whatever we already have (polymorphs, etc.) unlocked OR allowing us to just alter their outfits including color changes but they stay the same model/VO otherwise (so they'd grunt if you turned them into a skeleton polymorph but no new dialog/VO). Either with what we have on hand or can craft (i.e. a level 1 cheap set that looks good, it becomes "theirs" once equipped) or more than likely, what gets offered in the store i.e. outfits.
As mentioned already, repair kits (you can technically sell them to the merchant and buy-back whenever so long as you don't sell more) can be banked or added to inventory and the only truly missing option is guild store stuff. Merchant is most useful as she can buy junk, but not useful if you never loot.
While they are at it, they could make the fence assistant more useful. The days of worrying about people stealing and instantly selling to her should be long gone (just lower her cap of what she can buy/launder), as well as her 35% cut which is ridiculous.
Their all a ripoff. Im happy to wait 30 seconds traveling to town.
dodgehopper_ESO wrote: »They need a way for us to populate these homes with npc's. its nice when players are there but it would be nice for the general scenery of some places to have people in them.
ArvenAldmeri wrote: »If new merchant/banker comes out with better functions I am gonna be really pissed because I already spend 10k crown on buying the ones on live.
@ZOS_JessicaFolsom What I would suggest to make this fair and not *** people off would be giving those who already have the current assistants a token that would cost the difference of money the new assistants cost (for example old merchant is 5k, new would be 7k, token cost 2k) and this token would allow us to exchange our old assistant for the new one or change its skin. Only people owning old assistant would be allowed to buy the token. Thats I think best way to go about it. Unless the plan was to give it to people as loyalty reward or something, now that would be cool too.
jaschacasadiob16_ESO wrote: »I want Elfbetta as banker AND merchat. Some kind of personal assistant. In fact, that's what she was. And given her master is sealed inside a tomb... she's free for hire.
I want my merchant to repair my gear on the go. Cant give me that then I dont want cosmetic crap.
Regret buying my merchant because she cant repair my gear......oh well, she can collect dust in my collectibles
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New banker
I need this Imperial for ... reasons.
New merchant
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