
Since there were no poisons in the game at launch (they weren't introduced until Dark Brotherhood patch, June 2016) there could only be a passive that modified the effects of potions. Since we now have poisons in the game, the passive should be changed accordingly. As I've said on a similar topic a few months ago the Snake Blood passive should work like this:
Snakeblood
Rank I - Reduces the effects of poisons applied to you by 10% and their duration by 0.5s
Rank II - Reduces the effects of poisons applied to you by 20% and their duration by 1.0s
Rank III - Reduces the effects of poisons applied to you by 30% and their duration by 1.5s
It would make sense since "Snake Blood" hints at the venom immunity some snakes have, and also that experimenting with alchemy creates some degree of immunity to poisons (see ancient king Mithridates VI of Pontus).
Since there were no poisons in the game at launch (they weren't introduced until Dark Brotherhood patch, June 2016) there could only be a passive that modified the effects of potions. Since we now have poisons in the game, the passive should be changed accordingly. As I've said on a similar topic a few months ago the Snake Blood passive should work like this:
Snakeblood
Rank I - Reduces the effects of poisons applied to you by 10% and their duration by 0.5s
Rank II - Reduces the effects of poisons applied to you by 20% and their duration by 1.0s
Rank III - Reduces the effects of poisons applied to you by 30% and their duration by 1.5s
It would make sense since "Snake Blood" hints at the venom immunity some snakes have, and also that experimenting with alchemy creates some degree of immunity to poisons (see ancient king Mithridates VI of Pontus).
Since there were no poisons in the game at launch (they weren't introduced until Dark Brotherhood patch, June 2016) there could only be a passive that modified the effects of potions. Since we now have poisons in the game, the passive should be changed accordingly. As I've said on a similar topic a few months ago the Snake Blood passive should work like this:
Snakeblood
Rank I - Reduces the effects of poisons applied to you by 10% and their duration by 0.5s
Rank II - Reduces the effects of poisons applied to you by 20% and their duration by 1.0s
Rank III - Reduces the effects of poisons applied to you by 30% and their duration by 1.5s
It would make sense since "Snake Blood" hints at the venom immunity some snakes have, and also that experimenting with alchemy creates some degree of immunity to poisons (see ancient king Mithridates VI of Pontus).
This is actually a nice idea, but I'm not going to support it.Snakeblood
Rank I - Reduces the effects of poisons applied to you by 10% and their duration by 0.5s
Rank II - Reduces the effects of poisons applied to you by 20% and their duration by 1.0s
Rank III - Reduces the effects of poisons applied to you by 30% and their duration by 1.5s
Since there were no poisons in the game at launch (they weren't introduced until Dark Brotherhood patch, June 2016) there could only be a passive that modified the effects of potions. Since we now have poisons in the game, the passive should be changed accordingly. As I've said on a similar topic a few months ago the Snake Blood passive should work like this:
Snakeblood
Rank I - Reduces the effects of poisons applied to you by 10% and their duration by 0.5s
Rank II - Reduces the effects of poisons applied to you by 20% and their duration by 1.0s
Rank III - Reduces the effects of poisons applied to you by 30% and their duration by 1.5s
It would make sense since "Snake Blood" hints at the venom immunity some snakes have, and also that experimenting with alchemy creates some degree of immunity to poisons (see ancient king Mithridates VI of Pontus).
This is actually a nice idea, but I'm not going to support it.Snakeblood
Rank I - Reduces the effects of poisons applied to you by 10% and their duration by 0.5s
Rank II - Reduces the effects of poisons applied to you by 20% and their duration by 1.0s
Rank III - Reduces the effects of poisons applied to you by 30% and their duration by 1.5s
This would indirectly nerf my stamBlade who tremendously relies on poisons for DoT due to our lack of, well, any DoTs.
I'm sure people would get quite furious if a passive was offered to negate both 30% and duration of spell effects, considering how many magSorcs there are in the game.
I don't disagree, but the issue would still remain: it'll be an indirect nerf to the NB class, whose arsenal of DoTs can be counted on two fingers, whereas every other class has two hands and two feet to count their DoTs.Uh yeah, but that means less dot damage on yourself from other players too.
I haven't PvP'd much, but most of my deaths didn't come from poison.Assuming you PvP, that's a good thing.
Doesn't matter how far "down the line" it is. To drop 30% poison damage, as a passive, would be something everyone would get as Alchemy is only second to Provisioning to level to 50.Besides, snakeblood is pretty far down the line on alchemy passives. Everyone would have to work to get it if the toon isn't an full blown alchemist already. My stam warden gets torn up by DoT's now, without any real means purging them. I could run efficient purge, but it takes up a bar slot I don't wanna give up.
If you are an Argonian and short on potion ingredients, you can make any type of trash potion and effectively make a tri-pot
Then there is Clever Alchemist set etc etc..
Since there were no poisons in the game at launch (they weren't introduced until Dark Brotherhood patch, June 2016) there could only be a passive that modified the effects of potions. Since we now have poisons in the game, the passive should be changed accordingly. As I've said on a similar topic a few months ago the Snake Blood passive should work like this:
Snakeblood
Rank I - Reduces the effects of poisons applied to you by 10% and their duration by 0.5s
Rank II - Reduces the effects of poisons applied to you by 20% and their duration by 1.0s
Rank III - Reduces the effects of poisons applied to you by 30% and their duration by 1.5s
It would make sense since "Snake Blood" hints at the venom immunity some snakes have, and also that experimenting with alchemy creates some degree of immunity to poisons (see ancient king Mithridates VI of Pontus).
I would agree it is virtually useless but that does not mean it should be replaced. Just do not put points in it. Very simple solution that works for the rest of us.