thankyourat wrote: »If you want a ultimate that stuns just use soul tether. I use it all the time and it's a great ability.
So incap basically has the stun removed if you are higher health than your opponent.
Many magic Nightblades specifically used incap because it was damage + cc/stun in 1 ability.
All stamina players can use dawnbreaker as an ultimate which gives damage+cc/stun.
Most magicka classes have abilities with damage+cc/stun in 1 ability, why does Nightblade not have this?
Animations, even with canceling, take time to press the button & start the animation prior to canceling it. Having to use fear (non-damaging cc), then attack, increases the duration of "time to kill" & allows your opponent to heal up/reset.
If you're going to argue "surprise attack/concealed" from stealth, can any class not stun from stealth if using stealth pots?
Also, my argument is the "taking a knee" stun from stealth is not nearly as affective as the "knock your entire body flat on the ground" from dawn breaker, or the "knock you completely into the air" with dizzying swing/wrecking blow.
Thoughts?
thankyourat wrote: »If you want a ultimate that stuns just use soul tether. I use it all the time and it's a great ability.
Even soul tether is just a "take knee" stun/cc.
Maybe I should have re-worded my complaint.
So incap basically has the stun removed if you are higher health than your opponent.
Many magic Nightblades specifically used incap because it was damage + cc/stun in 1 ability.
All stamina players can use dawnbreaker as an ultimate which gives damage+cc/stun.
Most magicka classes have abilities with damage+cc/stun in 1 ability, why does Nightblade not have this?
Animations, even with canceling, take time to press the button & start the animation prior to canceling it. Having to use fear (non-damaging cc), then attack, increases the duration of "time to kill" & allows your opponent to heal up/reset.
If you're going to argue "surprise attack/concealed" from stealth, can any class not stun from stealth if using stealth pots?
Also, my argument is the "taking a knee" stun from stealth is not nearly as affective as the "knock your entire body flat on the ground" from dawn breaker, or the "knock you completely into the air" with dizzying swing/wrecking blow.
Thoughts?
Most magicka classes have been LOSING their CC + high damage abilities, you mean, and it's pretty fair that Incap got similar treatment (Frags, Fissure, Shards lost its stun. Now it just takes a tad more effort and planning to use - this is a good thing.
I'm not entirely sure what issue you have with this change other than that it's just a little harder to make use of.
Don't even try to generalize it as 'damage + CC' when you (should) know very well that Incap was HIGH DAMAGE, multiple debuffs + CC, and that this change was long overdue.
thankyourat wrote: »thankyourat wrote: »If you want a ultimate that stuns just use soul tether. I use it all the time and it's a great ability.
Even soul tether is just a "take knee" stun/cc.
Maybe I should have re-worded my complaint.
Yes the animation is your opponent taking a knee but they are still cc'd and can't move unless they cc break. Soul tether also hits harder than incap on a Magicka build and the stun is 4.5 seconds. Are you asking for a spammable stun like flame reach?
cpuScientist wrote: »Nightblades used it for the defile and damage boost afterwards. The stun was icing, but not the cake. Especially with fear or a hit out of stealth already stunning.
If you want an ultimate that can stun aswell as others suggested use soul tehter.
You say 2 different things, you say Stan classes have ultimates that do this and mag classes have skills that damage and CC. So are you complaining that fear doesn't have damage? Or that you have no ultimate that CC's and does damage?
Because again soul tether does this and if you were using incap, you were using a stamina not Magicka based ultimate so you should have no qualms with Dawnbreaker.
If you want fear to do damage, I don't think that's good, could be debated but I don't see the need for it. And if you wanted damage from a stun you could again use flame reach, and flame reach is dodgeable and blockable just like incap was so there is no difference there...
So my question is. What's the problem? What are you asking for or complaining about exactly?
So incap basically has the stun removed if you are higher health than your opponent.
Many magic Nightblades specifically used incap because it was damage + cc/stun in 1 ability.
All stamina players can use dawnbreaker as an ultimate which gives damage+cc/stun.
Most magicka classes have abilities with damage+cc/stun in 1 ability, why does Nightblade not have this?
Animations, even with canceling, take time to press the button & start the animation prior to canceling it. Having to use fear (non-damaging cc), then attack, increases the duration of "time to kill" & allows your opponent to heal up/reset.
If you're going to argue "surprise attack/concealed" from stealth, can any class not stun from stealth if using stealth pots?
Also, my argument is the "taking a knee" stun from stealth is not nearly as affective as the "knock your entire body flat on the ground" from dawn breaker, or the "knock you completely into the air" with dizzying swing/wrecking blow.
Thoughts?
Most magicka classes have been LOSING their CC + high damage abilities, you mean, and it's pretty fair that Incap got similar treatment (Frags, Fissure, Shards lost its stun. Now it just takes a tad more effort and planning to use - this is a good thing.
I'm not entirely sure what issue you have with this change other than that it's just a little harder to make use of.
Don't even try to generalize it as 'damage + CC' when you (should) know very well that Incap was HIGH DAMAGE, multiple debuffs + CC, and that this change was long overdue.
Arkangeloski wrote: »So incap basically has the stun removed if you are higher health than your opponent.
Many magic Nightblades specifically used incap because it was damage + cc/stun in 1 ability.
All stamina players can use dawnbreaker as an ultimate which gives damage+cc/stun.
Most magicka classes have abilities with damage+cc/stun in 1 ability, why does Nightblade not have this?
Animations, even with canceling, take time to press the button & start the animation prior to canceling it. Having to use fear (non-damaging cc), then attack, increases the duration of "time to kill" & allows your opponent to heal up/reset.
If you're going to argue "surprise attack/concealed" from stealth, can any class not stun from stealth if using stealth pots?
Also, my argument is the "taking a knee" stun from stealth is not nearly as affective as the "knock your entire body flat on the ground" from dawn breaker, or the "knock you completely into the air" with dizzying swing/wrecking blow.
Thoughts?
Most magicka classes have been LOSING their CC + high damage abilities, you mean, and it's pretty fair that Incap got similar treatment (Frags, Fissure, Shards lost its stun. Now it just takes a tad more effort and planning to use - this is a good thing.
I'm not entirely sure what issue you have with this change other than that it's just a little harder to make use of.
Don't even try to generalize it as 'damage + CC' when you (should) know very well that Incap was HIGH DAMAGE, multiple debuffs + CC, and that this change was long overdue.
Frags it's a skill incap is an ulti... not even close
Arkangeloski wrote: »So incap basically has the stun removed if you are higher health than your opponent.
Many magic Nightblades specifically used incap because it was damage + cc/stun in 1 ability.
All stamina players can use dawnbreaker as an ultimate which gives damage+cc/stun.
Most magicka classes have abilities with damage+cc/stun in 1 ability, why does Nightblade not have this?
Animations, even with canceling, take time to press the button & start the animation prior to canceling it. Having to use fear (non-damaging cc), then attack, increases the duration of "time to kill" & allows your opponent to heal up/reset.
If you're going to argue "surprise attack/concealed" from stealth, can any class not stun from stealth if using stealth pots?
Also, my argument is the "taking a knee" stun from stealth is not nearly as affective as the "knock your entire body flat on the ground" from dawn breaker, or the "knock you completely into the air" with dizzying swing/wrecking blow.
Thoughts?
Most magicka classes have been LOSING their CC + high damage abilities, you mean, and it's pretty fair that Incap got similar treatment (Frags, Fissure, Shards lost its stun. Now it just takes a tad more effort and planning to use - this is a good thing.
I'm not entirely sure what issue you have with this change other than that it's just a little harder to make use of.
Don't even try to generalize it as 'damage + CC' when you (should) know very well that Incap was HIGH DAMAGE, multiple debuffs + CC, and that this change was long overdue.
Frags it's a skill incap is an ulti... not even close