I've been looking at various options for spammables, testing on dummy, and the effect of status effects in solo vs group play came to mind.
So, say I use elemental weapon: it applies chilled, burning and concussed, so my target deals less damage, takes more damage from fire and can be set off balance/take more damage, vs spammable that does flat damage!
In a group however, I potentially have a tank (maim), DK (burning), Healer/sorc (concussed).
So my question: how do these status effects "stack" in group play and does it inflate our personal DPS against spammable that don't apply all these status effects?