Sprint speed and cost caps

Octopuss
Octopuss
✭✭✭✭✭
Does anyone know what are the caps on
1) sprint speed
and
2) sprint cost reduction?

I have a well-fitted Fiord+Darkstride set on each of my characters, plus 20-30 points in Sprinter, but was wondering whether I'm not past some caps, making the setup partially pointless.

Bonus question: what are you "runner" builds?
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Octopuss wrote: »
    Does anyone know what are the caps on
    1) sprint speed
    and
    2) sprint cost reduction?

    I have a well-fitted Fiord+Darkstride set on each of my characters, plus 20-30 points in Sprinter, but was wondering whether I'm not past some caps, making the setup partially pointless.

    Bonus question: what are you "runner" builds?

    1) 200% normal player speed.
    2) I believe there is none. But there is only so many ways to reduce sprint cost.
  • Octopuss
    Octopuss
    ✭✭✭✭✭
    Royaji wrote: »
    1) 200% normal player speed.
    2) I believe there is none. But there is only so many ways to reduce sprint cost.
    200% normal player speed means I can add up to 60% worth of +speed bonus and only just hit the cap while holding the sprint key?
  • Bergzorn
    Bergzorn
    ✭✭✭✭✭
    Yes.

    Example: major expedition (+30%) + 3x purple swift jewellery (+27%) + sprint (+40%) brings you very close to the cap.

    Edit: But be careful, it's addictive. I can't imagine playing with lower movement speed anymore, even so it gimps my build in various other ways.
    Edited by Bergzorn on July 12, 2018 1:23PM
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Pretty sure Sprint is only 30% faster.


    edit i was wrong, see here https://forums.elderscrollsonline.com/en/discussion/comment/2656351#Comment_2656351
    Reduced the bonus movement speed from the Major Expedition buff category to 30% from 40%.

    Increased the bonus movement speed from Sprint to 40% from 30%.
    Edited by Lightspeedflashb14_ESO on July 13, 2018 12:42PM
  • Octopuss
    Octopuss
    ✭✭✭✭✭
    I guess I can automatically substract 21% because of the 7-piece set bonus of medium armour.
    That's 39%.
    I guess I'll have to eventually enchant Fiord jewellry with Swift, because from some basic testing, I do need Darkstride for the cost reduction. Without it running through delves and whatever else where I want to skip trash would be half impossible. And that means I can't use any other speed buffing armour.
  • Octopuss
    Octopuss
    ✭✭✭✭✭
    Oh wait, I can't add Swift on non-crafted jewellry. It's a trait, not enchantment. Crap!
    Edited by Octopuss on July 12, 2018 1:45PM
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Octopuss wrote: »
    Oh wait, I can't add Swift on non-crafted jewellry. It's a trait, not enchantment. Crap!

    You can transmute jewelry to swift, it will cost 50 transmutation stones per piece though.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Octopuss
    Octopuss
    ✭✭✭✭✭
    OH!! That is actually awesome :o
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    There's also the Steed Mundus, Med armor passive, and Sprint redux CP + speed bonus.
    (Orc passive too)

    It was my understanding that Sprint was the baseline (100% speed) with Run, Sneak, RP walk being reductions of that, so 200% cap would be 2x normal sprint speed, vice 2x running speed.


    @Bergzorn is right though. Everything after that feels like slow motion.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • generalmyrick
    generalmyrick
    ✭✭✭✭✭
    Octopuss wrote: »
    Does anyone know what are the caps on
    1) sprint speed
    and
    2) sprint cost reduction?

    I have a well-fitted Fiord+Darkstride set on each of my characters, plus 20-30 points in Sprinter, but was wondering whether I'm not past some caps, making the setup partially pointless.

    Bonus question: what are you "runner" builds?

    i run (on an orc)

    --cowards
    --jailbreaker
    Edited by generalmyrick on July 12, 2018 3:11PM
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Arciris
    Arciris
    ✭✭✭✭✭
    Sprint +40%,
    All 7 medium armor +21% sprint
    Major Expedition +30%
    CP star: +2% ( it counts lol)
    Steed Mundus: +5% if you're wearing all well-fitted (i believe it goes up to 8% with full divines)
    Minor Expedition: +10%
    3 swift purple jewelry: +27% (9% each)
    Orc racial passive: +10% sprint
    Fiord's legacy: +15% sprint

    Note that some bonuses apply to all movement, while others apply to sprint only.

    Now take your pick of the above until you reach 100. Anything more is redundant, unless you want to reach speed cap without sprinting :sunglasses:

    As for cost reduction, there are diminish returns, you never reach 0. I don't know the exact formula thought.
  • Mister_DMC
    Mister_DMC
    ✭✭✭✭✭
    I use Prisoners rags+cowards Gear with 3 Swift jewellery. In medium armor it and minor expedition from Stam sorc hurricane it puts you right at cap. The Magicka back from prisoners gives you unlimited sustain through dark deal. Great farming build.
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bergzorn wrote: »
    Yes.

    Example: major expedition (+30%) + 3x purple swift jewellery (+27%) + sprint (+40%) brings you very close to the cap.

    Edit: But be careful, it's addictive. I can't imagine playing with lower movement speed anymore, even so it gimps my build in various other ways.

    I actually found it pretty easy to transition back and forth between max speed characters and base speed, as there are some characters I just prefer to walk around on.

    that said I find swift while not the end all be all trait (still pretty sure that's infused) is the most effective (imho) on classes that don't have any built in mobility, so pretty much templar and dragonknight.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    You can make a very fast sprint character with an orc stam sorc.

    Get 3 purple Swift jewelry pieces (27% speed increase)
    Orc passives (12% sprint speed increase + 10% speed cost reduction)
    Medium armor passives (up to 21% sprint speed increase)
    The Steed Mundus (5% speed increase)
    Cast Hurricane (minor expedition - 10% speed increase) or equip
    Cast Rapid Maneuver (major expedition - 30% speed increase)

    And I believe the middle green tree has a 120CP passive that increases movement speed by another 2%.

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    For cost reduction you've got:


    Prisoner's rags 50%

    Race Against Time 50% x 50% = 25% (75% total reduction)

    Darkstride 50% x 25% = 12.5% (87.5% cost reduction)

    8 Well-fitted (w/shield) 40% x 12.5% = 5% (92.5% total)

    100 CP in sprint cost reduction 35% x 7.5% = 2.6% (95.1% total)



    After that it gets silly, but....


    Orc racial passives 12% x 4.9% = .59% (95.7% total reduction)





    Then you stack speed from:


    Race against time (30%)

    Swift x 2 blue (16%)

    Orc Passives (10%)

    Sprint (40%)

    This gets you to 196% and Wind-running is actually the one speed modifier that is multiplicative, meaning that it's worth 2% more base walking speed, but as you it approach the cap it's actually nearly a 4% buff,:

    1.96 x 1.02 = 199.92% movement speed



    And you are at the speed cap essentially while sprinting with the stamina cost of it reduced to 4.3% of 546, or less than 24 stamina per second.



    Any class with an instant magicka ability or passive that generates stamina upon casting would be able to not only infinitely sustain sprint, but actually build up their stamina while sprinting, so Wardens can do this in two ways (casting magicka heals for green balance and/or using their bull netch. DKs can spam igneous weapons and shield. Stam sorcs would have to slow down for dark deal once in a blue moon perhaps. Templars would probably still drain stam, but most of it could be eliminated using an argonian's potion passive as it would only cost around 10k to sprint for 45 seconds. Leeching strikes plus a potion would cover it for stamblades I think.


    I read on a forum post by @Reorx_Holybeard that Darkstride and Prisoner's rags either are, or at one time were, additive, effectively canceling all sprint cost; but I'm not sure if that was corrected, or if it remains unfixed, or even whether or not those two sets are and were working as intended (since they are both same-source reductions, meaning they are both additive set bonus reductions in the same way that major and minor buffs functionally stack). If someone knows that would be helpful and if not, it probably should be tested.

Sign In or Register to comment.