ChildOfLight wrote: »caeliusstarbreaker wrote: »
Please. We prefer the term "stamdk"
caeliusstarbreaker wrote: »ChildOfLight wrote: »caeliusstarbreaker wrote: »
Please. We prefer the term "stamdk"
I don’t know how you’re playing your Stam dk.
usmguy1234 wrote: »Drakkdjinn wrote: »So, you don't want sorcs to be oneshot wonders. You don't want them to be tanky. And you don't want them to sustain a fight.
What DO you want them to be? AP piñatas?
I want them to be excuse-making engines for forum lobbyists & apologists to practice the art of self-serving bollsheitery on.
Y’all need to learn another class.
Source: am sorc.
The runecage animation is way too long. It is harder to break out of than petrify. You can’t break free until the sorc’s animation ends but it’s a long one.
So, you don't want sorcs to be oneshot wonders. You don't want them to be tanky. And you don't want them to sustain a fight.
What DO you want them to be? AP piñatas?
MrDenimChicken wrote: »yeah theres a reason all the streamers went to sorc
White wabbit wrote: »
Lol, roll one. Play one, show us how easy it is. Upload your Xv1 videos please.
Sorcs have been mediocre at best last two patches. Gain some damage on Cage and people lose their mind. I had better burst prior to Frag Nerfs.
I get it, people new to Cyrodiil need to learn to Counter Sorcs, and the band wagon is always there to jump on when they cant.
But regardless of Nerfs or buffs people moan. Prior to.the cage change they moaned despite Blades clearly being on top for 6 months. It's a default state and very boring.
As I say if they are god mode just roll one and decimate the field. Nope didn't think so.
At least we are finding out all the new players in Cyrodiil / bad players each time a thread is started.
I'm a Sorc main since beta and I have to say the class is overtuned. The only excuse for Sorcerers having the best burst in the game was that it was easily predictable and avoidable. Crystal Frags is visible in the player's hands, Curse has 3.5 seconds timer and Meteor has both visual and sound cues before impact.
All of these counterplays goes out the window when Rune Cage comes in the scenario. It drops your block and stuns you through dodge, allowing the Sorc to execute the best burst with little effort. All of this from 41 meters away.
Now imagine the Sorcerer using Skoria or Caluurion. With Destructive Reach + Alchemy poisons its 4 different DOTs on the enemy ( 32% chance to proc Skoria per second) and Crushing Shock has exceptionally high chance to proc Caluurion ( 3 different direct hits means 3 times the player's crit chance )
Sorc needs buffs, take rune cage for instance, max range is nice, but it only ignores dodges, reflects & blocks, now obviously I spend most of the time looking at my skillbar, so obviously sometimes when I use rune cage the person is CC immune (it is unfair to expect me to be aware of things like that), so in addition to it ignoring other defensive mechanics I feel it needs a buff so it ignores CC immunity so I always hit if I manage to aim vaguely in the right direction. ( I played Counterstrike once it made me cry, I am a good aimer in ESO, but I kept missing in CS, I think there must be something wrong with their game engine...)
I feel Mages Wrath & Implosion should be the model for skilled sorc gameplay, I like the way they do things automatically for me like not having to worry about exactly when someone's health gets into execute range, this is good this makes me a more skilled ESO player.
I am thinking with this level of skilled play ESO can go on to be an e-sport and dethrone DOTA 2, CS:GO, etc.
Lol, so now Mages Wrath / Fury is the problem? I get confused with all the sorc hate is it Cage or Reach and with cage is it range or CC or that its broken to break free or damage or is it wards, are sorcs too mobile or too tanky or too wardy or is it Wrath or is it Overload or is it the pesky Pets or is it (enter Monster Helm / Weopon / Generic skill not class related) paired with Sorc awesomeness.
So would you prefer Mages Wrath & implosion to execute from 50% but be instant only? whats the answer to your Wrath annoyance?
And that 6 (ALL OF THEM) was incredibly and stupidly bad! Even more, they are probably were 1-handed and tried to play with gamepads.
There is no reasons to even take care about this case.
@ZOS_Wrobel
I just watched a sorc 1v6 and take millions in damage without running out of resources. When you have a range dps light armor class that is tankier than a stam dk, you have made serious errors in your game design.
You are hurting the game. You are making it difficult to draw new players in because you’ve given sorcs the ability to do things that YOU YOURSELF claimed were not in ESO’s interests. You said in an episode of eso live that you don’t want a one-shot combo class, but here it is. You said yourself in another episode that you don’t want a class that can sustain indefinitely, but here it is. You said you don’t want a class that can outperform heavy armor tanks, but here it is.
Stop messing up this game and nerf the GD Effing class.
(To be fair, I think they should get more dps, they’re just way too tanky)
callen4492 wrote: »Yeah, sorcs have it all. They need a nerf. Remember when sorcs were crying because crystal frags got its stun taken away? Well, in it’s place they got a top tier CC in rune cage. It’s comparable to a dk’s petrify but the difference is that mag dk’s don’t have INSANE burst.
White wabbit wrote: »
Lol, roll one. Play one, show us how easy it is. Upload your Xv1 videos please.
Sorcs have been mediocre at best last two patches. Gain some damage on Cage and people lose their mind. I had better burst prior to Frag Nerfs.
I get it, people new to Cyrodiil need to learn to Counter Sorcs, and the band wagon is always there to jump on when they cant.
But regardless of Nerfs or buffs people moan. Prior to.the cage change they moaned despite Blades clearly being on top for 6 months. It's a default state and very boring.
As I say if they are god mode just roll one and decimate the field. Nope didn't think so.
Nightblades are still top tier, it's just that sorcs are very good at quickly killing noobs and bad players, and our shields make it seem that we don't take damage. People that don't understand the class or how to play against one are the main ones complaining, since in reality most good players can still fight sorcs just fine.
@ZOS_Wrobel
I just watched a sorc 1v6 and take millions in damage without running out of resources. When you have a range dps light armor class that is tankier than a stam dk, you have made serious errors in your game design.
You are hurting the game. You are making it difficult to draw new players in because you’ve given sorcs the ability to do things that YOU YOURSELF claimed were not in ESO’s interests. You said in an episode of eso live that you don’t want a one-shot combo class, but here it is. You said yourself in another episode that you don’t want a class that can sustain indefinitely, but here it is. You said you don’t want a class that can outperform heavy armor tanks, but here it is.
Stop messing up this game and nerf the GD Effing class.
(To be fair, I think they should get more dps, they’re just way too tanky)
Nightblades are still top tier, it's just that sorcs are very good at quickly killing noobs and bad players, and our shields make it seem that we don't take damage. People that don't understand the class or how to play against one are the main ones complaining, since in reality most good players can still fight sorcs just fine.
This is all true. But that is not mutually exclusive with the idea that rune cage is broken and severely dumbing the class down. Problem is, bad players are taking this chance to complain about everything and paint all the aspects of sorc as op, and mediocre Sorcs are getting super defensive and saying everything about the class is mediocre.
Both sides are lame and too biased.
@ZOS_Wrobel
I just watched a sorc 1v6 and take millions in damage without running out of resources. When you have a range dps light armor class that is tankier than a stam dk, you have made serious errors in your game design.
You are hurting the game. You are making it difficult to draw new players in because you’ve given sorcs the ability to do things that YOU YOURSELF claimed were not in ESO’s interests. You said in an episode of eso live that you don’t want a one-shot combo class, but here it is. You said yourself in another episode that you don’t want a class that can sustain indefinitely, but here it is. You said you don’t want a class that can outperform heavy armor tanks, but here it is.
Stop messing up this game and nerf the GD Effing class.
(To be fair, I think they should get more dps, they’re just way too tanky)
Nightblades are still top tier, it's just that sorcs are very good at quickly killing noobs and bad players, and our shields make it seem that we don't take damage. People that don't understand the class or how to play against one are the main ones complaining, since in reality most good players can still fight sorcs just fine.
This is all true. But that is not mutually exclusive with the idea that rune cage is broken and severely dumbing the class down. Problem is, bad players are taking this chance to complain about everything and paint all the aspects of sorc as op, and mediocre Sorcs are getting super defensive and saying everything about the class is mediocre.
Both sides are lame and too biased.
But when a class has the ability to endlessly maintain resources while throwing up endless damage shields and still putting out tons of dps, and I understand it takes a decent player to do this, but when a class has all of the core desirable features and too few drawbacks, the dev team has failed at balancing that class.
But when a class has the ability to endlessly maintain resources while throwing up endless damage shields and still putting out tons of dps, and I understand it takes a decent player to do this, but when a class has all of the core desirable features and too few drawbacks, the dev team has failed at balancing that class.
The thing is, sorc can only endlessly maintain resources and shields when the opponents it is facing are bad and have low damage and pressure.
Sorc is a particularly difficult class to balance though because the good ones can make it seem like god mode whereas the vast majority of Sorcs are cannon fodder that drop in seconds. So finding a middle ground where it’s not op for the ceiling but still accessible for the floor/middle tiers is tricky. Furthermore, it’s a class that excels at stomping potatoes but is much more grounded versus competent opponents- because it is the most telegraphed class in the game. Guess which type of player tends to whine and cry the most? The vocal baddies make the issue seem much larger than it actually is. Thats always been the case.
Rune cage is problematic because it removes the counterplay from the very telegraphed and counterable sorc offense. And this is a legitimate complaint. But the aforementioned potatoes are taking this opportunity to come out of the woodwork and complain about the Sorcs entire kit, as your multiple posts throughly demonstrate.
@Priyasekarssk
My comment was a letter directly to Eric Wrobel, combat director. If you don’t want to read it, by all means go to another thread. But as a player since console launch, and a frequent contributor, I know that the complaints about sorc and imbalance have been voiced to zos for ~18 months, and have included frequent data-driven analysis by players like alcast.
As such, I didn’t cite for the hundredth time where the class is over performing, because zos knows damn well where it’s over performing. And that’s not to say that there aren’t other imbalance issues with other classes...we all understand that stamblade need some toning down, and mag dks and wardens feel weak right now.
But when a class has the ability to endlessly maintain resources while throwing up endless damage shields and still putting out tons of dps, and I understand it takes a decent player to do this, but when a class has all of the core desirable features and too few drawbacks, the dev team has failed at balancing that class.
And they know it. Sloads is their way of fixing the mess they created...but it just created an even worse mess.
But when a class has the ability to endlessly maintain resources while throwing up endless damage shields and still putting out tons of dps, and I understand it takes a decent player to do this, but when a class has all of the core desirable features and too few drawbacks, the dev team has failed at balancing that class.
The thing is, sorc can only endlessly maintain resources and shields when the opponents it is facing are bad and have low damage and pressure.
Sorc is a particularly difficult class to balance though because the good ones can make it seem like god mode whereas the vast majority of Sorcs are cannon fodder that drop in seconds. So finding a middle ground where it’s not op for the ceiling but still accessible for the floor/middle tiers is tricky. Furthermore, it’s a class that excels at stomping potatoes but is much more grounded versus competent opponents- because it is the most telegraphed class in the game. Guess which type of player tends to whine and cry the most? The vocal baddies make the issue seem much larger than it actually is. Thats always been the case.
Rune cage is problematic because it removes the counterplay from the very telegraphed and counterable sorc offense. And this is a legitimate complaint. But the aforementioned potatoes are taking this opportunity to come out of the woodwork and complain about the Sorcs entire kit, as your multiple posts throughly demonstrate.