I think it also depends on the setup of the group your in. As Troll King is like 1500 health recovery every 2 secs when healed below 60% with no cooldown, so good for heavy armor users if you have a lot of HoTs going and those with health recovery racial bonus.
Earthgore can clear a negate that could otherwise prove deadly to your group and heal for a great amount over 6 secs, good for all setups, procs when healed below 50% but has a 35 sec cooldown.
Healer in Earthgore, Tanky DPS in Troll King. Best of Both Worlds.
phillyproduct wrote: »Need more info small scale cyro? Or bg? How much do u plan on healing? Are you a dps healer or heavy armor dot build stand in your house?
Truth is many stamina players are already wearing troll king, so it kinda becomes obsolete.
If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
TheDoomsdayMonster wrote: »If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
With as much creativity as this game allows with character building, I have a gut feeling that the "absoluteness" of your views is in error...
I mean, are you stating (as if its an absolute fact) that if a Magplar wears any other Monster Set other than Bloodspawn, that the Magplar wont even be decent?
You don't really believe that do you?
TheDoomsdayMonster wrote: »If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
With as much creativity as this game allows with character building, I have a gut feeling that the "absoluteness" of your views is in error...
I mean, are you stating (as if its an absolute fact) that if a Magplar wears any other Monster Set other than Bloodspawn, that the Magplar wont even be decent?
You don't really believe that do you?
Well it’s funny you ask. I’m pretty sure the Tooltip is incomplete for earthgore. The 2 piece should read:
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood and shame underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 6 seconds. This effect can occur once every 35 seconds. While this item is equipped, you are prevented from “getting good.”
But real talk tho, bloodspawn is the better magplar set if your opponent is competent. An EG magplar will have either poor Stam management, poor mag regen, or be easily burst... they just get carried for 6s every 35s. Bloodspawn is better. And it encourages anticipatory healing / ults as well; which is what separates good magplars from crap ones.
Edit: this is all assuming the magplar is the only magplar in the group. If you can stack EGs then obviously they’re OP AF and if your group does that then you’re just bad players.
Really though, I can’t stress enough that wearing earthgore prevents PvP healers from having to learn how to anticipate PvP dmg. When EG isn’t up, the healer is useless against a real organized group.
TheDoomsdayMonster wrote: »If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
With as much creativity as this game allows with character building, I have a gut feeling that the "absoluteness" of your views is in error...
I mean, are you stating (as if its an absolute fact) that if a Magplar wears any other Monster Set other than Bloodspawn, that the Magplar wont even be decent?
You don't really believe that do you?
Well it’s funny you ask. I’m pretty sure the Tooltip is incomplete for earthgore. The 2 piece should read:
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood and shame underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 6 seconds. This effect can occur once every 35 seconds. While this item is equipped, you are prevented from “getting good.”
But real talk tho, bloodspawn is the better magplar set if your opponent is competent. An EG magplar will have either poor Stam management, poor mag regen, or be easily burst... they just get carried for 6s every 35s. Bloodspawn is better. And it encourages anticipatory healing / ults as well; which is what separates good magplars from crap ones.
Edit: this is all assuming the magplar is the only magplar in the group. If you can stack EGs then obviously they’re OP AF and if your group does that then you’re just bad players.
Really though, I can’t stress enough that wearing earthgore prevents PvP healers from having to learn how to anticipate PvP dmg. When EG isn’t up, the healer is useless against a real organized group.
TheDoomsdayMonster wrote: »If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
With as much creativity as this game allows with character building, I have a gut feeling that the "absoluteness" of your views is in error...
I mean, are you stating (as if its an absolute fact) that if a Magplar wears any other Monster Set other than Bloodspawn, that the Magplar wont even be decent?
You don't really believe that do you?
Well it’s funny you ask. I’m pretty sure the Tooltip is incomplete for earthgore. The 2 piece should read:
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood and shame underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 6 seconds. This effect can occur once every 35 seconds. While this item is equipped, you are prevented from “getting good.”
But real talk tho, bloodspawn is the better magplar set if your opponent is competent. An EG magplar will have either poor Stam management, poor mag regen, or be easily burst... they just get carried for 6s every 35s. Bloodspawn is better. And it encourages anticipatory healing / ults as well; which is what separates good magplars from crap ones.
Edit: this is all assuming the magplar is the only magplar in the group. If you can stack EGs then obviously they’re OP AF and if your group does that then you’re just bad players.
Really though, I can’t stress enough that wearing earthgore prevents PvP healers from having to learn how to anticipate PvP dmg. When EG isn’t up, the healer is useless against a real organized group.
I occasionally heal PvP with earthgore, just come from a StamNB, you'll know how to anticipate the dmg and avoid getting zerged while healing your group
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
With as much creativity as this game allows with character building, I have a gut feeling that the "absoluteness" of your views is in error...
I mean, are you stating (as if its an absolute fact) that if a Magplar wears any other Monster Set other than Bloodspawn, that the Magplar wont even be decent?
You don't really believe that do you?
Well it’s funny you ask. I’m pretty sure the Tooltip is incomplete for earthgore. The 2 piece should read:
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood and shame underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 6 seconds. This effect can occur once every 35 seconds. While this item is equipped, you are prevented from “getting good.”
But real talk tho, bloodspawn is the better magplar set if your opponent is competent. An EG magplar will have either poor Stam management, poor mag regen, or be easily burst... they just get carried for 6s every 35s. Bloodspawn is better. And it encourages anticipatory healing / ults as well; which is what separates good magplars from crap ones.
Edit: this is all assuming the magplar is the only magplar in the group. If you can stack EGs then obviously they’re OP AF and if your group does that then you’re just bad players.
Really though, I can’t stress enough that wearing earthgore prevents PvP healers from having to learn how to anticipate PvP dmg. When EG isn’t up, the healer is useless against a real organized group.
I occasionally heal PvP with earthgore, just come from a StamNB, you'll know how to anticipate the dmg and avoid getting zerged while healing your group
Precisely...
Thogard is incorrectly assuming that just because you use Earthgore that you don't know what you are doing or that it prevents you from "getting good"...
Well what about the experienced players that already know what they are doing and now use it?
For me, I was always very good at healing, but now with Earthgore, its ridiculously easy...
I view Earthgore the same way I view Zaan; they are sets that allow inexperienced players to have success...
BUT what happens when you place an overtuned set (like Zaan and Earthgore) in the hands of someone who already knows what they are doing?
Well, I used it for the first time earlier today, and literally, my group ran the table in Imperial City for several hours before we got tired and logged off...
During that time, on the rare occasions that someone in my group got into execute range, Earthgore brought them back with ease; between me stacking HoT's, supplying them with shields, and Earthgore my group never was in real danger of losing...
Earthgore is very powerful in the right hands...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
With as much creativity as this game allows with character building, I have a gut feeling that the "absoluteness" of your views is in error...
I mean, are you stating (as if its an absolute fact) that if a Magplar wears any other Monster Set other than Bloodspawn, that the Magplar wont even be decent?
You don't really believe that do you?
Well it’s funny you ask. I’m pretty sure the Tooltip is incomplete for earthgore. The 2 piece should read:
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood and shame underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 6 seconds. This effect can occur once every 35 seconds. While this item is equipped, you are prevented from “getting good.”
But real talk tho, bloodspawn is the better magplar set if your opponent is competent. An EG magplar will have either poor Stam management, poor mag regen, or be easily burst... they just get carried for 6s every 35s. Bloodspawn is better. And it encourages anticipatory healing / ults as well; which is what separates good magplars from crap ones.
Edit: this is all assuming the magplar is the only magplar in the group. If you can stack EGs then obviously they’re OP AF and if your group does that then you’re just bad players.
Really though, I can’t stress enough that wearing earthgore prevents PvP healers from having to learn how to anticipate PvP dmg. When EG isn’t up, the healer is useless against a real organized group.
I occasionally heal PvP with earthgore, just come from a StamNB, you'll know how to anticipate the dmg and avoid getting zerged while healing your group
Precisely...
Thogard is incorrectly assuming that just because you use Earthgore that you don't know what you are doing or that it prevents you from "getting good"...
Well what about the experienced players that already know what they are doing and now use it?
For me, I was always very good at healing, but now with Earthgore, its ridiculously easy...
I view Earthgore the same way I view Zaan; they are sets that allow inexperienced players to have success...
BUT what happens when you place an overtuned set (like Zaan and Earthgore) in the hands of someone who already knows what they are doing?
Well, I used it for the first time earlier today, and literally, my group ran the table in Imperial City for several hours before we got tired and logged off...
During that time, on the rare occasions that someone in my group got into execute range, Earthgore brought them back with ease; between me stacking HoT's, supplying them with shields, and Earthgore my group never was in real danger of losing...
Earthgore is very powerful in the right hands...
Regardless, bloodspawn should be on the list.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
With as much creativity as this game allows with character building, I have a gut feeling that the "absoluteness" of your views is in error...
I mean, are you stating (as if its an absolute fact) that if a Magplar wears any other Monster Set other than Bloodspawn, that the Magplar wont even be decent?
You don't really believe that do you?
Well it’s funny you ask. I’m pretty sure the Tooltip is incomplete for earthgore. The 2 piece should read:
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood and shame underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 6 seconds. This effect can occur once every 35 seconds. While this item is equipped, you are prevented from “getting good.”
But real talk tho, bloodspawn is the better magplar set if your opponent is competent. An EG magplar will have either poor Stam management, poor mag regen, or be easily burst... they just get carried for 6s every 35s. Bloodspawn is better. And it encourages anticipatory healing / ults as well; which is what separates good magplars from crap ones.
Edit: this is all assuming the magplar is the only magplar in the group. If you can stack EGs then obviously they’re OP AF and if your group does that then you’re just bad players.
Really though, I can’t stress enough that wearing earthgore prevents PvP healers from having to learn how to anticipate PvP dmg. When EG isn’t up, the healer is useless against a real organized group.
I occasionally heal PvP with earthgore, just come from a StamNB, you'll know how to anticipate the dmg and avoid getting zerged while healing your group
Precisely...
Thogard is incorrectly assuming that just because you use Earthgore that you don't know what you are doing or that it prevents you from "getting good"...
Well what about the experienced players that already know what they are doing and now use it?
For me, I was always very good at healing, but now with Earthgore, its ridiculously easy...
I view Earthgore the same way I view Zaan; they are sets that allow inexperienced players to have success...
BUT what happens when you place an overtuned set (like Zaan and Earthgore) in the hands of someone who already knows what they are doing?
Well, I used it for the first time earlier today, and literally, my group ran the table in Imperial City for several hours before we got tired and logged off...
During that time, on the rare occasions that someone in my group got into execute range, Earthgore brought them back with ease; between me stacking HoT's, supplying them with shields, and Earthgore my group never was in real danger of losing...
Earthgore is very powerful in the right hands...
Regardless, bloodspawn should be on the list.
Now that's a fair statement and one I can support as initially you made the blanket statement that amounted to "if you are not using Bloodspawn you cant be good" which is in serious error...
No doubt, Bloodspawn is good, but lets not act like Bloodspawn is the only good choice available for a Healer...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
With as much creativity as this game allows with character building, I have a gut feeling that the "absoluteness" of your views is in error...
I mean, are you stating (as if its an absolute fact) that if a Magplar wears any other Monster Set other than Bloodspawn, that the Magplar wont even be decent?
You don't really believe that do you?
Well it’s funny you ask. I’m pretty sure the Tooltip is incomplete for earthgore. The 2 piece should read:
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood and shame underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 6 seconds. This effect can occur once every 35 seconds. While this item is equipped, you are prevented from “getting good.”
But real talk tho, bloodspawn is the better magplar set if your opponent is competent. An EG magplar will have either poor Stam management, poor mag regen, or be easily burst... they just get carried for 6s every 35s. Bloodspawn is better. And it encourages anticipatory healing / ults as well; which is what separates good magplars from crap ones.
Edit: this is all assuming the magplar is the only magplar in the group. If you can stack EGs then obviously they’re OP AF and if your group does that then you’re just bad players.
Really though, I can’t stress enough that wearing earthgore prevents PvP healers from having to learn how to anticipate PvP dmg. When EG isn’t up, the healer is useless against a real organized group.
I occasionally heal PvP with earthgore, just come from a StamNB, you'll know how to anticipate the dmg and avoid getting zerged while healing your group
Precisely...
Thogard is incorrectly assuming that just because you use Earthgore that you don't know what you are doing or that it prevents you from "getting good"...
Well what about the experienced players that already know what they are doing and now use it?
For me, I was always very good at healing, but now with Earthgore, its ridiculously easy...
I view Earthgore the same way I view Zaan; they are sets that allow inexperienced players to have success...
BUT what happens when you place an overtuned set (like Zaan and Earthgore) in the hands of someone who already knows what they are doing?
Well, I used it for the first time earlier today, and literally, my group ran the table in Imperial City for several hours before we got tired and logged off...
During that time, on the rare occasions that someone in my group got into execute range, Earthgore brought them back with ease; between me stacking HoT's, supplying them with shields, and Earthgore my group never was in real danger of losing...
Earthgore is very powerful in the right hands...
Regardless, bloodspawn should be on the list.
Now that's a fair statement and one I can support as initially you made the blanket statement that amounted to "if you are not using Bloodspawn you cant be good" which is in serious error...
No doubt, Bloodspawn is good, but lets not act like Bloodspawn is the only good choice available for a Healer...
It’s the only good choice available for a skilled healer in small scale PvP that is fighting while outnumbered, or against a similarly sized but organized and competent team.
Earthgore’s cooldown is too long and only works if you stay in place. If you’re staying in place as a small scale group, you’re not fighting outnumbered or against anyone competent.
If you’re fighting 1 or 2 players with your small scale group, then sure, bloodspawn won’t get activated enough in 35s to have your extra remembrance or resto ult outweigh the earthgore proc.
But then in that scenario, you’re not really a small scale group. You’re just zerging people down. And if that’s the mentality, you might as well just go to the spot on the map with the easiest PvP and your best chance to zerg down soloers with your small scale group... Imperial city.
If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »If you have any hopes of ever being a decent magplar, the correct answer is “bloodspawn”
Troll king should be worn by a Stam player, not the magplar.
Earthgore should be worn by the player who has given up on ever trying to be good or using skill to contribute anything useful. Also must have no sense of shame or decency.
With as much creativity as this game allows with character building, I have a gut feeling that the "absoluteness" of your views is in error...
I mean, are you stating (as if its an absolute fact) that if a Magplar wears any other Monster Set other than Bloodspawn, that the Magplar wont even be decent?
You don't really believe that do you?
Well it’s funny you ask. I’m pretty sure the Tooltip is incomplete for earthgore. The 2 piece should read:
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood and shame underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 6 seconds. This effect can occur once every 35 seconds. While this item is equipped, you are prevented from “getting good.”
But real talk tho, bloodspawn is the better magplar set if your opponent is competent. An EG magplar will have either poor Stam management, poor mag regen, or be easily burst... they just get carried for 6s every 35s. Bloodspawn is better. And it encourages anticipatory healing / ults as well; which is what separates good magplars from crap ones.
Edit: this is all assuming the magplar is the only magplar in the group. If you can stack EGs then obviously they’re OP AF and if your group does that then you’re just bad players.
Really though, I can’t stress enough that wearing earthgore prevents PvP healers from having to learn how to anticipate PvP dmg. When EG isn’t up, the healer is useless against a real organized group.
I occasionally heal PvP with earthgore, just come from a StamNB, you'll know how to anticipate the dmg and avoid getting zerged while healing your group
Precisely...
Thogard is incorrectly assuming that just because you use Earthgore that you don't know what you are doing or that it prevents you from "getting good"...
Well what about the experienced players that already know what they are doing and now use it?
For me, I was always very good at healing, but now with Earthgore, its ridiculously easy...
I view Earthgore the same way I view Zaan; they are sets that allow inexperienced players to have success...
BUT what happens when you place an overtuned set (like Zaan and Earthgore) in the hands of someone who already knows what they are doing?
Well, I used it for the first time earlier today, and literally, my group ran the table in Imperial City for several hours before we got tired and logged off...
During that time, on the rare occasions that someone in my group got into execute range, Earthgore brought them back with ease; between me stacking HoT's, supplying them with shields, and Earthgore my group never was in real danger of losing...
Earthgore is very powerful in the right hands...
Regardless, bloodspawn should be on the list.
Now that's a fair statement and one I can support as initially you made the blanket statement that amounted to "if you are not using Bloodspawn you cant be good" which is in serious error...
No doubt, Bloodspawn is good, but lets not act like Bloodspawn is the only good choice available for a Healer...
It’s the only good choice available for a skilled healer in small scale PvP that is fighting while outnumbered, or against a similarly sized but organized and competent team.
Earthgore’s cooldown is too long and only works if you stay in place. If you’re staying in place as a small scale group, you’re not fighting outnumbered or against anyone competent.
If you’re fighting 1 or 2 players with your small scale group, then sure, bloodspawn won’t get activated enough in 35s to have your extra remembrance or resto ult outweigh the earthgore proc.
But then in that scenario, you’re not really a small scale group. You’re just zerging people down. And if that’s the mentality, you might as well just go to the spot on the map with the easiest PvP and your best chance to zerg down soloers with your small scale group... Imperial city.
First off, this thread is NOT about Bloodspawn as its titled Earthgore vs Troll King; stop derailing with your praise about Bloodspawn...
Second, stop with your ignorant assumptions as they are wrong...
What evidence do you have that my group is fighting 1 or 2 people or that I am zerging people down? You are making stuff up out of thin air as neither of these statements are true...
And finally, just for the record, Pirates Skelly is an excellent set to use in Small Scale as well, so please stop with your "Bloodspawn is the only good Monster Healer Set in Small Scale" garbage.
Truth. Even in larger scale groups (12-16 in our case), continuous coordinated movement is necessary to keep from getting locked down and overrun. That’s why the balancing of earthgore last update was so significant. Not only does it heal for less, you get fewer ticks of it as well making it maybe 25% as effective as it was last update.Earthgore’s cooldown is too long and only works if you stay in place. If you’re staying in place as a small scale group, you’re not fighting outnumbered or against anyone competent.