I love playing ESO, and I want to keep playing it for a while yet. Please give me a reason to keep subscribing to this game, and fix these game-breaking performance issues in a timely manner. If freezing in Cyrodiil is not fixed by the time Midyear Mayhem rolls around, I will un-sub.
Thestephenmcraeub17_ESO wrote: »I love playing ESO, and I want to keep playing it for a while yet. Please give me a reason to keep subscribing to this game, and fix these game-breaking performance issues in a timely manner. If freezing in Cyrodiil is not fixed by the time Midyear Mayhem rolls around, I will un-sub.
I really wouldn't hold my breath on a fix happening so soon. And even on the off-chance it does happen within a month, the rush of players to Cyro would pretty much create the same problems, even if only for the duration of the event. They've been struggling with performance in Cyro for literally as long as I can remember, I don't think we'll ever see a patch that remedies everything overnight.
If freezing in Cyrodiil is not fixed by the time Midyear Mayhem rolls around, I will un-sub.
Please, ZOS: make game performance a priority across all platforms. When we're paying you our hard-earned in subscription fees and Crown Store fluff, we should not have to put up with game-breaking performance issues for a month and counting. I appreciate the fact that you likely make more money off whales purchasing crates and Crown-exclusive housing than you do from those of us who just play the game, but please don't underestimate our willingness to un-sub and seek greener pastures when performance issues are neglected.
lordrichter wrote: »Please, ZOS: make game performance a priority across all platforms. When we're paying you our hard-earned in subscription fees and Crown Store fluff, we should not have to put up with game-breaking performance issues for a month and counting. I appreciate the fact that you likely make more money off whales purchasing crates and Crown-exclusive housing than you do from those of us who just play the game, but please don't underestimate our willingness to un-sub and seek greener pastures when performance issues are neglected.
I wish they would do this, too. However, the realist in me sees this only getting worse. As ZOS Game #2 expands production, I expect it to pull critical resources from ESO, with no benefit to ESO. Eventually, they will be able to get the whole team in a single selfie.
In the last update on consoles we had the perma-load screen if you died. This was 100% unavoidable.
In this update we have the perma-freezes. This is 100% unavoidable.
So either ZOS does not properly test on consoles -- at all -- or they simply ignore the bugs and give us what they think we deserve.
It says a lot about how the company views its customers. But I also blame Sony for allowing broken code on PSN.
juttaa77b16_ESO wrote: »I was a little disturbed to not see anything related to server/game performance in the patch notes today. Especially since so many people in the game are reporting higher lag and more dcs. I have a fast, stable connection and a good PC. I shouldn't experience so much lag.
Acknowledging the issue and letting us know they are working on it would be nice.
Well I'll do my best to stay positive and keep hope alive. Maybe they'll fix it soon, maybe even in the next patch/maintenance.
In the last update on consoles we had the perma-load screen if you died. This was 100% unavoidable.
In this update we have the perma-freezes. This is 100% unavoidable.
So either ZOS does not properly test on consoles -- at all -- or they simply ignore the bugs and give us what they think we deserve.
It says a lot about how the company views its customers. But I also blame Sony for allowing broken code on PSN.
ZOS can't properly test on consoles without a PTS. It appears they are unwilling to pay for the rapid patch certification that both Sony and Microsoft offer to game developers in order to make a console PTS happen.
In the last update on consoles we had the perma-load screen if you died. This was 100% unavoidable.
In this update we have the perma-freezes. This is 100% unavoidable.
So either ZOS does not properly test on consoles -- at all -- or they simply ignore the bugs and give us what they think we deserve.
It says a lot about how the company views its customers. But I also blame Sony for allowing broken code on PSN.
ZOS can't properly test on consoles without a PTS. It appears they are unwilling to pay for the rapid patch certification that both Sony and Microsoft offer to game developers in order to make a console PTS happen.
These issues are so in-your-face that I find it hard to believe they somehow got past testing unnoticed. I sincerely hope that testing isn't solely reliant on a PTS.
In the last update on consoles we had the perma-load screen if you died. This was 100% unavoidable.
In this update we have the perma-freezes. This is 100% unavoidable.
So either ZOS does not properly test on consoles -- at all -- or they simply ignore the bugs and give us what they think we deserve.
It says a lot about how the company views its customers. But I also blame Sony for allowing broken code on PSN.
ZOS can't properly test on consoles without a PTS. It appears they are unwilling to pay for the rapid patch certification that both Sony and Microsoft offer to game developers in order to make a console PTS happen.
These issues are so in-your-face that I find it hard to believe they somehow got past testing unnoticed. I sincerely hope that testing isn't solely reliant on a PTS.
There's a reason why developers of online games often hold stress tests on their test servers before launching major updates. If your internal testing is done on a small scale, significant issues that only occur with greater server strain don't always make themselves apparent. It's quite possible that the freezing issue did not occur during their internal tests. The fact that it's still not fixed after four weeks suggests one of three things (or possibly a combination): (1) they don't know what's going on; (2) they have an idea of what's going on, but are limited by slow patch certification because they cannot for some reason avail of rapid patch certification; or (3) performance is secondary to the Crown Store
In the last update on consoles we had the perma-load screen if you died. This was 100% unavoidable.
In this update we have the perma-freezes. This is 100% unavoidable.
So either ZOS does not properly test on consoles -- at all -- or they simply ignore the bugs and give us what they think we deserve.
It says a lot about how the company views its customers. But I also blame Sony for allowing broken code on PSN.
ZOS can't properly test on consoles without a PTS. It appears they are unwilling to pay for the rapid patch certification that both Sony and Microsoft offer to game developers in order to make a console PTS happen.
These issues are so in-your-face that I find it hard to believe they somehow got past testing unnoticed. I sincerely hope that testing isn't solely reliant on a PTS.
There's a reason why developers of online games often hold stress tests on their test servers before launching major updates. If your internal testing is done on a small scale, significant issues that only occur with greater server strain don't always make themselves apparent. It's quite possible that the freezing issue did not occur during their internal tests. The fact that it's still not fixed after four weeks suggests one of three things (or possibly a combination): (1) they don't know what's going on; (2) they have an idea of what's going on, but are limited by slow patch certification because they cannot for some reason avail of rapid patch certification; or (3) performance is secondary to the Crown Store
At the end of the day, nothing was going to stop them releasing Summerset as is.
In the last update on consoles we had the perma-load screen if you died. This was 100% unavoidable.
In this update we have the perma-freezes. This is 100% unavoidable.
So either ZOS does not properly test on consoles -- at all -- or they simply ignore the bugs and give us what they think we deserve.
It says a lot about how the company views its customers. But I also blame Sony for allowing broken code on PSN.
ZOS can't properly test on consoles without a PTS. It appears they are unwilling to pay for the rapid patch certification that both Sony and Microsoft offer to game developers in order to make a console PTS happen.
These issues are so in-your-face that I find it hard to believe they somehow got past testing unnoticed. I sincerely hope that testing isn't solely reliant on a PTS.
There's a reason why developers of online games often hold stress tests on their test servers before launching major updates. If your internal testing is done on a small scale, significant issues that only occur with greater server strain don't always make themselves apparent. It's quite possible that the freezing issue did not occur during their internal tests. The fact that it's still not fixed after four weeks suggests one of three things (or possibly a combination): (1) they don't know what's going on; (2) they have an idea of what's going on, but are limited by slow patch certification because they cannot for some reason avail of rapid patch certification; or (3) performance is secondary to the Crown Store
At the end of the day, nothing was going to stop them releasing Summerset as is.
This is true. However, we could have started the ball rolling on a fix a bit sooner.
In the last update on consoles we had the perma-load screen if you died. This was 100% unavoidable.
In this update we have the perma-freezes. This is 100% unavoidable.
So either ZOS does not properly test on consoles -- at all -- or they simply ignore the bugs and give us what they think we deserve.
It says a lot about how the company views its customers. But I also blame Sony for allowing broken code on PSN.
ZOS can't properly test on consoles without a PTS. It appears they are unwilling to pay for the rapid patch certification that both Sony and Microsoft offer to game developers in order to make a console PTS happen.
These issues are so in-your-face that I find it hard to believe they somehow got past testing unnoticed. I sincerely hope that testing isn't solely reliant on a PTS.
There's a reason why developers of online games often hold stress tests on their test servers before launching major updates. If your internal testing is done on a small scale, significant issues that only occur with greater server strain don't always make themselves apparent. It's quite possible that the freezing issue did not occur during their internal tests. The fact that it's still not fixed after four weeks suggests one of three things (or possibly a combination): (1) they don't know what's going on; (2) they have an idea of what's going on, but are limited by slow patch certification because they cannot for some reason avail of rapid patch certification; or (3) performance is secondary to the Crown Store
At the end of the day, nothing was going to stop them releasing Summerset as is.
This is true. However, we could have started the ball rolling on a fix a bit sooner.
I would like to point out though, that I don't blame the developers or testers in any way. In my 30+ years in software development I have never ever came across another developer who did not care about the quality of their code. There is something very satisfying about producing the best and most stable code possible.
I honestly think the release schedule that ZOS have imposed on themselves is too aggressive and the people who make the decisions -- the big big decisions -- are too involved in monetization to care.
In the last update on consoles we had the perma-load screen if you died. This was 100% unavoidable.
In this update we have the perma-freezes. This is 100% unavoidable.
So either ZOS does not properly test on consoles -- at all -- or they simply ignore the bugs and give us what they think we deserve.
It says a lot about how the company views its customers. But I also blame Sony for allowing broken code on PSN.
ZOS can't properly test on consoles without a PTS. It appears they are unwilling to pay for the rapid patch certification that both Sony and Microsoft offer to game developers in order to make a console PTS happen.
These issues are so in-your-face that I find it hard to believe they somehow got past testing unnoticed. I sincerely hope that testing isn't solely reliant on a PTS.
There's a reason why developers of online games often hold stress tests on their test servers before launching major updates. If your internal testing is done on a small scale, significant issues that only occur with greater server strain don't always make themselves apparent. It's quite possible that the freezing issue did not occur during their internal tests. The fact that it's still not fixed after four weeks suggests one of three things (or possibly a combination): (1) they don't know what's going on; (2) they have an idea of what's going on, but are limited by slow patch certification because they cannot for some reason avail of rapid patch certification; or (3) performance is secondary to the Crown Store
At the end of the day, nothing was going to stop them releasing Summerset as is.
This is true. However, we could have started the ball rolling on a fix a bit sooner.
I would like to point out though, that I don't blame the developers or testers in any way. In my 30+ years in software development I have never ever came across another developer who did not care about the quality of their code. There is something very satisfying about producing the best and most stable code possible.
I honestly think the release schedule that ZOS have imposed on themselves is too aggressive and the people who make the decisions -- the big big decisions -- are too involved in monetization to care.
Well-said (especially your final sentence). This is why my post is directed vaguely at ZOS the company, and not the developers who work at ZOS. I realize our concerns likely fall on deaf ears, but if there are any ZOS employees who are able to forward on our concerns to those who can actually make a difference, then it's worth it in the end.
I'd take a well-functioning game over a new DLC or new Crown Store item any day, and I know many of us here feel the same way.
Rohamad_Ali wrote: »People are unsubscribing and frustrated . It has come down to lack of communication once again .
Mahabahabtha wrote: »Rohamad_Ali wrote: »People are unsubscribing and frustrated . It has come down to lack of communication once again .
Tis Sentence, every day, in this post...until they react !!!
I could care less about new DLCs and chapters if they invest their manpower to resolve some longstanding issues first, but the games development history does not indicate that this might happen.