Bought ESO on Console the day it came out, and I think I'm reaching my breaking point. I'll do my best to stay objective here as the current state of the game is immensely frustrating for me, and I haven't seen anything from Zos that helps relieve those frustrations.
First...
Cyrodiil
How is it possible that nothing has changed? We have the same map, with the same keeps, with the same tiny areas of foot traffic which promotes large group play (which doesn't help lag). I legitimately am asking if there is a reason this hasn't been addressed? We have this enormous, beautiful land of Cyrodiil; but there is zero incentive to spread the PvP out. It has been the same grind of castle flipping for three years now. There have been thousands of ideas from the community to implement new changes that would spread out the PvP and promote small scale. Everything from completely separate PvP servers with flags spread across Tamriel to take/defend major cities and towns, to new objective based targets within the dead zones of Cyrodiil. Please correct me if I'm wrong, but I don't think any ideas have been shared from Zos in regards to open world PvP. Is there a reason? Imagine logging in with a few friends and deciding you want to go take Mournhold and defend it on your own as a team, with no access to wayshrines. True open world PvP. A zerg in this environment would not be effective and the fighting would be spread out. For those large groups who enjoy the massive keep fights? They will still be there...but why do the rest of us have to get sucked into that?
PvP Rank System
Ranking up your PvP rank in this game should mean something. Right now it's just a time-grind, having zero reflection of a characters ability to kill other players. Has there ever been any discussion to a fame system similar to Everquest? Something to promote fighting balanced fights (ex. being if you die while outnumbering your opponent, you lose fame...). There is a community of very skilled PvP'ers that are leaving the game simply because nothing is keeping them here. A rank system like this with some notoriety involved would encourage these players to stick around. After all, PvE players get it in their titles and achievements... Imagine if all of the top achievments and titles from PvE came from just grinding mindlessly for thousands of hours. You all know what I'm talking about, these double bow 40k health builds using Bone Shield that are "Grand Overlords" lol. Simply meaningless. I consider myself to be a good PvP player, but sometimes I get my butt kicked. Those elite players deserve to have something that reflects their skill.
Lag/Prioritization of Content
In my time played since launch, this game has never performed worse than it is right now. The frozen screens, the inability to break cc's, health desync's, load screen times, sprint bugs, it's unbelievable. I have a really hard time understanding how this is possible considering the amount of income this game has generated since launch. Clearly, you are a business and you need to provide content that generates income. However, I really think you're tripping over a dollar to save a dime here. Overlooking the PvP performance and content is costing you more than you think. There aren't really any other MMO style games on console with PvP, and the MMO's on PC are thin lately as well, there's a chance to dominate this sector of gaming and it's being completely overlooked. Maybe, just MAYBE, before another DLC is implemented with a new zone/skill line/grouping of sets, could a discussion occur about addressing the issues within the game first and improving on them? Everyone I know over the course of three years in this game no longer plays because they haven't received any content relative to their portion of the game that they enjoy. Sorry if I'm beating a dead horse here. I know you have a QA team that works hard and generally does fix most basic issues. What I'm saying is, maybe management can pump the brakes on pushing NEW NEW NEW content, and look at balance/performance first. It can be done, but it's at the cost of pushing back the next DLC. Zos does not have bad developers. I can see the talent there, and the creativity/worksmanship. With that being said, the time needs to be provided from the top down in order to address these issues thoroughly. Quality over quantity.
Owning your mistakes
Honestly, the current state of the game disappoints me. I say that because I love this game and have supported it since day one. Sure, it has a solid population right now but is than excuse for the poor implementation of content? There are several forum posts here that are well thought out and most of them don't have a single response from Zos. Sure, some are questionable lol and I understand not every post warrants a response, but I'd really like to see an improvement in how you treat your players. They are your customers. Grown men and women taking time out of their day to give you free feedback to help support your product should not go unanswered or unappreciated. With the launch of summerset, dozens of issues have arised and the community is just trying to help isolate and fix these issues, please treat them with the respect they deserve. It upsets me when I see Zos close down threads that are literally asking for a response from you in regards to game issues, like...what? Based on the amount of money several of us have spent on this game, we deserve the courtesy of something like, "We understand the game is currently underperforming, and we are doing everything in our power to address these issues." What happens when you don't blast that message out to the community? People start to think you don't care... when it's one DLC after DLC with an increasing number of issues, the quality of the game decreases and your player base will have a rotating door with slightly more people leaving than entering.
I hope my message was portrayed respectfully, as I only express these concerns with hopes of change.
loyal