Nope. I have to wait about 30-40 minutes MINIMUM on my Warden when I SOLO queue on him.Only premades sitting in queue waiting. I never wait longer than 15 seconds in solo queue.
Nope.
I want to play with my friends, not with pugs.
I think MMR should be abolished. Full 4 man and even 3 man premades should never go against pugs though. Make two distinct queues. 3/4 premades would always be on their own, and then 2 man and pugs would always be together.
Don't understand why that is even remotely hard to implement.
I think MMR should be abolished. Full 4 man and even 3 man premades should never go against pugs though. Make two distinct queues. 3/4 premades would always be on their own, and then 2 man and pugs would always be together.
Don't understand why that is even remotely hard to implement.
How do you determine who the fourth player is if a 3 man premade queues up?
I think MMR should be abolished. Full 4 man and even 3 man premades should never go against pugs though. Make two distinct queues. 3/4 premades would always be on their own, and then 2 man and pugs would always be together.
Don't understand why that is even remotely hard to implement.
Is mmr account or character based? I play on like 9 different toons each day, solo queue isn't long at all.
Apache_Kid wrote: »I have experienced long-queue times on my main as well. I have since switched back to playing Cyrodiil when I want to PvP when during the Dragon Bones patch I strictly played BGs and it was the most fun I've ever had in PvP in ESO. Thanks for the memories...
Also straight LOL at this thread. The reason this MMR bs happened is because people couldn't handle losing matches and pissed and moaned to no end on here about pre-mades versus PUGs. As a matter of fact, one of the people in this very thread complaining about the long queue times made countless threads about this (you know who you are). Well this is your fault. I pretty much strictly solo-queue in BGs and yeah I didn't win all the matches but I didn't cry on the message boards when i was beaten by a superior organized team. But those of you who did have ruined my queue times and ruined BGs for me. Shame on you (once again you know who you are)
Thestephenmcraeub17_ESO wrote: »Matchmaking ranking (as I understand its implementation in this game from other threads in this category) is broken. PUGs and premades end up both somehow getting short ends of the stick. People have to queue forever. It's frustrating. So here's the solution I suggest - no more MMR at all. A purely random free-for-all, the most experienced players verses the least. The most desparate pugs vs the most synergized premades.
The idea behind this is that yeah, inexperienced solo's may get teamed against ridiculously good players, but they also might end up teamed WITH those players, providing examples of how to play properly and learning moments that will make them better players.
The way MMR seems to work now is that premades automatically get a higher MMR for simply grouping together, leading to crazy long wait times while the group finder tries to find a relatively even match. But what ends up happening 99% of the time is that the group finder searches and searches, and lowers the standard MMR or raises it, so everyone ends up waiting forever and still end up getting matched against players of different MMRs.
So if we just ditch the MMR system entirely, queue times will drop because the group finder could care less about how strong your group is, and new players will have a chance to mingle with the more experienced, and it would not at all have a negative impact on the already-bad group forming process which far more often than not places premades against pugs, both of which probably had to sit in queue for far too long.
Is it the perfect solution? No, of course not. But it addresses multiple existing issues without creating any new ones. I'd say that''s pretty good.
EDIT: here's the link to the discussion about the nature of MMR as it currently is in ESO
https://forums.elderscrollsonline.com/en/discussion/415941/lets-talk-about-the-mmr/p1
generalmyrick wrote: »Thestephenmcraeub17_ESO wrote: »Matchmaking ranking (as I understand its implementation in this game from other threads in this category) is broken. PUGs and premades end up both somehow getting short ends of the stick. People have to queue forever. It's frustrating. So here's the solution I suggest - no more MMR at all. A purely random free-for-all, the most experienced players verses the least. The most desparate pugs vs the most synergized premades.
The idea behind this is that yeah, inexperienced solo's may get teamed against ridiculously good players, but they also might end up teamed WITH those players, providing examples of how to play properly and learning moments that will make them better players.
The way MMR seems to work now is that premades automatically get a higher MMR for simply grouping together, leading to crazy long wait times while the group finder tries to find a relatively even match. But what ends up happening 99% of the time is that the group finder searches and searches, and lowers the standard MMR or raises it, so everyone ends up waiting forever and still end up getting matched against players of different MMRs.
So if we just ditch the MMR system entirely, queue times will drop because the group finder could care less about how strong your group is, and new players will have a chance to mingle with the more experienced, and it would not at all have a negative impact on the already-bad group forming process which far more often than not places premades against pugs, both of which probably had to sit in queue for far too long.
Is it the perfect solution? No, of course not. But it addresses multiple existing issues without creating any new ones. I'd say that''s pretty good.
EDIT: here's the link to the discussion about the nature of MMR as it currently is in ESO
https://forums.elderscrollsonline.com/en/discussion/415941/lets-talk-about-the-mmr/p1
yeah, i think the high ranking pre made groups have long qs, my solo qs are quick and i don't spend my time going 0-70 to 4-man sorc squads.
Thestephenmcraeub17_ESO wrote: »generalmyrick wrote: »Thestephenmcraeub17_ESO wrote: »Matchmaking ranking (as I understand its implementation in this game from other threads in this category) is broken. PUGs and premades end up both somehow getting short ends of the stick. People have to queue forever. It's frustrating. So here's the solution I suggest - no more MMR at all. A purely random free-for-all, the most experienced players verses the least. The most desparate pugs vs the most synergized premades.
The idea behind this is that yeah, inexperienced solo's may get teamed against ridiculously good players, but they also might end up teamed WITH those players, providing examples of how to play properly and learning moments that will make them better players.
The way MMR seems to work now is that premades automatically get a higher MMR for simply grouping together, leading to crazy long wait times while the group finder tries to find a relatively even match. But what ends up happening 99% of the time is that the group finder searches and searches, and lowers the standard MMR or raises it, so everyone ends up waiting forever and still end up getting matched against players of different MMRs.
So if we just ditch the MMR system entirely, queue times will drop because the group finder could care less about how strong your group is, and new players will have a chance to mingle with the more experienced, and it would not at all have a negative impact on the already-bad group forming process which far more often than not places premades against pugs, both of which probably had to sit in queue for far too long.
Is it the perfect solution? No, of course not. But it addresses multiple existing issues without creating any new ones. I'd say that''s pretty good.
EDIT: here's the link to the discussion about the nature of MMR as it currently is in ESO
https://forums.elderscrollsonline.com/en/discussion/415941/lets-talk-about-the-mmr/p1
yeah, i think the high ranking pre made groups have long qs, my solo qs are quick and i don't spend my time going 0-70 to 4-man sorc squads.
My solo queues are also short because I haven't been doing BGs for very long, and my MMR is still low. That allows me to have really fast queue times. But you don't have to look far to find someone who solo queues and still has to wait 20 minutes or so because they've been playing longer and have a higher MMR. The system should not inhibit the most loyal players, and should work in a way that everyone gets to queue up relatively quickly, even if it means some of your matches you get stomped on. That's just how competitive online PvP in any game works.
Dropping the MMR system would likely bring in more players to BGs anyway, and that would also help with queue times. (more players joining would likely be returning vets who don't BG anymore because of queue times being too long, but also some new players who want to see what it's all about)
Thestephenmcraeub17_ESO wrote: »generalmyrick wrote: »Thestephenmcraeub17_ESO wrote: »Matchmaking ranking (as I understand its implementation in this game from other threads in this category) is broken. PUGs and premades end up both somehow getting short ends of the stick. People have to queue forever. It's frustrating. So here's the solution I suggest - no more MMR at all. A purely random free-for-all, the most experienced players verses the least. The most desparate pugs vs the most synergized premades.
The idea behind this is that yeah, inexperienced solo's may get teamed against ridiculously good players, but they also might end up teamed WITH those players, providing examples of how to play properly and learning moments that will make them better players.
The way MMR seems to work now is that premades automatically get a higher MMR for simply grouping together, leading to crazy long wait times while the group finder tries to find a relatively even match. But what ends up happening 99% of the time is that the group finder searches and searches, and lowers the standard MMR or raises it, so everyone ends up waiting forever and still end up getting matched against players of different MMRs.
So if we just ditch the MMR system entirely, queue times will drop because the group finder could care less about how strong your group is, and new players will have a chance to mingle with the more experienced, and it would not at all have a negative impact on the already-bad group forming process which far more often than not places premades against pugs, both of which probably had to sit in queue for far too long.
Is it the perfect solution? No, of course not. But it addresses multiple existing issues without creating any new ones. I'd say that''s pretty good.
EDIT: here's the link to the discussion about the nature of MMR as it currently is in ESO
https://forums.elderscrollsonline.com/en/discussion/415941/lets-talk-about-the-mmr/p1
yeah, i think the high ranking pre made groups have long qs, my solo qs are quick and i don't spend my time going 0-70 to 4-man sorc squads.
My solo queues are also short because I haven't been doing BGs for very long, and my MMR is still low. That allows me to have really fast queue times. But you don't have to look far to find someone who solo queues and still has to wait 20 minutes or so because they've been playing longer and have a higher MMR. The system should not inhibit the most loyal players, and should work in a way that everyone gets to queue up relatively quickly, even if it means some of your matches you get stomped on. That's just how competitive online PvP in any game works.
Dropping the MMR system would likely bring in more players to BGs anyway, and that would also help with queue times. (more players joining would likely be returning vets who don't BG anymore because of queue times being too long, but also some new players who want to see what it's all about)
Eliminating MMR would just lead to the same premades never losing matches against random pugs and people getting discouraged. Once people start losing all of their games, they're going to stop queueing entirely.
Apache_Kid wrote: »I have experienced long-queue times on my main as well. I have since switched back to playing Cyrodiil when I want to PvP when during the Dragon Bones patch I strictly played BGs and it was the most fun I've ever had in PvP in ESO. Thanks for the memories...
Also straight LOL at this thread. The reason this MMR bs happened is because people couldn't handle losing matches and pissed and moaned to no end on here about pre-mades versus PUGs. As a matter of fact, one of the people in this very thread complaining about the long queue times made countless threads about this (you know who you are). Well this is your fault. I pretty much strictly solo-queue in BGs and yeah I didn't win all the matches but I didn't cry on the message boards when i was beaten by a superior organized team. But those of you who did have ruined my queue times and ruined BGs for me. Shame on you (once again you know who you are)
It’s not that person’s fault. It’s a bad implementation of MMR.