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Remove and Replace Kick in Dungeon/group finder.

Anotherone773
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So first off, no i havent been kicked from a dungeon in many months and i do a couple dozen dungeons a week. So this isnt a " its unfair i got kicked" suggestion/rant. But i do feel the kick feature is highly abused by elitists, speedrunners and other such players who are looking for optimal runs ... IN A PUG. Everyone has a right to all content and features in this game they paid for whether they can do it in their sleep or whether they epically fail trying to learn how to do it( instead of watching videos which is ridiculous for so many reasons).

To my point. The system needs to be fixed so it benefits both the elitists and similar groups and so that is friendly to people who like the challenge of figuring it out themselves who like to try to conquer it with a group of subpar players and relish in their 3 hour long 14 wipe victory. So how do we do that?

1) Remove the kick feature completely. Instead kick can only be initiated by players if the person has been offline or completely left the dungeon for more than a minute.

2)The kick system will be replaced with a performance system instead. Each boss of each dungeon will have a performance check in the form of a mini quest. Depending on your role and the boss depends on the performance requirements you have to meet. Tanks will have the harder requirements. But an example of an easy dungeon( such as fungal grotto I), the tank might have to taunt twice and do 10k damage on the first boss while on the final boss the tank might have to taunt 3 times and block three times. Healers might have to heal( self heals dont count but overhealing others does) 10k on the first boss and 30k on the last boss. DPS might have to do 25k damage on the first boss and 150k damage on the last boss.

3) As you progress through dungeons to harder ones( dungeons that unlock later) the bar for performance is increased. So the first boss in White gold might require the tank to taunt 3 times and block 3 times and do 20k damage. The healer might be required to do 40k heals during fight, the DPS might be required to do 100k damage to the boss( adds are included in boss damage). Etc.

4) If you dont meet the performance test when the fight is over the other players will get a " Player X is underperforming, do you want to replace?" All of the other players must agree to replace. If you under perform on the last boss and you are in a DF group then you will get a blue tier reward instead of a purple if its your first run. If its not your first run and you would get a blue tier for completion this will be reduced to a green tier.

5) The performance tests are there to make sure the opposite abuse doesnt happen. " Im just going to stand around and be carried through the dungeon" You at least need to make some effort. Also, if done right it might encourage people to get better as they progress to harder dungeons and have to meet higher requirements. It is also low enough that if you have a 40k dps come in and your a level 15 complete newb his dps doesnt prevent you from meeting your requirements. The same for tanks and healers who have high dps in group and dont have a chance to complete their tests.


Finally a LFG/LFM tool added to the group finder tool with a search function. This will allow you to find and screen players to fit your specific needs in a group for ANY group content. That includes BGs, dungeons, and trials. Some of the features:

1) You can create a group in which you have sole ability to kick( No vote kick), A vote is required( selectable 50% or 75% of the group, a performance based kick group( using the above which will also be present for trials), or a no kick group( You can only kick members who leave the instance or go offline for more than a minute.) Potential members can see what your kick preference is before they join.

2) The ability to set Level/CP requirements. Gear checks according to color and the ability to be able to inspect a potential member. Inspect is either on or off at group creation and shows to members if you wish to inspect.

3) Inspect allows you to inspect another players currently equipped gear, equipped abilities, passives, and CP allocation. It also has the last 5 instant bosses( dungeon or trial any mode) that the player battled along with their role on that boss,DPS if that was their role HPS if that was their role and taunts/blocks/interrupts if they were the tank . Also included is what level/cp they were and how long ago ( hrs or days) that the fight took place. In addition if they parse a dummy the last 5 dummy parses of at least 1 minute will be shown. Including how long ago, the dummy "type", and if dps or hps was parsed.

4) HPS dummy. DPS dummies now come in a HPS version. Rather than start with full health and you DPS it down, the dummy starts at 0 health and you heal it up.


5) The ability to set specific run types: Newbie/Quest with dialog, learning/practice, casual/fun, pledge run, pledge HM, Vet HM, Speedrun, Farming, Experienced player( someone who wants to run with experienced players but not farming or wanting to speedrun, just wants a more experienced group), Vet player( someone who knows the instant well, has completed it dozens of times, knows all mechanics and boss fights, and does above what is required to complete consistently every run.)

A member search as well for players looking for specific groups.

1) The ability to search for specific groups, dungeons, run types, or requirements. Any criteria/parameters you leave at default will search all listings you are qualified for. So you can be nearly random with just a "casual/fun" search or very specific in your search.

2) Rewards: You will receive 1 blue tier reward( just like the dungeon finder blue tier) per day for using the search tool and completing an instance. For every time after that you will receive a ( new) green tier level reward for successful completion.
  • Tetrafy
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    I prefer to dumb tyings down myself. Why overcomplicate something? The system while not amazing does meet the benfit of a majority of the community. Out of 2000 dungeons Ive been wrongfully been kicked like once. If the problem is damage? Perhaps increase values on damage without weaving so more people can actually hit 50k dps without being 1 percent at the game. Ive never played a game where hitting dps threasholds is so insanely precise. Is it even a reasonable skillgap if the majority of people do 20k or less dps?
    Edited by Tetrafy on July 22, 2018 4:43PM
  • Etienne_et_Isabeau
    Have players qualify for elite status by completing specific solo dungeons. Once they do this, they can qualify for elite groups, where kicking players out is acceptable.

    In groups that aren't elite, kicking players out isn't an option.
  • redspecter23
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    You propose the removal of a very simple system and have it replaced with what amounts to about 10 paragraphs of complexity. It may very well be a better option overall, but sometimes simple is better. If players (of any skill level) are getting kicked too often, they have the option of a premade group. That is the solution to the kick feature.
  • Taleof2Cities
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    Yep, the best solution to avoid elitists in dungeons is to form a group with friends or guildies and avoid the dungeon finder ... not additional criteria on the dungeon finder itself.
  • D0PAMINE
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    Kick isn't abused as widely is you're making it out to be. Plenty of us vets happily teach new players and show them the ropes. Most of us in fact.
  • redspecter23
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    Yep, the best solution to avoid elitists in dungeons is to form a group with friends or guildies and avoid the dungeon finder ... not additional criteria on the dungeon finder itself.

    This really is the easiest solution to any queue problems. I don't know why people have such high expectations of people in random groups. ZOS has the numbers, but my guess is that if you took an average dps check of every dps character in the game, that number would be around 3000. The skill level of an average player is much lower than many people believe it to be.
  • Tetrafy
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    .
    Yep, the best solution to avoid elitists in dungeons is to form a group with friends or guildies and avoid the dungeon finder ... not additional criteria on the dungeon finder itself.

    This really is the easiest solution to any queue problems. I don't know why people have such high expectations of people in random groups. ZOS has the numbers, but my guess is that if you took an average dps check of every dps character in the game, that number would be around 3000. The skill level of an average player is much lower than many people believe it to be.

    And its honestly because the numbers are just too low. Expecting the average player to be able to do button combos like quadshotting in Halo 2 is laughable.
    Edited by Tetrafy on July 22, 2018 5:16PM
  • prof-dracko
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    I think it could benefit from a new type of dungeon mode. You'd have Normal for the casual player, farming gear or doing pledges, Veteran for the hardcore, and Casual for new players, first-time runners or people trying to get the quest. On Casual everyone could know you're not expected to be an expert, you could remove the "kick" option entirely from them (leave by choice) and there'd be no-one who'd blazed through the dungeon a hundred time pressuring the ones who are invested in the quest stories to move faster.
    Maybe trim the rewards down to encourage them to move up to Normal, and have it not count for pledges and such, but there's really no losing there.
  • D0PAMINE
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    Yep, the best solution to avoid elitists in dungeons is to form a group with friends or guildies and avoid the dungeon finder ... not additional criteria on the dungeon finder itself.

    This really is the easiest solution to any queue problems. I don't know why people have such high expectations of people in random groups. ZOS has the numbers, but my guess is that if you took an average dps check of every dps character in the game, that number would be around 3000. The skill level of an average player is much lower than many people believe it to be.

    Not to mention people with disabilities could be excluded if they cant hit lets say 20k and/or have the perfect rotation. No one should be excluded if they're trying
  • Tetrafy
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    D0PAMINE wrote: »
    Yep, the best solution to avoid elitists in dungeons is to form a group with friends or guildies and avoid the dungeon finder ... not additional criteria on the dungeon finder itself.

    This really is the easiest solution to any queue problems. I don't know why people have such high expectations of people in random groups. ZOS has the numbers, but my guess is that if you took an average dps check of every dps character in the game, that number would be around 3000. The skill level of an average player is much lower than many people believe it to be.

    Not to mention people with disabilities could be excluded if they cant hit lets say 20k and/or have the perfect rotation. No one should be excluded if they're trying

    Well expecting button combos like Halo 2s quadshot and making it part of the average dps was terrible by design most wont ever cancel. If anything open the floodgates and allow the elite to hit 80k and average 40k and adjust bosses accordingly. You really have to put in the time to perfect dps, Ive played it on other mmos and the rotations are nowhere near as complex.
  • The_Protagonist
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    Last night I had under 200cp pug group for WGT, the first boss was okay, I did 72% damage.

    But the three at the scroll were difficult for the group as the tank kept pulling them all together, when I told him to pull and tank only two, but he was going like 'dude I've done this many times just like this, we wiped a couple of times, I tried to explain but they just kept on trying to kick each other out of the group.

    I asked them to pull it together and that we can do this, but nope, they just keep trying to kick each other, so I finally left the group. Did not like leaving them behind that way, but really wished they would listen, they could have learned a few things. Of course we would have wiped at the planar inhibitor, but still they could understand looking at the visual cues the game gives.

    So all everyone needs to do is listen to their betters to learn or be left behind, we don't need a system that takes a wall of text to explain, just good listening skills and not blaming each other.
  • SickleCider
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    Aside from complexity, the other issue with this suggestion is that it assumes players are performing in a vacuum. Most of a group's success lies in how well the team members synergize with each other, not individual stat capabilities. I've run lots of PUGs with teams that have amazing DPS/tanking capabilities/healing that consistently wipe due to an inability to work together. I'd much rather carry level 10 lowbies that are earnestly trying.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • pod88kk
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    If I had to spend 3 hours doing a random daily normal for the XP I'd be pretty peeved
  • ImmortalCX
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    HOW about this:

    The longer someone waits in the queue and is a member of the group, the more votes/resistance they get to being kicked.

    So if a DPS waits in the queue for 30 minutes, he is going to have resitance to being kicked by a tank who has an instant queue time.

    So, for intance, DPS waits in the queue for 30 minutes. He gets 100 points.

    The tank and healer had instant queues and only have 10 points each because they were in the group five minutes. The other DPS also waited for 30 minutes, so he has 100 points.

    Tank initiates a kick, the healer, other DPS, and tanks points are added together and divided by three. 100 + 10 + 10 = 120/3 = 40

    40 < 100, so he can't kick the DPS.

    However, in another 30 minutes, the combined kick scores may be high enough.

    I do agree that there are healers and tanks with entitlement issues, who compare every run to the runs they did with 2x CP750 DPS.

  • MLGProPlayer
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    D0PAMINE wrote: »
    Kick isn't abused as widely is you're making it out to be. Plenty of us vets happily teach new players and show them the ropes. Most of us in fact.

    In my two years of playing, my PUG groups (of which I've been a part of hundreds) have maybe kicked a total of maybe 3 people for either being toxic or completely useless (like 5k DPS and unwilling to learn).

    It almost never happens. The people who get kicked all the time need to sit down with themselves and realise why it keeps happening. You'll find that it's because you're toxic or unwilling to learn.
    Edited by MLGProPlayer on July 22, 2018 7:38PM
  • evoniee
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    i cant even search veteran blessed cruicible, already queue for 1 hour
  • Facefister
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    "Why noone wants to carry me and my unique Ice staff/S&B stamina build with 3k dps?" - The Thread.
  • D0PAMINE
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    D0PAMINE wrote: »
    Kick isn't abused as widely is you're making it out to be. Plenty of us vets happily teach new players and show them the ropes. Most of us in fact.

    In my two years of playing, my PUG groups (of which I've been a part of hundreds) have maybe kicked a total of maybe 3 people for either being toxic or completely useless (like 5k DPS and unwilling to learn).

    It almost never happens. The people who get kicked all the time need to sit down with themselves and realise why it keeps happening. You'll find that it's because you're toxic or unwilling to learn.

    That's what I mean, it's really not a massive issue because most of us vets who pug understand there are new players, and we really don't just kick them like they're disposible.
  • LadyNalcarya
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    Yep, the best solution to avoid elitists in dungeons is to form a group with friends or guildies and avoid the dungeon finder ... not additional criteria on the dungeon finder itself.

    This really is the easiest solution to any queue problems. I don't know why people have such high expectations of people in random groups. ZOS has the numbers, but my guess is that if you took an average dps check of every dps character in the game, that number would be around 3000. The skill level of an average player is much lower than many people believe it to be.

    They dont.
    When I used to pug, people rarely kicked anyone unless their dps was abysmal or they lied about their experience and proceeded to wipe the group in WGT or something (back when it was the hardest dungeon and you couldnt casually burn planar inhibitor).
    In order to kick someone from a group, you need 3 votes. If at least one player refuses to kick, then it wont work. Also, the majority of player who are using group finder are average players, who would they kick other average players?
    I find it very hard to believe that random dungeon pugs have the same (or higher) standarts as trial guilds.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Girl_Number8
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    Better options are guilds and friends for dungeons and trials. Though I think it is unfair in to push players to carry someone that is simply not ready for the toughest dungeons. Our guild helps players of all skill levels learn and get better so they can do any dungeon and trials. It really is fine the way it is. If you do randoms you should be able to get a good idea after the first boss if this group is toxic and if so just leave. :)
  • JasmineMcCoy
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    Is kicking such a big issue though? I have only seen people requesting a kick twice: one was a tank/healer/dps which could perform neither of the roles and one was somebody who wanted to solo and ran ahead while the rest of the group wanted to go normally and do the quest. I have once been in a trial where one of damage dealers kept using a frost staff, but the tank, despite threats and figuring out who it was, still didn't request a kick.
  • Anotherone773
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    D0PAMINE wrote: »
    Yep, the best solution to avoid elitists in dungeons is to form a group with friends or guildies and avoid the dungeon finder ... not additional criteria on the dungeon finder itself.

    This really is the easiest solution to any queue problems. I don't know why people have such high expectations of people in random groups. ZOS has the numbers, but my guess is that if you took an average dps check of every dps character in the game, that number would be around 3000. The skill level of an average player is much lower than many people believe it to be.

    Not to mention people with disabilities could be excluded if they cant hit lets say 20k and/or have the perfect rotation. No one should be excluded if they're trying

    Which is why my suggestion was based on DPS but a very low bar on damage. In other words you have to make an effort and the bar is raised as dungeon difficulty is increased but its still a pretty low bar. In my examples your looking at 2-5k dps for 10 seconds or so when the average boss fight takes around 2 minutes. So you just have to show your not just standing there being carried rather than do X dps.
  • Anotherone773
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    Is kicking such a big issue though? I have only seen people requesting a kick twice: one was a tank/healer/dps which could perform neither of the roles and one was somebody who wanted to solo and ran ahead while the rest of the group wanted to go normally and do the quest. I have once been in a trial where one of damage dealers kept using a frost staff, but the tank, despite threats and figuring out who it was, still didn't request a kick.

    Its mostly an issue in vet dungeons. Many players wont do or try vet dungeons because of the toxic environment in them. Normal isnt to bad. But another feature of this over the very crappy( compared to other games) group finder we have now is the ability to make your own PUG groups with your own personal requirements. So those speedrunners can filter out non optimal players before even getting in the content. And those players who want just learn/practice content can do so with like minded individuals without some elitist or meta player getting annoyed and trying to keep because " OMG U DIDNT LEARN THIS DUNGEON/YOUR BUILD YET?"

    Its better for everyone because everyone can pick the type of people they want to run with without the hassle of guilds and trying to find people in guild to do a run and all that nonsense. Everyone gets what they want and no one has to deal with the " You should just make your own guild or join one and run with them if you want..."
  • notyuu
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    how to avoid getting kicked
    1: don't be fake for your role
    2: you are expected to know the dungeon mechanics on all but the newest ones... and if you don't, then ask
    3: don't leech
    4: don't be useless/so under-powered it's comical
  • AbysmalGhul
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    3) Inspect allows you to inspect another players currently equipped gear, equipped abilities, passives, and CP allocation. It also has the last 5 instant bosses( dungeon or trial any mode) that the player battled along with their role on that boss,DPS if that was their role HPS if that was their role and taunts/blocks/interrupts if they were the tank . Also included is what level/cp they were and how long ago ( hrs or days) that the fight took place. In addition if they parse a dummy the last 5 dummy parses of at least 1 minute will be shown. Including how long ago, the dummy "type", and if dps or hps was parsed.

    4) HPS dummy. DPS dummies now come in a HPS version. Rather than start with full health and you DPS it down, the dummy starts at 0 health and you heal it up.

    This seems pretty invasive to me. I hate when people ask me about what I'm wearing, rotations , and dps test scores. That system reminds me of Neverwinter. I hated the fact that people can view your damage dealt and equipment. I've been kicked so many times during Neverwinter dungeons because of my gear score and equipment, and I was top damage dealer or top healer by tens of millions.

    I think there's two solutions to dungeons. Suck up the bad or remove the penalty for leaving a dungeon.


  • Drdeath20
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    I dont see the big deal. The 3 other people in the group want you gone.
  • TheInfernalRage
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    So, you're suggesting a system change from something simple to something complicated when it can actually be fixed with proper human communication? Sounds like the 21st century to me.
  • G1Countdown
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    No. The flaw in your plan are the eletist players who speedrun thru a dungeon leaving the rest of the group behind. With your system they would have 0 points and be at the mercy of your proposed system.
  • ol_BANK_lo
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    So first off, no i havent been kicked from a dungeon in many months and i do a couple dozen dungeons a week. So this isnt a " its unfair i got kicked" suggestion/rant. But i do feel the kick feature is highly abused by elitists, speedrunners and other such players who are looking for optimal runs ... IN A PUG. Everyone has a right to all content and features in this game they paid for whether they can do it in their sleep or whether they epically fail trying to learn how to do it( instead of watching videos which is ridiculous for so many reasons).

    To my point. The system needs to be fixed so it benefits both the elitists and similar groups and so that is friendly to people who like the challenge of figuring it out themselves who like to try to conquer it with a group of subpar players and relish in their 3 hour long 14 wipe victory. So how do we do that?

    1) Remove the kick feature completely. Instead kick can only be initiated by players if the person has been offline or completely left the dungeon for more than a minute.

    2)The kick system will be replaced with a performance system instead. Each boss of each dungeon will have a performance check in the form of a mini quest. Depending on your role and the boss depends on the performance requirements you have to meet. Tanks will have the harder requirements. But an example of an easy dungeon( such as fungal grotto I), the tank might have to taunt twice and do 10k damage on the first boss while on the final boss the tank might have to taunt 3 times and block three times. Healers might have to heal( self heals dont count but overhealing others does) 10k on the first boss and 30k on the last boss. DPS might have to do 25k damage on the first boss and 150k damage on the last boss.

    3) As you progress through dungeons to harder ones( dungeons that unlock later) the bar for performance is increased. So the first boss in White gold might require the tank to taunt 3 times and block 3 times and do 20k damage. The healer might be required to do 40k heals during fight, the DPS might be required to do 100k damage to the boss( adds are included in boss damage). Etc.

    4) If you dont meet the performance test when the fight is over the other players will get a " Player X is underperforming, do you want to replace?" All of the other players must agree to replace. If you under perform on the last boss and you are in a DF group then you will get a blue tier reward instead of a purple if its your first run. If its not your first run and you would get a blue tier for completion this will be reduced to a green tier.

    5) The performance tests are there to make sure the opposite abuse doesnt happen. " Im just going to stand around and be carried through the dungeon" You at least need to make some effort. Also, if done right it might encourage people to get better as they progress to harder dungeons and have to meet higher requirements. It is also low enough that if you have a 40k dps come in and your a level 15 complete newb his dps doesnt prevent you from meeting your requirements. The same for tanks and healers who have high dps in group and dont have a chance to complete their tests.


    Finally a LFG/LFM tool added to the group finder tool with a search function. This will allow you to find and screen players to fit your specific needs in a group for ANY group content. That includes BGs, dungeons, and trials. Some of the features:

    1) You can create a group in which you have sole ability to kick( No vote kick), A vote is required( selectable 50% or 75% of the group, a performance based kick group( using the above which will also be present for trials), or a no kick group( You can only kick members who leave the instance or go offline for more than a minute.) Potential members can see what your kick preference is before they join.

    2) The ability to set Level/CP requirements. Gear checks according to color and the ability to be able to inspect a potential member. Inspect is either on or off at group creation and shows to members if you wish to inspect.

    3) Inspect allows you to inspect another players currently equipped gear, equipped abilities, passives, and CP allocation. It also has the last 5 instant bosses( dungeon or trial any mode) that the player battled along with their role on that boss,DPS if that was their role HPS if that was their role and taunts/blocks/interrupts if they were the tank . Also included is what level/cp they were and how long ago ( hrs or days) that the fight took place. In addition if they parse a dummy the last 5 dummy parses of at least 1 minute will be shown. Including how long ago, the dummy "type", and if dps or hps was parsed.

    4) HPS dummy. DPS dummies now come in a HPS version. Rather than start with full health and you DPS it down, the dummy starts at 0 health and you heal it up.


    5) The ability to set specific run types: Newbie/Quest with dialog, learning/practice, casual/fun, pledge run, pledge HM, Vet HM, Speedrun, Farming, Experienced player( someone who wants to run with experienced players but not farming or wanting to speedrun, just wants a more experienced group), Vet player( someone who knows the instant well, has completed it dozens of times, knows all mechanics and boss fights, and does above what is required to complete consistently every run.)

    A member search as well for players looking for specific groups.

    1) The ability to search for specific groups, dungeons, run types, or requirements. Any criteria/parameters you leave at default will search all listings you are qualified for. So you can be nearly random with just a "casual/fun" search or very specific in your search.

    2) Rewards: You will receive 1 blue tier reward( just like the dungeon finder blue tier) per day for using the search tool and completing an instance. For every time after that you will receive a ( new) green tier level reward for successful completion.

    No
  • zaria
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    So, you're suggesting a system change from something simple to something complicated when it can actually be fixed with proper human communication? Sounds like the 21st century to me.
    This, now add all the problems with the dungeon finder, you want to make it far more complex?

    An kick limit like in WOW might be an idea, in wow back then I played it you could only kick one in an dungeon, one bonus kick if none in dungeon had kicked anybody before that day.

    Has done a lot of dungeons and don't see much of an problem, for easier dungeons its not just one weak player its an weak group.
    Know your limits, don't do random vet unless you can do the dlc ones.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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