Agrippa_Invisus wrote: »Wait, what is this?
Is this something that was mentioned somewhere that I can check?
dwemer_paleologist wrote: »Agrippa_Invisus wrote: »Wait, what is this?
Is this something that was mentioned somewhere that I can check?
Quote:
"Update 19 also shakes up the open-world PvP of the Alliance War with the addition of Keep Recall Stones. These new items give you and your fellow warriors the ability to traverse Cyrodiil like never before."
Source:
https://www.elderscrollsonline.com/en-us/news/post/26439
usmguy1234 wrote: »I agree something is going to have to change or this will be really op. I just imagining ep zerg in vivec on Xbox na just porting at will to defend keeps...*shudders. I think this will heavily favor the larger alliances and completely decimate the smaller ones.
usmguy1234 wrote: »I agree something is going to have to change or this will be really op. I just imagining ep zerg in vivec on Xbox na just porting at will to defend keeps...*shudders. I think this will heavily favor the larger alliances and completely decimate the smaller ones.
So it’s only bad forAD on Xbox NA?
usmguy1234 wrote: »I agree something is going to have to change or this will be really op. I just imagining ep zerg in vivec on Xbox na just porting at will to defend keeps...*shudders. I think this will heavily favor the larger alliances and completely decimate the smaller ones.
they are going to heavily limit blood porting to a certain radius around a keep; where to scan only port to a keep you're in the radius of if you die
I think it's just going to port you to your nearest keep your faction controls
Yes, you did:they are going to heavily limit blood porting to a certain radius around a keep; where to scan only port to a keep you're in the radius of if you die
usmguy1234 wrote: »I agree something is going to have to change or this will be really op. I just imagining ep zerg in vivec on Xbox na just porting at will to defend keeps...*shudders. I think this will heavily favor the larger alliances and completely decimate the smaller ones.
Something is going to have to change? I don't think ZOS has explained what they do yet...?
My guess is they'll be something to allow players to port to keeps and outposts controlled by their faction. Perhaps even when flagged. Maybe it's a solution to pvdoor.
usmguy1234 wrote: »usmguy1234 wrote: »I agree something is going to have to change or this will be really op. I just imagining ep zerg in vivec on Xbox na just porting at will to defend keeps...*shudders. I think this will heavily favor the larger alliances and completely decimate the smaller ones.
Something is going to have to change? I don't think ZOS has explained what they do yet...?
My guess is they'll be something to allow players to port to keeps and outposts controlled by their faction. Perhaps even when flagged. Maybe it's a solution to pvdoor.
If they work like retreat sigil in imp city they will. While I agree we don't know how they work, I do know Zos and how they like to copy and paste stuff and call it new.
usmguy1234 wrote: »usmguy1234 wrote: »I agree something is going to have to change or this will be really op. I just imagining ep zerg in vivec on Xbox na just porting at will to defend keeps...*shudders. I think this will heavily favor the larger alliances and completely decimate the smaller ones.
Something is going to have to change? I don't think ZOS has explained what they do yet...?
My guess is they'll be something to allow players to port to keeps and outposts controlled by their faction. Perhaps even when flagged. Maybe it's a solution to pvdoor.
If they work like retreat sigil in imp city they will. While I agree we don't know how they work, I do know Zos and how they like to copy and paste stuff and call it new.
have a little more faith in ole zos friend
Yes, you did:they are going to heavily limit blood porting to a certain radius around a keep; where to scan only port to a keep you're in the radius of if you die
i never stated anywhere in that they would be ported to the home gate shrine LOL