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Can stamplars get some sustain?

usmguy1234
usmguy1234
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At least adjust the values on repent up to at least 3.5-4.5k. It's tough out here for stamplars. Please?

@Joy_Division
Zaghigoth- Orc Stamplar
Soul Razor- Altmer Magsorc
Les Drago- Redguard Stamdk
Eirius- Altmer Magdk
Stormifeth- Altmer Magplar

Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • usmguy1234
    usmguy1234
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    usmguy1234 wrote: »
    At least adjust the values on repent up to at least 3.5-4.5k. It's tough out here for stamplars. Please?

    @Joy_Division

    No one?
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • BuddyAces
    BuddyAces
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    Apparently one of yall stamplars killed a dev in PVP so they sentenced you to 4 years of nerfing. For the past 2 years yall have been nothing but nerfed. You have 2 years remaining. Maybe 1 with good behavior. Good luck.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • templesus
    templesus
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    No dice. I’ve sent extensive write-ups on stamplar sustain to class reps, didn’t get any sort of buff this patch at all.

    It’s to the point where I know we won’t get buffs so all I ask for at this point is to be able to repent EG again. I think if it’s worded in a way it doesn’t sound like a buff but just giving something back, ZOS may do it.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    ZOS Fix:

    Repentance again returns stamina to allies instead of just you.
    It now has a cast time and costs 4000 stamina.

    dMvQhLh.png



    But being completely serious, I did try with the class reps for both stamplar and stamDK sustain. Didn't seem to get very far as both discords seemed more focused on the magicka variants.

    Both of these classes have had their sustain butchered and need some TLC.
    Edited by Yolokin_Swagonborn on July 15, 2018 4:31AM
  • chaz
    chaz
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    My stamplar is really good , and I execute a lot of PvP players with it. I also dualBow, and I think it sustains pretty good. Using 2 self heals.
    Edited by chaz on July 15, 2018 4:23AM
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  • BRogueNZ
    BRogueNZ
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    ZOS Fix:

    Repentance again returns stamina to allies instead of just you.
    It now has a cast time and costs 4000 stamina.

    dMvQhLh.png



    But being completely serious, I did try with the class reps for both stamplar and stamDK sustain. Didn't seem to get very far as both discords seemed more focused on the magicka variants.

    Both of these classes have had their sustain butchered and need some TLC.

    lol, if we want to heal ourselves we essentially have to face a wall, which is fine if there are walls..
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    chaz wrote: »
    My stamplar is really good , and I execute a lot of PvP players with it. I also dualBow, and I think it sustains pretty good. Using 2 self heals.

    Cool story, now go take part in a 10 minute boss battle with another stamplar/tankplar/ bad healer that is also using repentance, then come back and talk.

    Repentance is the single biggest pain point that Templars have. And what did they do? They nerfed mag sustain on channeled focus. Like really?? What is zos thinking?
    usmguy1234 wrote: »
    usmguy1234 wrote: »
    At least adjust the values on repent up to at least 3.5-4.5k. It's tough out here for stamplars. Please?

    @Joy_Division

    No one?

    I am in agreement that something needs to be done.
  • idk
    idk
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    Kill stuff faster and your sustain increases.

    Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    idk wrote: »
    Kill stuff faster and your sustain increases.

    Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.

    Kill a boss that has 90 million health faster? Is that really what you are saying?
    Edited by Lightspeedflashb14_ESO on July 15, 2018 4:51AM
  • Froil
    Froil
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    idk wrote: »
    Kill stuff faster and your sustain increases.

    Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.

    Oh how I hope you're joking...
    You do realize there are some long battle with few to no adds to allow use of Repentance, right? Even in PvP, unless you can kill or are around kills, it can be borderline useless.
    "Best" healer PC/NA
  • getemshauna
    getemshauna
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    Small feature like "If your Power of the Light reaches maximum of it's damage, stamina cost is refunded." would help stamplars in PvE a lot.
    Founder of Call of the Undaunted
    Youtube Channel
  • usmguy1234
    usmguy1234
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    templesus wrote: »
    No dice. I’ve sent extensive write-ups on stamplar sustain to class reps, didn’t get any sort of buff this patch at all.

    It’s to the point where I know we won’t get buffs so all I ask for at this point is to be able to repent EG again. I think if it’s worded in a way it doesn’t sound like a buff but just giving something back, ZOS may do it.

    Well thanks for trying.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Joy_Division
    Joy_Division
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    We made it quite clear in our meeting that Stamplar resource management was a priority pain point.

    Forget Repentance. Do you remember the days before 1.6 with Radiant Aura? Now *there* was a compelling reason for a stamina player to pick Templar.

    Sadly, ESO has moved away from the direction. Instead you have to farm Bone Pirate gear and argue with you allies who gets to Repent corpses that may not even exist.
  • idk
    idk
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    idk wrote: »
    Kill stuff faster and your sustain increases.

    Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.

    Kill a boss that has 90 million health faster? Is that really what you are saying?

    Clearly not in the context of even what OP has mentioned nor has it worked like that ever. OP is not asking for a complete redesign from anything this skill has ever been or even close to it.

    So if somehow increasing the amount of stam the stamplar receives when using repent to consume the corpse of a boss after it dies solves the sustain issue during the boss fight as you seem to think then lets make this happen. That is what OP has suggested after all.
  • templesus
    templesus
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    u
    We made it quite clear in our meeting that Stamplar resource management was a priority pain point.

    Forget Repentance. Do you remember the days before 1.6 with Radiant Aura? Now *there* was a compelling reason for a stamina player to pick Templar.

    Sadly, ESO has moved away from the direction. Instead you have to farm Bone Pirate gear and argue with you allies who gets to Repent corpses that may not even exist.

    Glad to hear it was atleast brought up.

    Disappointed to hear it was brought up and ignored.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    idk wrote: »
    idk wrote: »
    Kill stuff faster and your sustain increases.

    Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.

    Kill a boss that has 90 million health faster? Is that really what you are saying?

    Clearly not in the context of even what OP has mentioned nor has it worked like that ever. OP is not asking for a complete redesign from anything this skill has ever been or even close to it.

    So if somehow increasing the amount of stam the stamplar receives when using repent to consume the corpse of a boss after it dies solves the sustain issue during the boss fight as you seem to think then lets make this happen. That is what OP has suggested after all.

    So most bosses have adds and you can repentance them but they are can be few and far between and the problem is exacerbated by having more stamplar/tankplars/ bad healers in your group, as you mentioned in your comment. Outside the 4% cost reduction and repentance, stamplars have nothing else to help with Stam return. Stamplars need something. And saying "kill things faster" is not helping.
  • usmguy1234
    usmguy1234
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    idk wrote: »
    idk wrote: »
    Kill stuff faster and your sustain increases.

    Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.

    Kill a boss that has 90 million health faster? Is that really what you are saying?

    Clearly not in the context of even what OP has mentioned nor has it worked like that ever. OP is not asking for a complete redesign from anything this skill has ever been or even close to it.

    So if somehow increasing the amount of stam the stamplar receives when using repent to consume the corpse of a boss after it dies solves the sustain issue during the boss fight as you seem to think then lets make this happen. That is what OP has suggested after all.

    I'd take anything honestly. Seeing that repenting corpses is the only way we have currently, that's what I suggested. Because I seriously don't think Zos will recode passives for templar as @Joy_Division has suggested.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • brandonv516
    brandonv516
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    Just a couple possible suggestions for now:

    -Re-roll Argonian master race
    -Use only heavy attacks
    -Respec magicka

    Not sure if helpful but good luck!
  • usmguy1234
    usmguy1234
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    Just a couple possible suggestions for now:

    -Re-roll Argonian master race
    -Use only heavy attacks
    -Respec magicka

    Not sure if helpful but good luck!

    I've got one of both. One is orc one is altmer. I've never had trouble sustaining with the magicka variant but the stam is a nightmare. I pvp mostly so I've got snb back barred for fast heavy attacks and survivability. I can usually keep my stamina bar >50% unless I get resource poisoned... then it's game over. That all being said I can sustain with 800 regen on my dk but not with 1.5k on my stamplar.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • technohic
    technohic
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    Just a couple possible suggestions for now:

    -Re-roll Argonian master race
    -Use only heavy attacks
    -Respec magicka

    Not sure if helpful but good luck!

    Redguard seems better for Stamplar than Argonian to me.
  • Yellow_Monolith
    Yellow_Monolith
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    Yes please better sustain. I main stamplar for pvp and since One Tamriel I've had to use bone pirate every patch and heavy attacks just to sustain
  • UppGRAYxDD
    UppGRAYxDD
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    Heavy attacks Billy...heavys
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Kolzki
    Kolzki
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    idk wrote: »
    idk wrote: »
    Kill stuff faster and your sustain increases.

    Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.

    Kill a boss that has 90 million health faster? Is that really what you are saying?

    Clearly not in the context of even what OP has mentioned nor has it worked like that ever. OP is not asking for a complete redesign from anything this skill has ever been or even close to it.

    So if somehow increasing the amount of stam the stamplar receives when using repent to consume the corpse of a boss after it dies solves the sustain issue during the boss fight as you seem to think then lets make this happen. That is what OP has suggested after all.

    So most bosses have adds and you can repentance them but they are can be few and far between and the problem is exacerbated by having more stamplar/tankplars/ bad healers in your group, as you mentioned in your comment. Outside the 4% cost reduction and repentance, stamplars have nothing else to help with Stam return. Stamplars need something. And saying "kill things faster" is not helping.

    I’ve found that most boss adds don’t leave bodies behind to be repented. As a former tankplar this was such a pain. Sadly these days that char is more of a bankplar.
  • KittyHazWares
    KittyHazWares
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    At least make the bodies where multiple people can repent them. Once per person of course. Probably break the servers though...
    Xbox One NA
  • BohnT
    BohnT
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    Repentance is a crappy sustain tool, it's a great skill but I'd never consider it a sustain tool.

    You need your sustain to be enough in any Kind of fight and stamplar simply has no sustain tools for 1v1s or long solo Boss fights.

    Just looking at the passives there is one single passive that helps with sustain and it's only 4% cost reduction while sorcs have 5% + 15% cost reduction and they even have an active sustain skill and another passive that helps with sustain.


    But you have to keep in mind stamplar is very strong when you have people who help you with sustain, the buffs need to happen but they have to be reasonable and might not make sustain as easy as it is on warden or stamnb
  • dodgehopper_ESO
    dodgehopper_ESO
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    ZOS Fix:

    Repentance again returns stamina to allies instead of just you.
    It now has a cast time and costs 4000 stamina.

    dMvQhLh.png



    But being completely serious, I did try with the class reps for both stamplar and stamDK sustain. Didn't seem to get very far as both discords seemed more focused on the magicka variants.

    Both of these classes have had their sustain butchered and need some TLC.

    Magic favoritism is a traditional norm I think. Hope however remains eternal.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    usmguy1234 wrote: »
    idk wrote: »
    idk wrote: »
    Kill stuff faster and your sustain increases.

    Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.

    Kill a boss that has 90 million health faster? Is that really what you are saying?

    Clearly not in the context of even what OP has mentioned nor has it worked like that ever. OP is not asking for a complete redesign from anything this skill has ever been or even close to it.

    So if somehow increasing the amount of stam the stamplar receives when using repent to consume the corpse of a boss after it dies solves the sustain issue during the boss fight as you seem to think then lets make this happen. That is what OP has suggested after all.

    I'd take anything honestly. Seeing that repenting corpses is the only way we have currently, that's what I suggested. Because I seriously don't think Zos will recode passives for templar as @Joy_Division has suggested.

    They've done some sweeping recode of our passives in the past to make them crappy...
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • kargen27
    kargen27
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    Yes please better sustain. I main stamplar for pvp and since One Tamriel I've had to use bone pirate every patch and heavy attacks just to sustain

    They lowered sustain as a response to groups finishing vet content as soon as it was released. They admitted the reduction was made because the game wasn't going in the direction they had hoped. Would be nice to get some sustain back but in their eyes lowering the sustain helped get the game back on track. I doubt they are going to give more sustain any time soon.
    and then the parrot said, "must be the water mines green too."
  • DarkAedin
    DarkAedin
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    We made it quite clear in our meeting that Stamplar resource management was a priority pain point.

    Forget Repentance. Do you remember the days before 1.6 with Radiant Aura? Now *there* was a compelling reason for a stamina player to pick Templar.

    Sadly, ESO has moved away from the direction. Instead you have to farm Bone Pirate gear and argue with you allies who gets to Repent corpses that may not even exist.

    Preach Brother, preach!!
  • Gprime31
    Gprime31
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    idk wrote: »
    Kill stuff faster and your sustain increases.

    Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.

    This ^ never had sustain issues in pvp, especially small group
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