Valkysas154 wrote: »Use Javelin then charge to get back into range is my best advice, tho i am not sure if they every fixed charge it was acting strange a few weeks ago
Nope don't turn it into an unblockable and undodgeable CC, either you have skills that go through block or dodge
(Jabs, solar barrage, beam, PotL) or the class should have access to an undodgeable, unblockable CC (like NB or DK) not both (like sorc has atm curse+rune cage)
Just make javalin into an blockable, dodgeable meele "low slash" with your spear that knocks people off their feet.
(Similar performance as reverb)
Such a CC is fine, add a decent secondary effect and Templars have a CC again.
Is it the best one in the game? Nope but it's much better than the buggy, templar toolkit unfriendly javalin.
IMO, Luminous Shards was the perfectly balanced version of an unblockable/undodgeable CC. You had to aim it on the ground, it had a small delay and a small tell as well, as you could see a spear indicator on the ground at cast time. It also didn't do large damage, it was instead a setup to do large damage.
All they had to do was make it so Burning Light didn't immediately break the disorient with either a damage limit, or a 1 second hard stun in conjunction with the disorient.
Of course what happens? They take away the most balanced CC in the game and instead give ridiculously strong unblockable/undodgeable and basically unavoidable CC with big damage as well to other classes.
That's the problem with playing Magplar, sometimes I feel like they are the only class in the game that actually has to deal with balanced skills and loadouts, whereas other classes get to have skills that are powerful in all scenarios and loadouts.
DocFrost72 wrote: »Nope don't turn it into an unblockable and undodgeable CC, either you have skills that go through block or dodge
(Jabs, solar barrage, beam, PotL) or the class should have access to an undodgeable, unblockable CC (like NB or DK) not both (like sorc has atm curse+rune cage)
Just make javalin into an blockable, dodgeable meele "low slash" with your spear that knocks people off their feet.
(Similar performance as reverb)
Such a CC is fine, add a decent secondary effect and Templars have a CC again.
Is it the best one in the game? Nope but it's much better than the buggy, templar toolkit unfriendly javalin.
How would you respond to the argument that every class and weapon line in the game has a skill that goes through block, and a skill that ignores dodging?
DocFrost72 wrote: »Nope don't turn it into an unblockable and undodgeable CC, either you have skills that go through block or dodge
(Jabs, solar barrage, beam, PotL) or the class should have access to an undodgeable, unblockable CC (like NB or DK) not both (like sorc has atm curse+rune cage)
Just make javalin into an blockable, dodgeable meele "low slash" with your spear that knocks people off their feet.
(Similar performance as reverb)
Such a CC is fine, add a decent secondary effect and Templars have a CC again.
Is it the best one in the game? Nope but it's much better than the buggy, templar toolkit unfriendly javalin.
How would you respond to the argument that every class and weapon line in the game has a skill that goes through block, and a skill that ignores dodging?
I respond with 2 questions.
1. please define what you mean by "goes through block".
2. Please list the skills that go through block for each class and weapon.
DocFrost72 wrote: »Nope don't turn it into an unblockable and undodgeable CC, either you have skills that go through block or dodge
(Jabs, solar barrage, beam, PotL) or the class should have access to an undodgeable, unblockable CC (like NB or DK) not both (like sorc has atm curse+rune cage)
Just make javalin into an blockable, dodgeable meele "low slash" with your spear that knocks people off their feet.
(Similar performance as reverb)
Such a CC is fine, add a decent secondary effect and Templars have a CC again.
Is it the best one in the game? Nope but it's much better than the buggy, templar toolkit unfriendly javalin.
How would you respond to the argument that every class and weapon line in the game has a skill that goes through block, and a skill that ignores dodging?
TequilaFire wrote: »Please leave Aurora Javelin alone, it is far too useful for taking out snipers on top of keeps and stun checking targets as you rush towards them. Make the other morph melee and stam if you will.
DocFrost72 wrote: »DocFrost72 wrote: »Nope don't turn it into an unblockable and undodgeable CC, either you have skills that go through block or dodge
(Jabs, solar barrage, beam, PotL) or the class should have access to an undodgeable, unblockable CC (like NB or DK) not both (like sorc has atm curse+rune cage)
Just make javalin into an blockable, dodgeable meele "low slash" with your spear that knocks people off their feet.
(Similar performance as reverb)
Such a CC is fine, add a decent secondary effect and Templars have a CC again.
Is it the best one in the game? Nope but it's much better than the buggy, templar toolkit unfriendly javalin.
How would you respond to the argument that every class and weapon line in the game has a skill that goes through block, and a skill that ignores dodging?
I respond with 2 questions.
1. please define what you mean by "goes through block".
2. Please list the skills that go through block for each class and weapon.
1) Any ability that has a component of damage that ignores the .5 damage multiplier granted by blocking when the damage is dealt. The poster I quoted gave a fine couple of examples: curse and power of the light (though the other morph also does this, not just potl)
2) Just go through block?
BOW: Poisoned arrow and morphs (dot), volley and morphs (entire ability). Honorable mention to Poisoned (not a skill though) effect.
DUAL WIELD: Twin slashes and morphs (dot), lacerate and morphs (dot, unsure if first hit is direct damage- need to test) Honorable mention goes to axe bleeds, though not a skill so not truly included.
TWO HANDED: Cleave and morphs (dot). Once more honorable mention to axe bleeds.
DESTRUCION STAFF: Wall of elements and morphs (dot), destructive touch and morphs (dot). Honorable mention to burning status effect.
ONE HAND AND SHIELD: None, I thought one morph of low slash bled: I will admit this weapon line does not have a block ignoring damage source. Not going to make the argument for a reflected stun with the ult, way too situational.
And that is *just* weapon lines, just block.
Edit for grammar.
I'd rather leave javelin alone. At least the stamina version is fine outside of being bugged where you can juggle someone in air if you hit them repeatedly with it. The magicka version sucks because it got less stun duration for more damage so I would assume get rid of the more damage to make it stun as long as the stam version.
Could use something else as an alternative without a knock back though
Did you saw all the complains about rune cage being undodable and unblockable in addition to the huge range?
So you want literally the same for templar.
Not going to work tbh but templar really need a CC.
#giveshardsccback
Did you saw all the complains about rune cage being undodable and unblockable in addition to the huge range?
So you want literally the same for templar.
Not going to work tbh but templar really need a CC.
#giveshardsccback
lol dude you gotta see the problem and the difference with runcage being like this versus other skills. Runcage is not the skill itself but rather what this skill can comboed with and the range this can be done with. Sorcs have to many burst skills that are on a timer and thus runcage becomes op cause it takes away the counterplay at that point as all burst is lined up, explods, and you cant do nothing as you are locked in at that moment.
Besides that every class should have a stun that ignores block to allow counterplay to block builds.