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The biggest nuisance with Summerset dailies - please fix?

manavortex
manavortex
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After the thread with the Wrothgar dailies was such a success, I thought it was worth a shot to do the same for Summerset.

In my opinion, the Summerset dailies can use the same kind of fixing, mainly Pilgrimage's End and Culling Serpents. My main point of discontent is the way the quest map circle blob works.

In the past, entering a circled area on your map would, unless the locations were nonspecific (looted items), activate compass markers that showed you where the nearest objectives were. In Summerset, that is the exception rather than the rule.

It works for Never Forgotten, it does not work for Culling Serpents or Pilgrimage's End.

While I get that you don't want to give away the locations of things like the psijic portals (money quote for that one: "Your map sucks, your order sucks, and everyone who doesn't suck is dead"), please do change the mechanics for the daily quests.
Daily Quests are meant to be repeatable, and not having the quest objectives show up on the compass is a nuisance.

Thank you for your consideration.
Edited by manavortex on July 1, 2018 10:53AM
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  • VaranisArano
    VaranisArano
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    I was incredibly disappointed to discover that I'd missed one of the dead pilgrims in Kings Haven, and that I needed to go back through the long and twisty delve a 3rd time to check if the body was on the upper part. The map marker that covers both lower and upper parts of the delve was terrible confusing (as was that broken bridge that apparently cannot be crossed).
  • manavortex
    manavortex
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    That broken bridge is plain evil. You can balance over the railing, but most people either don't know or don't manage. Whenever I get one of the moods where I want to see humanity die, I stand underneath the broken bridge.
    Stop Zanil Theran's sinister plot to exterminate bank space! Give ESO+ subscribers a virtual Furniture Bag!
  • eso_nya
    eso_nya
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    Pilgrimage's End:
    Use west entrance of delve.
    1st one is straight ahead when u enter -> go 5 steps back and up the hill (past 2 welwas and 2 goblins), to the broken cart -> few steps behind is #2 -> jump down -> turn around and enter the cave -> go ahead until u reach a big bonfire -> up the hill on the path right from bonfire -> past 3 gobbos and the skyshard -> go ahead thru the door -> #3 is on your left (go abit further to the broken bridge and try to lure ppl into trying to jump) -> #4 and #5 r where the boss is -> jump down left from boss -> land 20 steps away from exit.

    The questmarkes have a better visibility when the quest is not active. Should be fixed. Archons could also use an update.
    Edited by eso_nya on July 1, 2018 12:29PM
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