usmguy1234 wrote: »At least adjust the values on repent up to at least 3.5-4.5k. It's tough out here for stamplars. Please?
@Joy_Division
Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.
Yolokin_Swagonborn wrote: »ZOS Fix:
Repentance again returns stamina to allies instead of just you.
It now has a cast time and costs 4000 stamina.
But being completely serious, I did try with the class reps for both stamplar and stamDK sustain. Didn't seem to get very far as both discords seemed more focused on the magicka variants.
Both of these classes have had their sustain butchered and need some TLC.
My stamplar is really good , and I execute a lot of PvP players with it. I also dualBow, and I think it sustains pretty good. Using 2 self heals.
usmguy1234 wrote: »usmguy1234 wrote: »At least adjust the values on repent up to at least 3.5-4.5k. It's tough out here for stamplars. Please?
@Joy_Division
No one?
Kill stuff faster and your sustain increases.
Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.
Kill stuff faster and your sustain increases.
Repent provides enough stam per corpse. The real issue is it has the only sustain that depends on what others of the same class do with repent.
No dice. I’ve sent extensive write-ups on stamplar sustain to class reps, didn’t get any sort of buff this patch at all.
It’s to the point where I know we won’t get buffs so all I ask for at this point is to be able to repent EG again. I think if it’s worded in a way it doesn’t sound like a buff but just giving something back, ZOS may do it.
Lightspeedflashb14_ESO wrote: »
Joy_Division wrote: »We made it quite clear in our meeting that Stamplar resource management was a priority pain point.
Forget Repentance. Do you remember the days before 1.6 with Radiant Aura? Now *there* was a compelling reason for a stamina player to pick Templar.
Sadly, ESO has moved away from the direction. Instead you have to farm Bone Pirate gear and argue with you allies who gets to Repent corpses that may not even exist.
Lightspeedflashb14_ESO wrote: »
Clearly not in the context of even what OP has mentioned nor has it worked like that ever. OP is not asking for a complete redesign from anything this skill has ever been or even close to it.
So if somehow increasing the amount of stam the stamplar receives when using repent to consume the corpse of a boss after it dies solves the sustain issue during the boss fight as you seem to think then lets make this happen. That is what OP has suggested after all.
Lightspeedflashb14_ESO wrote: »
Clearly not in the context of even what OP has mentioned nor has it worked like that ever. OP is not asking for a complete redesign from anything this skill has ever been or even close to it.
So if somehow increasing the amount of stam the stamplar receives when using repent to consume the corpse of a boss after it dies solves the sustain issue during the boss fight as you seem to think then lets make this happen. That is what OP has suggested after all.
brandonv516 wrote: »Just a couple possible suggestions for now:
-Re-roll Argonian master race
-Use only heavy attacks
-Respec magicka
Not sure if helpful but good luck!
brandonv516 wrote: »Just a couple possible suggestions for now:
-Re-roll Argonian master race
-Use only heavy attacks
-Respec magicka
Not sure if helpful but good luck!
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
Clearly not in the context of even what OP has mentioned nor has it worked like that ever. OP is not asking for a complete redesign from anything this skill has ever been or even close to it.
So if somehow increasing the amount of stam the stamplar receives when using repent to consume the corpse of a boss after it dies solves the sustain issue during the boss fight as you seem to think then lets make this happen. That is what OP has suggested after all.
So most bosses have adds and you can repentance them but they are can be few and far between and the problem is exacerbated by having more stamplar/tankplars/ bad healers in your group, as you mentioned in your comment. Outside the 4% cost reduction and repentance, stamplars have nothing else to help with Stam return. Stamplars need something. And saying "kill things faster" is not helping.
Yolokin_Swagonborn wrote: »ZOS Fix:
Repentance again returns stamina to allies instead of just you.
It now has a cast time and costs 4000 stamina.
But being completely serious, I did try with the class reps for both stamplar and stamDK sustain. Didn't seem to get very far as both discords seemed more focused on the magicka variants.
Both of these classes have had their sustain butchered and need some TLC.
usmguy1234 wrote: »Lightspeedflashb14_ESO wrote: »
Clearly not in the context of even what OP has mentioned nor has it worked like that ever. OP is not asking for a complete redesign from anything this skill has ever been or even close to it.
So if somehow increasing the amount of stam the stamplar receives when using repent to consume the corpse of a boss after it dies solves the sustain issue during the boss fight as you seem to think then lets make this happen. That is what OP has suggested after all.
I'd take anything honestly. Seeing that repenting corpses is the only way we have currently, that's what I suggested. Because I seriously don't think Zos will recode passives for templar as @Joy_Division has suggested.
Cactus316000 wrote: »Yes please better sustain. I main stamplar for pvp and since One Tamriel I've had to use bone pirate every patch and heavy attacks just to sustain
Joy_Division wrote: »We made it quite clear in our meeting that Stamplar resource management was a priority pain point.
Forget Repentance. Do you remember the days before 1.6 with Radiant Aura? Now *there* was a compelling reason for a stamina player to pick Templar.
Sadly, ESO has moved away from the direction. Instead you have to farm Bone Pirate gear and argue with you allies who gets to Repent corpses that may not even exist.