wenchmore420b14_ESO wrote: »Inhuman003 wrote: »Inhuman003 wrote: »Here is a better map of Nirn
Wow where u get that map . However if we unlock all map, Eso will be 500gb game size lol
I wish I could tell you but good old exploring the internet
That particular map is from DeviantArt.
As far as ZoS doing new new things, how about fleshing out Balmora? Or any of the other Zones that feel "incomplete?
I have 9 of the physical "Canon" game maps, (From Arena to ESO). Most maps are "Fan Drawn" based on Lore found in game.
Here is a awesome map that also includes "Lyg"....
If you go here, there are a ton of "Nirn Maps"...
https://www.bing.com/images/search?q=maps+of+nirn&qpvt=Maps+of+Nirn&FORM=IGRE
Here is a listing I have of canon "Mundas Geography" if any are interested...MUNDAS GEOGRAPHY
( All Continents, Islands & Disappeared Lands)
Tamriel~ also known as Dawn's Beauty in Aldmeris, Starry Heart in Ehlnofex[, Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).
Atmora~ also known as Altmora or Elder Wood in Ehlnofex.
Aldmeris~ (Old Ehlonfey)
Yokuda~
Summer Set Isles~ (Alinor)
Pyandoea~ Home of the Maormer Elves
Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir.
Tsacsei~ is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.
Thras Islands~
Roscrea~
Esoniet~
Issgard~
Ynslea~
Cathnoquey~
Wyrmstooth~
Lyg~ (Known in Lore Books as “The Adjacent Place”).
OCEANS & SEAS
Eltheric Ocean~
Padomeic Ocean~
Sea of Ghost's
Sea of Pearls~
Azurian Sea~
Sea of Dreams~
Topal Sea~
Abeccan Sea~
Note: One of the islands are not Canon, but forgot which one..Lol..
Huzzah and Good Hunting!!
Edit: Have to add, the HUGE disappointment with the Summerset CE game map. It was very small, not helpful and basically a art piece and not a usable map, unlike say map from TES3.... Just my 2 drakes....
FinneganFroth wrote: »I'm heading to Atmora. Who's with me?
LittlePinkDot wrote: »I dont think Aldmeris exists anymore. The Moarmer wouldve went back there bye now. But theyre still busy attacking Summerset from Pyandonea.
wenchmore420b14_ESO wrote: »Inhuman003 wrote: »Inhuman003 wrote: »Here is a better map of Nirn
Wow where u get that map . However if we unlock all map, Eso will be 500gb game size lol
I wish I could tell you but good old exploring the internet
That particular map is from DeviantArt.
As far as ZoS doing new new things, how about fleshing out Balmora? Or any of the other Zones that feel "incomplete?
I have 9 of the physical "Canon" game maps, (From Arena to ESO). Most maps are "Fan Drawn" based on Lore found in game.
Here is a awesome map that also includes "Lyg"....
If you go here, there are a ton of "Nirn Maps"...
https://www.bing.com/images/search?q=maps+of+nirn&qpvt=Maps+of+Nirn&FORM=IGRE
Here is a listing I have of canon "Mundas Geography" if any are interested...MUNDAS GEOGRAPHY
( All Continents, Islands & Disappeared Lands)
Tamriel~ also known as Dawn's Beauty in Aldmeris, Starry Heart in Ehlnofex[, Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).
Atmora~ also known as Altmora or Elder Wood in Ehlnofex.
Aldmeris~ (Old Ehlonfey)
Yokuda~
Summer Set Isles~ (Alinor)
Pyandoea~ Home of the Maormer Elves
Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir.
Tsacsei~ is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.
Thras Islands~
Roscrea~
Esoniet~
Issgard~
Ynslea~
Cathnoquey~
Wyrmstooth~
Lyg~ (Known in Lore Books as “The Adjacent Place”).
OCEANS & SEAS
Eltheric Ocean~
Padomeic Ocean~
Sea of Ghost's
Sea of Pearls~
Azurian Sea~
Sea of Dreams~
Topal Sea~
Abeccan Sea~
Note: One of the islands are not Canon, but forgot which one..Lol..
Huzzah and Good Hunting!!
Edit: Have to add, the HUGE disappointment with the Summerset CE game map. It was very small, not helpful and basically a art piece and not a usable map, unlike say map from TES3.... Just my 2 drakes....
wenchmore420b14_ESO wrote: »Inhuman003 wrote: »Inhuman003 wrote: »Here is a better map of Nirn
Wow where u get that map . However if we unlock all map, Eso will be 500gb game size lol
I wish I could tell you but good old exploring the internet
That particular map is from DeviantArt.
As far as ZoS doing new new things, how about fleshing out Balmora? Or any of the other Zones that feel "incomplete?
I have 9 of the physical "Canon" game maps, (From Arena to ESO). Most maps are "Fan Drawn" based on Lore found in game.
Here is a awesome map that also includes "Lyg"....
If you go here, there are a ton of "Nirn Maps"...
https://www.bing.com/images/search?q=maps+of+nirn&qpvt=Maps+of+Nirn&FORM=IGRE
Here is a listing I have of canon "Mundas Geography" if any are interested...MUNDAS GEOGRAPHY
( All Continents, Islands & Disappeared Lands)
Tamriel~ also known as Dawn's Beauty in Aldmeris, Starry Heart in Ehlnofex[, Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).
Atmora~ also known as Altmora or Elder Wood in Ehlnofex.
Aldmeris~ (Old Ehlonfey)
Yokuda~
Summer Set Isles~ (Alinor)
Pyandoea~ Home of the Maormer Elves
Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir.
Tsacsei~ is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.
Thras Islands~
Roscrea~
Esoniet~
Issgard~
Ynslea~
Cathnoquey~
Wyrmstooth~
Lyg~ (Known in Lore Books as “The Adjacent Place”).
OCEANS & SEAS
Eltheric Ocean~
Padomeic Ocean~
Sea of Ghost's
Sea of Pearls~
Azurian Sea~
Sea of Dreams~
Topal Sea~
Abeccan Sea~
Note: One of the islands are not Canon, but forgot which one..Lol..
Huzzah and Good Hunting!!
Edit: Have to add, the HUGE disappointment with the Summerset CE game map. It was very small, not helpful and basically a art piece and not a usable map, unlike say map from TES3.... Just my 2 drakes....
any idea of what's the significance of consistently spelling it "Mundas" instead of the usual "Mundus"?
and what's the significance of calling this little bit of it by that name when it seems to only attempt to describe Nirn rather than the entirety of Mundus?
and why are so many other easily referenced place-names misspelled too? is this just a troll site that you're linking to?
wenchmore420b14_ESO wrote: »Inhuman003 wrote: »Inhuman003 wrote: »Here is a better map of Nirn
Wow where u get that map . However if we unlock all map, Eso will be 500gb game size lol
I wish I could tell you but good old exploring the internet
That particular map is from DeviantArt.
As far as ZoS doing new new things, how about fleshing out Balmora? Or any of the other Zones that feel "incomplete?
I have 9 of the physical "Canon" game maps, (From Arena to ESO). Most maps are "Fan Drawn" based on Lore found in game.
Here is a awesome map that also includes "Lyg"....
If you go here, there are a ton of "Nirn Maps"...
https://www.bing.com/images/search?q=maps+of+nirn&qpvt=Maps+of+Nirn&FORM=IGRE
Here is a listing I have of canon "Mundas Geography" if any are interested...MUNDAS GEOGRAPHY
( All Continents, Islands & Disappeared Lands)
Tamriel~ also known as Dawn's Beauty in Aldmeris, Starry Heart in Ehlnofex[, Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).
Atmora~ also known as Altmora or Elder Wood in Ehlnofex.
Aldmeris~ (Old Ehlonfey)
Yokuda~
Summer Set Isles~ (Alinor)
Pyandoea~ Home of the Maormer Elves
Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir.
Tsacsei~ is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.
Thras Islands~
Roscrea~
Esoniet~
Issgard~
Ynslea~
Cathnoquey~
Wyrmstooth~
Lyg~ (Known in Lore Books as “The Adjacent Place”).
OCEANS & SEAS
Eltheric Ocean~
Padomeic Ocean~
Sea of Ghost's
Sea of Pearls~
Azurian Sea~
Sea of Dreams~
Topal Sea~
Abeccan Sea~
Note: One of the islands are not Canon, but forgot which one..Lol..
Huzzah and Good Hunting!!
Edit: Have to add, the HUGE disappointment with the Summerset CE game map. It was very small, not helpful and basically a art piece and not a usable map, unlike say map from TES3.... Just my 2 drakes....
any idea of what's the significance of consistently spelling it "Mundas" instead of the usual "Mundus"?
and what's the significance of calling this little bit of it by that name when it seems to only attempt to describe Nirn rather than the entirety of Mundus?
and why are so many other easily referenced place-names misspelled too? is this just a troll site that you're linking to?
starkerealm wrote: »wenchmore420b14_ESO wrote: »Inhuman003 wrote: »Inhuman003 wrote: »Here is a better map of Nirn
Wow where u get that map . However if we unlock all map, Eso will be 500gb game size lol
I wish I could tell you but good old exploring the internet
That particular map is from DeviantArt.
As far as ZoS doing new new things, how about fleshing out Balmora? Or any of the other Zones that feel "incomplete?
I have 9 of the physical "Canon" game maps, (From Arena to ESO). Most maps are "Fan Drawn" based on Lore found in game.
Here is a awesome map that also includes "Lyg"....
If you go here, there are a ton of "Nirn Maps"...
https://www.bing.com/images/search?q=maps+of+nirn&qpvt=Maps+of+Nirn&FORM=IGRE
Here is a listing I have of canon "Mundas Geography" if any are interested...MUNDAS GEOGRAPHY
( All Continents, Islands & Disappeared Lands)
Tamriel~ also known as Dawn's Beauty in Aldmeris, Starry Heart in Ehlnofex[, Starry Heart of Dawn's Beauty & Taazokaan in the Dragon Language.
Black Marsh - This huge and mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.
Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartlands and is the setting for the game The Elder Scrolls IV: Oblivion.
Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.
Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
Summerset Isles - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon. These islands are home to the Altmer (High Elves).
Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).
Atmora~ also known as Altmora or Elder Wood in Ehlnofex.
Aldmeris~ (Old Ehlonfey)
Yokuda~
Summer Set Isles~ (Alinor)
Pyandoea~ Home of the Maormer Elves
Artaeum~ Home of the Psijic Order. Disappeared 2E230, Returned 2E730 approx.
Akavir~ also known as Dragon Land, is a continental landmass east of Tamriel. The two continents have a history of animosity towards each other, with Akavir invading Tamriel several times in the past and Tamriel invading Akavir at least once. Much of what is known about it in Tamriel is acknowledged to be incomplete or inaccurate.
Tang Mo~ is home to a race of monkey-folk (not to be confused with the monkey-folk known as the Imga) who are being oppressed on a constant basis by the three other races of Akavir.
Tsacsei~ is the largest, and presumably the most powerful, of the kingdoms on Akavir. It was the first region on Akavir to attempt a Tamrielic invasion, with moderate success. According to legend, Tsaesci is the homeland of immortal vampiric serpent-men. The men that used to exist in Akavir were all eaten by this race. The Tsaesci also enslaved goblins that they used for labor and blood.
Perhaps the most well-known Tsaesci from this region was Potentate Versidue Shaie, who ruled the Cyrodiilic Empire after the death of King Reman III. His bloodline ruled for four hundred years, before being assassinated by the Morag Tong.
Ka'Po'Tun'~ Formerly Po Tun, Tiger Empire, Ka Po' Tun is the homeland of the tiger people. After the serpent-men ate all the men of Akavir, they also attempted to eat all the dragons. The red dragons were eaten, but the black dragons fled to what was then known as Po Tun. A great war on Akavir followed, leaving all remaining dragons dead and both serpent and tiger peoples weak. The tiger people have since attempted to become dragons. Their leader, Tosh Raka, has already accomplished this and is the largest dragon in the world.
Kamal~ is inhabited by primal demons that thaw out once a year and attack Tang Mo, but the monkey-folk always manage to drive them back.
Thras Islands~
Roscrea~
Esoniet~
Issgard~
Ynslea~
Cathnoquey~
Wyrmstooth~
Lyg~ (Known in Lore Books as “The Adjacent Place”).
OCEANS & SEAS
Eltheric Ocean~
Padomeic Ocean~
Sea of Ghost's
Sea of Pearls~
Azurian Sea~
Sea of Dreams~
Topal Sea~
Abeccan Sea~
Note: One of the islands are not Canon, but forgot which one..Lol..
Huzzah and Good Hunting!!
Edit: Have to add, the HUGE disappointment with the Summerset CE game map. It was very small, not helpful and basically a art piece and not a usable map, unlike say map from TES3.... Just my 2 drakes....
any idea of what's the significance of consistently spelling it "Mundas" instead of the usual "Mundus"?
and what's the significance of calling this little bit of it by that name when it seems to only attempt to describe Nirn rather than the entirety of Mundus?
and why are so many other easily referenced place-names misspelled too? is this just a troll site that you're linking to?
Pretty sure, "Mundas," is a spelling error.
So, the Mundus is the plane of existence, in contrast to places like the planes of Oblivion or Aetherius.
Nirn is the planet.
Tamriel is the continent.
That's a fan-made map, so spelling errors can be written off.
Inhuman003 wrote: »There is plenty of space within Tamriel for expansion without going to another continent any time soon. Just adding more space also does not mean anything meaningful has been added. Much needs to be designed, built and staged.
True, but it would be lovely to have a little taste outside of Tamriel.
Inhuman003 wrote: »What if ESO open up a new continent to the map and would unlocking zone continent be more of an expansion then one big zone? Elder Scrolls Universe has the lore to back up on the continent but the lore is a jigsaw puzzle to some zone continent to unlock. If there are unlockable continent zones will it break the game or will it cause technical issues that the game already is going through now?
I know a lot of you would like this and a lot of you would hate this. It's a new chapter to PVP the game just can't live on PVE alone. PVP might be the greatest mistake to some gamers but it is the greatest piece of art created for fantasy action combat that's My say and My say alone if continent Zones happen.
Okay in all in all how would you guys react if continent zones are unlocked and open on the Map?
Inhuman003 wrote: »What if ESO open up a new continent to the map and would unlocking zone continent be more of an expansion then one big zone? Elder Scrolls Universe has the lore to back up on the continent but the lore is a jigsaw puzzle to some zone continent to unlock. If there are unlockable continent zones will it break the game or will it cause technical issues that the game already is going through now?
I know a lot of you would like this and a lot of you would hate this. It's a new chapter to PVP the game just can't live on PVE alone. PVP might be the greatest mistake to some gamers but it is the greatest piece of art created for fantasy action combat that's My say and My say alone if continent Zones happen.
Okay in all in all how would you guys react if continent zones are unlocked and open on the Map?
Wide open space is not the PvP'rs friend. That is why Cyrodiil has so many choke points. Get away from the choke points and there isn't much action.