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Animation cancelling on ps4

Gulnagel
Gulnagel
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So I'm on my magical nightblade coming from sorcerer and I don't know the LA-weaving feels buggy, strife doesent always fire and merciless resolve bow proc feels off.

How do I animationcancell best? Just mash R2 and then press skill as soon as I see fireball go off. Because trying to time it in this buggy state is horrible and it's puting me of magblade a bit.

How do you other magblade do on console?
Edited by Gulnagel on July 14, 2018 4:57PM

Best Answer

  • Kel
    Kel
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    The best way I can describe it is like a heartbeat....

    So, LA-Skill....LA-next skill, and so on...

    Boom/boom...boom/boom...


    It sounds ridiculous, but it helps me light attack weave.
  • exeeter702
    exeeter702
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    Light attack weaving is not animation canceling.
  • MrBlack23
    MrBlack23
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    Animation canceling is blocking or bar swapping at the perfect moment to cancel the animation. Weaving is weaving.
  • Pink_Violinz
    Pink_Violinz
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    Try slowing it down a little. A lot of people (like myself) get so caught up in the speed we can skip skills or light attacks. Magblade is an absolute pain to get the hang of, since you have to be on top of the timing.
    I can't outheal stupid
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • kadar
    kadar
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    exeeter702 wrote: »
    Light attack weaving is not animation canceling.

    Done properly you are literally cancelling the animation of the light attack with an ability. So technically weaving is a form of AC.
    Edited by kadar on July 14, 2018 8:56PM
    PC NA
    Ka'Dar | Stamina | Nightblade
    Obi'Dar | Magicka | Nightblade

    'Charmander | Magicka | Dragonknight
    Soldier Mage | Magicka | Sorc
  • blunned
    blunned
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    exeeter702 wrote: »
    Light attack weaving is not animation canceling.

    Light attack weaving uses animation canceling. The age old “is a square a rectangle” debate. Light attack weaving IS animation cancelling (so your statement is wrong). Animation cancelling is not necessarily light attack weaving (ie they aren’t synonymous but one is a version of the other). Have a nice day.

  • exeeter702
    exeeter702
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    exeeter702 wrote: »
    Light attack weaving is not animation canceling.

    Done properly you are literally cancelling the animation of the light attack with an ability. So technically weaving is a form of AC.
    blunned wrote: »
    exeeter702 wrote: »
    Light attack weaving is not animation canceling.

    Light attack weaving uses animation canceling. The age old “is a square a rectangle” debate. Light attack weaving IS animation cancelling (so your statement is wrong). Animation cancelling is not necessarily light attack weaving (ie they aren’t synonymous but one is a version of the other). Have a nice day.

    Technically it is since you are cutting off the recovery animation of a skill with a subsequent light attack. Im not going to argue semantics.

    The point is, when the contentious subject of whether or not animation canceling should be a thing, the majority do not refer to light attack weaving. They refer to the act of using block, bar swap and bash to cut off the recovery animations of instant cast skills.

    I also felt the need to stress this distinction because light attack weaving is specifically designed in game to function just as it does, whereas the benefits of "animation canceling" (again the act of using bar swap block etc to cut off the recovery animations of skills) are almost completely negligible to an actual dps rotation depsite popular beliefs on the contrary.

    The op should have simply asked how to better perform light attack weaving. Light attack weaving and using defensive off GCD actions such as block or barswap are completely different things and using a blanket term like animation canceling to conflate the 2 is disingenuous at best especially with ridiculous misconspections that accompany "animation canceling" discussions.
    Edited by exeeter702 on July 14, 2018 9:33PM
  • kadar
    kadar
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    exeeter702 wrote: »
    exeeter702 wrote: »
    Light attack weaving is not animation canceling.

    Done properly you are literally cancelling the animation of the light attack with an ability. So technically weaving is a form of AC.
    blunned wrote: »
    exeeter702 wrote: »
    Light attack weaving is not animation canceling.

    Light attack weaving uses animation canceling. The age old “is a square a rectangle” debate. Light attack weaving IS animation cancelling (so your statement is wrong). Animation cancelling is not necessarily light attack weaving (ie they aren’t synonymous but one is a version of the other). Have a nice day.

    Technically it is since you are cutting off the recovery animation of a skill with a subsequent light attack. Im not going to argue semantics.

    The point is, when the contentious subject of whether or not animation canceling should be a thing, the majority do not refer to light attack weaving. They refer to the act of using block, bar swap and bash to cut off the recovery animations of instant cast skills.

    I also felt the need to stress this distinction because light attack weaving is specifically designed in game to function just as it does, whereas the benefits of "animation canceling" (again the act of using bar swap block etc to cut off the recovery animations of skills) are almost completely negligible to an actual dps rotation depsite popular beliefs on the contrary.

    The op should have simply asked how to better perform light attack weaving. Light attack weaving and using defensive off GCD actions such as block or barswap are completely different things and using a blanket term like animation canceling to conflate the 2 is disingenuous at best especially with ridiculous misconspections that accompany "animation canceling" discussions.

    Ya it's entirely an issue of terminology.

    The whole combat system is basically one cohesive unit and IMO, AC should be called something more accurate like Animation Priority. Each type of combat action you can perform is given a priority: some actions override ("cancel") the others. Light/Heavy attacks are the lowest priority, followed by abilities. Abilities are more powerful and were coded to be responsive. They will interrupt the more basic LA/HA once per Global Cooldown (0.9 seconds). Block, roll, and weapon swap have an even higher animation priority than abilities for the same reason-- a responsive, reactive combat system. It was by design that when you press block it almost immediately happens-- that defensive action has priority over whatever else you were doing.

    ^It's all a system of priorities. This is why it's weird to me when people try to separate weaving from this other separate bad thing they like to call "AC."

    Super thread derail, but... ya. :|
    PC NA
    Ka'Dar | Stamina | Nightblade
    Obi'Dar | Magicka | Nightblade

    'Charmander | Magicka | Dragonknight
    Soldier Mage | Magicka | Sorc
  • DanteYoda
    DanteYoda
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    All this is determined by fps and ping..

    As an Australian i cannot weave at all, the game at 250-300+ ping just will not allow animation canceling and weaving skills do not go off, you must press the mouse buttons continually to get a response from the game..

    At 300+ ping i cannot even get my 5 skills to go off evenly, usually my 3rd skill gets a cooldown, but no skill goes off.. Every single time.

    Funnily all this happened when summerset arrived with the insane light attack and heavy attack stupidity.

    From the little you've said op do you have high ping because i get issues you get.. Also Sorcerer has the easiest time on weaving other classes do not..
    Edited by DanteYoda on July 15, 2018 2:37AM
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