Maintenance for the week of September 22:
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• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)
We will be performing maintenance for patch 11.2.1 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

Templar PTS changes

  • Thorstienn
    Thorstienn
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    In our first meeting, it was mentioned that just making the Templar Dawn's Wrath and Blazing/Fire sounding skills actual fire and I've long asked them to make the "Balanced Warrior" passive give more than just weapon damage.

    @cpuScientist - that was brought up in the meeting and the devs mentioned they would try to get something for update 20. I will make it a point to remind them of the Repentance thing because I think it's terrible design.

    Oh please no. If anything remove the Fire we have, and give templar buffs to Magic damage (holy light!). I know fire is king now, but that's just because of their stupid increase to LA damage, thus LA and blockade of fire equate to such a huge % of DPS.
    I feel like all this would do is turn templar into a 2nd string DK, with a better ranged option.
    Hell, if you really want to go that way, just remove mag damage completely and replace with appropriate elements: finally Warden would have a buff with a passive increase to fire, fire shall, flame bear (or more thematically polar bear) etc. But then change my war maiden set to fire too, so I don't need to decon it.
  • danno8
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    Thorstienn wrote: »
    In our first meeting, it was mentioned that just making the Templar Dawn's Wrath and Blazing/Fire sounding skills actual fire and I've long asked them to make the "Balanced Warrior" passive give more than just weapon damage.

    @cpuScientist - that was brought up in the meeting and the devs mentioned they would try to get something for update 20. I will make it a point to remind them of the Repentance thing because I think it's terrible design.

    Oh please no. If anything remove the Fire we have, and give templar buffs to Magic damage (holy light!). I know fire is king now, but that's just because of their stupid increase to LA damage, thus LA and blockade of fire equate to such a huge % of DPS.
    I feel like all this would do is turn templar into a 2nd string DK, with a better ranged option.
    Hell, if you really want to go that way, just remove mag damage completely and replace with appropriate elements: finally Warden would have a buff with a passive increase to fire, fire shall, flame bear (or more thematically polar bear) etc. But then change my war maiden set to fire too, so I don't need to decon it.

    Honestly, I've never liked or understood the concept of "Magic Damage". What exactly does that feel like? Does it burn you? Well it should be fire then. Does it shock you? well it should be lightning then. Does it just physically impact you? Well...physical etc...

    I feel like Magic Damage should just be trashed. Or it should always morph into Physical damage when using stamina weapons, and Elemental damage (Fire, Ice, or Lightning) if using the appropriate staff.

    I haven't thought hard about this, so excuse any glaring problem it would cause, lol.
  • Soris
    Soris
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    Nifty2g wrote: »
    Can you guys just suggest to them and save their trouble with the useless beam buffs that their skills are flat out lacking in damage and rather than buffing their base damage, give them a proper hard CC skill in the spirit of blinding flashes
    Fixed that for you!

    Welkynd [Templar/AD/EU]
  • cpuScientist
    cpuScientist
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    In our first meeting, it was mentioned that just making the Templar Dawn's Wrath and Blazing/Fire sounding skills actual fire and I've long asked them to make the "Balanced Warrior" passive give more than just weapon damage.

    @cpuScientist - that was brought up in the meeting and the devs mentioned they would try to get something for update 20. I will make it a point to remind them of the Repentance thing because I think it's terrible design.

    Thanks that's great news. Hopefully they think about tweaking repentance work for all Templars in group, or something till then. But if not atleast they are gonna take a look. This rep system has been great thanks.
  • NBrookus
    NBrookus
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    .
    danno8 wrote: »
    Thorstienn wrote: »
    In our first meeting, it was mentioned that just making the Templar Dawn's Wrath and Blazing/Fire sounding skills actual fire and I've long asked them to make the "Balanced Warrior" passive give more than just weapon damage.

    @cpuScientist - that was brought up in the meeting and the devs mentioned they would try to get something for update 20. I will make it a point to remind them of the Repentance thing because I think it's terrible design.

    Oh please no. If anything remove the Fire we have, and give templar buffs to Magic damage (holy light!). I know fire is king now, but that's just because of their stupid increase to LA damage, thus LA and blockade of fire equate to such a huge % of DPS.
    I feel like all this would do is turn templar into a 2nd string DK, with a better ranged option.
    Hell, if you really want to go that way, just remove mag damage completely and replace with appropriate elements: finally Warden would have a buff with a passive increase to fire, fire shall, flame bear (or more thematically polar bear) etc. But then change my war maiden set to fire too, so I don't need to decon it.

    Honestly, I've never liked or understood the concept of "Magic Damage". What exactly does that feel like? Does it burn you? Well it should be fire then. Does it shock you? well it should be lightning then. Does it just physically impact you? Well...physical etc...

    I feel like Magic Damage should just be trashed. Or it should always morph into Physical damage when using stamina weapons, and Elemental damage (Fire, Ice, or Lightning) if using the appropriate staff.

    I haven't thought hard about this, so excuse any glaring problem it would cause, lol.

    Magplars and magDKs use DW and S&B a lot, that would basically force them to use ranged weapons with their melee class abilities, which reduce build diversity a lot.
  • danno8
    danno8
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    NBrookus wrote: »
    .
    danno8 wrote: »
    Thorstienn wrote: »
    In our first meeting, it was mentioned that just making the Templar Dawn's Wrath and Blazing/Fire sounding skills actual fire and I've long asked them to make the "Balanced Warrior" passive give more than just weapon damage.

    @cpuScientist - that was brought up in the meeting and the devs mentioned they would try to get something for update 20. I will make it a point to remind them of the Repentance thing because I think it's terrible design.

    Oh please no. If anything remove the Fire we have, and give templar buffs to Magic damage (holy light!). I know fire is king now, but that's just because of their stupid increase to LA damage, thus LA and blockade of fire equate to such a huge % of DPS.
    I feel like all this would do is turn templar into a 2nd string DK, with a better ranged option.
    Hell, if you really want to go that way, just remove mag damage completely and replace with appropriate elements: finally Warden would have a buff with a passive increase to fire, fire shall, flame bear (or more thematically polar bear) etc. But then change my war maiden set to fire too, so I don't need to decon it.

    Honestly, I've never liked or understood the concept of "Magic Damage". What exactly does that feel like? Does it burn you? Well it should be fire then. Does it shock you? well it should be lightning then. Does it just physically impact you? Well...physical etc...

    I feel like Magic Damage should just be trashed. Or it should always morph into Physical damage when using stamina weapons, and Elemental damage (Fire, Ice, or Lightning) if using the appropriate staff.

    I haven't thought hard about this, so excuse any glaring problem it would cause, lol.

    Magplars and magDKs use DW and S&B a lot, that would basically force them to use ranged weapons with their melee class abilities, which reduce build diversity a lot.

    MagDK abilities don't do Magic damage though, so they would still be fire.

    But yah, that could be a problem for Blockplars.
  • NBrookus
    NBrookus
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    Quite a few mDK abilities do magic damage; like Inhale, Choking Talons, Stonefist and Fossilize. If they suddenly became physical damage because you are running DW, that would hurt.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    As long as we are keeping this concept of channeled focus as being necessary for magicka sustain. Can we get some similar sustain for Stamplars on the other morph? I'd rather just have multiple templars be able to repent corpses but it seems that ship has sailed.

    Another idea is to take the original Beta restoring spirit passive @Joy_Division keeps talking about and tie it to rune focus morphs. One morphs would return magicka, the other stamina. Yes that is much more convoluted and annoying than having it as a passive but it feels like complicated, obnoxious ideas are an easier sell than flat buffs.

    Alternatively, you could have restoring focus reduce the cost of stamina abilities if you are worried about blockplars getting stam while blocking (even though wardens can do that with green netch). So many ways to bake some sustain into the class. If only there was a will.
    Edited by Yolokin_Swagonborn on July 22, 2018 9:32PM
  • danno8
    danno8
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    NBrookus wrote: »
    Quite a few mDK abilities do magic damage; like Inhale, Choking Talons, Stonefist and Fossilize. If they suddenly became physical damage because you are running DW, that would hurt.

    Well, like I said I didn't really think hard on this, lol. I just don't like the idea of magic damage.

    Dks use DW?



  • IZZEFlameLash
    IZZEFlameLash
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    danno8 wrote: »
    NBrookus wrote: »
    Quite a few mDK abilities do magic damage; like Inhale, Choking Talons, Stonefist and Fossilize. If they suddenly became physical damage because you are running DW, that would hurt.

    Well, like I said I didn't really think hard on this, lol. I just don't like the idea of magic damage.

    Dks use DW?



    If you look at recent mDK pvp vids, they are indeed using DW/Resto, DW/Destro, DW/S/B because DW is such a nice boost to the damage. As for myself, I run S/B because I am stubborn and want to feel like a true DK before. Sometimes I run staves. But this is my personal choice. So yes, DKs do run DW a lot now.
    Imperials, the one and true masters of all mortal races of Tamriel
  • NBrookus
    NBrookus
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    danno8 wrote: »
    NBrookus wrote: »
    Quite a few mDK abilities do magic damage; like Inhale, Choking Talons, Stonefist and Fossilize. If they suddenly became physical damage because you are running DW, that would hurt.

    Well, like I said I didn't really think hard on this, lol. I just don't like the idea of magic damage.

    Dks use DW?



    Yes, absolutely in PVP. mDKs haven't been running such a variety of weapon choices in... well not since 1.6 anyway. The class is struggling with outdated passives and the anti-block, hyper speed and anti-magicka melee meta, but the just the fact that DKs aren't functionally limited to S&B shows how much (slow) improvement the spec has seen.
  • Checkmath
    Checkmath
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    As long as we are keeping this concept of channeled focus as being necessary for magicka sustain. Can we get some similar sustain for Stamplars on the other morph? I'd rather just have multiple templars be able to repent corpses but it seems that ship has sailed.

    Another idea is to take the original Beta restoring spirit passive @Joy_Division keeps talking about and tie it to rune focus morphs. One morphs would return magicka, the other stamina. Yes that is much more convoluted and annoying than having it as a passive but it feels like complicated, obnoxious ideas are an easier sell than flat buffs.

    Alternatively, you could have restoring focus reduce the cost of stamina abilities if you are worried about blockplars getting stam while blocking (even though wardens can do that with green netch). So many ways to bake some sustain into the class. If only there was a will.

    wrobel promised some stamina sustain change for templars coming with update 20. he mentioned that this stamina sustain opportunity will also help out group support or sustain. so my guess is, that they add stamina steal to repentance, but nobody knows.
  • FlamingBeard
    FlamingBeard
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    Checkmath wrote: »
    As long as we are keeping this concept of channeled focus as being necessary for magicka sustain. Can we get some similar sustain for Stamplars on the other morph? I'd rather just have multiple templars be able to repent corpses but it seems that ship has sailed.

    Another idea is to take the original Beta restoring spirit passive @Joy_Division keeps talking about and tie it to rune focus morphs. One morphs would return magicka, the other stamina. Yes that is much more convoluted and annoying than having it as a passive but it feels like complicated, obnoxious ideas are an easier sell than flat buffs.

    Alternatively, you could have restoring focus reduce the cost of stamina abilities if you are worried about blockplars getting stam while blocking (even though wardens can do that with green netch). So many ways to bake some sustain into the class. If only there was a will.

    wrobel promised some stamina sustain change for templars coming with update 20. he mentioned that this stamina sustain opportunity will also help out group support or sustain. so my guess is, that they add stamina steal to repentance, but nobody knows.

    Can't wait for stamplar to have better sustain in... THREE MONTHS?!

    I'm so tired of this minimal-effort quarterly update schedule.

    Other studios make it their day-by-day job to do quality control and ensure balanced combat.

    Report a bug or a major gameplay imbalance to ZOS and it MIGHT be fixed... in the next quarterly update! ;)

    It's just sad at this point lol
    Edited by FlamingBeard on July 23, 2018 11:46AM
  • Feanor
    Feanor
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    @FlamingBeard

    That is, if it doesn’t get postponed because they have to “polish the new skill line and PvE”. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Millz
    Millz
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    Make the channel longer with less frequent ticks but keep the same dps that way you have pvp counter to it e.g. Line of sight, healing, stun
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Checkmath
    Checkmath
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    Millz wrote: »
    Make the channel longer with less frequent ticks but keep the same dps that way you have pvp counter to it e.g. Line of sight, healing, stun

    and it would be worthless again in pve?
  • hedna123b14_ESO
    hedna123b14_ESO
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    Checkmath wrote: »
    As long as we are keeping this concept of channeled focus as being necessary for magicka sustain. Can we get some similar sustain for Stamplars on the other morph? I'd rather just have multiple templars be able to repent corpses but it seems that ship has sailed.

    Another idea is to take the original Beta restoring spirit passive @Joy_Division keeps talking about and tie it to rune focus morphs. One morphs would return magicka, the other stamina. Yes that is much more convoluted and annoying than having it as a passive but it feels like complicated, obnoxious ideas are an easier sell than flat buffs.

    Alternatively, you could have restoring focus reduce the cost of stamina abilities if you are worried about blockplars getting stam while blocking (even though wardens can do that with green netch). So many ways to bake some sustain into the class. If only there was a will.

    wrobel promised some stamina sustain change for templars coming with update 20. he mentioned that this stamina sustain opportunity will also help out group support or sustain. so my guess is, that they add stamina steal to repentance, but nobody knows.

    Can't wait for stamplar to have better sustain in... THREE MONTHS?!

    I'm so tired of this minimal-effort quarterly update schedule.

    Other studios make it their day-by-day job to do quality control and ensure balanced combat.

    Report a bug or a major gameplay imbalance to ZOS and it MIGHT be fixed... in the next quarterly update! ;)

    It's just sad at this point lol

    They used to hide behind "we dont want to make sweeping changes and ruining balance", but after the changes that came with morrowind, that excuse just seems like bs..
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