So first off, no i havent been kicked from a dungeon in many months and i do a couple dozen dungeons a week. So this isnt a " its unfair i got kicked" suggestion/rant. But i do feel the kick feature is highly abused by elitists, speedrunners and other such players who are looking for optimal runs ... IN A PUG. Everyone has a right to all content and features in this game they paid for whether they can do it in their sleep or whether they epically fail trying to learn how to do it( instead of watching videos which is ridiculous for so many reasons).
To my point. The system needs to be fixed so it benefits both the elitists and similar groups and so that is friendly to people who like the challenge of figuring it out themselves who like to try to conquer it with a group of subpar players and relish in their 3 hour long 14 wipe victory. So how do we do that?
1) Remove the kick feature completely. Instead kick can only be initiated by players if the person has been offline or completely left the dungeon for more than a minute.
2)The kick system will be replaced with a performance system instead. Each boss of each dungeon will have a performance check in the form of a mini quest. Depending on your role and the boss depends on the performance requirements you have to meet. Tanks will have the harder requirements. But an example of an easy dungeon( such as fungal grotto I), the tank might have to taunt twice and do 10k damage on the first boss while on the final boss the tank might have to taunt 3 times and block three times. Healers might have to heal( self heals dont count but overhealing others does) 10k on the first boss and 30k on the last boss. DPS might have to do 25k damage on the first boss and 150k damage on the last boss.
3) As you progress through dungeons to harder ones( dungeons that unlock later) the bar for performance is increased. So the first boss in White gold might require the tank to taunt 3 times and block 3 times and do 20k damage. The healer might be required to do 40k heals during fight, the DPS might be required to do 100k damage to the boss( adds are included in boss damage). Etc.
4) If you dont meet the performance test when the fight is over the other players will get a " Player X is underperforming, do you want to replace?" All of the other players must agree to replace. If you under perform on the last boss and you are in a DF group then you will get a blue tier reward instead of a purple if its your first run. If its not your first run and you would get a blue tier for completion this will be reduced to a green tier.
5) The performance tests are there to make sure the opposite abuse doesnt happen. " Im just going to stand around and be carried through the dungeon" You at least need to make some effort. Also, if done right it might encourage people to get better as they progress to harder dungeons and have to meet higher requirements. It is also low enough that if you have a 40k dps come in and your a level 15 complete newb his dps doesnt prevent you from meeting your requirements. The same for tanks and healers who have high dps in group and dont have a chance to complete their tests.
Finally a LFG/LFM tool added to the group finder tool with a search function. This will allow you to find and screen players to fit your specific needs in a group for ANY group content. That includes BGs, dungeons, and trials. Some of the features:
1) You can create a group in which you have sole ability to kick( No vote kick), A vote is required( selectable 50% or 75% of the group, a performance based kick group( using the above which will also be present for trials), or a no kick group( You can only kick members who leave the instance or go offline for more than a minute.) Potential members can see what your kick preference is before they join.
2) The ability to set Level/CP requirements. Gear checks according to color and the ability to be able to inspect a potential member. Inspect is either on or off at group creation and shows to members if you wish to inspect.
3) Inspect allows you to inspect another players currently equipped gear, equipped abilities, passives, and CP allocation. It also has the last 5 instant bosses( dungeon or trial any mode) that the player battled along with their role on that boss,DPS if that was their role HPS if that was their role and taunts/blocks/interrupts if they were the tank . Also included is what level/cp they were and how long ago ( hrs or days) that the fight took place. In addition if they parse a dummy the last 5 dummy parses of at least 1 minute will be shown. Including how long ago, the dummy "type", and if dps or hps was parsed.
4) HPS dummy. DPS dummies now come in a HPS version. Rather than start with full health and you DPS it down, the dummy starts at 0 health and you heal it up.
5) The ability to set specific run types: Newbie/Quest with dialog, learning/practice, casual/fun, pledge run, pledge HM, Vet HM, Speedrun, Farming, Experienced player( someone who wants to run with experienced players but not farming or wanting to speedrun, just wants a more experienced group), Vet player( someone who knows the instant well, has completed it dozens of times, knows all mechanics and boss fights, and does above what is required to complete consistently every run.)
A member search as well for players looking for specific groups.
1) The ability to search for specific groups, dungeons, run types, or requirements. Any criteria/parameters you leave at default will search all listings you are qualified for. So you can be nearly random with just a "casual/fun" search or very specific in your search.
2) Rewards: You will receive 1 blue tier reward( just like the dungeon finder blue tier) per day for using the search tool and completing an instance. For every time after that you will receive a ( new) green tier level reward for successful completion.