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Please make attunable crafting stations Re-Attunable

wishlist14
wishlist14
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Zos can you please make the attunable crafting stations be re-attunable so we can convert the older set stations into more useful sets....we would still have to travel to the new crafting location to reattune them with a more suitable, viable sets. This would free some slots in our guild halls or homes and also would mean that as the game gets bigger and more stations are added guilds are able to offer more viable crafting stations. I'm wondering if you can convert the stations we already have rather than introduce a whole new type of crafting station. I'd be interested to know if anyone likes this idea. Think about it this way: we keep getting more and more new crafting stations but no extra house slots so I've come up with a practical solution here. Some of the sets that have died or are now useless that people have invested stations for are just a dead waste of space. I understand people also would like to see those useless sets gone from the game but that is a whole other subject. Anyway thank you for taking the time to read this.
  • Chrysa1is
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    Gave you an insightful. I didnt know that once attuned, you cannot re-attune. Thankyou for the knowledge. Hermaeus Mora would be proud
  • ResTandRespeC
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    I think the reason they don't do this is that A. They are in the crown store and doing this would lead directly to less revenue. And B. Since they are a hot item in both the writ voucher merchant and the guild stores it would lead to leas of them being sold.
    I'd rather they find a way to not have a 100+ crafting stations in a house. Probably by making it so if you already have an attunable station in your house when you try to place another attunable station in your house you have the option to merge them. Making it so you only need 1 of each type of station and at each one a drop down menu comes up when crafting to select what type of set you want (out of the attunable stations you've combined)
  • wishlist14
    wishlist14
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    I don't think you can buy attunable crafting stations with crowns, only with writs or gold. The reason I suggested re-attuning each station type eg woodworking, clothing and blacksmithing individually was so that people that have already collected most stations are not left feeling that they wasted their gold/ writs. The way I suggested changing it would mean that people could still keep all the stations they worked so hard to collect and not need any extra housing slots as new ones are introduced in the future. Im not saying your idea isn't great but it would mean zos would have to implement a whole new system and the old stations would then be rendered obsolete and that would be unfair to all the big crafting guilds out there or the individual collecters of crafting stations. I doubt they would get any compensation for those crafting stations that are no longer viable but just sit there taking up space in their guild halls or homes. I was trying to come up with a reasonable solution , one that wouldnt upset players. I myself would love to convert a couple of crafting stations that I no longer use but i dont want to destroy them as they cost me mnay writs to get and gold in some cases. Thanks for reply and yes i like your idea aswell.
    Edited by wishlist14 on July 24, 2018 10:26PM
  • Prof_Bawbag
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    Yeah, you can't buy them with crowns.
  • PlagueSD
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    Why the hell would you want to re-attune crafting stations? I love the fact that my guild's house has EVERY crafting station in the game. It makes doing master writs trivial. I just wait until I have around 30 master writs, then head to the guild hall and complete them in about 5 mins.
  • ResTandRespeC
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    wishlist14 wrote: »
    I don't think you can buy attunable crafting stations with crowns, only with writs or gold. The reason I suggested re-attuning each station type eg woodworking, clothing and blacksmithing individually was so that people that have already collected most stations are not left feeling that they wasted their gold/ writs. The way I suggested changing it would mean that people could still keep all the stations they worked so hard to collect and not need any extra housing slots as new ones are introduced in the future. Im not saying your idea isn't great but it would mean zos would have to implement a whole new system and the old stations would then be rendered obsolete and that would be unfair to all the big crafting guilds out there or the individual collecters of crafting stations. I doubt they would get any compensation for those crafting stations that are no longer viable but just sit there taking up space in their guild halls or homes. I was trying to come up with a reasonable solution , one that wouldnt upset players. I myself would love to convert a couple of crafting stations that I no longer use but i dont want to destroy them as they cost me mnay writs to get and gold in some cases. Thanks for reply and yes i like your idea aswell.

    My bad, i guess it was only the non-attunable tables that can be bought with crowns. The idea i laid out would be better for all the people who bought all of them! The only difference is that you have them all in 1 spot and only take up 1 housing spot. People looking to build a collection would still have to buy each individually to then combine them together.
  • AcadianPaladin
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    I've said it before and I'll say it again. There should only be ONE attunable table per craft. What you work for and earn with new sets should simply be added to a menu at the crafting station for that craft. Want to make a Seducer bow? Open your attuned wood working station and select Seducer from a drop down menu.

    The cost and effort to add new sets would be the same but the 'deliverable' would simply be an addition to your attuned table's (for that craft) menu. This would allow full service guild halls to look like darn guild halls instead of warehouses full of tables.

    It would only take just a bit of initiative and ingenuity for the devs to transition older players with lots of tables over to such a streamlined system. And what large guild would not appreciate opening up a few hundred slots in their guild hall? Not to mention the scalability as the game continues to grow and add more sets via chapters and possibly more crafting skills like jewelry.
    Edited by AcadianPaladin on July 25, 2018 1:14AM
    PC NA(no Steam), PvE, mostly solo
  • wishlist14
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    I've said it before and I'll say it again. There should only be ONE attunable table per craft. What you work for and earn with new sets should simply be added to a menu at the crafting station for that craft. Want to make a Seducer bow? Open your attuned wood working station and select Seducer from a drop down menu.

    The cost and effort to add new sets would be the same but the 'deliverable' would simply be an addition to your attuned table's (for that craft) menu. This would allow full service guild halls to look like darn guild halls instead of warehouses full of tables.

    It would only take just a bit of initiative and ingenuity for the devs to transition older players with lots of tables over to such a streamlined system. And what large guild would not appreciate opening up a few hundred slots in their guild hall? Not to mention the scalability as the game continues to grow and add more sets via chapters and possibly more crafting skills like jewelry.

    Yes I love this idea
  • Taleof2Cities
    Taleof2Cities
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    I've said it before and I'll say it again. There should only be ONE attunable table per craft. What you work for and earn with new sets should simply be added to a menu at the crafting station for that craft. Want to make a Seducer bow? Open your attuned wood working station and select Seducer from a drop down menu.

    The cost and effort to add new sets would be the same but the 'deliverable' would simply be an addition to your attuned table's (for that craft) menu. This would allow full service guild halls to look like darn guild halls instead of warehouses full of tables.

    It would only take just a bit of initiative and ingenuity for the devs to transition older players with lots of tables over to such a streamlined system. And what large guild would not appreciate opening up a few hundred slots in their guild hall? Not to mention the scalability as the game continues to grow and add more sets via chapters and possibly more crafting skills like jewelry.

    The reduction in furniture slots is a great idea ... but I'm a little worried about the actual up-front cost of a "universal" attunable crafting table.

    Even if you were to count half of the craftable 5-piece sets (21 out of 42), that's multiplying the current voucher cost by that factor: 250 vouchers x 21 = 5,250 vouchers. In gold that's over 2.5 million ... which is outside the price of a lot of players. 5 million+ if you factor in all the crafted sets.

    I think this idea needs some more thought.
  • Sevn
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    Wow, I didn't know you couldn't re-attune them, now I'm extremely thankful I never bought one. Thanks for the heads up.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • gabriebe
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    I don't mind the workshop look of some guild hall, they should just make those tables not count as part of the furniture allowance.
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  • Runs
    Runs
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    I've said it before and I'll say it again. There should only be ONE attunable table per craft. What you work for and earn with new sets should simply be added to a menu at the crafting station for that craft. Want to make a Seducer bow? Open your attuned wood working station and select Seducer from a drop down menu.

    The cost and effort to add new sets would be the same but the 'deliverable' would simply be an addition to your attuned table's (for that craft) menu. This would allow full service guild halls to look like darn guild halls instead of warehouses full of tables.

    It would only take just a bit of initiative and ingenuity for the devs to transition older players with lots of tables over to such a streamlined system. And what large guild would not appreciate opening up a few hundred slots in their guild hall? Not to mention the scalability as the game continues to grow and add more sets via chapters and possibly more crafting skills like jewelry.

    The reduction in furniture slots is a great idea ... but I'm a little worried about the actual up-front cost of a "universal" attunable crafting table.

    Even if you were to count half of the craftable 5-piece sets (21 out of 42), that's multiplying the current voucher cost by that factor: 250 vouchers x 21 = 5,250 vouchers. In gold that's over 2.5 million ... which is outside the price of a lot of players. 5 million+ if you factor in all the crafted sets.

    I think this idea needs some more thought.

    The price of them isn't priced for a lot of players. It's priced for the in-game rich and for guilds.

    I think if they were to implement something it would be like a Master Blacksmith Table ect.. that would cost x amount and allow you to absorb your attunable tables of the same type into it. So each new set I would still have to buy a set of attunables, run and attune them, then bring back to the master table for absorbing.

    Personally, I would pay a decent amount of vouchers for something like that. Right now at 44 sets, something like that would save me 172 home slots. And mean I could actually somewhat decorate.
    Edited by Runs on September 22, 2018 4:46AM
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  • Tigerseye
    Tigerseye
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    wishlist14 wrote: »
    I don't think you can buy attunable crafting stations with crowns, only with writs or gold. The reason I suggested re-attuning each station type eg woodworking, clothing and blacksmithing individually was so that people that have already collected most stations are not left feeling that they wasted their gold/ writs. The way I suggested changing it would mean that people could still keep all the stations they worked so hard to collect and not need any extra housing slots as new ones are introduced in the future. Im not saying your idea isn't great but it would mean zos would have to implement a whole new system and the old stations would then be rendered obsolete and that would be unfair to all the big crafting guilds out there or the individual collecters of crafting stations. I doubt they would get any compensation for those crafting stations that are no longer viable but just sit there taking up space in their guild halls or homes. I was trying to come up with a reasonable solution , one that wouldnt upset players. I myself would love to convert a couple of crafting stations that I no longer use but i dont want to destroy them as they cost me mnay writs to get and gold in some cases. Thanks for reply and yes i like your idea aswell.
    I've said it before and I'll say it again. There should only be ONE attunable table per craft. What you work for and earn with new sets should simply be added to a menu at the crafting station for that craft. Want to make a Seducer bow? Open your attuned wood working station and select Seducer from a drop down menu.

    The cost and effort to add new sets would be the same but the 'deliverable' would simply be an addition to your attuned table's (for that craft) menu. This would allow full service guild halls to look like darn guild halls instead of warehouses full of tables.

    It would only take just a bit of initiative and ingenuity for the devs to transition older players with lots of tables over to such a streamlined system. And what large guild would not appreciate opening up a few hundred slots in their guild hall? Not to mention the scalability as the game continues to grow and add more sets via chapters and possibly more crafting skills like jewelry.

    The reduction in furniture slots is a great idea ... but I'm a little worried about the actual up-front cost of a "universal" attunable crafting table.

    Even if you were to count half of the craftable 5-piece sets (21 out of 42), that's multiplying the current voucher cost by that factor: 250 vouchers x 21 = 5,250 vouchers. In gold that's over 2.5 million ... which is outside the price of a lot of players. 5 million+ if you factor in all the crafted sets.

    I think this idea needs some more thought.

    Here are some thoughts...

    You wouldn't buy the Universal Crafting Table with all the sets already attached to it; just as you don't buy the Attunable Crafting Table, with its one set attached to it, currently.

    So, you would just pay the same (in gold, or writ vouchers) for this (empty) Universal Table as you do, now, for the Attunable one.

    The first set you added would be included in that price, just as it currently is for the Attunable Table

    Where the extra gold/writ vouchers would come in, would only be as and when you decided you wanted more than one set on it.

    Every time you wanted a new set added to it, you would purchase a Set Voucher, to enable you to apply a new set to your Universal Table.

    Which could then be applied, by going to the set location in question, in the usual way.

    You could buy one Set Voucher at a time, or (assuming you had sufficient gold/writ vouchers), all of them, all at once, if you preferrred.

    Most people, I assume, would do the former, or would buy a few at a time, but not all?

    Each Set Voucher would cost exactly the same as the Universal Table did (i.e. the same as the regular Attunable Tables do currently).

    There would be no financial saving in doing it this way.

    The only saving would be in terms of furnishing slots, eye strain (from looking at an endless sea of ugly tables) and RSI...

    As you would no longer have to run around your house (or, more likely, someone else's house), like a lunatic, for ages, trying to find the right Attunable Station.

    People who already had multiple attuned Attunable Stations (of a certain craft) would be given the option to either keep them (if they decided they liked having 100+ stations), or trade them all in for a Universal Station (of the same craft) with the same sets already on it.

    Or, alternatively, to merge them all together, in some way, to exactly the same effect.

    Really, it's not that complicated and should have been done this way, in the first place.

    ...and if it had, of course, there would be no need to worry about trade-ins, or mergers, of the existing Attunable tables, as they wouldn't even exist in their current, incredibly clumsy, form.
    Edited by Tigerseye on December 18, 2018 3:54AM
  • StormHUN
    StormHUN
    ^ YES PLEASE!

    As for this:
    PlagueSD wrote: »
    Why the hell would you want to re-attune crafting stations? I love the fact that my guild's house has EVERY crafting station in the game.
    Maybe because some of us want to have attunable stations at our private homes, but we aren't f***ing rich to buy them all, and just want a few?

    Eg. I must have crafted a whole ton of Hunding gear by now both for my own builds (almost every slot by now so I can adapt to which slots I have of the dungeon drop set I want to combine with it, and 2x each because Divines for PvE and Impenetrable for PvP) and for friends. It would have been super useful to have the Hunding station at my Rawl'kha home, but it would have became useless once I finalized my build or don't use Hunding anymore, so re-attuning would make sense.

    Heck, I wouldn't mind if re-attuning costs some vouchers as well, but much less than buying a whole new station.
    Edited by StormHUN on February 5, 2019 2:02PM
  • ghastley
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    A multi-set table wouldn't have to be any different from the existing ones. And it wouldn't have the whole gamut of capabilities off the bat. On the other hand, there's no reason that adding a set should cost less than a new table. They're equivalent capabilities, so should cost the same.

    You'd buy an attunable station, and it would come with one set capability. You'd have to attune it as now. But the second set Could be bought as an upgrade, not as an extra table. You'd have the same attunement process, but it would add a set to a table that already has one, instead of to an "empty" one. You could apply that change to all existing tables without disruption, as they'd all just be the starter case of one set attuned, and it would be your option to add a set to an existing table, or get a whole new table. I can still see guilds wanting multiple instances, so you don't stand in line, but you'd get the choice of how to distribute the sets among your tables.

    The only addition required is a mechanism for consolidating tables, for those who want the space back. I don't see that as any harder to do than the current attunement of a table. Go to a location, have it done, come back.
  • max_only
    max_only
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    Came looking for this, glad I did before I used my vouchers.
    #FiteForYourRite Bosmer = Stealth
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  • disintegr8
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    PlagueSD wrote: »
    Why the hell would you want to re-attune crafting stations? I love the fact that my guild's house has EVERY crafting station in the game. It makes doing master writs trivial. I just wait until I have around 30 master writs, then head to the guild hall and complete them in about 5 mins.

    Not everyone's into master writs. I think a re-tuning option, for a fee, could be a good thing.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Jeremy
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    wishlist14 wrote: »
    Zos can you please make the attunable crafting stations be re-attunable so we can convert the older set stations into more useful sets....we would still have to travel to the new crafting location to reattune them with a more suitable, viable sets. This would free some slots in our guild halls or homes and also would mean that as the game gets bigger and more stations are added guilds are able to offer more viable crafting stations. I'm wondering if you can convert the stations we already have rather than introduce a whole new type of crafting station. I'd be interested to know if anyone likes this idea. Think about it this way: we keep getting more and more new crafting stations but no extra house slots so I've come up with a practical solution here. Some of the sets that have died or are now useless that people have invested stations for are just a dead waste of space. I understand people also would like to see those useless sets gone from the game but that is a whole other subject. Anyway thank you for taking the time to read this.

    I doubt they will do this because it would be like allowing players to buy multiple crafting stations at once. Players who have spent thousands of vouchers buying up crafting stations would be rightfully outraged if they did something like this.

    I think it would be a better solution to just give a single crafting station access to all the crafting stations the player has purchased. That way it wouldn't take up so much space and players who have spent a lot of time and effort buying all these attunable stations would still be able to use them.
    Edited by Jeremy on June 17, 2019 6:57AM
  • SteveCampsOut
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    PlagueSD wrote: »
    Why the hell would you want to re-attune crafting stations? I love the fact that my guild's house has EVERY crafting station in the game. It makes doing master writs trivial. I just wait until I have around 30 master writs, then head to the guild hall and complete them in about 5 mins.

    Even with time saving addons there's no way in heck you do 30 Master Writs in 5 minutes.
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  • Ek1
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    Any kind of ZOS notification about the issue would be nice. Its been live for several year and still pestering people. Even making then unbound would ease the pain.

    Yours truly,
    Someone that read a wrong line in excel and wasted 3k vouchers.
    Ek1@EU@PC.
  • Shadoclawx
    Shadoclawx
    Soul Shriven
    Bumping this. I have a New Moon Acolyte table that I don't even want anymore because the set is outperformed by so many others.
    As said above, why can we not just have universal crafting stations and why can we not re-attune them? I hate wasting vouchers and money every time a set becomes obsolete.
  • CaffeinatedMayhem
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    PlagueSD wrote: »
    Why the hell would you want to re-attune crafting stations? I love the fact that my guild's house has EVERY crafting station in the game. It makes doing master writs trivial. I just wait until I have around 30 master writs, then head to the guild hall and complete them in about 5 mins.

    Even with time saving addons there's no way in heck you do 30 Master Writs in 5 minutes.

    Time me. ;)

    Edit: that being said, attunables will not be changed to be re-attunable, especially since they are bound once attuned. I WISH we could get something besides individual stations. We're up to almost 250/700 slots in a guild hall JUST for all the sets, not to mention target dummy, mundus stones, transmute station, outfit station, regular crafting stations, vampire furnishings, aetherial well, and oh yes, DECORATIONS. There will come a day when we reach 700 slots just for sets...
    Edited by CaffeinatedMayhem on June 23, 2021 10:53PM
  • bmnoble
    bmnoble
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    PlagueSD wrote: »
    Why the hell would you want to re-attune crafting stations? I love the fact that my guild's house has EVERY crafting station in the game. It makes doing master writs trivial. I just wait until I have around 30 master writs, then head to the guild hall and complete them in about 5 mins.

    Even with time saving addons there's no way in heck you do 30 Master Writs in 5 minutes.

    Time me. ;)

    Edit: that being said, attunables will not be changed to be re-attunable, especially since they are bound once attuned. I WISH we could get something besides individual stations. We're up to almost 250/700 slots in a guild hall JUST for all the sets, not to mention target dummy, mundus stones, transmute station, outfit station, regular crafting stations, and oh yes, DECORATIONS. There will come a day when we reach 700 slots just for sets...


    They could add a new section to collections similar to the sticker book but for craft tables, every set you have the attunable stations for gets collected, they give you a special set of crafting stations after you reach a certain number of sets collected or for a large quantity of writ vouchers, that can use any of the sets collected by the houses owner. That way it goes from 250 or whatever the current number is of stations to just 4.

    That way you still have to keep buying new attunable stations to collect the new crafting sets but you don't need to place them all in the main guild house, just dump them in a spare house to store them.
    Edited by bmnoble on June 23, 2021 10:58PM
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