I iust stay near the shade they summon when I see it.
Or I set myself in a position where I can anticipate them teleporting and get there right away.
Especially in a Xv1 situation, if I see multiple people attacking a magnb I'll just sit back and hangout at the shade, bring out the popcorn, and wait
Either they gonna kill em anyway or you stop their escape.
Yeah, I also wait at the shade when other players fight the NB. Doesn't work in a 1v1 though.
Nerftheforums wrote: »I iust stay near the shade they summon when I see it.
Or I set myself in a position where I can anticipate them teleporting and get there right away.
Especially in a Xv1 situation, if I see multiple people attacking a magnb I'll just sit back and hangout at the shade, bring out the popcorn, and wait
Either they gonna kill em anyway or you stop their escape.
Yeah, I also wait at the shade when other players fight the NB. Doesn't work in a 1v1 though.
So you are basically asking to nerf a skill properly used by "competent nbs" because they can escape your attempt of zerging?
In a 1v1 a nb is super difficult to fight without proper counters, and shade offers none, it's true. You gotta learn how to burst a nb properly in order to prevent them to shade away. And again, don't get kited. Don't play the nb's game. You gotta fight were YOU want, if you let the nb decide where to fight you lost even before starting the fight. Stay close to the shade and don't chase, burst when they go on the offensive and ensure there is no los close to you for them to place a shade behind. Tricky, but totally feasible.
It’s funny because for as good as it is in a resource tower, once Vivec gets going, you pretty much hit your key to activate shadow image, don’t see it for 3 seconds. Hit it again to make sure you have an out when the Zerg zeroes I’m in you, then wind up teleporting to your shade which just appeared right by you.
At the same time, I came across a DK who did nothing but stand in one spot spamming defense on a flag in Bruma and leaping every now and then and could barely scratch him with NPCs. Beat on him for a while just to see how far I could get. Best was about 1/3-1/2 If I stored up everything for a CC. Went to just go away and saw 2 guys show up to start beating on him. Just /sitchair and watched and they didn’t even budge him 1/4 heath.
Point is there is a lot of things that are futile 1v1.
NB's are the squishiest class yes? StamNB's only heal is 1k heal per light/heavy attack (which gets halved in PvP). Trade off for this they have arguably the best damage and the best get away skill.
Plus all defensive skills cost magicka, so can't be used frequently, cloak = 3 times max, that's 6 seconds before their out of defense. Shade = 2 casts, then a 15-20 second wait until they can use it again.
Therefore the counter, exactly the same as a sorc, is either stun to prevent them doing so, or sit on them and drain resources. After that you have a 15 second window where their only defense is roll dodging.
Some counters to shade:
1- if magicka char, put a volcanic rune at the shade
2- if a NB, put a fear rune at the shade
3- if a templar, cast Ritual of Retribution near the shade
4- if a Sorc, cast mines around the shade. Lightning splash also helps if you are a magsorc
5- if a DK, cast ash cloud around the shade
6. if stam char, and the NB is a vamp or WW, place a turn undead around
7. if a stam char and the NB not being a vamp or WW, place a rearming trap at the shade
8. if using a destro staff, blockade or elemental ring
9. combine one or two of those
You don’t catch an NB who knows how to kite most times. That’s just how it is.
Fight near the shade (if possible) or force the NB out of its teleport range. Don't let the NB dictate, where to fight. Only works if the NB actually wants to fight you though.
The player that is on the defensive can always dictate the general direction (where both players move) of the fight. So what happens is that a NB tries to capture a resource for example. As a solo player you engage and a fight begins at the tower. Whenever the NB gets to something like 40% health he teleports and resets his health. Now if the NB would actually run away it would be fine. But often they reengage or try to capture the resource again and again. So what am I supposed to do? Camp at the resource long enough that the NB goes away or let him just capture it? Both options are bad gameplay design.
Fight near the shade (if possible) or force the NB out of its teleport range. Don't let the NB dictate, where to fight. Only works if the NB actually wants to fight you though.
The player that is on the defensive can always dictate the general direction (where both players move) of the fight. So what happens is that a NB tries to capture a resource for example. As a solo player you engage and a fight begins at the tower. Whenever the NB gets to something like 40% health he teleports and resets his health. Now if the NB would actually run away it would be fine. But often they reengage or try to capture the resource again and again. So what am I supposed to do? Camp at the resource long enough that the NB goes away or let him just capture it? Both options are bad gameplay design.
Maybe the NB should ask the Devs to nerf you? I feel like your the OP one in this situation. He can't kill you no matter how hard he tries huh? After ganking from the shadows and all his Op'ed teleport and he just can't kill you. Nerf yourself.
Different classes have different strengths. Temps/DK's are the "stand your ground" classes, sorcs are the lite skilled mobile/tanky (shield) class Wardens are healy/if you get close shalks eat class. NB's are the I have to run away to survive class.
I don't see anything wrong with this. Trust me he is putting way more skill into running away with the amount of dots and such things that break stealth in this game. Shade lasts for 20 seconds if I remember correctly.
..Trust me he is putting way more skill into running away with the amount of dots and such things that break stealth in this game. Shade lasts for 20 seconds if I remember correctly.
Some counters to shade:
1- if magicka char, put a volcanic rune at the shade
2- if a NB, put a fear rune at the shade
3- if a templar, cast Ritual of Retribution near the shade
4- if a Sorc, cast mines around the shade. Lightning splash also helps if you are a magsorc
5- if a DK, cast ash cloud around the shade
6. if stam char, and the NB is a vamp or WW, place a turn undead around
7. if a stam char and the NB not being a vamp or WW, place a rearming trap at the shade
8. if using a destro staff, blockade or elemental ring
9. combine one or two of those
I actually had the chance to test some more stuff today (on a my stam DK). There was a NB in one of the resource towers being attacked by 3-4 other players and he used shade like I explained earlier to 1vX them a bit. I did not really attacked the NB but instead used the situation to test some skills on the shade and how it would change their battle against the NB. Other than that I just stood back and observed.
1. Tested this today, the NB was not stunned a single time by volcanic rune. It seems he always teleported after getting stunned so he still had the immunity up (that's also my experience when fighting a NB in tower myself). He instantly recast shade and cloaked after the rune exploded - damage was not enough to dent him (I played a stam char though)
2. Same as 1. but NBs can counter shadow image with their own shadow image anyway
3. Not enough damage
4. About the mines: such NBs always have access to snare/immobilization immunity so that won't work (I have seen magsorcs trying this a couple of times; also see 7. since the skills are similar)
5. Same as 4., snare immunity makes this useless. I tested this myself (and also caltrops)
6. Tooltip says this fears on cast. If that's not the case and it fears upon entering then it's still as ineffective as 1.
7. Same as 4., tested this and damage was not enough (on stam char) - that's why I believe that even on mag chars a single volcanic rune wouldn't do enough damage
8. Haven't tested this in such a situation, but i guess the damage is also not enough to get the NB killed. Also lasts only 8 seconds.
9. Using multiple skills to counter a single one is a hard stretch because then you have to fight the NB with less skills as long as he doesn't teleport. Furthermore, I don't think there are any 2 skills on a stam char that would be enough (on a well rounded build). Maybe 3 would be enough but that's a big no. On a magsorc I could see using mines + volcanic rune + delayed damage work but I don't play one so I can't test this.
Some counters to shade:
1- if magicka char, put a volcanic rune at the shade
2- if a NB, put a fear rune at the shade
3- if a templar, cast Ritual of Retribution near the shade
4- if a Sorc, cast mines around the shade. Lightning splash also helps if you are a magsorc
5- if a DK, cast ash cloud around the shade
6. if stam char, and the NB is a vamp or WW, place a turn undead around
7. if a stam char and the NB not being a vamp or WW, place a rearming trap at the shade
8. if using a destro staff, blockade or elemental ring
9. combine one or two of those
I actually had the chance to test some more stuff today (on a my stam DK). There was a NB in one of the resource towers being attacked by 3-4 other players and he used shade like I explained earlier to 1vX them a bit. I did not really attacked the NB but instead used the situation to test some skills on the shade and how it would change their battle against the NB. Other than that I just stood back and observed.
1. Tested this today, the NB was not stunned a single time by volcanic rune. It seems he always teleported after getting stunned so he still had the immunity up (that's also my experience when fighting a NB in tower myself). He instantly recast shade and cloaked after the rune exploded - damage was not enough to dent him (I played a stam char though)
2. Same as 1. but NBs can counter shadow image with their own shadow image anyway
3. Not enough damage
4. About the mines: such NBs always have access to snare/immobilization immunity so that won't work (I have seen magsorcs trying this a couple of times; also see 7. since the skills are similar)
5. Same as 4., snare immunity makes this useless. I tested this myself (and also caltrops)
6. Tooltip says this fears on cast. If that's not the case and it fears upon entering then it's still as ineffective as 1.
7. Same as 4., tested this and damage was not enough (on stam char) - that's why I believe that even on mag chars a single volcanic rune wouldn't do enough damage
8. Haven't tested this in such a situation, but i guess the damage is also not enough to get the NB killed. Also lasts only 8 seconds.
9. Using multiple skills to counter a single one is a hard stretch because then you have to fight the NB with less skills as long as he doesn't teleport. Furthermore, I don't think there are any 2 skills on a stam char that would be enough (on a well rounded build). Maybe 3 would be enough but that's a big no. On a magsorc I could see using mines + volcanic rune + delayed damage work but I don't play one so I can't test this.
At the shade...
edit: not all counters end with the dead of the enemy. If you made them run away, you won, that's all.
U can always use chains and jump from the tower to pull him down, dont u?
There are some issues with your logic. First, your creating imaginary scenarios to support your argument.This move doesn't need a nerf. I've seen many, many Nightblades use this, and there has yet been one that's been able to escape me. Proper usage of this skill seems to be for the more talented of the Nightblades. I don't believe punishing good foresight is a good idea.
Interesting, so you were able to kill NBs using shade on something like the resource towers reliable while playing another class? Can you tell us which class and what general setup (you don't have to tell the build)?[
Seriously you don't have to be so defensive about it, you know? I just wanna have a discussion here.
Just look at how other defense/escape mechanics have well working counter play (again: streak --> gap closer, cloak --> detect pots/AOEs and so on). So, what is the counter to NBs using Shadow Image teleportation to disengage a fight and heal up? If they teleport with a reasonable amount of health left (which competent NBs will do) then trap/mine skills or a single projectile following the NB through the walls won't do enough damage to kill the player.
Even the magsorc earlier which obviously uses a lot of delayed damage skills told me that it's usually a hopeless fight for him and only with a lucky shot he was able to kill such a NB player.
Shade is our counter to massive dmg while wearing light. So you want a counter to the counter
We can’t face tank massive offence. I can spam ward once or twice, till I can cloak or port.
I have to say it's usually stamblades that utilize this skill to the extreme since magblades are still affected by snares and roots.The_Outsider wrote: »@HankTwoI think everyone is missing the actual point. You feel you are entitled to “secure the kill against a competent NB player.” You are not. There are a lot of powerful escape mechanics in this game and I for one am glad for it. PvP would suck if death were a forgone conclusion the split second a bigger group, better player, better build, whatever, layed eyes on you.I don't know if you are trolling or serious.
First of all, the new Psijic ultimate has a similar (not the 'same' ... just 'similar') functionality to the teleport shade. You can jump off walls (and teleport back), you can play 'hide-and-seek', you can LOS, etc. Yes, it's an ultimate, whereas the shade is not, but that's not the point. The point is that any class has access to 'teleporting'. NBs have it as a skill because it's part of our defense. People seem to forget we have no class shields and no class purge, and a very lack-luster HOT (actually, all our HOTs are very lack luster, especially if your a stamblade). NBs primary defense is to kite, LOS, roll-dodge. You may not like that, you may find it exceedingly annoying, but that doesn't make it 'OP.'
You want to know how to counter? The skill costs magica - there are alchemical poisons that significantly increase the cost of magica abilities (and I do mean significantly). There is also lightweight beast trap - you can place it at the shadow's location while at range. You can place a fear trap on the shadow (no, it doesn't effect the shadow, but it will effect the NB who teleports there). You can camp the shadow in stealth. I forget who said it, but if you shoot an arrow (snipe) at the NB right before they teleport, the arrow will follow them. You can place a 'volcanic rune' at the location of the shade while at range (the rune lasts a fairly long time -- when an enemy enters the rune it knocks them into the air and stuns them). You know, there are other measures that can be used, but I'm not going to list anymore. The best thing you could do for yourself is to spend some time learning more about the game and the game mechanics. (This includes learning the ins-and-outs of all the class skills, guild skills, world skills, weapon skills as well as the passives. Just reading about them isn't enough, but at least it's a start). Granted, this can take a chunk of time, but in the end, you will be a much better player for doing so, and you will be able to figure many things out for yourself.
I had in mind writing about Undo but the post was already very long so I didn't include it. For me its hard to compare because as you said Undo is an ultimate. Additionally it directly shows you where the enemy moves to and it takes a bit of time for them to reach the position. It also takes you to the point where you were 4 seconds ago so its much harder to plan where to go.
About the rest: I basically already talked about the stuff you wrote there except for the magicka cost poisons (thanks for that input, I have to test it if its reliable in preventing stamblades from teleporting but I doubt it). From my experience stuff like trap beast or a single projectile are simply not enough to secure the kill against a competent NB player because they will teleport with enough health to survive it. The main problem stands that you can't apply additional pressure after the teleportation for quite some time.
Edit: I have 0 issues with normal kiting and roll-dodging. This is specifically about the ability of the Shadow Image teleportation to go through walls and ignore vertical distance.
So, what's your take on this? Should I just give up fighting competent NBs when objects are around because I will never get the kill anyway even though I could overpower them on an open field/without shade?
What's the solution then, calling other players and Xv1 him/her down? Seems pretty disappointing to met to be honest.
Look at it this way. You have to assign multiple conditions for this to even work in the NBs favor at all: Shade is more complex to use than most abilities, he has to find adequate terrain advantages (towers, large rocks, ect), he has to have the snare removal to get away from you, he has to have the mit/healing to survive your damage long enough to gain LoS...
If a player is able to accomplish all that against an opponent, maybe he/she should have an advantage in the terrain of their choosing?
I could wrap my brain around reducing the range of the shade 1 or 2 meters, but pls let's not remove functionality from the ability. IMO this falls under the 'super fun and unique gameplay mechanic' umbrella.
I agree 100% that this skill is not a problem concerning 90-95% of the NBs around (just like block was never a problem concerning most players). It is not some skill that just magically makes you a better player when using it.
However, I still believe that when mastered and the conditions are met it's just too strong. You can't increase the effectiveness of other skills to such an extend by just learning when/how to use them. It can basically be something like ignore all additional incoming damage while doing no damage yourself for some time.
About the last part: Yeah I can see that. Maybe a new skill that would let you teleport a single time to an enemy when he/she uses a skill like shadow image/streak/frozen retreat could work?This whole conversation is ridiculous. You say that Shade isn’t a problem with 90-95% of the NB’s you face but for 5-10%, it’s too strong and therefore needs nerfed lol?This move doesn't need a nerf. I've seen many, many Nightblades use this, and there has yet been one that's been able to escape me. Proper usage of this skill seems to be for the more talented of the Nightblades. I don't believe punishing good foresight is a good idea.
Interesting, so you were able to kill NBs using shade on something like the resource towers reliable while playing another class? Can you tell us which class and what general setup (you don't have to tell the build)?[
Seriously you don't have to be so defensive about it, you know? I just wanna have a discussion here.
Just look at how other defense/escape mechanics have well working counter play (again: streak --> gap closer, cloak --> detect pots/AOEs and so on). So, what is the counter to NBs using Shadow Image teleportation to disengage a fight and heal up? If they teleport with a reasonable amount of health left (which competent NBs will do) then trap/mine skills or a single projectile following the NB through the walls won't do enough damage to kill the player.
Even the magsorc earlier which obviously uses a lot of delayed damage skills told me that it's usually a hopeless fight for him and only with a lucky shot he was able to kill such a NB player.
Shade is our counter to massive dmg while wearing light. So you want a counter to the counter
We can’t face tank massive offence. I can spam ward once or twice, till I can cloak or port.
I have to say it's usually stamblades that utilize this skill to the extreme since magblades are still affected by snares and roots.The_Outsider wrote: »@HankTwoI think everyone is missing the actual point. You feel you are entitled to “secure the kill against a competent NB player.” You are not. There are a lot of powerful escape mechanics in this game and I for one am glad for it. PvP would suck if death were a forgone conclusion the split second a bigger group, better player, better build, whatever, layed eyes on you.I don't know if you are trolling or serious.
First of all, the new Psijic ultimate has a similar (not the 'same' ... just 'similar') functionality to the teleport shade. You can jump off walls (and teleport back), you can play 'hide-and-seek', you can LOS, etc. Yes, it's an ultimate, whereas the shade is not, but that's not the point. The point is that any class has access to 'teleporting'. NBs have it as a skill because it's part of our defense. People seem to forget we have no class shields and no class purge, and a very lack-luster HOT (actually, all our HOTs are very lack luster, especially if your a stamblade). NBs primary defense is to kite, LOS, roll-dodge. You may not like that, you may find it exceedingly annoying, but that doesn't make it 'OP.'
You want to know how to counter? The skill costs magica - there are alchemical poisons that significantly increase the cost of magica abilities (and I do mean significantly). There is also lightweight beast trap - you can place it at the shadow's location while at range. You can place a fear trap on the shadow (no, it doesn't effect the shadow, but it will effect the NB who teleports there). You can camp the shadow in stealth. I forget who said it, but if you shoot an arrow (snipe) at the NB right before they teleport, the arrow will follow them. You can place a 'volcanic rune' at the location of the shade while at range (the rune lasts a fairly long time -- when an enemy enters the rune it knocks them into the air and stuns them). You know, there are other measures that can be used, but I'm not going to list anymore. The best thing you could do for yourself is to spend some time learning more about the game and the game mechanics. (This includes learning the ins-and-outs of all the class skills, guild skills, world skills, weapon skills as well as the passives. Just reading about them isn't enough, but at least it's a start). Granted, this can take a chunk of time, but in the end, you will be a much better player for doing so, and you will be able to figure many things out for yourself.
I had in mind writing about Undo but the post was already very long so I didn't include it. For me its hard to compare because as you said Undo is an ultimate. Additionally it directly shows you where the enemy moves to and it takes a bit of time for them to reach the position. It also takes you to the point where you were 4 seconds ago so its much harder to plan where to go.
About the rest: I basically already talked about the stuff you wrote there except for the magicka cost poisons (thanks for that input, I have to test it if its reliable in preventing stamblades from teleporting but I doubt it). From my experience stuff like trap beast or a single projectile are simply not enough to secure the kill against a competent NB player because they will teleport with enough health to survive it. The main problem stands that you can't apply additional pressure after the teleportation for quite some time.
Edit: I have 0 issues with normal kiting and roll-dodging. This is specifically about the ability of the Shadow Image teleportation to go through walls and ignore vertical distance.
So, what's your take on this? Should I just give up fighting competent NBs when objects are around because I will never get the kill anyway even though I could overpower them on an open field/without shade?
What's the solution then, calling other players and Xv1 him/her down? Seems pretty disappointing to met to be honest.
Look at it this way. You have to assign multiple conditions for this to even work in the NBs favor at all: Shade is more complex to use than most abilities, he has to find adequate terrain advantages (towers, large rocks, ect), he has to have the snare removal to get away from you, he has to have the mit/healing to survive your damage long enough to gain LoS...
If a player is able to accomplish all that against an opponent, maybe he/she should have an advantage in the terrain of their choosing?
I could wrap my brain around reducing the range of the shade 1 or 2 meters, but pls let's not remove functionality from the ability. IMO this falls under the 'super fun and unique gameplay mechanic' umbrella.
I agree 100% that this skill is not a problem concerning 90-95% of the NBs around (just like block was never a problem concerning most players). It is not some skill that just magically makes you a better player when using it.
However, I still believe that when mastered and the conditions are met it's just too strong. You can't increase the effectiveness of other skills to such an extend by just learning when/how to use them. It can basically be something like ignore all additional incoming damage while doing no damage yourself for some time.
About the last part: Yeah I can see that. Maybe a new skill that would let you teleport a single time to an enemy when he/she uses a skill like shadow image/streak/frozen retreat could work?
The vast majority of players never utilized a perma-block build and still there was an overall agreement of the player base that it was harmful for the general gameplay experience.
I’m making an argument here that when used in an intelligent way Shadow Image becomes an uncounterable skill for other classes. Look, just because most NB players don’t use it that way doesn’t mean it can’t be abused.
Imagine a game with multiple classes that are somewhat balanced when you have low to moderately skilled players, but when looking at the top 5% of players only one class gets used because it is much stronger when used correctly. Would you call that good balance? When one class becomes uncounterable if played by a highly skilled player - even when used against any other class with a player of equal or better skill?
Sure, that’s not exactly the case for ESO but saying just because the majority of players doesn’t use it means it can’t be overperforming at all is just false.
Yeah, I know... I'm not trying to say mWarden is by any means good vs NB.
They're practically target dummies for my bowblade, so easily kited when you can avoid all their attacks (I don't even run Shadow Image usually).
No undodgeable damage or cloak counters besides shalks (that no longer stun to enable other burst to land)... rip.
Heh And to think that in our first incarnation we were the perfect counter to StamBlades. How far have we fallen...Did you test if frozen gate now works while there is no direct line of sight or a large vertical distance to traverse? Sharee suggested that in the past it didn't.
The portal does require a clean line of sight. Vertical pulling is a bit finicky: sometimes I'm able to pull a player down from a high rock, and other times I'm not.
So that means it is not a reliable counter to Shadow Image teleportation after all, since most oft he time the shade will be placed behind an object/wall.