I have two Templars i'm attempting to level up.. And honestly its just a horrible class, the skills are weak and pointless the defense at low levels is horrendous.. I try for hours to play these things and just die everytime to things my nightblades, wardens and Sorcerers murder in seconds...
What gives seriously why are templars so horrible to level up and does anyone have a low level build that works as good dps.. (not healer, or tank)
My magplar is lv 29
Mt stamplar is lv 31..
Its like watching grass grow to level these weak things.. maybe i should delete these things..
SidewalkChalk5 wrote: »Templars have:
- the worst mobility (no Major Expedition, Minor Expedition locked behind expensive heal, and self-snaring channels)
- the worst CC options (no unblockable stun, no root, non-CC abilities that stupidly give the target CC immunity)
- the worst resource sustain (getting worse if the Rune Focus change makes it out of the PTS)
- the worst ultimates (our options are so bad that Magplars slot Dawnbreaker)
- the second-worst DPS (second only to the Warden, who has none of the above problems)
And the one thing we're supposed to be good at, healing, is a constant target for senseless nerfs:
- We no longer have class access to Major Mending.
- Breath of Life secondary heal has been trashed. Sorc Twilight is now a better group burst heal.
- Healing Ritual cost is borderline malicious for such a pathetically short range.
- Repentance is worthless in boss fights and selfish in group content.
- Cleansing Ritual cost was increased for PvP reasons with no damage/healing buff to compensate PvE players.
It's crystal clear to anyone with two spare neurons to rub together that the combat dev team has an extreme bias against the Templar. Worst of all, this is all very easy to fix and much of it could be done in only a few hours of work from a competent developer armed with a simple action plan:
- Radial Sweep: +25% buff to the DOT component (and resist the urge to nerf us with a cost increase)
- Radiant Ward: make this morph scale with Max Magicka and grant Major Expedition
- Balanced Warrior: change this to 2/4% more damage done and less damage taken
- Sun Fire: add 1 second to the base duration, change the buff from Major Prophecy to Minor Force
- Breath of Life: make it hit self + 2 allies, healing all targets for 66% of the amount that Honor the Dead gives
- Cleansing Ritual: increase the damage and healing values by 15%
- Sacred Ground: Add Major Sorcery to the effects of the passive
The changes above would add approximately 3-6k DPS to a typical Magplar (depending on skill setup), gently bumping them closer to other classes. It would also let us get our buffs without potions, so we could choose to use different potions (like every other class already gets to do).
There are some other much-needed fixes, but they would legitimately take a bit more time (unlike those above, which could be completed in an afternoon):
- Aurora Javelin: pull instead of knockback
- Spear Shards: consolidate both current morphs into one for DPS and healers. On the other, replace the DOT with an AOE root
- Burning Light: change to a per-target cooldown, double the cooldown duration to compensate
- Hasty Prayer: make this morph an AOE HOT aura instead of a burst and reduce the cost. Keep the speed buff
- Repentance: go back to giving all allies the stamina
I have two Templars i'm attempting to level up.. And honestly its just a horrible class, the skills are weak and pointless the defense at low levels is horrendous.. I try for hours to play these things and just die everytime to things my nightblades, wardens and Sorcerers murder in seconds...
What gives seriously why are templars so horrible to level up and does anyone have a low level build that works as good dps.. (not healer, or tank)
My magplar is lv 29
Mt stamplar is lv 31..
Its like watching grass grow to level these weak things.. maybe i should delete these things..
I have two Templars i'm attempting to level up.. And honestly its just a horrible class, the skills are weak and pointless the defense at low levels is horrendous.. I try for hours to play these things and just die everytime to things my nightblades, wardens and Sorcerers murder in seconds...
What gives seriously why are templars so horrible to level up and does anyone have a low level build that works as good dps.. (not healer, or tank)
My magplar is lv 29
Mt stamplar is lv 31..
Its like watching grass grow to level these weak things.. maybe i should delete these things..
Dante, please don’t listen to the negativity of the previous posters. I haven’t had time to write, sorry. But I’ll message you soon and give you some pointers. Templars are quite strong and fun to play, especially in pvp if that’s your thing.
PhantomOcelot wrote: »"Templars are horrible".DC zerg that just died to my magplar would strongly disagree with this statement.
SidewalkChalk5 wrote: »Templars have:
- the worst mobility (no Major Expedition, Minor Expedition locked behind expensive heal, and self-snaring channels)
- the worst CC options (no unblockable stun, no root, non-CC abilities that stupidly give the target CC immunity)
- the worst resource sustain (getting worse if the Rune Focus change makes it out of the PTS)
- the worst ultimates (our options are so bad that Magplars slot Dawnbreaker)
- the second-worst DPS (second only to the Warden, who has none of the above problems)
And the one thing we're supposed to be good at, healing, is a constant target for senseless nerfs:
- We no longer have class access to Major Mending.
- Breath of Life secondary heal has been trashed. Sorc Twilight is now a better group burst heal.
- Healing Ritual cost is borderline malicious for such a pathetically short range.
- Repentance is worthless in boss fights and selfish in group content.
- Cleansing Ritual cost was increased for PvP reasons with no damage/healing buff to compensate PvE players.
It's crystal clear to anyone with two spare neurons to rub together that the combat dev team has an extreme bias against the Templar. Worst of all, this is all very easy to fix and much of it could be done in only a few hours of work from a competent developer armed with a simple action plan:
- Radial Sweep: +25% buff to the DOT component (and resist the urge to nerf us with a cost increase)
- Radiant Ward: make this morph scale with Max Magicka and grant Major Expedition
- Balanced Warrior: change this to 2/4% more damage done and less damage taken
- Sun Fire: add 1 second to the base duration, change the buff from Major Prophecy to Minor Force
- Breath of Life: make it hit self + 2 allies, healing all targets for 66% of the amount that Honor the Dead gives
- Cleansing Ritual: increase the damage and healing values by 15%
- Sacred Ground: Add Major Sorcery to the effects of the passive
The changes above would add approximately 3-6k DPS to a typical Magplar (depending on skill setup), gently bumping them closer to other classes. It would also let us get our buffs without potions, so we could choose to use different potions (like every other class already gets to do).
There are some other much-needed fixes, but they would legitimately take a bit more time (unlike those above, which could be completed in an afternoon):
- Aurora Javelin: pull instead of knockback
- Spear Shards: consolidate both current morphs into one for DPS and healers. On the other, replace the DOT with an AOE root
- Burning Light: change to a per-target cooldown, double the cooldown duration to compensate
- Hasty Prayer: make this morph an AOE HOT aura instead of a burst and reduce the cost. Keep the speed buff
- Repentance: go back to giving all allies the stamina
I like the crit bonus from reflective light. I can ignore having to put inner light on the bar if I want to go with Spell Damage build
In overland PVE should just spam magicka sweeps and be good. Really shouldn’t see the shortcomings outside of end game sustain and escape tools, and poor CC in Pve or pvp. Even then, you can make it work; it’s just going to be harder.
If you try to compare either to NB or sorc; it’s not a fair comparison. Question really might be if Templar is under performing (I think so in at least it’s not special or exciting l) or are those 2 over performing.
In overland PVE should just spam magicka sweeps and be good. Really shouldn’t see the shortcomings outside of end game sustain and escape tools, and poor CC in Pve or pvp. Even then, you can make it work; it’s just going to be harder.
If you try to compare either to NB or sorc; it’s not a fair comparison. Question really might be if Templar is under performing (I think so in at least it’s not special or exciting l) or are those 2 over performing.
Its the worst class in the game.. even warden performs better in pve than templar..
I have two Templars i'm attempting to level up.. And honestly its just a horrible class, the skills are weak and pointless the defense at low levels is horrendous.. I try for hours to play these things and just die everytime to things my nightblades, wardens and Sorcerers murder in seconds...
What gives seriously why are templars so horrible to level up and does anyone have a low level build that works as good dps.. (not healer, or tank)
My magplar is lv 29
Mt stamplar is lv 31..
Its like watching grass grow to level these weak things.. maybe i should delete these things..
Dante, please don’t listen to the negativity of the previous posters. I haven’t had time to write, sorry. But I’ll message you soon and give you some pointers. Templars are quite strong and fun to play, especially in pvp if that’s your thing.
SidewalkChalk5 wrote: »Leave it to the PvP trolls to come thoughtlessly dump on a clearly PvE thread. They are only here to be contrarian, like toddlers stubbornly insisting "nuh-uh!" to every adult point being made. The facts about the sorry state of Templars in PvE are indisputable. They are not "powerful" relative to other classes. The PvE DPS gap is huge, and only the Warden falls below us in numbers.