Blaqueflame wrote: »exeeter702 wrote: »Good healers do far more than simply heal bot. The difference between average and great is the healer that still brings damage, some form of lethal, to the table. Those healers always get noticed.
If you are rolling up in a bg as a try hard heal bot that would make a cyrodil zerg proud, then you are doing it wrong.
Imo ofc.
" try hard heal bot" ...
Perhaps views like this contribute to the reluctance of dedicated healers to queue for BGs.
exeeter702 wrote: »Blaqueflame wrote: »exeeter702 wrote: »Good healers do far more than simply heal bot. The difference between average and great is the healer that still brings damage, some form of lethal, to the table. Those healers always get noticed.
If you are rolling up in a bg as a try hard heal bot that would make a cyrodil zerg proud, then you are doing it wrong.
Imo ofc.
" try hard heal bot" ...
Perhaps views like this contribute to the reluctance of dedicated healers to queue for BGs.
It has nothing to do with that whatsoever. The best "dedicated healers" are the ones that know when to pull back on the healing/support and provide additional pressure along side damage dealing teammates. The ones that go overboard with springs, mutagen, orbs etc etc while chilling in back saying to themselves that they are helping in bgs are generally not the healers you would want. Most pvp builds contain some form of self sustain, defensive options as if you go full glass cannon and rely on a healer to provide your entire survivability, you will be dead in very short order with 2 or 3 smart players wailing on you. Point being, healing good players generally means you are going to be healing players that know how to stay alive and are built to do that in some way so the overkill healing is absolutely "try hard" and "heal bot" status.
Blaqueflame wrote: »exeeter702 wrote: »Good healers do far more than simply heal bot. The difference between average and great is the healer that still brings damage, some form of lethal, to the table. Those healers always get noticed.
If you are rolling up in a bg as a try hard heal bot that would make a cyrodil zerg proud, then you are doing it wrong.
Imo ofc.
" try hard heal bot" ...
Perhaps views like this contribute to the reluctance of dedicated healers to queue for BGs.
Blaqueflame wrote: »exeeter702 wrote: »Blaqueflame wrote: »exeeter702 wrote: »Good healers do far more than simply heal bot. The difference between average and great is the healer that still brings damage, some form of lethal, to the table. Those healers always get noticed.
If you are rolling up in a bg as a try hard heal bot that would make a cyrodil zerg proud, then you are doing it wrong.
Imo ofc.
" try hard heal bot" ...
Perhaps views like this contribute to the reluctance of dedicated healers to queue for BGs.
It has nothing to do with that whatsoever. The best "dedicated healers" are the ones that know when to pull back on the healing/support and provide additional pressure along side damage dealing teammates. The ones that go overboard with springs, mutagen, orbs etc etc while chilling in back saying to themselves that they are helping in bgs are generally not the healers you would want. Most pvp builds contain some form of self sustain, defensive options as if you go full glass cannon and rely on a healer to provide your entire survivability, you will be dead in very short order with 2 or 3 smart players wailing on you. Point being, healing good players generally means you are going to be healing players that know how to stay alive and are built to do that in some way so the overkill healing is absolutely "try hard" and "heal bot" status.
Ahh welll that's not me, and I still consider myself a dedicated healer. It depends who you are playing with really as well.Some grps have more survivability than others. Always happy to throw in some dps, cuz that's fun ... with a team that aren't throwing themselves into the uunwashed horde of red and dropping like flies 4 seconds later.
All in all, I am happy with my healing, and didn't really post this to have people critique whether healing is a thing. I know its a thing. I posted it to say as an activity healing is not well reflected in the current scoring system. It would appear developers agree, since they are changing that a bit. Yay.
Blaqueflame wrote: »Ok I preface this by saying I took a looong break from ESO and came back and found Battle Grounds (Love!) Imma a healer, its what I do - and I love small group pvp - so yay! However, having played hard for a few weeks and gradually regaining my feet - I have to say, looking at current achievements/rewards/titles and general feel special acknowledgement, Battle Grounds seem incredibly light on rewarding healer play AND overall defensive play.
Firstly there is the end of game score card - tells you how many kills you got, how many times you died, and how many kill assists you got. Dedicated healers look bad on these score cards because 1) we'll have very few, if any, kills 2) we're likely to have a high percentage of deaths, unless playing with a tight team and 3) we'll likely have few kill assists ... cuz we too busy healing our team. This is demoralizing cuz it makes it look like you're sitting picking your nose, and getting ganked, rather than performing 100's of k's worth of life saving heals that keep our deeps up to get those kills and assists.
If you look at achievements - there is a total of 31 and here's my reckoning on them:
4/31 - Healer based - we still require a solid team that plays tightly together and takes advantage of heals (versus ramboing in or running around like testosterone riddled porkchops)
1/31 - (Steady Centurion) Healer gets by default because its about taking dmg, and hey, that's what we do.
10/31 - Kill count based - healers entirely disadvantaged
3/31 - Rewarding Defensive play (better than no defensive play acknowledgement but ... healers are still disadvantaged as they are still kill count based rather than say time based)
11/31 - Rewarding group play -- Healers are indirectly rewarded if they play with a tight team, but unlikely to gain any advantages if they don't.
1/31 - Motif buying achievement -- Who cares
Achievements, titles, snazzy dye, and in general feeling like a valued member of a team, is not well supported by the game.
My view is to enjoy/reap any reward from BG as a healer, you MUST play with an organized 4 man team. I queue solo quite often, and occasionally get a good group but mostly its pretty hit or miss. A friend points out that BG's are so low on healers queuing up that often grps don't expect heals and so don't coordinate their play to receive them (so its kinda like throw yourself into the fray get a kill or two, die like dog, rez, rinse, repeat - not exactly a tactical or thinking way to play/win).
Heals help win wars. We purge/cleanse/ heal, replenish your resources, lend our ulti's - and throw out deeps when we can. We keep others alive to get their achievements, I think we should get considerably more achievements/recognition. While ZOS is at it, I don't think it would hurt to reward strategic, tactical/defensive game play either.
Thoughts?
exeeter702 wrote: »Blaqueflame wrote: »exeeter702 wrote: »Good healers do far more than simply heal bot. The difference between average and great is the healer that still brings damage, some form of lethal, to the table. Those healers always get noticed.
If you are rolling up in a bg as a try hard heal bot that would make a cyrodil zerg proud, then you are doing it wrong.
Imo ofc.
" try hard heal bot" ...
Perhaps views like this contribute to the reluctance of dedicated healers to queue for BGs.
It has nothing to do with that whatsoever. The best "dedicated healers" are the ones that know when to pull back on the healing/support and provide additional pressure along side damage dealing teammates. The ones that go overboard with springs, mutagen, orbs etc etc while chilling in back saying to themselves that they are helping in bgs are generally not the healers you would want. Most pvp builds contain some form of self sustain, defensive options as if you go full glass cannon and rely on a healer to provide your entire survivability, you will be dead in very short order with 2 or 3 smart players wailing on you. Point being, healing good players generally means you are going to be healing players that know how to stay alive and are built to do that in some way so the overkill healing is absolutely "try hard" and "heal bot" status.
Blaqueflame wrote: »exeeter702 wrote: »Good healers do far more than simply heal bot. The difference between average and great is the healer that still brings damage, some form of lethal, to the table. Those healers always get noticed.
If you are rolling up in a bg as a try hard heal bot that would make a cyrodil zerg proud, then you are doing it wrong.
Imo ofc.
" try hard heal bot" ...
Perhaps views like this contribute to the reluctance of dedicated healers to queue for BGs.
exeeter702 wrote: »Blaqueflame wrote: »exeeter702 wrote: »Good healers do far more than simply heal bot. The difference between average and great is the healer that still brings damage, some form of lethal, to the table. Those healers always get noticed.
If you are rolling up in a bg as a try hard heal bot that would make a cyrodil zerg proud, then you are doing it wrong.
Imo ofc.
" try hard heal bot" ...
Perhaps views like this contribute to the reluctance of dedicated healers to queue for BGs.
It has nothing to do with that whatsoever. The best "dedicated healers" are the ones that know when to pull back on the healing/support and provide additional pressure along side damage dealing teammates. The ones that go overboard with springs, mutagen, orbs etc etc while chilling in back saying to themselves that they are helping in bgs are generally not the healers you would want. Most pvp builds contain some form of self sustain, defensive options as if you go full glass cannon and rely on a healer to provide your entire survivability, you will be dead in very short order with 2 or 3 smart players wailing on you. Point being, healing good players generally means you are going to be healing players that know how to stay alive and are built to do that in some way so the overkill healing is absolutely "try hard" and "heal bot" status.
@exeeter702 are you PS4 NA by any chance?
exeeter702 wrote: »exeeter702 wrote: »Blaqueflame wrote: »exeeter702 wrote: »Good healers do far more than simply heal bot. The difference between average and great is the healer that still brings damage, some form of lethal, to the table. Those healers always get noticed.
If you are rolling up in a bg as a try hard heal bot that would make a cyrodil zerg proud, then you are doing it wrong.
Imo ofc.
" try hard heal bot" ...
Perhaps views like this contribute to the reluctance of dedicated healers to queue for BGs.
It has nothing to do with that whatsoever. The best "dedicated healers" are the ones that know when to pull back on the healing/support and provide additional pressure along side damage dealing teammates. The ones that go overboard with springs, mutagen, orbs etc etc while chilling in back saying to themselves that they are helping in bgs are generally not the healers you would want. Most pvp builds contain some form of self sustain, defensive options as if you go full glass cannon and rely on a healer to provide your entire survivability, you will be dead in very short order with 2 or 3 smart players wailing on you. Point being, healing good players generally means you are going to be healing players that know how to stay alive and are built to do that in some way so the overkill healing is absolutely "try hard" and "heal bot" status.
@exeeter702 are you PS4 NA by any chance?
Yes i am
exeeter702 wrote: »exeeter702 wrote: »Blaqueflame wrote: »exeeter702 wrote: »Good healers do far more than simply heal bot. The difference between average and great is the healer that still brings damage, some form of lethal, to the table. Those healers always get noticed.
If you are rolling up in a bg as a try hard heal bot that would make a cyrodil zerg proud, then you are doing it wrong.
Imo ofc.
" try hard heal bot" ...
Perhaps views like this contribute to the reluctance of dedicated healers to queue for BGs.
It has nothing to do with that whatsoever. The best "dedicated healers" are the ones that know when to pull back on the healing/support and provide additional pressure along side damage dealing teammates. The ones that go overboard with springs, mutagen, orbs etc etc while chilling in back saying to themselves that they are helping in bgs are generally not the healers you would want. Most pvp builds contain some form of self sustain, defensive options as if you go full glass cannon and rely on a healer to provide your entire survivability, you will be dead in very short order with 2 or 3 smart players wailing on you. Point being, healing good players generally means you are going to be healing players that know how to stay alive and are built to do that in some way so the overkill healing is absolutely "try hard" and "heal bot" status.
@exeeter702 are you PS4 NA by any chance?
Yes i am
I know you then. You're a phenomenal healer bud! You typically get around 1mil in healing a match. This is Strider_Roshin btw. I'll be in Alaska until next month, but I look forward to doing some more BGs with ya when I get back.
Me i not need friend because i'm the best healer for got very hight score who are just ridiculously overpowned
Me i not need friend because i'm the best healer for got very hight score who are just ridiculously overpowned
Me i not need friend because i'm the best healer for got very hight score who are just ridiculously overpowned
Aren't you the guy that sits in stealth and plays a game of risk with your teammates health in order to abuse Crit medals?
Score literally means nothing and even on the post you made about abusing score as a healer, your team mates had died a total of 20+ times, yourself a couple and you lost the game by miles.
That makes you a pretty *** healer imo.
Me i not need friend because i'm the best healer for got very hight score who are just ridiculously overpowned
Aren't you the guy that sits in stealth and plays a game of risk with your teammates health in order to abuse Crit medals?
Score literally means nothing and even on the post you made about abusing score as a healer, your team mates had died a total of 20+ times, yourself a couple and you lost the game by miles.
That makes you a pretty *** healer imo.
brandonv516 wrote: »Me i not need friend because i'm the best healer for got very hight score who are just ridiculously overpowned
Aren't you the guy that sits in stealth and plays a game of risk with your teammates health in order to abuse Crit medals?
Score literally means nothing and even on the post you made about abusing score as a healer, your team mates had died a total of 20+ times, yourself a couple and you lost the game by miles.
That makes you a pretty *** healer imo.
Actually that's incorrect. Consider this:
Let's say the minimum to make BGs leaderboards (and sit comfortably) is 100k each week.
If Player A wants to earn a golden reward each week, scoring 10k a match, they would need to score that in 10 matches.
If Player B wants to do the same feat, by scoring 3k a match, they would need to do that in ~33 matches.
This allows Player A to not be quite as strained in committing their time to this game.
So it does mean something - It means you have more time for anything else.
i just proved by A+B i can broke the score system of bg
ketsparrowhawk wrote: »I usually run offense-focused builds. However, sometimes I wanna do some PVP.. but I also kinda wanna chill, you know? So I hop on my healer and hang back tossing out heals and buffs and whatnot. I'm helping.. I'm contributing.. but I'm not worried about kill counts. I'm not expecting to place high on the scoreboard. It's a lower-stress role for me and that's the draw.
ketsparrowhawk wrote: »I usually run offense-focused builds. However, sometimes I wanna do some PVP.. but I also kinda wanna chill, you know? So I hop on my healer and hang back tossing out heals and buffs and whatnot. I'm helping.. I'm contributing.. but I'm not worried about kill counts. I'm not expecting to place high on the scoreboard. It's a lower-stress role for me and that's the draw.
low stress when you got focused by a full premade team when you are in team of random good luck for being saved
me i have no stress because i'm in safe place generally