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Which class is overpowered in overall performance?

H4RDFOX
H4RDFOX
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We need to look at all aspects of game-play before answering this question. What class is performing in such a way that it is the main class you come across in cyro? Which of these classes are both offensively and defensively sound.
#NoEasyProps

Which class is overpowered in overall performance? 220 votes

Warden
5%
SheezabeastSilverWFSmoltWellsleyAntonShanOldaranessMalcolM24Rexy18NupidStoobRaammzzaaPhiathornsyldol 11 votes
Nightblade
30%
ImryllAnimus-ESOrileynotzb14_ESOSeptimus_Magnaheng14rwb17_ESOPotenzakkravaritieb17_ESOhondelinkDurhamOreyn_BearclawItoqDerramoleculeEmma_OverloadApheriusMr_NobodyTorbschkaRebornV3xGERMANO-THE-IMPERIALAliyavana 67 votes
Sorcerer
48%
jediodyn_ESOZelosGilvothPinesymilesrodneymcneely2_ESOMisterBigglesworthKayshaTryxusIruil_ESORikumaruAllPlayAndNoWorkmelloni_aleb16_ESOKoensolDatolitePasdevDredlordkickback120ub17_ESOShareeWingAllu07neb18_ESO 107 votes
Dragon Knight
2%
LordTareqYakidafiDemonDruagajaws343leb91han 5 votes
Templar
0%
Grimhallowtroomar 2 votes
Nightblade - for you pitchfork folks
12%
Springt-Über-ZwergeTonturriMinalanVahrokhredspecter23MinnoSteel_BrightbladeBallcapNoFlashDrdeath20Biro123VapirkogabriebeBigBadVolkTrinotopsKyuremBlackFeanorFakeFoxGC0p00tx 28 votes
  • Abhaya
    Abhaya
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    Needs to differentiate between mag and stam.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • Drdeath20
    Drdeath20
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    Nightblade - for you pitchfork folks
    Just about every skill and passive is cheap and overtuned. Easy defense with easy front loaded burst.

    Bad players are bad with any class but a good player with a nightblade is fierce. Elite players are great on any class but can be godlike with nightblades.

    If your playing your nightblade and feel that they are not a strong class, please refer to my previous statement.
  • H4RDFOX
    H4RDFOX
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    Abhaya wrote: »
    Needs to differentiate between mag and stam.

    The idea I was hoping to imply with the little text provided was in a general sense. What is being seen in PVP, and which of those classes are performing, based on your experience, more than they should be. I think that a lot of players single out the NB for specific abilities, but there are classes out there that 1vX still. I believe those are the overpowering classes.
    Drdeath20 wrote: »
    Just about every skill and passive is cheap and overtuned. Easy defense with easy front loaded burst.

    Bad players are bad with any class but a good player with a nightblade is fierce. Elite players are great on any class but can be godlike with nightblades.

    If your playing your nightblade and feel that they are not a strong class, please refer to my previous statement.

    I have main'ed a NB since beta. I've felt all the changes, and still adapted my play-style to them. I don't think I am an elite player, but I've managed to gain enough experience to fight against 3 other dudes, take out 2, and still have others show up. The only thing that saved me was shade+cloak+shields. I use more of my destro abilities, and bonuses to fire damage than NB standard abilities. With respect to their purposes, like impale, aspect of terror, and the like. They have their purpose, but in terms of them being cheap and overtuned is too much don't you think. I mean look at shields for sorc, or whip for DK. Are they performing in such a way that benefits the DK? I think so. I get lock in to fiery grip, and get whipped all to hell, then die. Look at the 1vX's with a sorc. They all perform to be OP.
    Edited by H4RDFOX on July 12, 2018 8:01PM
    #NoEasyProps
  • ak_pvp
    ak_pvp
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    Nightblade
    Overall, Nightblade. Every ability (bar maybe stam extraction) is decent at the least, best defense, high damage, good escape, good CCs. Easy sustain.

    Stam only: Nightblade. Same as above. Rolls to break up cloaks and vice versa. Easy front loaded burst, high mobility too,

    Mag only: Magsorc. Simple to play, simple to kill with. Kinda smushes under high pressure, but decentish escape and *** rune cage reee.

    Honorable mention: Stamden. Overtuned everywhere, like old stamDK. But meta isn't with them. (defiles, sloads, etc)
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • TheRealSniker
    TheRealSniker
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    Sorcerer
    Easy to pull of the finisher combo, Streak is by far one of the best escape tools in 1vX situations doesnt matter if its Stam or Mag
    An very Easy to pick up class in PvE and PvP
    Shields make you resistant to crits and penetration mechanics making light armor optimal
    You dont have to worry about Resistances or Impen on a magsorc
    Shieldstacking makes you able to stack well fitted on your armor which leads to you being able to dodge roll sometimes more times than stamina characters
    Healing Ward and Resto Ult make MagSorcs almost unkillable when they dont want to die, executes are useless against a MagSorc
    Overall every skill tooltip is very High on a Sustain based build, 15k frags, 13k Curse, 16k Meteors
    Dark Deal makes stacking Stamina on a Magicka character even better, practically endless Magicka pool if you use it right, free heals and on top of it you only have to run minimal recoveries
    Magicka gets 2 automatic executes which makes execute range predicting not existant, aka takes no skill
    Hurricane is a built in anti-nightblade tool, makes Stamina characters even faster and therefor even better in open world
    Curse ticks in Cloak and Stacks, only good players can predict when Curse will Tick
    Delayed abilities like Meteor and Curse make for insane Burst and Pressure in Duels
    Rune Cage can make those delayed abilities uncounterable, especially when its used against Stamina Players
    Most Classes dont have enough burst Damage to even kill a good MagSorc
    Actually in Duel Tournaments, Magsorc vs Magsorc matchups are either banned or reduced to no Shieldstacking cause of their immense survavibility
    Pets make for natural LoS and give huge advantage in Duels
    Skills as Negate and Encase make for great Group utilities
    Gank Builds are possible due to MagSorcs Overload hitting up to 16k on an Impen stacking Target

    29ntmw4.jpg
    Edited by TheRealSniker on July 13, 2018 3:43PM
  • CatchMeTrolling
    CatchMeTrolling
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    Overall it’ll be nbs then sorcs but I wouldn’t call it op, they’re the most complete classes.
  • CyrusArya
    CyrusArya
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    Nightblade
    I dont think any class is blatantly "overpowered" per se. But I do think some are overall better than others.

    Nightblade to me is the best designed class, with the strongest skills all around, easily the best passives, and the most versatility. Its just so much more thorough than the other classes. Do I think it needs to be nerfed? No. But I do think it would be nice if other classes were tweaked some and brought up to par in terms of class design and synergy.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • TheRealSniker
    TheRealSniker
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    Sorcerer
    I Like how people pick whatever class they dont like and say "Oh yes them cause they have good skills and good passives", Please explain why as I did :)
  • huschdeguddzje
    huschdeguddzje
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    Sorcerer
    Sorcerer grounds
  • Myux
    Myux
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    Nightblade
    nerf magblade so i can go back to being the only one pls i hate knowing other people exist that play my class
  • H4RDFOX
    H4RDFOX
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    CyrusArya wrote: »
    I dont think any class is blatantly "overpowered" per se. But I do think some are overall better than others.

    Nightblade to me is the best designed class, with the strongest skills all around, easily the best passives, and the most versatility. Its just so much more thorough than the other classes. Do I think it needs to be nerfed? No. But I do think it would be nice if other classes were tweaked some and brought up to par in terms of class design and synergy.

    When considering all the classes currently offered you can see that Nightblades have passives that complement the damage dealing/life stealing play styles. Since they are damage dealers their passives are better designed for that. If we look at say a DK, I am sure their passives complement that tanking playstyle, or the healing/damage type for templars. Maybe there needs to be a more streamlined design for other classes in terms of their passives, but NBs excel because they are damage based. I think a couple patches ago there was a rework to allow night-blades to heal just as efficiently in dungeons/trials. Those are changes I can get behind of, but the limiting ones I am still grinding some teeth over.

    I like seeing 1vXs. They are entertaining, but I don't think most people acknowledge that those videos show almost ever class successfully 1vX'ing. That would mean that not one single class is OP, and deserves a nerf.
    Edited by H4RDFOX on July 12, 2018 11:03PM
    #NoEasyProps
  • MisterBigglesworth
    MisterBigglesworth
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    Sorcerer
    I'm assuming you mean for actually achieving objectives in alliance war.

    mSorc and sNB are both capable of roughly the same burst, but mSorc has the upper hand because the burst can be done at range while also being able to fall back to Lightning staff HA instead of a bow when force to fight at range against projectile reflects.

    plus: organized EotS ballgroup with Negate beats organized EotS ballgroup without Negate (all else being equal, skillwise, etc.)
    Edited by MisterBigglesworth on July 12, 2018 11:14PM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • FakeFox
    FakeFox
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    Nightblade - for you pitchfork folks
    Nightblade is indeed in a very good spot if you consider all aspects of the game. In PvE Nightblades are currently the strongest DDs for both Magicka and Stamina, they are solid tanks and healers as well. They also perform very good in solo content. I don't play enough PvP currently to make it precise here, but both Magicka and Stamina Nightblade are far from weak in PvP. There really isn't a single aspect of the game where Nightblade is bad at currently.
    Edited by FakeFox on July 12, 2018 11:13PM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Gprime31
    Gprime31
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    Stamden-magsorc-magdk

    Stamblades are easy to fight (l2p issue)
  • IZZEFlameLash
    IZZEFlameLash
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    Nightblade
    Gprime31 wrote: »
    Stamden-magsorc-magdk

    Stamblades are easy to fight (l2p issue)

    You having trouble fighting mDK is a l2p issue tbh. Stamblade baddies are easy to kill yes, but baddies are always easy to kill regardless of classes. Stamblade in top tier fights just plain destroys any other classes.
    Edited by IZZEFlameLash on July 12, 2018 11:36PM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Tonturri
    Tonturri
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    Nightblade - for you pitchfork folks
    They're OP more because ZOS has been ripping on the other classes for so long, more often, and harder than they've been ripping on NB. This has resulted in NBs being a more complete class than any of the others - not only in general are their <class things> more useful, but they can actually use more of their <class things> than most other classes.
    I Like how people pick whatever class they dont like and say "Oh yes them cause they have good skills and good passives", Please explain why as I did :)
    But nearly all of your points are totally incorrect.
    Edited by Tonturri on July 13, 2018 1:44AM
  • brandonv516
    brandonv516
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    Sorcerer
    My magicka NBs in BGs...

    ...until someone is using Piercing Mark.
    Edited by brandonv516 on July 13, 2018 1:40AM
  • Torbschka
    Torbschka
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    Nightblade
    Well, I did choose stam NB für obvious reason. Although, for my personal playstyle, I dont see any thing beating my stamwarden build (hit n run).
  • H4RDFOX
    H4RDFOX
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    I'm having this struggle of PVP'ing with my mNB or my mSorc. My mSorc is PVE, but I want to get into PVP BGs with him. Insightful stuff indeed, and I am sure this post has been repeated before. I just like to get a feel for what most PVP'ers are thinking about in terms of OP in current update. Seems like NBs are optimized, because they do well in both PVE/PVP, but I think there is a percentage of players who want buffs. I think other classes need to be buffed in order to be up to par with NBs. I see many 1vXs on the damage classes for sure, and some with templars/DKs.

    Any of you guys have preferred videos that show classes 1vX'ing to support your statements?
    #NoEasyProps
  • TheRealSniker
    TheRealSniker
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    Sorcerer
    Tonturri wrote: »
    They're OP more because ZOS has been ripping on the other classes for so long, more often, and harder than they've been ripping on NB. This has resulted in NBs being a more complete class than any of the others - not only in general are their <class things> more useful, but they can actually use more of their <class things> than most other classes.
    I Like how people pick whatever class they dont like and say "Oh yes them cause they have good skills and good passives", Please explain why as I did :)
    But nearly all of your points are totally incorrect.

    Then tell me where im incorrect, im playing a magsorc myself and am way more successfull than on my Nightblade this patch.
    I will happily tell you how wrong you are
  • CatchMeTrolling
    CatchMeTrolling
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    Lol why are sorcs and nbs always beefing with each other. It’s always obvious who mains what.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Sorcerer
    MSorcerer (also magblade) is extremely strong in the context of a 1v1, the offensive power of the curse/wrath/cage/frag combo is capable of OHKOing most light/medium builds. And 0 investment is required in defense due to shields being the primary means of survival. Neither shield stacking or crazy damage are imbalanced but the ability to fully invest in both without sacrificing either is a little too much.

    Outside of 1v1 sorcs are totally fine though since the amount of damage mitigated by block/dodge/armor scales up with the amount of damage taken (E.G. Blocking a 10 damage hit stops 5 damage, blocking a 20 damage hit stops 10 damage) while shields remain at a static level of effectiveness (a 5k shield will only ever stop 5k damage). So sorcerers have difficulty surviving a burst from even 2 people, especially outside of CP.
  • Datolite
    Datolite
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    Sorcerer
    Just my opinion, overall with mag and stam included, Sorcerer is probably most powerful. Overpowered? I dunno. But it does stand above other classes with some of the most powerful skills and roles. In PvE they are built for insane damage. In PvP they have unrivaled mobility and wicked burst/execute, and a few OP builds (stam whirly bleed build meta not the least among them). I also noticed recently an insane overload damage build. Am kind of curious as to what sets/abilities are involved there... it's a bit much.
  • Tonturri
    Tonturri
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    Nightblade - for you pitchfork folks
    Tonturri wrote: »
    They're OP more because ZOS has been ripping on the other classes for so long, more often, and harder than they've been ripping on NB. This has resulted in NBs being a more complete class than any of the others - not only in general are their <class things> more useful, but they can actually use more of their <class things> than most other classes.
    I Like how people pick whatever class they dont like and say "Oh yes them cause they have good skills and good passives", Please explain why as I did :)
    But nearly all of your points are totally incorrect.

    Then tell me where im incorrect, im playing a magsorc myself and am way more successfull than on my Nightblade this patch.
    I will happily tell you how wrong you are
    Certainly :) Also mind, I just mentioned that and waited because I didn't want to clog the thread that much and hijack it into a 'nerf sorc, don't nerf sorc', but since you ask...:D
    Easy to pull of the finisher combo, Streak is by far one of the best escape tools in 1vX situations doesnt matter if its Stam or Mag
    How is Curse -> Fury -> Meteor -> Maybe a spammable -> Rune Prison -> Frags -> exeute again if need be any different than Stealth -> Incap/SA -> SA -> SA -> Impale/Execute, or LA X5 weave with Funnel -> Meteor -> gap close -> fear -> will? Or Fissure -> CC(clench) -> Birb, birb, maybe bear attack, or Sub Assault -> Dizzing Swing/DMG skill + CC -> Dawnbreaker -> Execute? Or Meteor -> Petrify?

    It's really not. Sorc actually has a longer setup than most other classes, but for some reason are called out for it. Also, it's also where most of their damage comes from - sorcs have godawful sustained pressure.

    Streak has been nerfed into Oblivion - you only escape from people who have no idea what they're doing or it for whatever reason you're in a good position/they're in a bad one and you can get into LoS with only a streak or two (so, bgs, but not too applicable in most of Cyro). It has a stacking cost, short delay before casting (heavens knows why), extremely short distance, no momentum, and it can even psuedo-stun the caster when you use it on terrain that isn't absolutely PERFECT because you'll be unable to cast while you fall a couple feet to the ground. Streak is one of the WORST escape tools. And yes, it matters if it's mag or stam - stamina suffers from the stacking cost far more from mag setups.



    An very Easy to pick up class in PvE and PvP You can say this about any class. ESO in general isn't the hardest game ever to come out. Also, pve DPS doesn't vary too terribly much - spammable, wall of ele, class DoT(s), w/e. Spamming Funnel Health is in no way more difficult than spamming Force Pulse.

    Shields make you resistant to crits and penetration mechanics making light armor optimal
    You get 100% pen against shields already, which is actually a GOOD thing because it's much more difficult to 100% penetrate someone's armor these days, especially for stamina builds. Making shields penetrable (and therefore benefitting from armor res) would actually be a massive buff, again especially against stamina users.

    Pretty much the same for critting. You can't crit against the shields, but trust me, you do NOT want to be able to crit against that shield and in doing so allow the shield to be crit. You will not come out ahead.

    Also, these mechanics make light armor the ONLY option. If I ran heavy armor, the extra res wouldn't even work on the shields.


    You dont have to worry about Resistances or Impen on a magsorc Only if your opponent has no chance of actually getting through your shields - in which case they're just awful and nothing really matters. Against a competent opponent where your shields WILL go down and you will take regular health damage, you most certainly do need to worry about res and impen, else you'll be ripped apart once your shields go down.

    Shieldstacking makes you able to stack well fitted on your armor which leads to you being able to dodge roll sometimes more times than stamina characters I'm not sure what to say here other than that this is wrong. If you see a sorc rolling more than a stamina character then something has gone horribly wrong with the stam person. Im my experience, the well-fitted deal is more the result of extra CP and being able to put CP into reducing dodge roll cost without sacrifiing in other areas. This is not a sorc specific thing.

    Healing Ward and Resto Ult make MagSorcs almost unkillable when they dont want to die, executes are useless against a MagSorc Healing Ward and resto ult are not sorc specific. ANyone can use them. ALso, executes function the same against magsorcs as they do any other class, and in fact magsorcs suffer more from executes due to their dependance upon Healing Ward (or Surge/Muta if they have it slotted) to get them out of execute range. THey recover slower.


    Overall every skill tooltip is very High on a Sustain based build, 15k frags, 13k Curse, 16k Meteors High meteor damage is not a sorc specific thing. Also have you seen the bursts some other classes can deal? THem's rookie numbers. Deep Fissure/Sub Assault can easily have the same or higher tooltip than frags and curse, as can Dizzying Swing. Also, this brings it back around to sorc's lack of sustained damage. Personally I'd rather have a sorc throwing frags at me every once in a while if it's between that and a NB with a massive Surprise Attack tooltip.

    Dark Deal makes stacking Stamina on a Magicka character even better, practically endless Magicka pool if you use it right, free heals and on top of it you only have to run minimal recoveries You cannot sustain Dark Deal unless you run a certain amount of stamina sustain - you say 'minimal recoveries' but this is usually done by using shacklebreaker or amber plasm. Certainly not 'minimal'. Also, make up your mind - are sorcs running minimal sustain or do we have high tooltips on a sustain build? It's certainly not both. Or are you just complaining that we have hard hitting skills to compensate for that we have little to nil pressure dmg?

    Magicka gets 2 automatic executes which makes execute range predicting not existant, aka takes no skill The sorc execute skill has a lower health threshold and lower damage than other executes. It's also predictable (by golly what do you think that sorc is gonna do if you see a lightning bolt and a curse from him? Count to three and see what happens!).

    I agree Implosion is bad. Sorcs in general have been trying to get rid of it for ages. It's RNG, so it's ridiculously OP if it procs, buuuut...it doesn't often proc, and in those cases - which is most of them - it's wasted. ANd if you were below 15% health and taking dmg you were probably gonna die anyway - Implosion just saved the sorc a GCD :) But still, I do agree Implosion needs to go. Give us something consistant.


    Hurricane is a built in anti-nightblade tool, makes Stamina characters even faster and therefor even better in open world
    Curse ticks in Cloak and Stacks, only good players can predict when Curse will Tick
    Shade i a built-in anti-counterplay tool. Your requirement to be a good player seem extremely low here, as predicting Curse booms requires only that you be able to count to 3 and 8.

    Delayed abilities like Meteor and Curse make for insane Burst and Pressure in Duels
    Meteor isn't sorc specific. Also, this is a class design - sorc lacks in sustained damage (so now, those odn't make for 'insane pressure', but it does make for big burst, because how else are they gonna kill you?

    Rune Cage can make those delayed abilities uncounterable, especially when its used against Stamina Players Are you aware that Fear, Petrify and until rather recently (RIP) Fisure stun existed?


    Most Classes dont have enough burst Damage to even kill a good MagSorc Then why am I dying in BGs? This seems to be your opinion backed up by incomplete personal experience. Only bad players have trouble killing sorcs. I shall explain why this is.

    Shields are AMAZING if your opponent is under a certain level of damage output (aka if they're just bad). However, as incoming damage increases (your opponent gets better and better) they become more and more lackluster.

    That nightblade spamming SA on me isn't gonna get anywhere. That isn't a lack of burst damage, that's a lack of player skill. If that nightblade starts to weave in LAs with his SA, okay we're getting there, but not quite...Okay, he's applied a couple of DoTs (rending slashes or poison arrow, axe bleed). Okay now we're getting somewhere.

    Other classes also have options. Their failure to utilize them is on the player, not the class.


    Actually in Duel Tournaments, Magsorc vs Magsorc matchups are either banned or reduced to no Shieldstacking cause of their immense survavibility Insofar as I remember (I'm in the Legend discord), Harness in magsorc v magsorc matchups was banned primarily (or only?) due to the magicka return on Harness and the massive amount of sustain it gave.

    Pets make for natural LoS and give huge advantage in Duels Fair point, pets are extremely wonky - they screw up a lot i na lot of scenarios and are extremely weak in those scenarios, but they shine in duels. Still, pets have their own drawbacks - I will go into them if you like.

    Skills as Negate and Encase make for great Group utilities Sorcs have wobbled across the line between 'negate monkey' and 'negate monkey who can also possibly do other things if we're desperate' for a long time. The utility Encase brings to the table is not unique to sorcs - DK talons, warden gripping -> Impaling shards, Bombard, Destro Wall on chilled opponent...Encase is just. There. In no way does it make sorc OP in group support - it makes them not godawful. And negate is the only other group support skill we have, and it doesn't even work on stam builds.

    Gank Builds are possible due to MagSorcs Overload hitting up to 16k on an Impen stacking Target Your language is off here. Magsorcs gank with overload hits. What makes the massive damage possible are a number of factor totally unrelated to Overload and sorcs - Elegant armor, the Empower change, and so forth. I gueeesss there's the whole Bound Armor thin that gives LA a dmg increase, but..that's using a stam utility on a magbuild. *shrug* You say it like it's the fault of overload, and it's not - changes should be made to the thing working on overload, but overload without them is fine, even weak in a lot of cases.

    29ntmw4.jpg


    In summary, magsorcs are godly against people who aren't very good, but struggles as your opponent's skill increases. They're a one dimensional class. If you judge success with a magsorc by how many killing blows you snag with your execute or how many times you kill someone in one go with a curse/frags/rune/meteor/whatever, then they look strong, but in reality you're just mowing down bads or making use of scoring mechanisms to look like you're more useful than you actually are.

    Sincerely,
    A magsorc and magnb player since vet ranks were a thing
    Edited by Tonturri on July 13, 2018 4:44PM
  • Ragnaroek93
    Ragnaroek93
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    Nb players vote for sorc while sorc players vote for Nb trololololol
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Drdeath20
    Drdeath20
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    Nightblade - for you pitchfork folks
    Nb players vote for sorc while sorc players vote for Nb trololololol

    I main a magplar. I have a stamplar i play alot. I also have a magsorc and a magblade that i dont play as much because bank space and horse speed is just too time consuming to fully level.

    Stamdens are insanely strong in pvp but they are locked behind a paywall and have only been around for a year or soo.

    Both mag and stamblades are very strong in just about every aspect of the game. In cyrodil they are king because they can or atleast should control every fight. They are built the wrong way. Insane escapibility and a huge front loaded burst. Those 2 should not go hand in hand.

    Magsorcs are easier to play and also have a few overtuned skills. 41 meter 5 second stun plus a very strong back loaded burst. Magsorcs ceiling is much lower than a nightblades and i tend to find more baddies playing a sorc. I remember when all the baddies thought the class was dead because they no longer had 20 second shields lol.

    A great player with a sorc will kill a ton of its opponents but a great player with a nightblade is nearly unkillable and its bcz the only reasonable counter to cloak is mark target, which is another nightblade skill.
    Edited by Drdeath20 on July 13, 2018 6:56PM
  • Zelos
    Zelos
    ✭✭✭✭✭
    Sorcerer
    Ask yourself, when has magicka sorc ever been bad?
    Magsorcs have only been nerfed and rarely buffed and it's always been good.
    Edited by Zelos on July 13, 2018 8:20PM
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • H4RDFOX
    H4RDFOX
    ✭✭✭
    Drdeath20 wrote: »
    Nb players vote for sorc while sorc players vote for Nb trololololol

    I main a magplar. I have a stamplar i play alot. I also have a magsorc and a magblade that i dont play as much because bank space and horse speed is just too time consuming to fully level.

    Stamdens are insanely strong in pvp but they are locked behind a paywall and have only been around for a year or soo.

    Both mag and stamblades are very strong in just about every aspect of the game. In cyrodil they are king because they can or atleast should control every fight. They are built the wrong way. Insane escapibility and a huge front loaded burst. Those 2 should not go hand in hand.

    Magsorcs are easier to play and also have a few overtuned skills. 41 meter 5 second stun plus a very strong back loaded burst. Magsorcs ceiling is much lower than a nightblades and i tend to find more baddies playing a sorc. I remember when all the baddies thought the class was dead because they no longer had 20 second shields lol.

    A great player with a sorc will kill a ton of its opponents but a great player with a nightblade is nearly unkillable and its bcz the only reasonable counter to cloak is mark target, which is another nightblade skill.

    When considering your magplar/stamplar builds, are you overhealing more so than your opponent? How is the damage compared to those you face? Is it suffice to say that your class skills have an advantage over others?

    I think that if we look at the classes, and their strengths we can see that their respective designs provide an advantage. Sorcs/NBs are damage, and their survivability is offered across the board to other classes. Shields from resto skill line, LA skill line, and a class ability that either has a shield (sorc) or a cloak (nb). We can also include MA ability shuffle, or mirage/double take (nb). I am familiar with these classes more so than any, but what about Templars and DKs? What do they have more than other classes? What are their advantages?
    #NoEasyProps
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Nightblade - for you pitchfork folks
    H4RDFOX wrote: »
    Drdeath20 wrote: »
    Nb players vote for sorc while sorc players vote for Nb trololololol

    I main a magplar. I have a stamplar i play alot. I also have a magsorc and a magblade that i dont play as much because bank space and horse speed is just too time consuming to fully level.

    Stamdens are insanely strong in pvp but they are locked behind a paywall and have only been around for a year or soo.

    Both mag and stamblades are very strong in just about every aspect of the game. In cyrodil they are king because they can or atleast should control every fight. They are built the wrong way. Insane escapibility and a huge front loaded burst. Those 2 should not go hand in hand.

    Magsorcs are easier to play and also have a few overtuned skills. 41 meter 5 second stun plus a very strong back loaded burst. Magsorcs ceiling is much lower than a nightblades and i tend to find more baddies playing a sorc. I remember when all the baddies thought the class was dead because they no longer had 20 second shields lol.

    A great player with a sorc will kill a ton of its opponents but a great player with a nightblade is nearly unkillable and its bcz the only reasonable counter to cloak is mark target, which is another nightblade skill.

    When considering your magplar/stamplar builds, are you overhealing more so than your opponent? How is the damage compared to those you face? Is it suffice to say that your class skills have an advantage over others?

    I think that if we look at the classes, and their strengths we can see that their respective designs provide an advantage. Sorcs/NBs are damage, and their survivability is offered across the board to other classes. Shields from resto skill line, LA skill line, and a class ability that either has a shield (sorc) or a cloak (nb). We can also include MA ability shuffle, or mirage/double take (nb). I am familiar with these classes more so than any, but what about Templars and DKs? What do they have more than other classes? What are their advantages?

    Templars offer a group minor sorcery. Thats their value/advantage.

    I really cant respond to the rest of your comment because you seem to be comming from a place where you believe the combat team has a vision and knows how to get there.

    Templars are a vestige of a different game that have been gutted by ZoSs tunnel vision and blanket nerfs.
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    Nightblade - for you pitchfork folks
    Nb players vote for sorc while sorc players vote for Nb trololololol

    wrong, I like pitchforks, plus if they nerf NBs I'll be one of the last NBs in the game :D
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
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