@haelene
Wait, what? What's wrong with adobe? Besides, Hlaalu style is very adobe-esque, too. Especially notable with the curved walls.
Dunmer cantons are the most evil architecture in this game.
Darkstorne wrote: »My favourite is Khajiit, partly because it genuinely is a very unique look that suits their culture, and it isn't something that feels cliched in fantasy like the Argonian "lizard-men are Aztecs" architecture ZOS also opted for. But also because most of Elsweyr is untouched so far, so it doesn't suffer from the issue most provinces do of "one architectural style for the entire province". Imagine if TESV Skyrim used Whiterun's architecture for every city in the game. That's the ZOS approach to architecture Hopefully a future Elsweyr expansion doesn't fall into that trap.
Least favourite... I can't decide between Argonian and Altmer. Argonian because, as said, it's cliche as f***. Altmer is more difficult because the architecture is incredibly beautiful and detailed, but isn't even remotely lore friendly. And that makes me insanely confused! I really want to know about the discussions that took place at ZOS, because they must have discussed the gleaming towers of crystal and glass that Alinor is so renowned for. They must have played around with the idea of at least adding glass and crystal spires to the tops of stone towers. But for whatever reason they decided to completely ignore existing lore and opted for 100% grey stone square castles and towers with a gothic vibe, leaning on the old "in game sources were lying" crutch for the umpteenth time.
I'm giving them the benefit of the doubt here and assuming there's a completely valid reason why they couldn't make a glass and crystal theme work, because they're clearly a talented team. I just really would like to know what that reason is. As a long-time TES it's eating me up inside
My most hated aspect of architecture in this game though is the scale. Seems it's something they're stuck with, because they can't rescale all the buildings in the game, and if they made new expansions work with a realistic scale then it would highlight how bad this problem is when you returned to older parts of the game. But here you go, check out my max height Redguard standing outside this "small" house! What a useful window this must be, made for giants so that no man or mer stands tall enough to see through or out of it Every single building in the game suffers from this.
What were they smoking when they decided this was the scale all buildings should adhere to?
Dunmer cantons are the most evil architecture in this game.
If you really want to appreciate their evilness, imagine them being larger (taking longer to run through) and without any ornamentation at all, just brown-ish concrete.
MLGProPlayer wrote: »1. DLC Redguard (see Hew's Bane)
2. DLC Altmer (see Summerset)
3. DLC Dunmer (see Vvardenfell)